Professional Documents
Culture Documents
Introduction
Requires the use of the Dungeons and Dragons®
Player’s Handbook, Third Edition,
Published by Wizards of the Coast. ®
Back for more? Good! This PDF presents just what the
title claims, another 101 mundane treasures. You no doubt
already own the original product – 101 Mundane Treasures
– but if you don’t you’re still in great shape. Nothing in this
PDF requires the first one. If you don’t already own 101
Mundane Treasures you may want to visit
www.rpgnow.com today and grab a copy. With the two
PDFs you’ll have well over 200 treasure items for your next
philip reed fantasy game.
d ev e l o p e r And if you do already have the original, get ready for
more of the same! Now trust me, that sentence sounds a lot
christopher shy worse than things actually are. This PDF isn’t just a rehash
of what you found in the first PDF . . . these are completely
illustrato r different treasures!
The Treasures
What follows is the “meat” of this book. These treasures Appraise Information: DC 15. This leather armor is fash-
are broken down into different categories to make finding ioned completely from the flesh of slain nilbogs. This unusu-
specific treasures easier for the gamemaster. All treasures al material gives the armor an almost magical ability.
are listed alphabetically under their individual categories. Value: 875 gp (10 gp for leather armor and 675 gp for the
Gamemasters should make a small mark next to each nilbog flesh.)
treasure as it is used so that they don’t accidentally introduce Special Rules: Each time the wearer of the armor is hit in
the same item to their campaign more than once. (Doing so combat there is a 15% chance that 15 points of damage will,
on purpose would have to be for reasons I leave to your own instead of harming the wearer, heal him. Weight: 15 lbs.
twisted imagination.)
Black Shield
ARMOR Appearance: This large black shield is curved on the out-
side. The surface is very smooth and shiny and seems to have
The following treasures are all classified as “armor.” These
a waxy coating. It is held with the leather straps connected to
include, in addition to full suits of armor, individual compo-
the inside.
nents such as helmets. Shields are also included in this cate-
gory. Appraise Information: DC12. This shield is made from the
back a giant beetle. The shield can reflect light.
Assassin’s Leathers Value: 50 gp (20 gp for the shield, 30 gp for the beetle
shell).
Appearance: This black suit of leather armor is in excellent
condition and decorated with dozens of small metal spikes, Special Rules: If the user of the shield concentrates for a
each one painted black. A series of small pouches have been whole round he can reflect the light into his enemies’ eyes. He
sewn into the chest and sleeves of the armor, each one just then has 75% chance to blind him for a round. This only
large enough to hold a throwing knife or star. The straps the works with a light source.
secure the armor to the wearer are a dark red in color.
Appraise Information: DC 12. This suit of masterwork Emerald Chainmail
spiked armor bears the sign of a great assassin, Black Morgue, Appearance: This suit of chainmail is deep green in color
along the neck. The assassin operated in the northern cities and bears , on the chest, the symbol of a flaming fist raised to
some two hundred years ago and is rumored to live on today, the air.T he chainmail is in rough shape, with several large sec-
running a secret cabal of assassins and mages. tion of chain missing from the back and dark, brown stains
Value: 225 gp (25 gp for the armor, 150 gp for masterwork, surrounding the holes.
and 50 gp for historical value). Appraise Information: DC 12. This suit of chainmail is
Special Rules: Reduce armor check penalties by 1. Weight: constructed of steel, silver, and platinum and has been painted
20 lbs. a deep, bright green. The chainmail is in need of repair. The
symbol and color of the armor has no historical significance.
Value: 35 gp (The materials are worth 35 gp, if repaired the
Avarkia’s Terrible Armor value would increase to 335 gp).
Appearance: This gray-colored leather armor is, at first
Special Rules: None. Weight: 40 lbs.
glance, rather common.
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Value: 113 gp (3 gp for the tunic, 10 gp for the leather, and
100 gp for the craftsmanship).
Unusual Material: Dri Wood Paper. Special Rules: Armor bonus +2 (does not stack with worn
Making paper from the Dri trees of the coast is a long armor). Weight: 3 lbs.
and complicated process for those who have no experi-
ence in it. In spite of this Dri paper is very popular Elegant Silk Open Coat
among scholars and the dabblers in magics. This is Appearance: This open coat is knee length and fashioned
because of the papers waxy sheen, which gives it a per- of a dark green silk that is lined with a thin leather to give is
sistency to fire and water. some strength. The stitching is exquisite and obviously the
Value: 2 gp/sheet work of a master. An oriental dragon is embroidered on the
Hardness: 0 back of the coat, made of a dozen bright and beautiful colors
Hit Points: 2/inch of thread.
