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Another 101 Mundane Treasures

Another 101 Mundane Treasures

Introduction
Requires the use of the Dungeons and Dragons®
Player’s Handbook, Third Edition,
Published by Wizards of the Coast. ®
Back for more? Good! This PDF presents just what the
title claims, another 101 mundane treasures. You no doubt
already own the original product – 101 Mundane Treasures
– but if you don’t you’re still in great shape. Nothing in this
PDF requires the first one. If you don’t already own 101
Mundane Treasures you may want to visit
www.rpgnow.com today and grab a copy. With the two
PDFs you’ll have well over 200 treasure items for your next
philip reed fantasy game.
d ev e l o p e r And if you do already have the original, get ready for
more of the same! Now trust me, that sentence sounds a lot
christopher shy worse than things actually are. This PDF isn’t just a rehash
of what you found in the first PDF . . . these are completely
illustrato r different treasures!

Using This Book: Players


Written by Jon Bernard, Neal Levin, This book is written with the gamemaster in mind. While
Kevin Rank, Philip Reed, this doesn’t mean that players won’t enjoy reading the
descriptions of the many items inside it isn’t in their power
and Amos Schaffer. to introduce these items into their campaign. That responsi-
bility lies with the gamemaster alone. Players of bards, wiz-
ards, rogues,or others with an interest in treasures may want
www.philipjreed.com to read this book to help expand their knowledge of treasure.
Of course, just because an item might be described in here
as being decorated with 10 perfect obsidian stones doesn’t
www.studioronin.com mean that the gamemaster hasn’t modified the description
so that the item is now adorned with 5 flawed topaz gems.
A special thanks to everyone who purchased 101 Players should never assume that any item from this book is
used without being modified by the gamemaster.
Mundane Treasures and the authors who submitted
items for this sequel.
Using This Book: GMs
This book is designed specifically for the gamemaster of
Another 101 Mundane Treasures is copyright © 2003 Philip Reed.
Cover and interior art copyright Christopher Shy, used with permission.
a d20 fantasy campaign. The mundane treasures presented
All text in this book is designated as open game content. You may not in this book all assume a “standard” campaign that is struc-
distribute this PDF without permission of the author. tured around the common elements of d20 fantasy.
Gamemasters running more unique campaigns may find that
Dungeons & Dragons® and Wizards of the Coast® are Registered some of these items are of little to no use. Or maybe not.
Trademarks of Wizards of the Coast and are used with permission. Once a gamemaster has entered the realm of the bizarre it is
impossible for others (such as myself) to know exactly what
Several PDF products are available from will and won’t work in their campaigns.
www.rpgnow.com or www.philipjreed.com. Each item in this book is presented using the following
format:
For limited edition print products, visit
www.philipjreed.com.
For art prints by Christopher Shy, visit
www.studioronin.com.
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Another 101 Mundane Treasures

Name Open Game Content


Appearance: What the item is and looks like including All of the text in this book is presented as open game con-
current state. What can be seen by looking at it. This is writ- tent. You may use this content in your own work as long as
ten to be read (or paraphrased) to a player when he finds this you follow the terms of the license.T he Open Game License
item. is printed at the end of this book.
Appraise Information: The information that can be The layout, graphics, and illustrations presented in this
learned from a successful Appraise check. This section book are not open game content. You may not distribute this
includes the Appraise DC and gold piece value of the item. PDF without permission of the developer.
Special Rules: Any special game rules the item requires.

The Treasures
What follows is the “meat” of this book. These treasures Appraise Information: DC 15. This leather armor is fash-
are broken down into different categories to make finding ioned completely from the flesh of slain nilbogs. This unusu-
specific treasures easier for the gamemaster. All treasures al material gives the armor an almost magical ability.
are listed alphabetically under their individual categories. Value: 875 gp (10 gp for leather armor and 675 gp for the
Gamemasters should make a small mark next to each nilbog flesh.)
treasure as it is used so that they don’t accidentally introduce Special Rules: Each time the wearer of the armor is hit in
the same item to their campaign more than once. (Doing so combat there is a 15% chance that 15 points of damage will,
on purpose would have to be for reasons I leave to your own instead of harming the wearer, heal him. Weight: 15 lbs.
twisted imagination.)
Black Shield
ARMOR Appearance: This large black shield is curved on the out-
side. The surface is very smooth and shiny and seems to have
The following treasures are all classified as “armor.” These
a waxy coating. It is held with the leather straps connected to
include, in addition to full suits of armor, individual compo-
the inside.
nents such as helmets. Shields are also included in this cate-
gory. Appraise Information: DC12. This shield is made from the
back a giant beetle. The shield can reflect light.
Assassin’s Leathers Value: 50 gp (20 gp for the shield, 30 gp for the beetle
shell).
Appearance: This black suit of leather armor is in excellent
condition and decorated with dozens of small metal spikes, Special Rules: If the user of the shield concentrates for a
each one painted black. A series of small pouches have been whole round he can reflect the light into his enemies’ eyes. He
sewn into the chest and sleeves of the armor, each one just then has 75% chance to blind him for a round. This only
large enough to hold a throwing knife or star. The straps the works with a light source.
secure the armor to the wearer are a dark red in color.
Appraise Information: DC 12. This suit of masterwork Emerald Chainmail
spiked armor bears the sign of a great assassin, Black Morgue, Appearance: This suit of chainmail is deep green in color
along the neck. The assassin operated in the northern cities and bears , on the chest, the symbol of a flaming fist raised to
some two hundred years ago and is rumored to live on today, the air.T he chainmail is in rough shape, with several large sec-
running a secret cabal of assassins and mages. tion of chain missing from the back and dark, brown stains
Value: 225 gp (25 gp for the armor, 150 gp for masterwork, surrounding the holes.
and 50 gp for historical value). Appraise Information: DC 12. This suit of chainmail is
Special Rules: Reduce armor check penalties by 1. Weight: constructed of steel, silver, and platinum and has been painted
20 lbs. a deep, bright green. The chainmail is in need of repair. The
symbol and color of the armor has no historical significance.
Value: 35 gp (The materials are worth 35 gp, if repaired the
Avarkia’s Terrible Armor value would increase to 335 gp).
Appearance: This gray-colored leather armor is, at first
Special Rules: None. Weight: 40 lbs.
glance, rather common.

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Another 101 Mundane Treasures

Crazdock’s Chainmail Appraise Information: DC 12. Helmet’s such as these


Appearance: This chainmail is red in color with the symbol were used decades ago by the religious orders led by the pal-
of an open eye painted on the chest. It is in excellent condition adin Kediavudd Martange.While it is doubtful that this helmet
though a few spots on the back show signs of repair. The chain- was actually possessed or used by Kediavudd all helmets of
mail does not include gauntlets. this type now bear his name.
Appraise Information: DC 12. This masterwork suit of Value: 25 gp.
chainmail is constructed of a steel and electrum mixture and has Special Rules: Anyone attacking an opponent wearing one
been painted a dull red. It was worn, fifty years ago, by the of these helmets suffers a -1 penalty to attack and damage rolls
human warrior Crazdock the Thirsty. Crazdock’s symbol, the (if the attack is with a sword). Weight: 9 lbs.
open eye, was painted on all of his equipment.
Value: 390 gp (150 gp for chainmail, 150 gp for master- Shield of Night
work, 30 gp for the metal, and 60 gp historical value.) Appearance: This steel shield with frayed and worn leather
Special Rules: None. Weight: 40 lbs. straps, with two dozen small metal stars. The shield is in almost
perfect condition except for a large gash in the face and the con-
Crazdock’s Gauntlets dition of the straps.
Appearance: Being the type of shopkeeper that he is,the Mad Appraise Information: DC 12. Other than the stars, which
Merchant is offering these red, mitten-style gauntlets separate of are electrum, this shield is fairly common.
the chainmail he purchased them with. The back of the right Value: 44 gp (20 gp for the shield and 1 gp for each electrum
gauntlet features the same eye design as found on Crazdock’s star).
chainmail (above). Special Rules: None. Weight: 15 lbs.
Appraise Information: DC 12. These gauntlets are con-
structed of a steel and electrum mixture and painted red. The Shield of the Rat
gauntlets are secured to the steel chain glove with iron rings. Appearance: This shield made of leather stretched on a
Value: 193 gp (8 gp for the gauntlets, 150 gp for masterwork, wooden frame, is crude and poorly made. The image of a rat
15 gp for the metal, and 20 gp for historical value). is painted on the face of the shield. The straps are worn thin
Special Rules: The “mitten” nature of the gauntlets forces a and snap if the shield is picked up.
circumstance modifier of -4 on all Dexterity checks. Weight: 1 Appraise Information: DC 10. These simple shields are
lb. used by nomads, human and non-human, and other primitive
societies. It is difficult to determine the exact age of this par-
Kediavudd’s Helm ticular shield though it does appear to be less than one hun-
Appearance: A zischagge helmet, this helm is intended to dred years old.
protect against long bladed weapons such as swords. The hel- Value: 1 gp.
met features a wide, hat-like brim and long cheekguards that Special Rules: None.T his shield offers to protection if used
frame the wearer’s face. in battle. Weight: 4 lbs.

