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ARMOR DIAGRAM

He ad ( 9 )
Le ft Tors o Right Tors o
( 32 ) ( 32 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Atlas AS7-D Name:
Movement Points: Tonnage: 100
Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere
Running: 5 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Juggernaut Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
1 Medium Laser RA 3 5 [DE] — 3 6 9 Ce nte r
Le ft Arm Tors o Right Arm
1 LRM 20 LT 6 1/Msl [M,C,S] 6 7 14 21 ( 34 ) ( 34 )
( 47 )
1 SRM 6 LT 4 2/Msl [M,C,S] — 3 6 9
1 AC/20 RT 7 20 [DB,S] — 3 6 9
2 Medium Laser (R) CT 3 5 [DE] — 3 6 9
Le ft Right
Le g Ce nte r Le g
( 41 ) Tors o ( 41 )
( 14 )

Ammo: (AC/20) 10, (LRM 20) 12, (SRM 6) 15


Le ft Right
Quirks: Command 'Mech Tors o Re ar Tors o Re ar
( 10 ) ( 10 )

BV: 1,897

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE He ad Scale
Head Le ft Tors o ( 21 ) Right Tors o ( 21 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Heat Sink 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Heat Sink 6. Life Support 5. Heat Sink 28*
6. Medium Laser 6. Medium Laser Le ft Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
( 17 ) ( 17 )
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Ce nte r 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Tors o
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 31 )
6. Roll Again 6. Roll Again 22*
5. Gyro Le ft Right
6. Gyro 21
Le g Le g
( 21 ) ( 21 ) 20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. AC/20 18*
2. LRM 20 4-6 4. Fusion Engine 2. AC/20 17*
3. LRM 20 3. AC/20
1-3 4. LRM 20
5.
6.
Medium Laser (R)
Medium Laser (R)
1-3 4. AC/20
HEAT DATA 16
Heat Sinks: 15*
5. LRM 20 5. AC/20 Heat
20
6. LRM 20 Engine Hits 6. AC/20 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. SRM 6 1. AC/20
Sensor Hits 28 Ammo Exp, avoid on 8+
2. SRM 6 2. AC/20
26 Shutdown, avoid on 10+ 12
3. Ammo (LRM 20) 6 Life Support 3. AC/20 11
4-6 4-6 25 -5 Movement Points
4. Ammo (LRM 20) 6 4. AC/20
24 +4 Modifier to Fire 10*
5. Ammo (SRM 6) 15 5. Ammo (AC/20) 5
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Ammo (AC/20) 5 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink 10 -2 Movement Points 2
Damage Transfer
6. Heat Sink 6. Heat Sink 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

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