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ancient
dragons
by philip reed
“These creatures vary in size and capabilities, but
are generally huge winged reptiles that can spit
fire, acid, cold, or other fell creations.”
The signature monster of the world’s top fantasy role- – Cyclopedia of the Realms,
playing game, the dragon is a majestic and imposing
Ed Greenwood and Jeff Grubb
creature that puts fear into even the most powerful
of adventurers. In most campaigns, dragons are rarely
seen, mostly spending their time in deep slumber on These dragons include background (and, at times, per-
their massive treasure hoards. The whispered threat of a sonality) info, as well as suggestions on how the drag-
dragon can sometimes be a more powerful story device ons could interact with the adventurers (if at all). As al-
than including an actual dragon in the adventure. ways, it is your responsibility as the GM to generate any
necessary statistics. An encounter with a dragon should
What follows are twelve dragons, NPCs that GMs may always be a memorable experience for the party; please
use as they feel is appropriate to their campaigns. don’t make meeting a dragon a common event.
A Dozen Ancient Dragons © 2019, 2020 Philip Reed, all rights reserved.
Some art by DomCritelli, Laslo Ludrovan, NextMarsMedia, SimpleB, and Tithi Luadthong, used under license from Shutterstock.com.
a dozen ancient dragons • page 1
anatomy 1
of a
dragon
1. Every dragon includes an illustration to
2
help spark your imagination as you think
through how to best use the creature in
your campaign.
A giant of a black dragon, Mokaelmiakra – also known as Unfortunately for the dragon, the stories of the artifact
The Betrayer – lives in the ruins of Castle Graymaw sev- are inaccurate. While the Crown of Holy Defense truly
eral days ride from the port cities of the eastern plains. does exist, it is not the powerful magic item as told in
The castle, once home to King Graymaw, was reduced the tales of bards and sages. The crown provides good-
to its current state during a battle between the king and aligned characters with protection against attacks, and
the dragon. The king was defeated, his home destroyed, nothing more. The crown will not free the dragon’s soul
and his army scattered, though the dragon paid a seri- from its hellish prison.
ous price for the victory; Mokaelmiakra tapped into dark
magicks and traded his soul to a devil for the power nec- Involving the party. The group comes across one of
essary to defeat Graymaw. Now, when the dragon dies, the parchment notices, tacked to the wall of a tavern,
he will forever suffer in the hells of the devil who owns and may either leave the promise of a ruby worth hun-
his soul. dreds of gold or seek out one Noqia Anyll, the dragon’s
representative in their city.
Mokaelmiakra is working on the problem and thinks he
has found a way to break the bond and free his soul from Anyll is a human male thief, forty-odd winters of age
the devil’s grasp. Mokaelmiakra has uncovered the rest- and missing his left hand, who shows them sketches of
ing place of an artifact, the Crown of Holy Defense, that the promised ruby as well as a promissory note signed
is rumored to make the wearer strong enough to bend a by a local magistrate promising that the ruby is being
demon’s will to his own. If true, he can use this artifact to held safely and will be traded for the powerful crown.
make the devil release his soul from captivity.
If they accept the assignment, Anyll provides them with
The crown is in a distant dungeon, too far for the dragon a map and directions to the distant dungeon. The thief
to risk visiting since it would mean passing through the has no knowledge or information on the dungeon be-
lands of competing dragons. Mokaelmiakra has issued a yond its location; what is inside, or where the crown
reward for the item, paying rogues to spread leaflets to may be resting, are details that are unknown and will
the larger cities in an attempt to spur adventurers into have to be learned on the fly. Will the party go weeks
seeking out and recovering the artifact. out of their way for a chance at finding the crown?
a dozen ancient dragons • page 3
zazzurri
Reddish-brown in color, Zazzurri’s scales are thicker and Since assuming control of the island several years ago,
sturdier than those of many dragons. Centuries ago, the the dragon has raided passing ships for both food – eat-
dragon came into possession of a wish scroll and used ing the sailors, as well as the livestock they sometimes
the magic to strengthen his armored hide. The magic transport – and for riches. Zazzurri has a thirst for raw
turned the red dragon’s scales the brownish color that metals and is thankful that some of the merchant ships
they are now, but the spell also functioned as promised; that sail within sight of his home are transporting silver,
Zazzurri’s natural defense against physical attacks is gold, and mithral from a distant quarry to the populat-
greater than that of many dragons. ed lands where the metals are turned into goods.
Zazzurri lives on an isolated, distant island off the coast Involving the party. Maybe they are signed on to serve
of the eastern cliffs. The island was once populated by as guards for one of the ships that sail near the island, or
a colony of dwarves; the dragon’s invasion of the island maybe the adventurers are unwitting passengers who
was swift and deadly and it was only hours after Zaz- race to the upper decks when they hear screams of a
zurri reached the island that he was the only living, sen- dragon’s attack. Either way, almost any encounter with
tient being on the small island. Zazzurri will be on a ship; it is unlikely that the party can
reach the dragon’s island home without being spotted.
