You are on page 1of 3

Hero: _____________________________________________________________________________________________________

Jabulian
Player: ________________________ Identity: ___________________________ ❍ Secret ❍ Public
Male
Gender: __________________ 21
Age: __________________ Height: __________________ Weight: __________________ Eyes: __________________ Hair: __________________
18
Group Affiliation: _________________________________________ Base of Operations: ________________________________________ Power Level: __________________
108 + Powers ____________
Power Point Totals: Abilities ____________ 111 + Advantages ____________ 20 + Defenses ____________
31 + Skills ____________ 270
0 = ____________

Defense
Strength 10 Agility 12 Fighting 8 Awareness 3
Dodge (agl) 12
Stamina 14 Dexterity 2 Intellect 4 Presence 1
Parry (FGT) 8
Offense Initiative Fortitude (STA) 14
Toughness (STA) 14
Will (awe) 3

Hero
Notes & Conditions points
Power points
Earned
Power points
Spent
Powers & Devices Character Illustration
Movement 1 (Swinging), Speed 5
___________________________________________________________________________________________________________________________
Elongation 5, Extra Limbs (Projection) 10
___________________________________________________________________________________________________________________________
Penetrating, Area Burst, Selective, Damage 7
___________________________________________________________________________________________________________________________
Enhanced Strength, limited to Extra Limbs 5
___________________________________________________________________________________________________________________________
Affliction, Alternate Resistance, Cumulative,
___________________________________________________________________________________________________________________________
Extra Condition, Limited Degree 10
___________________________________________________________________________________________________________________________
Move Object 6
___________________________________________________________________________________________________________________________
Multiattack Damage 7
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________

Mutants & Masterminds Third Edition © 2011 Green Ronin Publishing, LLC. All rights reserved.
Skills
Total Ability Ranks Other
Acrobatics 18 12 6
Athletics 16 10 6

Advantages Close Combat


Accurate Attack, Agile Feint, All-out Attack
____________________________________________________________________________________________________ Unarmed
________________________________________ 16 8 8
Assessment, Chokehold, Evasion, Instant Up
___________________________________________________________________________________________________
Improved Critical 5, Hold, Trip
___________________________________________________________________________________________________ ________________________________________ 0
Improved Initiative 2, Move-by Action
_________________________________________________________________________________________________________ ________________________________________ 0
Power Attack, Precise Attack 2 (Conceal, Cover)
__________________________________________________________________________________________________________
Redirect, Skill Mastery (Close Combat)
_________________________________________________________________________________________________________ Deception 7 1 6
Takedown, Close Attack 8, Fast Grab
__________________________________________________________________________________________________________
_________________________________________________________________________________________________________ Expertise
_________________________________________________________________________________________________________ ________________________________________ 0
__________________________________________________________________________________________________________
_________________________________________________________________________________________________________ ________________________________________ 0
________________________________________ 0
Complications ________________________________________ 0
Responsibility
___________________________________________________________________________________________________________
Rivalry
__________________________________________________________________________________________________________ Insight 11 3 8
__________________________________________________________________________________________________________
___________________________________________________________________________________________________________ Intimidation 5 1 4
__________________________________________________________________________________________________________
Investigation 0
___________________________________________________________________________________________________________
___________________________________________________________________________________________________________ Perception 5 3 2
__________________________________________________________________________________________________________
___________________________________________________________________________________________________________ Persuasion 0
___________________________________________________________________________________________________________
Ranged Combat
__________________________________________________________________________________________________________
________________________________________ 0
________________________________________ 0
EQUIPMENT, VEHICLES, AND HEADQUARTERS
____________________________________________________________________________________________________ ________________________________________ 5
___________________________________________________________________________________________________
___________________________________________________________________________________________________ Sleight of Hand 0
____________________________________________________________________________________________________
Stealth 12 7
____________________________________________________________________________________________________
____________________________________________________________________________________________________ Technology 0
____________________________________________________________________________________________________
____________________________________________________________________________________________________ Treatment 0
____________________________________________________________________________________________________
_____________________________________________________________________________________________________ Vehicles 0

