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ASHISH GANGAL
Gangal.ashish9@gmail.com
PM SCHOOL
LIVE CHALLENGE NO. 70
About Goals
Fanfight is a fantasy gaming platform that allows users to Add new product features to increase the repeat playing
create their own teams and participate in various behaviour of the users i.e. play fantasy games more frequently
competitions. It is over 7 million users on its platform for real money.
Assumptions
1. The scope is limited to the android mobile application
2. Repeat playing behaviour is defined as users playing every
Number of users 11 Crore 70 Lakh 6 Crore
week for a month.
MARKET SIZING
The disparity in number of
To estimate the tentative market size we will use the top to bottom approach: fantasy registered users and
estimate is due to people using
Total Number of people living in India – 130 crore multiple mobile numbers to
% of people who follow either cricket, football or kabaddi in India – 60% register accounts.
People who follow either cricket, football or kabaddi in India – 60% x 130 = 80 Crore To account for multiple accounts,
a multiplier of 1.5x to be used.
Industry
89% of players of fantasy platform players are mobile users
and over 80% of the users are men.
In 2020 alone, 100 million users in India joined various fantasy High bounce rate and more
gaming platforms, and they currently engage 14% of all number of page visits
smartphone users in the country. required indicate more
effort required on part of
the user.
There is increasing participation of users from tier-2 and tier-3
towns. Fanfight lags behind in the
number of referring sites
and referrals account for just
A major portion of the marketing campaigns are targeted 2% of traffic for Fanfight
towards educating the users and that it not a something bad. while it accounts for over
13% of traffic for Dream11 For the desktop version
Opportunity
The CAGR of the industry has been almost 32 per cent, with
gross revenues standing at INR 2400 crore in FY20, from INR
920 crore in FY19, an almost threefold increase. The Fantasy
Industry in India is expected to have a valuation of USD 3.7
billion by the end of 2024
USER PERSONAS
Feature Name Paint Point Solved Targeted Users Other potential improvement
not making it to the top 3
Champions Arena
DESCRIPTION: Champions Arena will allow users
to compete with teams made by real players. The
champion’s team can be taken through a Missing out on updating Reach - 3
partnership with players or from public sources.
Users can choose to compete against them from
Reach*
Auto TeamImpact** confidence
the team as per the Impact – 4Effort*
‘live matches’ page where they will be taken to a 3
Update 4lineup due70% to the 2
Confidence – 70%
screen to select champions to compete with or they window being short. Effort – 2
can select champions arena from left swipe menu.
They will earn badges if they win
Clicking on the against the champions and a
playing XI, the popup to share the same on Better recognition for the
user can see social media. The feature to be Reach - 5
wins & being able to share
the team
available only on paid contest, Awards & it with friends. Remove
Impact – 4
selected by the
nudging the free users to start Trophies Confidence – 50%
all star player. hesitation while sharing
playing for money. Effort – 3
small monetary wins.
clicking play DESIRED IMPACT:
against, team of 1. Improve paid match
the champion participation
will be pitched 2. Create a sense of excitement Reach - 4
The need for feeling
against platers among users, making it more
team. competitive.
Champions pride by winning against Impact – 3
COMPETITIVE MOAT:
Arena real players and a sense Confidence – 50%
of accomplishment. Effort – 2
Move users who play free games to paid games
PRIORITY SCORE:
Reach Impact confidence Effort
4 3 50% 2
PRIORITY SCORE: Reach x Impact x confidence
Timeline to Implement: 3 Months
Effort
AUTO TEAM UPDATE – FIGMA WIREFRAME
DETAILS: In order to combat the issue of ending up with players of 0 values in their teams, specially when real money on the line, we need the auto update
feature. The players gets the auto update option at 2 locations: 1. on the captain, vice captain selection page once the team is created 2. After the team
selection, you can go in live matches section and toggle the auto update feature. This prevents users from dropping off the platform due to absence of adequate
time on their part and will encourage them to participate more as risk of poor team is low. The rules to be followed with the feature are given on the next page.
A notification pop-
up to notify the
user of the auto
select being
completed and no.
of substitutions
been made.
In case a player forgets to update the team at the cut- 1. Functionality to utilise left over credits to select better players, if any.
off time of the match, the following rules will apply: 2. Substitute players between cohorts e.g. A batsman can be replaced by a bowler if cohort limit intact
Remove non-
playing players
Clicking on the information Icon
shortlist players in
Clicking on the icon will
the playing XI
show the users the rules
associated with the switches
players credits being made to their line up so
Less than/equal to
No such that they learn about the
Exit player credits
player exists substitution and don’t et
Shortlisted disappointed if a substitution
Most selected is not made.
Add back the
player in the same
No player in removed player
cohort *
same cohort
Selected
User will be notified by a
Team limit in Limit breached notification in case no
breach if the
substitutes can be made for
player selected
the users team as soon as the
No breach
line up is out so that user can
Select the take action if he wants to.
shortlisted player
# of paid competition Total number of paid competition participations per user per
participation/user/week week
Need to ensure optimal
# of weekly active users/ # of See the repeat playing behaviour of users if value is higher comparison as
monthly active users then players are coming back on a weekly basis. comparing IPL weeks
Success with regular weeks will
Metrics Percentage of active users leaving the app after a week. To
Weekly user drop-off rate
compare auto-update users with non auto-update users. yield skewed results.
% of Users using the auto Percentage of active users using the auto update feature per
update feature week
# of points earned by substitute Average number of points earned per week by substitute Popular contest refer to
player / Auto update user players among users who use the auto update feature the matches in which
top 8 teams of the
Total number of monthly active users to ensure our total user
# of monthly active users
count is not going down
sports are playing or
Counter % of auto update users not Percentage of users who opt for auto team update but the
are ICC level
Metrics getting a substitute tournament for cricket
rules don’t allow them a substitute.
% of popular matches To ensure parity when comparing success metrics we want and equivalent for
available per week equal number of popular matches per week other sports.
PM SCHOOL
THANK YOU
ASHISH GANGAL