Tower Shield of Grandfather White


Hands
Unusual Material: Ablemalle Wood Appearance: This massive tower shield, constructed of
These dark brown trees are found at the edges of the wood and metal and painted completely black, is decorated
eastern swamps. They grow tall and have a large canopy. with a single white palm print on its center. The shield is in
Its tough but springy wood is used to make weapons and decent shape, with several minor nicks and scratches covering
shields. It is in big demand due to its interesting quali- its surface.
ty of being pliable. This caused the local gnomes to start Appraise Information: DC 12. This is a masterwork tower
growing it domestically. shield used by an orc tribe that lives somewhere in the frozen
Value: 30 gp/pound northlands. The white palm print is the symbol of the orc god
Hardness: 4 Grandfather White Hands. This god is credited with founding
Hit Points: 7/inch the orc faith and is worshiped by a great many orcs.
Uses: May be used instead of wood. Value: 180 gp (30 gp for tower shield and 150 gp for mas-
Special Rules: The wood’s special quality makes it terwork).
hard but pliable. If a character gains three levels while Special Rules: Armor check penalty reduced by 1. Weight:
using a weapon or shield that was created with 45 lbs.
Ablemalle wood the wood will have changed to shape
itself to that characters body. This gives it a +1 enhance-
ment bonus when used by that character only.

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Another 101 Mundane Treasures
Value: 113 gp (3 gp for the tunic, 10 gp for the leather, and
100 gp for the craftsmanship).
Unusual Material: Dri Wood Paper. Special Rules: Armor bonus +2 (does not stack with worn
Making paper from the Dri trees of the coast is a long armor). Weight: 3 lbs.
and complicated process for those who have no experi-
ence in it. In spite of this Dri paper is very popular Elegant Silk Open Coat
among scholars and the dabblers in magics. This is Appearance: This open coat is knee length and fashioned
because of the papers waxy sheen, which gives it a per- of a dark green silk that is lined with a thin leather to give is
sistency to fire and water. some strength. The stitching is exquisite and obviously the
Value: 2 gp/sheet work of a master. An oriental dragon is embroidered on the
Hardness: 0 back of the coat, made of a dozen bright and beautiful colors
Hit Points: 2/inch of thread.
Uses: May be used instead of paper or velum. Appraise Information: DC 12. This is a perfect example of
Special Rules: The natural wax found in the trees and the type of clothing worn by noblemen 100 years ago. The
that is preserved in the process of making the paper style is a bit dated but impressive.
gives it a resistance to fire and water. The paper can be Value: 330 gp (5 gp for the open coat, 75 gp for the silk, and
immersed in water for up to 4 hours without being dam- 250 gp for the artistry and age of the coat).
aged. The paper can also survive in fire for a limited Special Rules: None. Weight: 6 lbs.
time. When the paper is put into the fire there is a 25%
chance it doesn’t burn. Every turn after that there is 1% Fur Shoes
chance less it doesn’t burn. Appearance: These low boots are made with a thick black
brown fur. The fur is on the outside. Black leather and black
buckles keep the shoes closed.
CLOTHING Appraise information: DC 15. These shoes are made from
the fur of a dire bear. The buckles are made from iron and were
These treasures are finely-crafted clothes including gloves,
painted black.
fashionable coats and shirts, and even worn and filthy clothing..
Value: 202 gp (2 gp for the shoes, 200 gp for the dire bear fur)
Battle gloves of Gel-Ka'thor Special: The thick fur gives a +2 circumstance bonus to move
Appearance: These gloves are made of mithril banded silently checks on a hard surface.
around black leather gloves. Each fingers is tipped with a
double-edged adamantine blade 1.5" long. A polished Noble’s Shirt
insignia is engraved on each knuckle. Appearance: This silk shirt is dyed purple and is inlaid
Appraise Information: DC 16. The gloves were fashioned with gold string.The buttons are green stones that are fastened
centuries ago for the warlord Gel-Ka'thor. His insignia is on with a loop of purple silk. The sleeves are short and frilled at
the knuckles. The gloves are well cared for and the blades the ends.
have a lustrous shine. Appraise Information: DC 12. The silk is of very smooth
Value: 4255 gp. (5 gp for the gloves, 3000 gp for the and of very fine quality. The purple is a little faded. The stone
adamantine, 1000 gp for the mithril, 100 for the engraving and buttons are emeralds and have been cut with great craftsman-
150 for the masterwork) ship
Special rules: The finger blades do 1d4 slashing damage. Value: 363 gp (1 gp for the shirt, 10 gp for the gold thread,
Wearer suffers a -4 penalty when using another weapon while 2 gp for the dye, 70 gp for each emerald)
wear gloves. The gloves also allow the wearer to do normal Special Rules: None. Weight: 1 lb.
damage instead of subdual damage during an unarmed attack
(when not using the finger blades). When attacking with the Nobleman’s Boots
finger blades, the gloves have a +1 enhancement bonus from Appearance: These high black boots, fashioned of the richest
the adamantine. leathers, are decorated with a dozen small red gemstones. The
metal buckles on the boots are polished to a high shine.
Black Leather Tunic Appraise Information: DC 12. The gemstones are small
Appearance: This leather tunic is common in appearance, rubies. The buckles are silver-plated iron.
decorated with small metal studs. It is pulled tight and secured Value: 308 gp (3 gp for boots, 25 gp for each ruby, and 5 gp for
to the wearer with several leather strings stitched down the the buckles).
front of the tunic. Special Rules: None. Weight: 3 lbs.
Appraise Information: DC 12. The tunic is an excellently
crafted item, durable enough to offer the wearer a small Ragged Smock
degree of protection when in combat. Casual observers will Appearance: This loose fitting garnet is worn and abused,
not even consider that the tunic is a finely-crafted suit of light more rags than clothes. The odor on the smock is horrendous and
armor. disgusting.

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Another 101 Mundane Treasures
Appraise Information: DC 1. It takes no skill at all to identify
this as garbage.
Value: None. Unusual Material: Hell Iron
Special Rules: None. Weight: 1 lb. This metal, only found surrounding the base of recent-
ly active volcanos, is crimson in color and as hard as
steel. Using it increases the difficulty of crafting items
Robes of Of f ice (+5 to craft DC) but it does make the items more valu-
Appearance: Beautiful robes fashioned of fine cloth and lined able. The dwarves who first discovered this metal some
with a rich leather, these robes are marked with the symbol of an five thousand years ago named it “hell iron” and, over
eye and fist on the back. The robes are a deep purple in color. time, it came to be known as irons of hell, helliron, and
Pockets are carefully concealed inside the robes. A belt of black iron of hell. Any of these names are appropriate for
leather is sewn to the robes so that it may never be lost. describing this odd-looking metal.
Appraise Information: DC 14. The robes are made of velvet Value: 60 gp/pound.
and leather. The symbol is that of the Watchers of Man, a long-
Hardness: 10.
dead society of non-humans who studied humanity thousands of
years ago. Hit Points: 30/inch.
Value: 322 gp (2 gp for the robes, 25 gp for the leather and Uses: May be used instead of iron or other metals.
velvet, and 295 gp historical value of the robes). Special Rules: None, really. The metal is treasured
Special Rules: None. Weight: 5 lbs. for its artistic qualities, and not any benefits it grants
items constructed from it.
Silk Cape
Appearance: A beautiful, long silk cape red on one side and
white on the other. A clasp at the neck, metal and white in color, extreme circumstances, be used as a club.
holds the cape about the wearer’s neck. It is reversible, allowing Appraise Information: DC 12. The wood is a fairly com-
the wearer to have the red or white side showing when it is worn. mon black oak that grows along the banks of the western
The clasp locks with a simple mechanical device that is adorned lakes. The claw is beautifully fashioned from silver-plated
with a single white gemstone. steel. The gemstone is a large fire opal that, when studied
Appraise Information: DC 14. The gemstone is white onyx. carefully, is filled with tiny imperfections.
The clasp is constructed of platinum. The silk is a sturdy, valu- Value: 276 gp (6 gp for the wood, 50 gp for the metal claw,
able material brought from the far eastern lands. and 220 gp for the fire opal). A perfect fire opal of this size
Value: 241 gp (45 gp for the onyx gemstone, 19 gp for the would be worth 1,250 gp.
clasp, 175 gp for the silk, and 2 gp for the cape). Special Rules: None. Weight: 12 lbs.
Special Rules: None. Weight: 2 lbs.
Boar Head Buckle
Appearance: This platinum belt buckle measures 5 1/2”
JEWELRY wide and roughly 3” tall. The overall shape of the buckle is
Rings, medallions, crowns, masks, and other fine pieces of that of a boar’s head with two garnet eyes and tusks made
jewelry created for the wealthy. from tiger’s eye. The hinge of the buckle is constructed of
platinum as well. The buckle is currently not attached to a belt.
Afayhan’s Ring Appraise Information: DC 12. A fairly notorious thief who
Appearance: A white metal ring with a single black gem- was sentenced to death and hung in a nearby town for his
stone set into the forehead of a sculpted skull. This ring is crimes once owned the buckle. The buckle was originally
small, too small to fit on the finger of an average man. made for a wealthy retired fighter who owned a tavern just a
Appraise Information: DC 15. Afayhan, Emperor of the few communities away. Historically interesting or not, the
long-destroyed Kingdom of Necromancers, wore this ring as a buckle is quite a fine piece of jewelry.
symbol of his power for many years. This ring can be identi- Value: 1300 gp (1050 gp for the buckle, 120 gp for each
fied as his by the writing on the inside of the ring’s band. The garnet, 5 gp for each tiger’s eye “tusk”)
ring is made of platinum and the stone is a doomed diamond, Special Rules: None. Weight: 2 lbs.
a rare diamond said to have evil properties.
Value: 2,515 gp (15 gp worth of platinum, 1,000 gp for the Ceremonial Mask
gemstone, 1,000 gp for the artistry, and 500 gp for the histor- Appearance: This exotic mask is carved from rosewood
ical value of the ring). and is sealed with a mixture containing fine mica dust and
Special Rules: None. Weight: <1 lb. powdered blue quartz. A decorative silver plate resembling a
moon has been set into the forehead. Set into the mouth region
Black Scepter there is sixteen rock crystals that serve as fangs. Circling the
Appearance: This scepter is a two foot long shaft of eye openings are forty settings of mother of pearl. A section of
gnarled, black wood that is topped with a bright metal claw albino boar hide serves for hair and is securely attached to the
that is grasping a red gemstone. It’s fairly heavy and could, in mask with tiny iron studs.