Uses: May be used instead of paper or velum. Appraise Information: DC 12. This is a perfect example of
Special Rules: The natural wax found in the trees and the type of clothing worn by noblemen 100 years ago. The
that is preserved in the process of making the paper style is a bit dated but impressive.
gives it a resistance to fire and water. The paper can be Value: 330 gp (5 gp for the open coat, 75 gp for the silk, and
immersed in water for up to 4 hours without being dam- 250 gp for the artistry and age of the coat).
aged. The paper can also survive in fire for a limited Special Rules: None. Weight: 6 lbs.
time. When the paper is put into the fire there is a 25%
chance it doesn’t burn. Every turn after that there is 1% Fur Shoes
chance less it doesn’t burn. Appearance: These low boots are made with a thick black
brown fur. The fur is on the outside. Black leather and black
buckles keep the shoes closed.
CLOTHING Appraise information: DC 15. These shoes are made from
the fur of a dire bear. The buckles are made from iron and were
These treasures are finely-crafted clothes including gloves,
painted black.
fashionable coats and shirts, and even worn and filthy clothing..
Value: 202 gp (2 gp for the shoes, 200 gp for the dire bear fur)
Battle gloves of Gel-Ka'thor Special: The thick fur gives a +2 circumstance bonus to move
Appearance: These gloves are made of mithril banded silently checks on a hard surface.
around black leather gloves. Each fingers is tipped with a
double-edged adamantine blade 1.5" long. A polished Noble’s Shirt
insignia is engraved on each knuckle. Appearance: This silk shirt is dyed purple and is inlaid
Appraise Information: DC 16. The gloves were fashioned with gold string.The buttons are green stones that are fastened
centuries ago for the warlord Gel-Ka'thor. His insignia is on with a loop of purple silk. The sleeves are short and frilled at
the knuckles. The gloves are well cared for and the blades the ends.
have a lustrous shine. Appraise Information: DC 12. The silk is of very smooth
Value: 4255 gp. (5 gp for the gloves, 3000 gp for the and of very fine quality. The purple is a little faded. The stone
adamantine, 1000 gp for the mithril, 100 for the engraving and buttons are emeralds and have been cut with great craftsman-
150 for the masterwork) ship
Special rules: The finger blades do 1d4 slashing damage. Value: 363 gp (1 gp for the shirt, 10 gp for the gold thread,
Wearer suffers a -4 penalty when using another weapon while 2 gp for the dye, 70 gp for each emerald)
wear gloves. The gloves also allow the wearer to do normal Special Rules: None. Weight: 1 lb.
damage instead of subdual damage during an unarmed attack
(when not using the finger blades). When attacking with the Nobleman’s Boots
finger blades, the gloves have a +1 enhancement bonus from Appearance: These high black boots, fashioned of the richest
the adamantine. leathers, are decorated with a dozen small red gemstones. The
metal buckles on the boots are polished to a high shine.
Black Leather Tunic Appraise Information: DC 12. The gemstones are small
Appearance: This leather tunic is common in appearance, rubies. The buckles are silver-plated iron.
decorated with small metal studs. It is pulled tight and secured Value: 308 gp (3 gp for boots, 25 gp for each ruby, and 5 gp for
to the wearer with several leather strings stitched down the the buckles).
front of the tunic. Special Rules: None. Weight: 3 lbs.
Appraise Information: DC 12. The tunic is an excellently
crafted item, durable enough to offer the wearer a small Ragged Smock
degree of protection when in combat. Casual observers will Appearance: This loose fitting garnet is worn and abused,
not even consider that the tunic is a finely-crafted suit of light more rags than clothes. The odor on the smock is horrendous and
armor. disgusting.
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Appraise Information: DC 1. It takes no skill at all to identify
this as garbage.