After murdering the dwarves, Zazzurri used his magic –
as well as several stone shaping scrolls he found in the Combating the dragon from the deck of a rolling, un-
ruins of the dwarvish homes – to reshape parts of the steady ship will test the skills of the party. Many tactics
island and construct a suitable nest for himself on a low that they would use in battle are useless in such a con-
mountain on the island’s southern edge. fined space. Fighting the dragon could prove fatal.
One of the largest, most powerful dragons known to The waking sleepers are collecting the livestock and the
ever exist, Naygeiss is said to be in a deep sleep some- workers to feed to the dragon when he fully awakens.
where miles beneath the surface of the world. It has Little do these agents know, they will also be consumed
been over seven centuries since the dragon last terror- by the dragon, transformed into the fuel he will need to
ized the surface world and now, after so many years in fully awaken after centuries of sleep.
slumber, many people consider the dragon little more
than a fairy tale that was created to scare children. Involving the party. The party hears of a demand for
workers and guards for an underground expedition and
Unfortunately for the unbelievers and the people of the the pay sounds more than reasonable. The group meets
lands, the stories of Naygeiss are true. The dragon is tall- a woman, Zeless Muhaen, who tells them that they
er than even the tallest of towers and is too big to fit in would make excellent guards for the caravan.
the courtyard and market square of many castles and
towns. Naygeiss may be sleeping, but that doesn’t stop If the party accompanies Muhaen on her journey,
the dragon’s influence from reaching out and affecting they’re provided with horses (if they do not have them)
the world above his lair. and one-quarter of their pay at the outset of the jour-
ney. Of course, Muhaen is unaware that the dragon has
Naygeiss, through dreams and magic, has infected a enslaved her mind; no amount of prying will reveal the
few dozen humans and halflings of the lands, assuming truth behind the caravan.
control of their minds. These unwitting and unknowing
sleeper agents are preparing for the dragon to awaken. Skilled adventurers will start to suspect something is
They are purchasing livestock and workers, preparing wrong after a few days of travel. Gods help them if they
for a subterranean journey. make it as far as the dragon’s underground lair.
In place of the gate, which was once a small drawbridge • The sorceress Annesinore has heard of Shargynt and
over the Sonnata river, remained only rubble and the wishes a meeting. She seeks a group of brave souls
corpse of one of the dragons. The bodies of the others willing to locate the dragon and convince him to
were consumed in the blast. Surprisingly, none of the meet with her. If the dragon refuses a meeting, she’ll
scavengers would touch the dragon’s body and, over a pay even more if the group will cut out the dragon’s
few weeks, those keeping a close eye on the incident brain and bring it to her tower.
noticed that the dragon was healing, the broken and
burned body slowly reconstructing itself through un- • Shargynt has heard rumors of a new gate that leads
known magic. Two months after the destruction of the to Shargaunt and wishes to hire the party to investi-
gate, the corpse rose and proclaimed itself alive. gate. If it is a true gate, the dragon will destroy it.
Those who brought the dragon into this world were • One of the player character spellcasters looks a lit-
seeking to open a gateway between this world and the tle like one of those who tore the dragon from his
demiplane of Amononth; a mistake when pronouncing home. The dragon has been trading with a few
the demiplane’s name is what sucked the dragon from towns; promising to spare their lands in exchange
his lair. The responsible casters have fled, and several of for information on the whereabouts of the survivors
them were killed by the dragon within moments of his of his entry to our world. The town sends word to the
arrival on our world. dragon that they have located one of the casters.
Involving the party. There several ways in which the • The city elders put out word of a bounty on the head
adventurers may become involved with Amoinonth of a rampaging dragon, promising 5,000 gold coins
and the dragon’s current situation. Some options ben- to any who bring them the dragon’s eyes. Of course,
efit and enrich the group, while others are more noble slaughtering a dragon is difficult and one with no
and lead to a tense, though strong feeling of respect treasure on this world makes the task even less ap-
and admiration between the dragon and the player pealing to many who seek riches. Still, coin is coin,
characters. Three possible connections: right? How strong can the dragon really be?
Some towns close to Dragon’s Tower have spent time • The party offers themselves as defenders, asking
and money on training the citizens in archery, though for a weekly stipend for so long as they are in town
all of this effort has come at a great cost as these towns and promise to fight the dragon if it should appear.
spend less time in collecting food for the winter months Are they cowards who soak up the town’s gold for
and more time preparing to fight the dragon. One year, weeks, maybe months, and then flee at first sign of a
this will prove to be their undoing. true dragon?