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Another 101 Mundane Treasures
Appraise Information: DC 15. This mask is quite beauti- Medallion and Chain
ful and requires extensive appraising to accurately identify the Appearance: This circular medallion is about 3” across and
total value. bears the symbol of bat wings. It is silver in color and the
Value: 878 gp (20gp for the mask’s body, 25gp for the chain it is fastened to is in pristine condition, shining when
sealant, 10gp for the moon, 2sp for each setting of mother of held beneath light. The symbol on the medallion is of a black
pearl, 50gp for each rock crystal, 15gp for boar hair) metal that has been inlaid in the medallion.
Special Rules: None, Weight: 3 lbs. Appraise Information: DC 12. The medallion is construct-
ed of electrum that has been plated in silver.The chain is made
Crown of Destruction of pure silver. The symbol, made of painted steel, is that of an
Appearance: A large metal crown with six long spikes pro- ancient vampire lord. The lord had dozens of these medallions
truding from the top, ringing the wearer’s head. Six skulls are constructed and gave them to those who were loyal to him and
engraved in the crown, evenly spaced apart. his cause.
Appraise Information: DC 12. The crown is made entire- Value: 89 gp (7 gp worth of silver, 2 gp for the electrum,
ly of steel. Its name comes from the word “destruction” that is and 80 gp for the artistic and historical value of the piece).
engraved on the inside. The exact origin of the crown is Special Rules: None. Weight: 1 lb.
unknown though many believe that it was worn a thousand
years ago by the goblin king, Rackkarzak. Ring of Hell
Value: 515 gp (65 gp for the crown and 450 gp for the Appearance: This heavy metal ring is a dark red in color,
artistry and age). almost the color of dried blood. Silver metal thread is wrapped
Special Rules: None. Weight: 11 lbs. tight about it, giving it a slight shine when held in the light.
Appraise Information: DC 14. The ring is constructed of a
Crown of Lightning rare metal known as hell iron. Its exact age is unknown though
Appearance: This heavy golden crown is topped with sil- most estimate that it is 500 years old.
ver-color spikes shaped like lightning bolts. An inscription Value: 82 gp (2 gp for the ring, 50 gp for the hell iron, 5 gp
along the inside of the crown reads “lightning” in an ancient worth of silver, and 25 gp for the age and artistry of the ring).
human tongue. The gold color has rubbed away in places. Special Rules: None. Weight: 1 lb.
Appraise Information: DC 12. The crown is constructed of
steel and plated in gold. The lightning bolts are made of pure
silver and are joined to the steel crown with masterful welds
that cannot be seen by common folk. The crown was crafted Unusual Material: Nilbog Flesh
thousands of years ago for a human king who enslaved many The gray-colored flesh of these hideous once-goblins
of his own kind and waged war on the goblin tribes of the is sometimes used in the creation of armors or clothing.
south. The king was slain in battle and his body, including all It is rare that a lawful or good-aligned character will
possessions, was never seen again. It is rumored that maraud - craft or use materials made from the flesh of these crea-
ers from the western deserts discovered the site of the battle- tures but many of chaotic or evil alignment have no hes-
field and claimed all items of value but these rumors have itation when presented with the opportunity. A slain nil-
never been proven. bog usually leaves behind only enough flesh so that a
Value: 1,250 gp (200 gp for the craftsmanship of the crown, craftsman can fashion 3 lbs. worth of this unusual mate-
25 gp worth of gold plating, 125 gp for the silver lightning rial. It would take many slain nilbogs to create a suit of
bolts, and 900 gp for the artistic and historical value of the armor completely from their flesh.
crown). Value: 45 gp/pound.
Special Rules: Wearing the crown for any length of time is Hardness: 2.
tiring and puts a g reat deal of strain on the wearer’s neck. All Hit Points: 3/inch.
Strength and Constitution checks suffer a -1 circumstance
Uses: May be used instead of leather or other tough
penalty when the crown is worn. Weight: 17 lbs.
materials used in the creation of clothing, armors, satch-
les, etc.
Gold Collar Special Rules: When used in clothing or armor, nil-
Appearance: A tight-fitting metal collar that locks in place bog flesh imparts some of the creature’s damage rever-
with an elaborate mechanical clasp. Engravings depicting sal ability on the wearer. For every pound of nilbog flesh
goblins circle the entire collar. used in the creation of clothing or armor there is a 1%
Appraise Information: DC 13. The collar is constructed of chance (per hit) that 1 point of damage will instead heal
gold-plated metal. It is fairly common among the nobles the wearer.
though the engravings on this particular collar are peculiar. Example: A suit of studded leather armor crafted with
There are no identifying marks on the collar. 10 lbs. of nilbog flesh would have a 10% chance per hit
Value: 18 gp (7 gp for the gold collar and 11 gp for the of reducing up to 10 points of damage from the attack
artistry). and, instead, healing the wearer by that amount.
Special Rules: None. Weight: 2 lbs.

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Another 101 Mundane Treasures

Silver Anklet MISCELLANEOUS


Appearance: This simple silver chain locks with a screw- These treasures do not fit in the other categories in this
like mechanism. A silver plate fastened to the chain bears the book. The following items range from finely crafted art
mark of a feather. objects to pieces of junk.
Appraise Information: DC 12. This is a simple piece of
jewelry commonly worn by girls and young women in pros- Ancient Book of Prayer
perous societies. Appearance: This ancient leather bound book has seen bet-
Value: 3 gp. ter days. It is frayed at the edges and seems to be missing a
Special Rules: None. Weight: <1 lb. few pages. The book is kept closed with a gold clasp.
Appraise information: DC 12. This is an ancient prayer
Silver Broach book an ancient god. It details the daily prayers and some
Appearance: A 5” round silver broach with a single green basic information about the holy rituals.
gemstone set in the center and a dozen small red gemstones Value: 212 gp (2 gp for the book, 10 gp for the gold clasps,
set carefully around it. 50 gp for the information, 150 gp for historical value)
Appraise Information: DC 12. This broach is constructed Special: Reading through the books gives the reader a +2
of pure silver. The green gemstone is a flawed spinel stone bonus to future knowledge (religion) checks.
while the red stones are imperfect sardonyx.
Value: 64 gp (1 gp for the broach, 27 gp for the spinel, and Assassin’s Goblet
3 gp for each sardonyx). Appearance: This metal goblet, white in color and bejew-
Special Rules: None. Weight: 1 lb. eled with ten small red gemstones, stands about 8” high. The
inside of the goblet is bright red in color.
Snake Amulet Appraise Information: DC 14. The goblet known as an
Appearance: A white gold chain necklace about 40 in. long. “assassin’s goblet.” Assassins use goblets like this to kill their
The ends are secured together with a circular amulet shaped as targets with a poison that is coated on the inner surface. The
two snakes twisted around each other. One snake is golden poison lies dormant until wine is added. At that time the poi-
and the other is silver. son becomes active, striking the victim within five minutes of
Appraise information: DC 15. The chain is made of a consumption. Once used the poison must be readministered to
gold/mithril alloy that makes it very durable and pretty. The the goblet. The gemstones are rubies.
gold snake is made of gold and the silver one is made of sil- Value: 965 gp (15 gp for the goblet, 250 gp for the poison,
ver and 70 gp for each ruby).
Value: 155 gp (40 gp for the gold/mithril alloy chain, 10 gp Special Rules: The poison is quite deadly (DC 15, 1d12 hp
for the gold snake, 5 gp for the silver snake, 100 gp for the initial damage, 2d6 temporary Con secondary damage).
craftsmanship of the snakes.) Weight: 1 lb.
Special: None. <1 lb.
Bag of Bones
Winged Amulet Appearance: This large canvas bag is tightly closed and
Appearance: A gold amulet sculpted in the shape of an secured with a thick rope. It rattles when shook. Opening the
angel. The wings of the angel, silver in color, are spread wide. bag reveals a few dozen bones of various humanoid species.
The eyes of the angel are made of small, white gemstones. The bag has the unmistakable odor of death about it and many
Appraise Information: DC 15. The entire piece is a mar- of the bones are still decorated with bits of dried flesh and
velous work of art. The amulet is without a chain though the blood.
hook to thread a chain through is still intact. The gemstones Appraise Information: DC 10. The bag has absolutely no
are white onyx. The amulet is at least two hundreds years old value. Spellcraft check DC 15. The bones are useful in some
and free of markings. The wings are slightly worn but a mas- necromantic rituals and the casting of some necromantic
tercraftsman could repair the damage with a day of work. spells.
Value: 702 gp (2 gp for the amulet, 100 gp for the gold and Value: None. 20 gp to a spellcaster.
silver, and 600 gp for the artistry and age). If in pristine con- Special Rules: None. Weight: 11 lbs.
dition, the amulet would be worth 750 gp.
Special Rules: None. Weight: <1 lb.