Value: None. Unusual Material: Hell Iron
Special Rules: None. Weight: 1 lb. This metal, only found surrounding the base of recent-
ly active volcanos, is crimson in color and as hard as
steel. Using it increases the difficulty of crafting items
Robes of Of f ice (+5 to craft DC) but it does make the items more valu-
Appearance: Beautiful robes fashioned of fine cloth and lined able. The dwarves who first discovered this metal some
with a rich leather, these robes are marked with the symbol of an five thousand years ago named it “hell iron” and, over
eye and fist on the back. The robes are a deep purple in color. time, it came to be known as irons of hell, helliron, and
Pockets are carefully concealed inside the robes. A belt of black iron of hell. Any of these names are appropriate for
leather is sewn to the robes so that it may never be lost. describing this odd-looking metal.
Appraise Information: DC 14. The robes are made of velvet Value: 60 gp/pound.
and leather. The symbol is that of the Watchers of Man, a long-
Hardness: 10.
dead society of non-humans who studied humanity thousands of
years ago. Hit Points: 30/inch.
Value: 322 gp (2 gp for the robes, 25 gp for the leather and Uses: May be used instead of iron or other metals.
velvet, and 295 gp historical value of the robes). Special Rules: None, really. The metal is treasured
Special Rules: None. Weight: 5 lbs. for its artistic qualities, and not any benefits it grants
items constructed from it.
Silk Cape
Appearance: A beautiful, long silk cape red on one side and
white on the other. A clasp at the neck, metal and white in color, extreme circumstances, be used as a club.
holds the cape about the wearer’s neck. It is reversible, allowing Appraise Information: DC 12. The wood is a fairly com-
the wearer to have the red or white side showing when it is worn. mon black oak that grows along the banks of the western
The clasp locks with a simple mechanical device that is adorned lakes. The claw is beautifully fashioned from silver-plated
with a single white gemstone. steel. The gemstone is a large fire opal that, when studied
Appraise Information: DC 14. The gemstone is white onyx. carefully, is filled with tiny imperfections.
The clasp is constructed of platinum. The silk is a sturdy, valu- Value: 276 gp (6 gp for the wood, 50 gp for the metal claw,
able material brought from the far eastern lands. and 220 gp for the fire opal). A perfect fire opal of this size
Value: 241 gp (45 gp for the onyx gemstone, 19 gp for the would be worth 1,250 gp.
clasp, 175 gp for the silk, and 2 gp for the cape). Special Rules: None. Weight: 12 lbs.
Special Rules: None. Weight: 2 lbs.
Boar Head Buckle
Appearance: This platinum belt buckle measures 5 1/2”
JEWELRY wide and roughly 3” tall. The overall shape of the buckle is
Rings, medallions, crowns, masks, and other fine pieces of that of a boar’s head with two garnet eyes and tusks made
jewelry created for the wealthy. from tiger’s eye. The hinge of the buckle is constructed of
platinum as well. The buckle is currently not attached to a belt.
Afayhan’s Ring Appraise Information: DC 12. A fairly notorious thief who
Appearance: A white metal ring with a single black gem- was sentenced to death and hung in a nearby town for his
stone set into the forehead of a sculpted skull. This ring is crimes once owned the buckle. The buckle was originally
small, too small to fit on the finger of an average man. made for a wealthy retired fighter who owned a tavern just a
Appraise Information: DC 15. Afayhan, Emperor of the few communities away. Historically interesting or not, the
long-destroyed Kingdom of Necromancers, wore this ring as a buckle is quite a fine piece of jewelry.
symbol of his power for many years. This ring can be identi- Value: 1300 gp (1050 gp for the buckle, 120 gp for each
fied as his by the writing on the inside of the ring’s band. The garnet, 5 gp for each tiger’s eye “tusk”)
ring is made of platinum and the stone is a doomed diamond, Special Rules: None. Weight: 2 lbs.
a rare diamond said to have evil properties.
Value: 2,515 gp (15 gp worth of platinum, 1,000 gp for the Ceremonial Mask
gemstone, 1,000 gp for the artistry, and 500 gp for the histor- Appearance: This exotic mask is carved from rosewood
ical value of the ring). and is sealed with a mixture containing fine mica dust and
Special Rules: None. Weight: <1 lb. powdered blue quartz. A decorative silver plate resembling a
moon has been set into the forehead. Set into the mouth region
Black Scepter there is sixteen rock crystals that serve as fangs. Circling the
Appearance: This scepter is a two foot long shaft of eye openings are forty settings of mother of pearl. A section of
gnarled, black wood that is topped with a bright metal claw albino boar hide serves for hair and is securely attached to the
that is grasping a red gemstone. It’s fairly heavy and could, in mask with tiny iron studs.
