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Armor Factor - 192

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(21) (21)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-10S Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Clan Hits Taken 1 2 3 4 5 6
Running: 8 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Missile Boat
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Medium Pulse Laser RA 6 7 5 9 14 Center
Left Arm Right Arm
1 Heavy Machine Gun RA 0 3 1 2 Torso
(18) (18)
1 LRM 15 w/ Artemis IV FCS RA 5 1/Msl 7 14 21 (30)
1 ER Medium Pulse Laser LA 6 7 5 9 14
1 Heavy Machine Gun LA 0 3 1 2
1 LRM 15 w/ Artemis IV FCS LA 5 1/Msl 7 14 21
1 Streak SRM 6 RL 4 2/Msl 4 8 12 Left Right
1 Streak SRM 6 LL 4 2/Msl 4 8 12 Leg Center Leg
(27) Torso (27)
Rear (9)

Left Right
BV: 2,264 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. LRM 15 6. Life Support 5. LRM 15 28*
6. LRM 15 6. LRM 15 27
1. Artemis IV FCS
Center Torso 1. Artemis IV FCS Left Right 26*
2. ER Medium Pulse Laser 1. XL Engine 2. ER Medium Pulse Laser Arm Arm
2. XL Engine (10) (10) 25*
3. ER Medium Pulse Laser 3. ER Medium Pulse Laser
4-6 4. Heavy Machine Gun 3. XL Engine 4-6 4. Heavy Machine Gun
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso (CASE) 3. XL Engine
Right Torso (CASE) (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Double Heat Sink 17*
3. Ammo (LRM 15 Artemis IV) 8 3. Ammo (LRM 15 Artemis IV) 8
1-3 4. Ammo (LRM 15 Artemis IV) 8
6. Double Heat Sink 1-3 4. Ammo (LRM 15 Artemis IV) 8 Endo Steel 16
5. Ammo (Streak SRM 6) 15 5. Ammo (Streak SRM 6) 15 HEAT DATA 15*
6. Endo Steel Engine Hits 6. Ammo (Heavy Machine Gun) 50 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 14 [28]
1. Endo Steel 1. Endo Steel 13*
Sensor Hits 30 Shutdown Double
2. Endo Steel 2. Endo Steel 12
28 Ammo Exp. avoid on 8+
4-6
3. Endo Steel Life Support 4-6
3. Endo Steel 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Streak SRM 6 5. Streak SRM 6
Damage Transfer 8 +1 Modifier to Fire
6. Streak SRM 6 6. Streak SRM 6 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 192

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-2R Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Missile Boat
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 LRM 15 w/ Artemis IV FCS RA 5 1/Msl 6 7 14 21 Center
Left Arm Right Arm
1 Machine Gun RA 0 2 1 2 3 Torso
(20) (20)
1 Medium Laser RA 3 5 3 6 9 (33)
1 LRM 15 w/ Artemis IV FCS LA 5 1/Msl 6 7 14 21
1 Machine Gun LA 0 2 1 2 3
1 Medium Laser LA 3 5 3 6 9
2 Streak SRM 2 RL 2 2/Msl 3 6 9 Left Right
2 Streak SRM 2 LL 2 2/Msl 3 6 9 Leg Center Leg
(21) Torso (21)
Rear (8)

Left Right
BV: 1,533 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Endo Steel 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. LRM 15 6. Life Support 5. LRM 15 28*
6. LRM 15 6. LRM 15 27
1. LRM 15
Center Torso 1. LRM 15 Left Right 26*
2. Artemis IV FCS 1. Fusion Engine 2. Artemis IV FCS Arm Arm
2. Fusion Engine (10) (10) 25*
3. Medium Laser 3. Medium Laser
4-6 4. Machine Gun 3. Fusion Engine 4-6 4. Machine Gun
24*
1-3 4. Gyro Center 23*
5. Endo Steel 5. Endo Steel Torso
6. Endo Steel 5. Gyro 6. Endo Steel 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (15) (15) 19*
1. Ammo (LRM 15 Artemis IV) 8 4-6 4. Fusion Engine
1. Ammo (LRM 15 Artemis IV) 8 18*
2. Ammo (Machine Gun) 200 2. Ammo (Streak SRM 2) 50
5. Endo Steel 17*
3. CASE 3. CASE
1-3 4. Endo Steel
6. Endo Steel 1-3 4. Endo Steel Endo Steel 16
5. Endo Steel 5. Endo Steel HEAT DATA 15*
6. Endo Steel Engine Hits 6. Endo Steel Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. Endo Steel 1. Roll Again 13*
Sensor Hits 30 Shutdown Double
2. Roll Again 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Streak SRM 2 5. Streak SRM 2
Damage Transfer 8 +1 Modifier to Fire
6. Streak SRM 2 6. Streak SRM 2 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 192