7 of 16
Another 101 Mundane Treasures

Barber’s Tome Box with Glass Goblets


Appearance: This red leather tome is titled “ Th e Appearance: This small wooden box has a copper clasp to
Gentleman Barber’s Manual Of Trimming, Bloodletting, And keep it closed. Inside it’s divided into six compartments, each
Teeth Wrenching” and is written by Frederick Scarletcobble. one lined with red velvet. Each compartment holds a glass gob-
The corners and spine of the book are protected by hammered let made from blue colored glass.
silver. Two garnets adorn the spine and a single garnet adorns Appraise Information: DC 12. The box and velvet are both
each of the eight corner plates. cheap. So are the glasses. The glasses are made of a semi-opaque
Appraise Information: DC 10. Though now quite rare for blue glass with a large glass bead in the middle of the base.
one to find a copy, this barber’s manual is quite popular and Value: 29 gp (3 for the box, 2 for the velvet, 4 for each cup)
easy to appraise. Special Rules: None. Weight: 6 lbs.
Value: 360gp (15gp for the book, 8 silver corner plates
worth 1gp each, silver spine worth 2gp, 8 garnets worth 40gp Brazier
each, 15gp for the reading interest) Appearance: A small metal bowl standing on three clawed
Special Rules: If a character is willing to spend 40 hours feet with two wooden handles on either side of it. The bowl is
and 80xp researching the contents of this book, then the char- silver-colored on the inside and a deep, rich red on the outside.
acter gains a permanent +1 bonus to Profession: Barber Small leaf patterns are engraved along the outside edge of the
checks., Weight: 3lbs. bowl, circling it completely.
Appraise Information: DC 12. The brazier is constructed
Book Of Dirty Poems: of silver and plated with steel on the outside. The markings
Appearance: This is a small, 3” x 5” leather bound book along the bottom show that it is over fifty years old. The wood
with parchment pages. The pages have a faint hint of cheap, is an unidentifiable hardwood, most likely from some far off
flophouse perfume. On the book’s cover is the title “A land.
Gentleman’s Collection Of Lewd Poems And Prose” and the Value: 97 gp (20 gp worth of silver, 7 gp worth of steel, 10
author’s name “Hansforth B. Winewell”. An inscription, “To gp for the wood, and 60 gp for the artistry of the brazier).
Naughty Baron M. With Love, Bella”, is written inside with a Special Rules: None. Weight: 7 lbs.
kiss stain. The rest of the book itself is a collection of vulgar
poems and prose. Candlestick Made of Gold
Appraise Information: DC 16. To most this collection of Appearance: This heavy candlestick is constructed in the
dirty poems would be hardly worth 10gp at best. A collector shape of an angel praying (the candle is grasped between the
that recognizes that this belonged to the late and infamous two hands). It’s about a foot tall and finely carved.
Baron Maldova, who was exiled from his land for his shameless
Appraise Information: DC 12. The candlestick is con-
acts of adultery.
structed of solid gold. These are common in the richer house-
Value: 100 gp (8 gp for the blank book, 2 gp for the poems, holds in most large cities.
90 gp for history)
Value: 217 gp (17 gp worth of gold and 200 gp for the
Special Rules: None. Weight: 1 1/2 lbs. artistry of the piece).
Special Rules: None. Weight: 18 lbs.
Bottle of Cologne
Appearance: A small, metal container with an open top Case of Tea Leaves
that’s currently sealed with a cork. Removing the cork reveals Appearance: This small wooden case, 12” x 8” x 6”, is
a clear, pleasant-smelling liquid. The container is labeled constructed of carefully polished wood and adorned with
“love” in elvish. metal hinges, keyless locking mechanism, and corner caps.
Appraise Information: DC 12. This bottle of elvish The case opens easily, revealing dozens of small tea leaves.
cologne is quite commonly used by nobles of elvish and The smell is an odd mixture of ginger and mint.
human communities. Appraise Information: DC 14. The case, while finely con-
Value: 15 gp. structed, is not the most valuable item in this find. It is the tea
Special Rules: The wearer of this cologne receives a +1 cir- leaves, a rare type found only in the western lands across the
cumstance bonus to all Charisma checks for a period of two great lake, that is the true prize. The case is made of a simple
hours after the cologne has been applied. There is enough cherry wood that has been carefully taken care of and all of
cologne in the bottle for twenty applications. Weight: <1 lb. the metal parts are iron. There are 10d12 leaves in the case
when it is found.
Value: Varies (15 gp for the case, 75 gp for each leave).
Special Rules: One leaf, when boiled, creates a weak tea
that heals 1d4 hit points 5d10 minutes after the complete cup
is swallowed. Additional leaves (or cups of tea) do not heal
the drinker beyond the initial cup. After 24 hours have passed,
the tea again heals the drinker. Weight: 15 lbs.

8 of 16
Another 101 Mundane Treasures

Catalog of Infamous Books Cork Sculpture


Appearance: This slim volume is manufactured of a dark, Appearance: A 15” metal cube covered with glass plates
red leather that has been stitched to light planks of wood. The on all sides. Inside is an intricate sculpture of a dragon, com-
pages,each one a think wooden board, are secured to the spine pletely carved out of cork. The glass is cracked in places but
with a thick string and each page includes the name and it could easily be removed and replaced.
description of a different book. There are eight pages in the Appraise Information: DC 12. This sculpture is from the
book. The books cataloged are: Animus Necrotius, Book of far east where this type of artwork is common.
Dead Smiles, The Black Book of Slaying, Corpus Diabolicus, Value: 244 gp.
Corruption of Flesh, Pathways of the Soul, Skull, Blood and Special Rules: None. Weight: 25 lbs.
Bone, and Wormatia.
Appraise Information: DC 12. The components used in Coward’s Hand
the construction of this book, and the information within, is Appearance: This mummified human hand carries the
not especially valuable. If the catalog could be used to locate branding of a coward on the palm. Though well preserved, the
each of the books described within it would be an invaluable hand has been dyed a deep, pungent shade of yellow. The
object. stump of the wrist ends in a silver cap that is hung by a looped
Value: 20 gp. chain of silver. Around the cap are five settings of polished
Special Rules: None. Weight: 17 lbs. turquoise.
Appraise Information: DC 14. It appears that this hand
Certificate of Guild Membership was originally attached to the body of a coward who may have
Appearance: A small leather pouch, folded over twice and been killed by a wizard or adept.
secured with a leather strap, holds a small sheet of parchment. Value: 205 gp (25 gp for the mummified hand, 30gp for the
The parchment is yellowed with age and bears the mark of the silver chain, 25gp for the silver cap, 5gp for each turquoise
Shondak Weaponsmiths Guild. The possessor of this certifi- setting, 100gp for collector interest in the bizarre trembling
cate is owed all member benefits of the guild. There is no properties)
name or date on the certificate. Special Rules: Though lacking in any real magic proper-
Appraise Information: DC 14. The leather pouch is poor- ties, the hand trembles whenever a creature radiating fear
ly-made and of little value. The certificate could have value in comes within 90’of this object. Weight: 3 1/2 lbs.
the proper situation.
Value: 10 gp (1 gp for the pouch, 9 gp for the certificate). Door Knocker
Note: In Shondak this certificate could be sold on the black Appearance: This 12” x 6” door knocker is constructed in
market for 50-100 gp. the shape of a dragon. The knocker portion (the piece that you
Special Rules: None. Weight: 1 lb. knock with) is the dragon’s lower jaw.The knocker is made of
heavy metal that has been painted black and is very heavy. The
Clay Jug eyes of the dragon are empty sockets. The teeth are bright,
Appearance: This medium sized clay jug is rather plain. It shiny metal.
is made of smooth plain clay. It’s top is sealed and its spout is Appraise Information: DC 12. This steel knocker likely
stopped with a piece of cork. Inside the jug is about two gal- came from the front door of a noble’s home. The eye sockets
lons (8 liters) of whitish green wine no doubt held valuable gemstones. The teeth are polished steel
Appraise Information: DC 12. The jug is plain clay and that has not been painted.
not worth very much. The wine is made from rare Golden Value: 50 gp (25 gp for the knocker, 25 for the sculpture).
grapes. It is pretty old and very mature. It’s exceptionally It is unknown what this would be worth if the gemstones were
smooth and leaves no after taste. not missing.
Value: 152 gp (2 gp for the jug, 150 gp for the wine) Special Rules: None. Weight: 15 lbs.
Special Rules: None. Weight: 3 lbs.
Dragon Tooth Goblets
Clouded Glasses Appearance: A small chest held closed with a metal clasp.
Appearance: A pair of round pieces of dark glass held in a Inside are four velvet pouches held closed with a length of
wire frame that fits over a person’s eyes. cord. In each pouch is an ivory goblet. The base is made of a
Appraise Information: DC 12. The pieces of glass are white metal. The cup part looks like a large hollowed out fang.
cheap pieces of glass that have been smoked. It is a little hard Appraise Information: DC 20. The box and pouches are
to see through them. The wire is plain iron. fairly cheap. The goblets are made from hollowed out dragons
Value: 5 gp (4 gp for the glass, 1 gp for the iron frames) fangs. It is impossible to tell what dragon they came from. The
Special Rules: Wearing the glasses gives a –2 bonus to spot base is made of mithril.
and search checks but gives a +3 bonus resist being blinded. Value: 609 gp (3 gp for the chest, 1 gp for each velvet
Weight: <1 lb. pouch, 100 gp for each dragon tooth goblet).
Special Rules: None. Weight: 18 lbs.