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Appraise Information: DC 15. This mask is quite beauti- Medallion and Chain
ful and requires extensive appraising to accurately identify the Appearance: This circular medallion is about 3” across and
total value. bears the symbol of bat wings. It is silver in color and the
Value: 878 gp (20gp for the mask’s body, 25gp for the chain it is fastened to is in pristine condition, shining when
sealant, 10gp for the moon, 2sp for each setting of mother of held beneath light. The symbol on the medallion is of a black
pearl, 50gp for each rock crystal, 15gp for boar hair) metal that has been inlaid in the medallion.
Special Rules: None, Weight: 3 lbs. Appraise Information: DC 12. The medallion is construct-
ed of electrum that has been plated in silver.The chain is made
Crown of Destruction of pure silver. The symbol, made of painted steel, is that of an
Appearance: A large metal crown with six long spikes pro- ancient vampire lord. The lord had dozens of these medallions
truding from the top, ringing the wearer’s head. Six skulls are constructed and gave them to those who were loyal to him and
engraved in the crown, evenly spaced apart. his cause.
Appraise Information: DC 12. The crown is made entire- Value: 89 gp (7 gp worth of silver, 2 gp for the electrum,
ly of steel. Its name comes from the word “destruction” that is and 80 gp for the artistic and historical value of the piece).
engraved on the inside. The exact origin of the crown is Special Rules: None. Weight: 1 lb.
unknown though many believe that it was worn a thousand
years ago by the goblin king, Rackkarzak. Ring of Hell
Value: 515 gp (65 gp for the crown and 450 gp for the Appearance: This heavy metal ring is a dark red in color,
artistry and age). almost the color of dried blood. Silver metal thread is wrapped
Special Rules: None. Weight: 11 lbs. tight about it, giving it a slight shine when held in the light.
Appraise Information: DC 14. The ring is constructed of a
Crown of Lightning rare metal known as hell iron. Its exact age is unknown though
Appearance: This heavy golden crown is topped with sil- most estimate that it is 500 years old.
ver-color spikes shaped like lightning bolts. An inscription Value: 82 gp (2 gp for the ring, 50 gp for the hell iron, 5 gp
along the inside of the crown reads “lightning” in an ancient worth of silver, and 25 gp for the age and artistry of the ring).
human tongue. The gold color has rubbed away in places. Special Rules: None. Weight: 1 lb.
Appraise Information: DC 12. The crown is constructed of
steel and plated in gold. The lightning bolts are made of pure
silver and are joined to the steel crown with masterful welds
that cannot be seen by common folk. The crown was crafted Unusual Material: Nilbog Flesh
thousands of years ago for a human king who enslaved many The gray-colored flesh of these hideous once-goblins
of his own kind and waged war on the goblin tribes of the is sometimes used in the creation of armors or clothing.
south. The king was slain in battle and his body, including all It is rare that a lawful or good-aligned character will
possessions, was never seen again. It is rumored that maraud - craft or use materials made from the flesh of these crea-
ers from the western deserts discovered the site of the battle- tures but many of chaotic or evil alignment have no hes-
field and claimed all items of value but these rumors have itation when presented with the opportunity. A slain nil-
never been proven. bog usually leaves behind only enough flesh so that a
Value: 1,250 gp (200 gp for the craftsmanship of the crown, craftsman can fashion 3 lbs. worth of this unusual mate-
25 gp worth of gold plating, 125 gp for the silver lightning rial. It would take many slain nilbogs to create a suit of
bolts, and 900 gp for the artistic and historical value of the armor completely from their flesh.
crown). Value: 45 gp/pound.
Special Rules: Wearing the crown for any length of time is Hardness: 2.
tiring and puts a g reat deal of strain on the wearer’s neck. All Hit Points: 3/inch.
Strength and Constitution checks suffer a -1 circumstance
Uses: May be used instead of leather or other tough
penalty when the crown is worn. Weight: 17 lbs.
materials used in the creation of clothing, armors, satch-
les, etc.