Series: _________________________________________________________________________________________ Gamemaster: ______________________________________________________________________


Information
Notes: _______________________________________________________________________________________________________________________________________________________________________________________________________
________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________________________
________________________________________________________________________________________________________________________________________________________________________________________________________________
________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________________________

Mutants & Masterminds Third Edition © 2011 Green Ronin Publishing, LLC. All rights reserved.
Actions
Action Attack Defense Type Effect

Aid - - Std Close; Attack check (DC 10), success grants +2 attack or defense, four degrees grants +5.
Aim +5 - Std Close or Ranged; +2 bonus if longer than close range
Charge -2 - Std Close; Speed rank in straight line, then attack
Defend - - Std Make an opposed check vs. attack, add 10 to roll of 10 or less
Disarm -2 - Std Close; -5 at range; opposed check Damage vs. target’s STR
Escape - - Mve Opposed Athletics or Sleight of Hand vs. opponent’s routine STR or grab effect
Grab - - Std Attack check, if successful, target resists with STR or Dodge; see Grab p. 176
Recover - +2 Std Remove highest level of damage or fatigue, or make resistance check; one per combat
Smash - - Std -5 attack if vs. a held object
Trip -2 - Std Attack vs. Parry, if successful make opposed Acrobatics or Athletics vs.
target’s Acrobatics or Athletics; defender is prone

Maneuvers
Maneuver Attack Defense Type Effect

Accurate Attack +1 or 2 - Std -1 or 2 to Effect


All-out Attack +1 or 2 -1 or 2 Std
Defensive Attack -1 or 2 +1 or 2 Std
Finishing Attack - - Std Auto hit or attack vs. DC 10, if successful treat as a crit.
Power Attack -1 or 2 - Std +1 or 2 to Effect
Charge, Damage is Damage or Speed ranks +1, full-speed is +2; you make
Slam Attack -1 or 2 +1 or 2 Std
Toughness check vs. 1/2 damage (round down)
Team Attack - - Std Must be simultaneous, must be vs. same defense, see page 179

Basic Conditions
Compelled: Single standard action determined by another. Immobile: Have no movement speed, cannot move, but can take
Controlled: Another character determines actions. actions. Supersedes hindered.

Dazed: May only take a single standard action. Impaired: -2 penalty on checks.

Debilitated: One or more abilities at -5. Normal: Unaffected by other conditions.

Defenseless: Active defenses equal 0, often prone. Supersedes Stunned: Cannot take actions.
vulnerable. Transformed: Traits altered by an outside agent. Depends on effect.
Disabled: -5 penalty on checks. Supersedes impaired. Unaware: Unable to make interaction or Perception checks or
Fatigued: Hindered, recover after 1hour of rest. perform actions based on them.

Hindered: Move at -1 speed rank. Vulnerable: Active defenses are halved (round up).
Weakened: Temporarily lost power points in a trait. Depends on effect.

Combined Conditions
Asleep: Defenseless, stunned, and unaware. Exhausted: Impaired and hindered, recover after 1hour of rest.
Blind: Hindered, visually unaware, vulnerable, may be impaired or Incapacitated: Defenseless, stunned, and unaware. Usually prone.
disabled for visual tasks. Paralyzed: Defenseless, immobile, and physically stunned; may be
Bound: Defenseless, immobile, and impaired. able to take mental actions.

Deaf: Auditory unaware. Prone: Hindered, -5 penalty on close attack checks, +5 bonus to
attacker’s close attack checks, but -5 penalty to attacker’s ranged
Dying: Incapacitated. May die, see p. 19. attack checks. Move action to stand.
Entranced: Stunned, but may only pay attention to entrancing effect. Restrained: Hindered and vulnerable, immobile if restraints are
Breaks free if threatened or from allies interaction skill check (DC anchored.
10+effect rank).
Staggered: Dazed and hindered.
Surprised: Stunned and vulnerable.

Mutants & Masterminds Third Edition © 2011 Green Ronin Publishing, LLC. All rights reserved.

You might also like