9 of 16
Another 101 Mundane Treasures

Exotic Perfume in Banded Onyx Flask Gold Teeth


Appearance: This small flask is made of banded white and Appearance: This small canvas bag closes with a simple
brown onyx. The lid is made of cork and topped with a band- pullstring that is looped through the edges. When opened, the
ed onyx sculpture in the shape of an exotic looking woman’s bag is a flat circle of canvas cloth. Inside is a few dozen small
face. Inside the flask is an exotic perfume made from the teeth, each made completely of gold. The teeth have been
pressings of jasmine, patchouli, sandalwood, and opium. carefully polished.
There is a total of one hundred applications of the perfume in Appraise Information: DC 10. These teeth can be used to
the flask. replace ones lost in combat or through natural decay.
Appraise Information: DC 16. The appraiser must have a Value: 49 gp (1 gp for the bag and 2 gp for each tooth).
reasonable degree of knowledge with both ornamental stone Special Rules: None. Dentistry in your campaign is your
work and perfume to properly appraise this item. concern, not mine. Weight: 8 lbs.
Value: 140gp (55gp for the flask, 20gp for the lid, 65gp for
the perfume) Half ling Treasure Box
Special Rules: None, Weight: 1lbs. Appearance: This box is crafted of slats of hardwood, ingen-
iously put together to form a box. As you push different slats,
Fluorite Moon Orb on a Black Walnut the box begins to deform. At its center is a small opening for an
Stand object the size of a ring. The box radiates a very faint magical
Appearance: This spherical carving of gray-green fluorite aura.
measures roughly 4” across and resembles a smiling moon. Appraise Information: DC 17. These boxes are difficult to
The moon is sitting on a small wooden stand that has engrav- open without the proper instructions. These boxes hide a sur-
ings of wolves howling in front of dropping willow trees. prise. There are actually 3 separate compartments in them, that
Appraise Information: DC 10. Though rather unusual and all look identical. They are great to hide a minor valuable item,
quite beautiful this piece is not all that difficult to properly or to show children a magic trick. It is manufactured using exot-
appraise in regards to the value of the orb and stand on the ic wood that the Halfling finds, this wood is then well oiled, and
open market. lovingly carved to fit together in the box. The 3 compartments
Value: 125 gp (123 gp for the fluorite moon, 2gp for the are lined with small pieces of velvet, and made to look identical.
black walnut stand) Value: DC 17, 21gp (2 gp for the wood, and 25 gp for the
Special Rules: None. Weight: 5 1/2 lbs. craftsmanship)
Special Rules: A search DC 15 will reveal the easy to find
Gold Rose compartment. A search DC of 20 reveals the second compart-
Appearance: This is a beautifully crafted gold rose. The ment, but not necessarily that it is a different compartment. A
flower is made of gold and the stem is made of silver. It looks search DC of 25 reveals all 3 compartments, as well as the fact
as if someone took a real rose and transformed it into this form that they are separate compartments. Weight: 1 lb.
Appraise information: DC 20. The Flower is made from
layers of gold leaf pressed together. The stem blends in seam- History of the Vaniar
lessly into the flower. It is covered in silver thorns and a sin- Appearance: This heavy book is about 18” x 14” in size
gle silver leaf. The artist has put many hours into crafting this and bound in black leather. Over 200 pages inside give a
work of art. detailed history of the vaniar, an offshoot of humanity with
Value: 125 gp (15 gp for the gold, 10 gp for the silver, 100 natural psionic abilities.
gp for the craftsmanship of the rose) Appraise Information: DC 12. This book is of value to
Special: None. Weight: 5 lbs. sages and bards. Collectors or rare or fine books will also have
an interest in it but it is not especially impressive to look at.
Gold Pieces Value: 315 gp (15 gp for the book, 300 gp for the knowl-
edge contained within).
Appearance: A small cloth pouch that is tied closed with a
string. Inside it are a couple (2D12) of gold fragments. Special Rules: By reading this book for three weeks and
expending 300 XP, the reader gains a +1 circumstance bonus
Appraise information: DC12. The pouch is very simple.
to all rolls involving the history and culture of the vaniar.
Each gold fragment is worth 1 gp. This is apparently some-
Weight: 22 lbs.
one’s crude purse.
Value: The pouch is worthless. Each gold fragment is
worth 1 gp.
Special Rules: None. <1 lb./coin.

10 of 16
Another 101 Mundane Treasures

Hourglass of Wood and Silver Ivory Figurine


Appearance: This two foot tall hourglass is built of wood Appearance: Carved from a solid piece of ivory, this fig-
and metal, with the glass central portion yellowed and ure stands 12” tall and is in the shape of a kneeling demon. It
cracked. The hourglass is smashed on one end, the wood and has only one wing, the other one broken off and missing.
metal twisted and splintered. The glass is still intact and still Appraise Information: DC 12. Ivory sculptures such as
works though it is not as attractive as it once was. this one are uncommon and typically found only in the
Appraise Information: DC 12. Other than the silver, this is wealthiest of homes. It is possible that this one could be
a fairly common hourglass design. repaired but it will never be as valuable as it once was.
Value: 25 gp (5 gp for the hourglass and 20 gp worth of sil- Value: 16 gp. A perfect sculpture like this would sell for
ver). If this hourglass were in perfect condition it would be 100 gp.
worth 85 gp. Special Rules: None. Weight: 3 lbs.
Special Rules: None. Weight: 7 lbs.
Jade Hookah
Idol of the Unspeakable Horror Appearance: This beautiful smoking apparatus is made
Appearance: This wooden statue is about 12” high and from fine jade and features a cord of heavy woven silk that
crudely sculpted into the form of a fat humanoid with numer- ends with a gold mouthpiece. There are ornate workings of
ous tentacles hanging from its chest and huge, bat-like wings wrought silver and gold set in the body of the hookah with
on its back. A crack along the left side of the statue is deep, eight large settings of lapis lazuli.
almost separating the piece into two parts. Many of the tenta- Appraise Information: DC 16. Due to the extensive crafts-
cles are missing their tips. manship involved in this hookah a full appraisal is best made
Appraise Information: DC 16. This foul item is a religious by a jeweler or gem collector with a fair degree of background
idol symbol worshiped by a race of savage humanoids that live in culture and history.
deep beneath the surface. Their god sleeps for millions of Value: 1745 gp (1,500 gp for the jade body, 100 gp for the
years at a time and draws power while sleeping from all who gold designs, 50gp for the silver designs, 3gp for the silk cord,
worship it and all who fear it. The drow are in constant battle 12gp for the gold mouthpiece, 10gp for each setting of lapiz
with these humanoids and while none of them know when the luzli)
day is coming, all of them fear the arrival of this god. Special Rules: None, Weight: 8 lbs.
Value: 1 gp.
Special Rules: This could be a divine focus item for clerics Jar of Spices
or other divine spellcasters who worship evil gods. Weight: 5 Appearance: This dark red clay jar is sealed tight with a
lbs. sheet of leather that has been wrapped about it. Opening the
jar reveals a fine red powder that smells of cinnamon.
Iron Maiden Appraise Information: DC 12. The jar and leather are fair-
Appearance: A large metal coffin with two doors that are ly common. The crushed powder is cinnamon and quite valu-
lined with spikes on the inside. The head of the coffin is able among the southern lands where the spice is in short sup-
shaped like that of a medusa and, overall, the coffin has a ply.
humanoid-like appearance. The sculpting makes this a beauti- Value: 19 gp (1 gp for the jar and leather, 6 gp for each
ful work of art but the true purpose of the device scars the pound of the spice).
beauty. The coffin has been carefully painted to make the Special Rules: None. Weight: 4 lbs.
medusa as life-like as possible.
Appraise Information: DC 14. This device is, as you Jeweled Walking Staf f
already know, used to slowly torture and execute others. Appearance: This long staff is made from a large gnarled
Humans and similar-sized creatures fit perfectly within the branch of an oak tree. It feels very well balanced. The crafter
confines of the spike-lined coffin. Even though it is an instru- has left some twigs on the top of the staff. They have been
ment of death it is a highly valuable work of art. The metals twisted together around a large pink stone sphere.
used in the construction of the device are primarily steel and
Appraise Information: DC 15. A lot of work has been put
iron though the spikes and many decorative elements of the
into this oaken branch to make it balanced the way it is. The
piece are made of platinum.
gnarls of the branch give it a good handhold. The pink stone
Value: 1,185 gp (85 gp for the device, 200 gp worth of plat- in the middle is a large rose quartz. It has a few nicks and
inum, and 900 gp for the piece’s artistic value). scratches.
Special Rules: When trapped inside the device, the victim Value: 35 gp (5 for the stick, 30 for the rose quartz)
suffers 1d4 points of damage every minute until dead or res-
Special Rules: If this staff is used to make a magical staff
cued. Weight: 325 lbs.
it costs 50 gp and 100 xp less to create. Weight: 8 lbs.