Gold Collar Special Rules: When used in clothing or armor, nil-
Appearance: A tight-fitting metal collar that locks in place bog flesh imparts some of the creature’s damage rever-
with an elaborate mechanical clasp. Engravings depicting sal ability on the wearer. For every pound of nilbog flesh
goblins circle the entire collar. used in the creation of clothing or armor there is a 1%
Appraise Information: DC 13. The collar is constructed of chance (per hit) that 1 point of damage will instead heal
gold-plated metal. It is fairly common among the nobles the wearer.
though the engravings on this particular collar are peculiar. Example: A suit of studded leather armor crafted with
There are no identifying marks on the collar. 10 lbs. of nilbog flesh would have a 10% chance per hit
Value: 18 gp (7 gp for the gold collar and 11 gp for the of reducing up to 10 points of damage from the attack
artistry). and, instead, healing the wearer by that amount.
Special Rules: None. Weight: 2 lbs.
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Small Casket into leather. As this process ruined the natural color of the
Appearance: This casket, constructed of wood held together troll’s flesh somewhat the artisan dyed the leathery finish to a
with nails and metal bands, is sized for a halfling, gnome, or deep shade of green. Though a few teeth are missing and the
small human child. The casket has been used and the seals have eyes have been sewn together but otherwise the head and hair
been broken. Inside is a handful of dirt and a single wooden are in reasonably good shape. The head is stuffed with dried
shoe. hay.
Appraise Information: DC 14. The first logical conclusion is Appraise Information: DC 12. The rug is somewhat
that this casket belongs to a small vampire. Where the beast may unusual but not particularly sought after or considered as “vin-
be, if it even lives, is a complete mystery. The wood used in the tage”.
construction of the coffin is a rare blue rosewood that grows the Value: 150 gp (145 gp for the troll hide and head, 1gp for
western forests. preserving materials, 4 gp for the dye)
Value: 50 gp (40 gp for the wood, 10 gp for the coffin . . . the Special Rules: None. Weight: 85 lbs.
dirt and shoe have no value).
Special Rules: None. Weight: 55 lbs. Unicorn Flute
Appearance: A long 18 in. flute made of a shiny shell like
Small Incense Burner material. It is very light. The flute is tapered and ends off at a blunt
Appearance: This is a small ceramic incense burner paint- point that has been pierced to make an air hole.
ed white with blue waves. This type is made for amber or oil Appraise Information: DC 18. The flute is made from a hol-
based types of incense. In it is some melted remains of amber. lowed out unicorn horn. It is long and smooth and glistens in the
Appraise Information: DC 12. This is a simple incense sun.
burner. The bottom is hollow so that embers can be put in to Value: 150 gp (100 gp for the unicorn flute, 50 gp for master-
heat the incense. The top is covered with melted myrrh grains. work)
Value: 2 gp (2 gp for the ceramics, the leftover myrrh is Special: This flute gives a +2 bonus on perform (flute) checks.
worthless) Weight: 2 lbs.
Special Rules: None. Weight: <1 lb.
Wool Bag of Jade Figurines
Tatami Appearance: The wool of the bag has been repeatedly
Appearance: A thick mat made of rice straw that is used in treated with expensive dyes in order to have every color of the
the far eastern lands. It’s thick and strong and has been dyed a rainbow. Two drawstrings with six dyed bone beads close the
bright red. top of the bag. Inside the bag is total of twelve jade figurines
carved into a variety of animal shapes. Close inspection
Appraise Information: DC 12. This is a fairly common
reveals that these are the different animals of an oriental zodi-
item in the eastern lands though, admittedly, this one is of a
ac.
superior design than the ones used in the homes of common-
ers. Appraise Information: DC 10. Such carvings and bags are
fairly common and often carried by the children of the aristo-
Value: 175 gp. In the east this item would be worth consid-
cratic and noble families.
erably less, probably 60 gp. A tatami from a common home
would be worth only 2 gp. Value: 25gp (7sp for the bag, 5cp each for the 6 beads, 2 gp
each for the 12 jade figurines)
Special Rules: None. Weight: 12 lbs.
Special Rules: None, Weight: 1 1/2 lbs.