11 of 16
Another 101 Mundane Treasures

Kingly Mug Log of the Court


Appearance: This large, heavy mug has two handles and is Appearance: A massive book, about 36” x 20”, filled with
sculpted from a single piece of wood into the shape of a dragon. hundreds of parchment pages. Over half of the pages are cov-
Metal bands surround each handle and metal studs decorate the ered in court matters that were transcribed by a dozen differ-
outer rim of the mug. The handles are the dragon’s forearms. ent scribes. The dates on the pages span a decade, the most
Appraise Information: DC 12. This mug is made of a rare recent date from almost a thousand years ago.
hardwood found only in the southern elven forests. The marks Appraise Information: DC 12. The book may have some
along the bottom indicate that is was made by a dwarven crafts- value to a book collector. It is, other than its size, a common
man who lived thousands of years ago. The metal bands and leather-bound book.
studs are mithril. Value: 10 gp.
Value: 75 gp (30 gp for the artistry of the mug, 30 gp for the Special Rules: None. 75 lbs.
wood, and 15 gp for the metal).
Special Rules: None. Weight: 12 lbs. Magnifying Glass
Appearance: This eyepiece is identical to the magnifying
Large Mirror glass from the PHB. The glass piece seems to be extra clear
Appearance: This large mirror is as high as a man. It and well crafted. It is held in a wire frame with a small metal
stands on two golden legs and is surrounded by a fine gold handle attached to it.
border with a gold lion’s head at the top. Appraise Information: DC 12. The glass piece isn’t glass
Appraise Information: DC 12. This mirror has a few at all. It is a clear crystal that has been cut and polished to
scratches and a small crack running down the bottom right make a clear conclave magnifying piece. The metal is plain
corner. The gold legs are made of wood and are gold covered. steel.
The artistic work on the border and lions head is very good. Value: 151 gp (150 gp for the polished crystal, 1 gp for the
Value: 200 gp (120 gp for the mirror, 30 gp for the mirror, steel).
50 gp for the golden lion’s head) Special Rules: This magnifying glass grants a +3 circum-
Special Rules: None. Weight: 125 lbs. stance bonus on Appraise checks involving any item that is
small or highly detailed, such as a gem. Weight: 2 lbs.
Laws of the Tribunal
Appearance: This small book, bound in black leather, con- Map to Wyegthwynn
tains 100 pages of thick parchment. Each pages details a dif- Appearance: A parchment map that leads to this elven city
ferent law of the Tribunal of Arcane Justice. Also included is that lies in the western forests. Several dangers are marked on
a sketchy map of an area identified as “The Citadel.” the map including a dragon’s lair, abandoned tower (marked
Appraise Information: DC 16. The Tribunal of Arcane as haunted on the map), and an entrance to the underground
Justice is an association that polices the activities of wizards lands.
and captures and tries those wizards who commit major Appraise Information: DC 12. Characters wishing to visit
crimes involving the use of magic. Not every page of the book an elven city will find this parchment map extremely valuable.
is filled with the Tribunals “laws” – some of the pages list The dangers marked on the map could also be of use to treas-
offenders currently being hunted and provide as much infor- ure hunters or dragon slayers.
mation on each offender as the Tribunal has been able to col- Value: 8 gp.
lect. The last entry in this book dates it as twenty years old so Special Rules: None. <1 lb.
it is likely that most of this information is worthless and
there’s a chance that the Tribunal no longer exists. Massive Tent
Value: 25 gp. Appearance: Folded tight and held in a wooden case, this
Special Rules: None. Weight: 6 lbs. tent opens to be 40’x 30’in size and 10’high. The case is 8’x
4’ x 4’and includes not only the heavy canvas tent but also all of
Locked Wooden Chest the necessary poles and stakes. When erected a single opening
Appearance: This heavy chest is large, about 40” x 24” x on one side allows entrance to the tent.
36” in size. The hinges and locks are made of black metal Appraise Information: DC 12. Tents like this are used by
while dozens of metal studs surround the edges of the lid. The large mercenary companies, entertainers, or religious clergy.
chest is locked and the key is missing. Value: 250 gp.
Appraise Information: DC 12. An Open Lock check (DC Special Rules: None. Weight: 75 lbs.
30) is required to open the chest. Inside is a suit of noble’s
clothing that is made of red silk (pants, tunic, and fine under-
garments). The wood and metal of the chest are fairly com-
mon, as is the design of the chest.
Value: 25 gp for the chest. If it is unlocked, the clothing
within is worth 50 gp.
Special Rules: None. 45 lbs.

12 of 16
Another 101 Mundane Treasures

Masterwork Engravers Tools Prayer Rug


Appearance: This leather pouch opens up to reveal a brand Appearance: This carefully-made rug is bright red with the
new set of engravers tools. The metal work on the blades is image of a crescent moon woven into its center. It’s a thick rug
very fine. and, when found, is tightly rolled and secured with lengths of
Appraise information: DC 10. This is a very nice set. It can black cloth. Opened the rug measures 36” x 40”.
be used to make fine details on either wood glass or metal. It Appraise Information: DC 12. This rug was used by wor-
can also be used as an impromptu set of thief’s tools. On the shippers of a religious order long dead. They knelt upon the
pouch the name Zerbam Limix is embroiled opened rug and prayed to their god. The coloring signifies that
Value: 65 gp (15 for the engravers tools, 50 for masterwork) this rug was used by one of the holy warriors of the religion,
Special: Using these tools ads a +2 circumstance bonus to an ancient paladin. The name of the god is long forgotten
making craft (engrave) checks. If used as thief’s tools they though many do agree that the god’s domain was strength and
don’t give a +2 bonus and have a 5% chance of being ruined honor.
every time they are used. Value: 212 gp (12 gp for the artistry of the rug and 200 gp
for the age and historical value).
Money String Special Rules: None. Weight: 13 lbs.
Appearance: A long string, which is tied at both ends. On
the string are some (4d10) small flat gold rings. Each ring can Reed Pen
easily be broken off. Appearance: This is a sharp pen used for writing on
papyrus. The pen is about 11” long and in fine condition. Reed
Appraise Information: DC 12. The string can be tied on pens cannot write on paper.
to a persons clothing. This makes it harder for pickpockets to Appraise Information: DC 10. There is nothing special
take it unnoticed. Each small gold ring can easily be broken about this pen.
off if needed. Value: <1 gp.
Value: Each gold ring is worth 2 gp Special Rules: None. Weight: <1 lb.
Special Rules: None. Weight: <1 lb/string.
Rope Ladder
Platinum Torch Holder Appearance: This bundle of rope unwinds into a 20-foot
Appearance: This torch holder is fashioned in the shape of rope ladder. The rungs are evenly placed at 1 foot intervals.
a coiled snake. The user holds the tail of the snake and the The ends have a metal hooks tied on.
coils wrap around the torch, holding it. The snake’s mouth is Appraise Information: DC 10. This ladder is made from
open and the sculpture is so detailed as to show the teeth and knotted hemp rope. The metal hooks are made of steel. The
tongue of the serpent. The eyes of the snake are blue gem- hooks are used to fasten the rope onto the edge of the place the
stones. PC is climbing down from.
Appraise Information: DC 12. The entire piece is con- Value: 3 gp (2 gp for the rope, 1 gp for the steel).
structed from platinum. The eyes are semi-precious jasper Special Rules: Climbing down the rope gives a +5 circum-
stones. stance bonus to climb checks. If the rope is thrown up there is
Value: 180 gp (100 gp worth of platinum, 15 gp for each a 10 % chance the metal hooks will hold. Weight: 10 lbs.
jasper stone, and 50 gp for the artistic value).
Special Rules: None. Weight: 5 lbs. Rusted Tongs
Appearance: These large, metal tongs are about two feet long
Pouch with Needles and Thread and completely covered in rust and filth. Raised knobs along the
Appearance: This small cloth pouch is held closed with a handles of the tongs, when properly cleaned, reveal small plat-
length of twine. Inside it are six needles and two small spools of inum studs that decorate this once-attractive set of tongs.
thread (black and white). The sewing needles are all identical and Appraise Information: DC 12. The platinum studs, twenty of
made of a dull metal. them, are the only things of value here. These tongs were no
Appraise Information: DC 12. The pouch is fairly worthless, doubt part of an elaborate collection of cooking utensils.
as is the thread. The needles, though, are each made of silver and Value: 20 gp (1 gp for each platinum stud). In perfect condi-
can be cleaned and polished. tion this would be worth 40 gp.
Value: 14 gp (1 gp for the pouch, 1 gp for the thread, and 2 gp Special Rules: None. Weight: 3 lbs.
for each needle).
Special Rules: None. Weight: <1 lb.