The Trials of Decay
Appearance: This heavy tome is constructed of black
Woven Basket
leather around a metal frame. 100 parchment pages inside Appearance: This small basket is about 8” x 8” and 6”
detail the history of the Servants of Decay, an ancient cult that deep. It is woven of straw and includes a handle. Wrapped
lives for decay and destruction. around the handle are six metal bands, each one studded with
a single green gemstone. The inside of the basket is covered in
Appraise Information: DC 14. This book is of a fairly
a solid, tar-like substance that is tacky to the touch.
common design but the information within is extremely valu-
able. Appraise Information: DC 12. This basket, other than the
silver bands and emerald stones, is a fairly common design
Value: 515 gp (15 gp for the book and 500 gp for the knowl-
used in towns and villages throughout the land.The coating on
edge contained within the pages of the book).
the inside of the basket protects whatever it is holding from
Special Rules: Studying this book for one week grants the water seepage.
reader a permanent +1 circumstance bonus to all checks
Value: 68 gp (2 gp for the basket, 5 gp for each metal band,
involving the history of the Servants. Weight: 7 lbs.
and 6 gp for each gemstone).
Special Rules: None. Weight: 2 lbs.
Troll Skin Rug
Appearance: This hideous looking rug has been made from
the tanned back, shoulders, neck, and head of a slain troll. In
order to preserve the hide the skin has been oiled and worked
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WEAPONS Hotosogi
These are deadly treasures. Masterwork swords and bows con- Appearance: A massive, wicked-looking sword, one side
structed ages ago for noble warriors, unique arrows with gem- featuring saw teeth that cut through bone as easily as flesh.
stone heads, and ornamental lances are just some of the items The sword requires two hands to be used by a man. Red gem-
you’ll find in this category. stones decorate the guard around the handle.
Appraise Information: DC 14. This weapon is from the far
Elvin Warhammer east. The red gemstones, five in all, are small rubies.
Appearance: A medium sized warhammer, with an ele- Value: 375 gp (50 gp for the weapon, 5 gp for each ruby,
gantly crafted mithril handle wrapped in weathered leather. and 300 gp for masterwork).
The hammer's head is also mithril and is blunt and squared on Special Rules: +1 bonus to attack rolls for masterwork.
one side and is a long spike on the other. There is an intricate Treat as a greatsword. Weight: 16 lbs.
elvin design engraved on the hammers head.
Appraise Information: DC 14. Elvin archers carried sim- Jeweled Long Sword
ilar warhammers in ancient times. Its blunt side and spiked Appearance: This long sword is covered in dwarvish runes
side allow it to deal both bludgeoning and piercing damage, along one side of the blade. The handle of the weapon is stud-
depending on which side is used. The hammer's head is heav- ded with four red gemstones and a fifth stone, also red, is set
ier than it would be if it were fashioned of mithril alone. Elvin into the guard.
weaponsmiths fashioned the head from iron first and then Appraise Information: DC 14. This is a masterwork
encased it in mithril. weapon. The stones are small garnets. The weapon is made of
Value: 2387 gp (12 gp for the hammer, 75 gp for the artistry platinum and mithril.
of the engravings, 2000 gp for the mithril and 300 gp for the Value: 815 gp (15 gp for the longsword, 300 gp for master-
masterwork). work, 50 gp worth of platinum, 150 gp worth of mithril, and
Special rules: +1 enhancement bonus to attack rolls (mas- 60 gp for each garnet).
terwork). Weight 8 lbs. Special Rules: +1 bonus to attack rolls (masterwork).
Weight: 3 lbs.
Godblade
Appearance: This massive greatsword is gold in color with Needle Dagger
a silver-colored hilt, handle, and pommel. The pommel is dec- Appearance: This dagger’s blade is a fine needle ending in
orated with a large gold-colored spike and the handle is a sharp barb.
wrapped in black leather. This weapon requires two hands to Appraise Information: DC 15. This dagger is a master-
use and even the strongest warriors have difficulty lifting it. work weapon. The handle is made of steel while the blade is
Appraise Information: DC 12. The blade is made of gold- made of adamantine which keeps the fine tips from breaking.
plated steel that has been sharpened to a fine edge. The gold- This weapon is favored by assassins as it is easy to conceal
colored spike is solid gold. This is a masterwork weapon. and can deliver a poison when it wounds.