13 of 16
Another 101 Mundane Treasures

Small Casket into leather. As this process ruined the natural color of the
Appearance: This casket, constructed of wood held together troll’s flesh somewhat the artisan dyed the leathery finish to a
with nails and metal bands, is sized for a halfling, gnome, or deep shade of green. Though a few teeth are missing and the
small human child. The casket has been used and the seals have eyes have been sewn together but otherwise the head and hair
been broken. Inside is a handful of dirt and a single wooden are in reasonably good shape. The head is stuffed with dried
shoe. hay.
Appraise Information: DC 14. The first logical conclusion is Appraise Information: DC 12. The rug is somewhat
that this casket belongs to a small vampire. Where the beast may unusual but not particularly sought after or considered as “vin-
be, if it even lives, is a complete mystery. The wood used in the tage”.
construction of the coffin is a rare blue rosewood that grows the Value: 150 gp (145 gp for the troll hide and head, 1gp for
western forests. preserving materials, 4 gp for the dye)
Value: 50 gp (40 gp for the wood, 10 gp for the coffin . . . the Special Rules: None. Weight: 85 lbs.
dirt and shoe have no value).
Special Rules: None. Weight: 55 lbs. Unicorn Flute
Appearance: A long 18 in. flute made of a shiny shell like
Small Incense Burner material. It is very light. The flute is tapered and ends off at a blunt
Appearance: This is a small ceramic incense burner paint- point that has been pierced to make an air hole.
ed white with blue waves. This type is made for amber or oil Appraise Information: DC 18. The flute is made from a hol-
based types of incense. In it is some melted remains of amber. lowed out unicorn horn. It is long and smooth and glistens in the
Appraise Information: DC 12. This is a simple incense sun.
burner. The bottom is hollow so that embers can be put in to Value: 150 gp (100 gp for the unicorn flute, 50 gp for master-
heat the incense. The top is covered with melted myrrh grains. work)
Value: 2 gp (2 gp for the ceramics, the leftover myrrh is Special: This flute gives a +2 bonus on perform (flute) checks.
worthless) Weight: 2 lbs.
Special Rules: None. Weight: <1 lb.
Wool Bag of Jade Figurines
Tatami Appearance: The wool of the bag has been repeatedly
Appearance: A thick mat made of rice straw that is used in treated with expensive dyes in order to have every color of the
the far eastern lands. It’s thick and strong and has been dyed a rainbow. Two drawstrings with six dyed bone beads close the
bright red. top of the bag. Inside the bag is total of twelve jade figurines
carved into a variety of animal shapes. Close inspection
Appraise Information: DC 12. This is a fairly common
reveals that these are the different animals of an oriental zodi-
item in the eastern lands though, admittedly, this one is of a
ac.
superior design than the ones used in the homes of common-
ers. Appraise Information: DC 10. Such carvings and bags are
fairly common and often carried by the children of the aristo-
Value: 175 gp. In the east this item would be worth consid-
cratic and noble families.
erably less, probably 60 gp. A tatami from a common home
would be worth only 2 gp. Value: 25gp (7sp for the bag, 5cp each for the 6 beads, 2 gp
each for the 12 jade figurines)
Special Rules: None. Weight: 12 lbs.
Special Rules: None, Weight: 1 1/2 lbs.
The Trials of Decay
Appearance: This heavy tome is constructed of black
Woven Basket
leather around a metal frame. 100 parchment pages inside Appearance: This small basket is about 8” x 8” and 6”
detail the history of the Servants of Decay, an ancient cult that deep. It is woven of straw and includes a handle. Wrapped
lives for decay and destruction. around the handle are six metal bands, each one studded with
a single green gemstone. The inside of the basket is covered in
Appraise Information: DC 14. This book is of a fairly
a solid, tar-like substance that is tacky to the touch.
common design but the information within is extremely valu-
able. Appraise Information: DC 12. This basket, other than the
silver bands and emerald stones, is a fairly common design
Value: 515 gp (15 gp for the book and 500 gp for the knowl-
used in towns and villages throughout the land.The coating on
edge contained within the pages of the book).
the inside of the basket protects whatever it is holding from
Special Rules: Studying this book for one week grants the water seepage.
reader a permanent +1 circumstance bonus to all checks
Value: 68 gp (2 gp for the basket, 5 gp for each metal band,
involving the history of the Servants. Weight: 7 lbs.
and 6 gp for each gemstone).
Special Rules: None. Weight: 2 lbs.
Troll Skin Rug
Appearance: This hideous looking rug has been made from
the tanned back, shoulders, neck, and head of a slain troll. In
order to preserve the hide the skin has been oiled and worked

14 of 16
Another 101 Mundane Treasures

WEAPONS Hotosogi
These are deadly treasures. Masterwork swords and bows con- Appearance: A massive, wicked-looking sword, one side
structed ages ago for noble warriors, unique arrows with gem- featuring saw teeth that cut through bone as easily as flesh.
stone heads, and ornamental lances are just some of the items The sword requires two hands to be used by a man. Red gem-
you’ll find in this category. stones decorate the guard around the handle.
Appraise Information: DC 14. This weapon is from the far
Elvin Warhammer east. The red gemstones, five in all, are small rubies.
Appearance: A medium sized warhammer, with an ele- Value: 375 gp (50 gp for the weapon, 5 gp for each ruby,
gantly crafted mithril handle wrapped in weathered leather. and 300 gp for masterwork).
The hammer's head is also mithril and is blunt and squared on Special Rules: +1 bonus to attack rolls for masterwork.
one side and is a long spike on the other. There is an intricate Treat as a greatsword. Weight: 16 lbs.
elvin design engraved on the hammers head.
Appraise Information: DC 14. Elvin archers carried sim- Jeweled Long Sword
ilar warhammers in ancient times. Its blunt side and spiked Appearance: This long sword is covered in dwarvish runes
side allow it to deal both bludgeoning and piercing damage, along one side of the blade. The handle of the weapon is stud-
depending on which side is used. The hammer's head is heav- ded with four red gemstones and a fifth stone, also red, is set
ier than it would be if it were fashioned of mithril alone. Elvin into the guard.
weaponsmiths fashioned the head from iron first and then Appraise Information: DC 14. This is a masterwork
encased it in mithril. weapon. The stones are small garnets. The weapon is made of
Value: 2387 gp (12 gp for the hammer, 75 gp for the artistry platinum and mithril.
of the engravings, 2000 gp for the mithril and 300 gp for the Value: 815 gp (15 gp for the longsword, 300 gp for master-
masterwork). work, 50 gp worth of platinum, 150 gp worth of mithril, and
Special rules: +1 enhancement bonus to attack rolls (mas- 60 gp for each garnet).
terwork). Weight 8 lbs. Special Rules: +1 bonus to attack rolls (masterwork).
Weight: 3 lbs.
Godblade
Appearance: This massive greatsword is gold in color with Needle Dagger
a silver-colored hilt, handle, and pommel. The pommel is dec- Appearance: This dagger’s blade is a fine needle ending in
orated with a large gold-colored spike and the handle is a sharp barb.
wrapped in black leather. This weapon requires two hands to Appraise Information: DC 15. This dagger is a master-
use and even the strongest warriors have difficulty lifting it. work weapon. The handle is made of steel while the blade is
Appraise Information: DC 12. The blade is made of gold- made of adamantine which keeps the fine tips from breaking.
plated steel that has been sharpened to a fine edge. The gold- This weapon is favored by assassins as it is easy to conceal
colored spike is solid gold. This is a masterwork weapon. and can deliver a poison when it wounds.
Value: 480 gp (50 gp for the sword, 300 gp for masterwork, Value: 352 gp (2 gp for the dagger, 300 gp for the master-
30 gp for the gold-spike, and 100 gp for the gold plating and work, 50 gp for the adamantine)
artistry of the sword’s construction). Special Rules: +1 enhancement to attack roles (master-
Special Rules: More a decorative weapon that one intended work). This dagger deals piecing damage.
for battle, this weapon’s damage range is 1d10 and critical is
on a 20. Characters with a strength lower than 17 suffer a -2 Olomaba’s Trusted Axe
to attack rolls. Weight: 26 lbs. Appearance: This heavy greataxe has a three foot long han-
dle built of metal and a dark, black wood. Bands of gold wrap
Greatsword of the Octopus around the handle and the axe blade is secured to the handle
Appearance: This greatsword is common in appearance with bright metal rivets. A row of black gemstones, eight in
other than the handle which is fashioned like a set of tentacles all, decorate one side of the axe blade. The axe is sharpened
wrapped around the sword. and in excellent condition.
Appraise Information: DC 12. The artistry of the handle is Appraise Information: DC 14. This is the weapon of
phenomenal and the work of a master artist who has been dead Olomaba, a great orc chieftain from the southern plains. The
thousands of years. The mark on the sword’s edge, a circle gemstones are perfect black sapphires that have been expertly
with a line slashed through it, identifies it as an original mas- fashioned and polished. The wood is black oak and the metal
terpiece. of the handle is mithril. This is a masterwork weapon.
Value: 1,250 gp (50 gp for the sword and 1,200 gp for the Value: 4,820 (20 gp for the greataxe, 300 gp for master-
age and artistry of the weapon’s handle). work, 500 gp for each black sapphire, 10 gp for the wood, and
Special Rules: None. Weight: 15 lbs. 500 gp worth of mithril).
Special Rules: +1 bonus to attack rolls (masterwork).
Weight: 21 lbs.