Value: 480 gp (50 gp for the sword, 300 gp for masterwork, Value: 352 gp (2 gp for the dagger, 300 gp for the master-
30 gp for the gold-spike, and 100 gp for the gold plating and work, 50 gp for the adamantine)
artistry of the sword’s construction). Special Rules: +1 enhancement to attack roles (master-
Special Rules: More a decorative weapon that one intended work). This dagger deals piecing damage.
for battle, this weapon’s damage range is 1d10 and critical is
on a 20. Characters with a strength lower than 17 suffer a -2 Olomaba’s Trusted Axe
to attack rolls. Weight: 26 lbs. Appearance: This heavy greataxe has a three foot long han-
dle built of metal and a dark, black wood. Bands of gold wrap
Greatsword of the Octopus around the handle and the axe blade is secured to the handle
Appearance: This greatsword is common in appearance with bright metal rivets. A row of black gemstones, eight in
other than the handle which is fashioned like a set of tentacles all, decorate one side of the axe blade. The axe is sharpened
wrapped around the sword. and in excellent condition.
Appraise Information: DC 12. The artistry of the handle is Appraise Information: DC 14. This is the weapon of
phenomenal and the work of a master artist who has been dead Olomaba, a great orc chieftain from the southern plains. The
thousands of years. The mark on the sword’s edge, a circle gemstones are perfect black sapphires that have been expertly
with a line slashed through it, identifies it as an original mas- fashioned and polished. The wood is black oak and the metal
terpiece. of the handle is mithril. This is a masterwork weapon.
Value: 1,250 gp (50 gp for the sword and 1,200 gp for the Value: 4,820 (20 gp for the greataxe, 300 gp for master-
age and artistry of the weapon’s handle). work, 500 gp for each black sapphire, 10 gp for the wood, and
Special Rules: None. Weight: 15 lbs. 500 gp worth of mithril).
Special Rules: +1 bonus to attack rolls (masterwork).
Weight: 21 lbs.
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OPEN GAME LICENSE Version 1.0a late and otherwise create Derivative Material Trademark or Registered Trademark. The Williams, based on original material by E.
of Open Game Content. (h) "You" or "Your" use of any Product Identity in Open Game Gary Gygax and Dave Arneson.
The following text is the property of Wizards means the licensee in terms of this agree- Content does not constitute a challenge to
of the Coast, Inc. and is Copyright 2000 ment. the ownership of that Product Identity. The Another 101 Mundane Treasures Copyright
Wizards of the Coast, Inc ("Wizards"). All owner of any Product Identity used in Open 2003, Philip Reed, www.philipjreed.com.
Rights Reserved. 2. The License:This License applies to any Game Content shall retain all rights, title and
Open Game Content that contains a notice interest in and to that Product Identity. Arcana: Societies of Magic, Copyright 2001,
1. Definitions: (a)"Contributors" means the indicating that the Open Game Content may Kevin Brennan and James Maliszewski.
copyright and/or trademark owners who only be Used under and in terms of this 8. Identification: If you distribute Open
have contributed Open Game Content; License. You must affix such a notice to any Game Content You must clearly indicate Guildcraft Copyright 2002, Bastion Press,
(b)"Derivative Material" means copyrighted Open Game Content that you Use. No terms which portions of the work that you are dis- Inc.
material including derivative works and may be added to or subtracted from this tributing are Open Game Content.
translations (including into other computer License except as described by the License Ink & Quill Copyright 2002, Bastion Press,
languages), potation, modification, correc- itself. No other terms or conditions may be 9. Updating the License:Wizards or its des- Inc.
tion, addition, extension, upgrade, improve- applied to any Open Game Content distrib- ignated Agents may publish updated ver-
ment,compilation, abridgment or other form uted using this License. sions of this License. You may use any The Mad Merchant’s Shop of Curious Wares
in which an existing work may be recast, authorized version of this License to copy, Copyright 2003, Philip Reed,
transformed or adapted; (c) "Distribute" 3.Offer and Acceptance: By Using the Open modify and distribute any Open Game www.philipjreed.com.
means to reproduce, license,rent,lease, sell, Game Content You indicate Your acceptance Content originally distributed under any ver-
broadcast, publicly display, transmit or oth- of the terms of this License. sion of this License. Legions of Hell, Copyright 2001, Green
erwise distribute; (d)"Open Game Content" Ronin Publishing; Author Chris Pramas.
means the game mechanic and includes the 4. Grant and Consideration: In consideration 10 Copy of this License:You MUST include
methods,procedures, processes and routines for agreeing to use this License, the a copy of this License with every copy of the Moon Elves, Copyright 2002 DarkQuest,
to the extent such content does not embody Contributors grant You a perpetual, world- Open Game Content You Distribute. LLC.
the Product Identity and is an enhancement wide, royalty-free, non-exclusive license
over the prior art and any additional content with the exact terms of this License to Use, 11. Use of Contributor Credits: You may not Nilbog from Tome of Horrors, Copyright
clearly identified as Open Game Content by the Open Game Content. market or advertise the Open Game Content 2002, Necromancer Games, Inc.; Author
the Contributor, and means any work cov- using the name of any Contributor unless Scott Greene, based on original material by
ered by this License, including translations 5.Representation of Authority to Contribute: You have written permission from the Roger Musson.
and derivative works under copyright law, If You are contributing original material as Contributor to do so.
but specifically excludes Product Identity. (e) Open Game Content,You represent that Your Secret College of Necromancy, Copyright
"Product Identity" means product and prod- Contributions are Your original creation 12 Inability to Comply: If it is impossible for 2002, Green Ronin Publishing; Authors
uct line names, logos and identifying marks and/or You have sufficient rights to grant the You to comply with any of the terms of this David “Zeb” Cook and Wolfgand Baur.
including trade dress; artifacts; creatures rights conveyed by this License. License with respect to some or all of the
characters; stories,storylines,plots,thematic Open Game Content due to statute, judicial Wrath and Rage: A Guidebook to Orcs and
elements, dialogue, incidents, language, art- 6.Notice of License Copyright: You must order, or governmental regulation then You Half-Orcs, Copyright 2002, Green Ronin
work,symbols,designs,depictions,likeness- update the COPYRIGHT NOTICE portion may not Use any Open Game Material so Publishing; Author Jim Bishop.
es, formats, poses, concepts, themes and of this License to include the exact text of the affected. WW16006: Psionics Toolkit © 2002, Fiery
graphic, photographic and other visual or COPYRIGHT NOTICE of any Open Game Dragon Pr oductions, Inc., www.fiery-drag-
audio representations; names and descrip- Content You are copying, modifying or dis- 13 Termination: This License will terminate on.com; Author:Mike Mearls.
tions of characters, spells, enchantments, tributing, and You must add the title, the automatically if You fail to comply with all
personalities, teams, personas, likenesses copyright date, and the copyright holder's terms herein and fail to cure such breach 'D20 System' and the 'D20 System' logo are
and special abilities; places, locations, envi- name to the COPYRIGHT NOTICE of any within 30 days of becoming aware of the Trademarks owned by Wizards of the Coast
ronments, creatures, equipment, magical or original Open Game Content you Distribute. breach. All sublicenses shall survive the ter- and are used according to the terms of the
supernatural abilities or effects, logos, sym- mination of this License. D20 System License version 3.0. A copy of
bols, or graphic designs; and any other trade- 7. Use of Product Identity:You agree not to this License can be found at
mark or registered trademark clearly identi- Use any Product Identity, including as an 14 Reformation: If any provision of this www.wizards.com/d20.
fied as Product identity by the owner of the indication as to compatibility, except as License is held to be unenforceable, such
Product Identity, and which specifically expressly licensed in another, independent provision shall be reformed only to the
excludes the Open Game Content; (f) Agreement with the owner of each element extent necessary to make it enforceable.
"Trademark" means the logos,names,mark, of that Product Identity. You agree not to
sign, motto, designs that are used by a indicate compatibility or co-adaptability 15 COPYRIGHT NOTICE
Contributor to identify itself or its products with any Trademark or Registered Open Game License v 1.0 Copyright 2000,
or the associated products contributed to the Trademark in conjunction with a work con- Wizards of the Coast, Inc.
Open Game License by the Contributor (g) taining Open Game Content except as System Reference Document Copyright
"Use", "Used" or "Using" means to use, expressly licensed in another, independent 2000, Wizards of the Coast, Inc.; Authors
Distribute, copy, edit, format, modify, trans- Agreement with the owner of such Jonathan Tweet, Monte Cook, Skip
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