15 of 16
Another 101 Mundane Treasures

Plain Sword Tainted Arrows


Appearance: This masterwork steel sword is flawlessly Appearance: The twenty arrows in this black wooden case
smooth and shiny. It has no design or markings. appear completely normal.
Appraise Information: DC 20. On closer examination it Appraise Information: DC 16. The arrowheads are coated
can be seen that the sword is an amazing piece of artwork. The in a thin poison. The case is of excellent quality and, actually,
blade is perfectly symmetrical, as is the hilt and the guard. The more valuable than the arrows.
whole sword is perfectly smooth. The hilt is copper plated Value: 186 gp (1 gp for the arrows, 5 gp per arrow for the
steel. poison, and 85 gp for the case).
Value: 380 gp (30 for the sword, 350 for the craftsman- Special Rules: The poison deals an additional 1d4 points of
ship). damage to the target if a Fortitude check (DC 20) is failed.
Special Rules: +1 enhancement bonus to attack roles (mas- There is no secondary damage. Weight: 25 lbs.
terwork). Weight: 4 lbs.

OPEN GAME LICENSE Version 1.0a late and otherwise create Derivative Material Trademark or Registered Trademark. The Williams, based on original material by E.
of Open Game Content. (h) "You" or "Your" use of any Product Identity in Open Game Gary Gygax and Dave Arneson.
The following text is the property of Wizards means the licensee in terms of this agree- Content does not constitute a challenge to
of the Coast, Inc. and is Copyright 2000 ment. the ownership of that Product Identity. The Another 101 Mundane Treasures Copyright
Wizards of the Coast, Inc ("Wizards"). All owner of any Product Identity used in Open 2003, Philip Reed, www.philipjreed.com.
Rights Reserved. 2. The License:This License applies to any Game Content shall retain all rights, title and
Open Game Content that contains a notice interest in and to that Product Identity. Arcana: Societies of Magic, Copyright 2001,
1. Definitions: (a)"Contributors" means the indicating that the Open Game Content may Kevin Brennan and James Maliszewski.
copyright and/or trademark owners who only be Used under and in terms of this 8. Identification: If you distribute Open
have contributed Open Game Content; License. You must affix such a notice to any Game Content You must clearly indicate Guildcraft Copyright 2002, Bastion Press,
(b)"Derivative Material" means copyrighted Open Game Content that you Use. No terms which portions of the work that you are dis- Inc.
material including derivative works and may be added to or subtracted from this tributing are Open Game Content.
translations (including into other computer License except as described by the License Ink & Quill Copyright 2002, Bastion Press,
languages), potation, modification, correc- itself. No other terms or conditions may be 9. Updating the License:Wizards or its des- Inc.
tion, addition, extension, upgrade, improve- applied to any Open Game Content distrib- ignated Agents may publish updated ver-
ment,compilation, abridgment or other form uted using this License. sions of this License. You may use any The Mad Merchant’s Shop of Curious Wares
in which an existing work may be recast, authorized version of this License to copy, Copyright 2003, Philip Reed,
transformed or adapted; (c) "Distribute" 3.Offer and Acceptance: By Using the Open modify and distribute any Open Game www.philipjreed.com.
means to reproduce, license,rent,lease, sell, Game Content You indicate Your acceptance Content originally distributed under any ver-
broadcast, publicly display, transmit or oth- of the terms of this License. sion of this License. Legions of Hell, Copyright 2001, Green
erwise distribute; (d)"Open Game Content" Ronin Publishing; Author Chris Pramas.
means the game mechanic and includes the 4. Grant and Consideration: In consideration 10 Copy of this License:You MUST include
methods,procedures, processes and routines for agreeing to use this License, the a copy of this License with every copy of the Moon Elves, Copyright 2002 DarkQuest,
to the extent such content does not embody Contributors grant You a perpetual, world- Open Game Content You Distribute. LLC.
the Product Identity and is an enhancement wide, royalty-free, non-exclusive license
over the prior art and any additional content with the exact terms of this License to Use, 11. Use of Contributor Credits: You may not Nilbog from Tome of Horrors, Copyright
clearly identified as Open Game Content by the Open Game Content. market or advertise the Open Game Content 2002, Necromancer Games, Inc.; Author
the Contributor, and means any work cov- using the name of any Contributor unless Scott Greene, based on original material by
ered by this License, including translations 5.Representation of Authority to Contribute: You have written permission from the Roger Musson.
and derivative works under copyright law, If You are contributing original material as Contributor to do so.
but specifically excludes Product Identity. (e) Open Game Content,You represent that Your Secret College of Necromancy, Copyright
"Product Identity" means product and prod- Contributions are Your original creation 12 Inability to Comply: If it is impossible for 2002, Green Ronin Publishing; Authors
uct line names, logos and identifying marks and/or You have sufficient rights to grant the You to comply with any of the terms of this David “Zeb” Cook and Wolfgand Baur.
including trade dress; artifacts; creatures rights conveyed by this License. License with respect to some or all of the
characters; stories,storylines,plots,thematic Open Game Content due to statute, judicial Wrath and Rage: A Guidebook to Orcs and
elements, dialogue, incidents, language, art- 6.Notice of License Copyright: You must order, or governmental regulation then You Half-Orcs, Copyright 2002, Green Ronin
work,symbols,designs,depictions,likeness- update the COPYRIGHT NOTICE portion may not Use any Open Game Material so Publishing; Author Jim Bishop.
es, formats, poses, concepts, themes and of this License to include the exact text of the affected. WW16006: Psionics Toolkit © 2002, Fiery
graphic, photographic and other visual or COPYRIGHT NOTICE of any Open Game Dragon Pr oductions, Inc., www.fiery-drag-
audio representations; names and descrip- Content You are copying, modifying or dis- 13 Termination: This License will terminate on.com; Author:Mike Mearls.
tions of characters, spells, enchantments, tributing, and You must add the title, the automatically if You fail to comply with all
personalities, teams, personas, likenesses copyright date, and the copyright holder's terms herein and fail to cure such breach 'D20 System' and the 'D20 System' logo are
and special abilities; places, locations, envi- name to the COPYRIGHT NOTICE of any within 30 days of becoming aware of the Trademarks owned by Wizards of the Coast
ronments, creatures, equipment, magical or original Open Game Content you Distribute. breach. All sublicenses shall survive the ter- and are used according to the terms of the
supernatural abilities or effects, logos, sym- mination of this License. D20 System License version 3.0. A copy of
bols, or graphic designs; and any other trade- 7. Use of Product Identity:You agree not to this License can be found at
mark or registered trademark clearly identi- Use any Product Identity, including as an 14 Reformation: If any provision of this www.wizards.com/d20.
fied as Product identity by the owner of the indication as to compatibility, except as License is held to be unenforceable, such
Product Identity, and which specifically expressly licensed in another, independent provision shall be reformed only to the
excludes the Open Game Content; (f) Agreement with the owner of each element extent necessary to make it enforceable.
"Trademark" means the logos,names,mark, of that Product Identity. You agree not to
sign, motto, designs that are used by a indicate compatibility or co-adaptability 15 COPYRIGHT NOTICE
Contributor to identify itself or its products with any Trademark or Registered Open Game License v 1.0 Copyright 2000,
or the associated products contributed to the Trademark in conjunction with a work con- Wizards of the Coast, Inc.
Open Game License by the Contributor (g) taining Open Game Content except as System Reference Document Copyright
"Use", "Used" or "Using" means to use, expressly licensed in another, independent 2000, Wizards of the Coast, Inc.; Authors
Distribute, copy, edit, format, modify, trans- Agreement with the owner of such Jonathan Tweet, Monte Cook, Skip

16 of 16

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