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-3D Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Missile Boat
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 LRM 15 RA 5 1/Msl 6 7 14 21 Center
Left Arm Right Arm
1 Medium Laser RA 3 5 3 6 9 Torso
(20) (20)
1 LRM 15 LA 5 1/Msl 6 7 14 21 (33)
1 Medium Laser LA 3 5 3 6 9
1 SRM 4 RL 3 2/Msl 3 6 9
1 SRM 4 LL 3 2/Msl 3 6 9
Left Right
Leg Center Leg
(21) Torso (21)
Rear (8)

Left Right
BV: 1,338 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. LRM 15 6. Life Support 5. LRM 15 28*
6. LRM 15 6. LRM 15 27
1. LRM 15
Center Torso 1. LRM 15 Left Right 26*
2. Medium Laser 1. Fusion Engine 2. Medium Laser Arm Arm
2. Fusion Engine (10) (10) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (15) (15) 19*
1. Heat Sink 4-6 4. Fusion Engine
1. Heat Sink 18*
2. Heat Sink 2. Heat Sink
5. Ammo (SRM 4) 25 17*
3. Ammo (LRM 15) 8 3. Ammo (LRM 15) 8
1-3 4. Roll Again
6. Roll Again 1-3 4. Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
Gyro Hits Level* Effects 14
1. Roll Again 1. Roll Again 13*
Sensor Hits 30 Shutdown Single
2. Roll Again 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. SRM 4 5. SRM 4
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 192

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-3K Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Missile Boat
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 LRM 10 RA 4 1/Msl 6 7 14 21 Center
Left Arm Right Arm
1 Medium Laser RA 3 5 3 6 9 Torso
(20) (20)
1 LRM 10 LA 4 1/Msl 6 7 14 21 (33)
1 Medium Laser LA 3 5 3 6 9
1 SRM 6 RL 4 2/Msl 3 6 9
1 SRM 6 LL 4 2/Msl 3 6 9
Left Right
Leg Center Leg
(21) Torso (21)
Rear (8)

Left Right
BV: 1,290 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. LRM 10 6. LRM 10 27
1. LRM 10
Center Torso 1. LRM 10 Left Right 26*
2. Roll Again 1. Fusion Engine 2. Roll Again Arm Arm
2. Fusion Engine (10) (10) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (15) (15) 19*
1. Heat Sink 4-6 4. Fusion Engine
1. Heat Sink 18*
2. Heat Sink 2. Heat Sink
5. Ammo (SRM 6) 15 17*
3. Heat Sink 3. Heat Sink
1-3 4. Ammo (LRM 10) 12
6. Roll Again 1-3 4. Ammo (LRM 10) 12 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
Gyro Hits Level* Effects 16
1. Roll Again 1. Roll Again 13*
Sensor Hits 30 Shutdown Single
2. Roll Again 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. SRM 6 5. SRM 6
Damage Transfer 8 +1 Modifier to Fire
6. SRM 6 6. SRM 6 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 192

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-3L Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 4 Role: Missile Boat
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 LRM 10 RA 4 1/Msl 6 7 14 21 Center
Left Arm Right Arm
1 Machine Gun RA 0 2 1 2 3 Torso
(20) (20)
1 Medium Laser RA 3 5 3 6 9 (33)
1 LRM 10 LA 4 1/Msl 6 7 14 21
1 Machine Gun LA 0 2 1 2 3
1 Medium Laser LA 3 5 3 6 9
1 SRM 4 RL 3 2/Msl 3 6 9 Left Right
1 SRM 4 LL 3 2/Msl 3 6 9 Leg Center Leg
(21) Torso (21)
Rear (8)

Left Right
BV: 1,297 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. LRM 10 6. LRM 10 27
1. LRM 10
Center Torso 1. LRM 10 Left Right 26*
2. Machine Gun 1. Fusion Engine 2. Machine Gun Arm Arm
2. Fusion Engine (10) (10) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (15) (15) 19*
1. Ammo (LRM 10) 12 4-6 4. Fusion Engine
1. Ammo (LRM 10) 12 18*
2. Jump Jet 2. Jump Jet
5. Ammo (SRM 4) 25 17*
3. Jump Jet 3. Jump Jet
1-3 4. Roll Again
6. Ammo (Machine Gun) 200 1-3 4. Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
Gyro Hits Level* Effects 12
1. Roll Again 1. Roll Again 13*
Sensor Hits 30 Shutdown Single
2. Roll Again 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Heat Sink 5. Heat Sink
Damage Transfer 8 +1 Modifier to Fire
6. SRM 4 6. SRM 4 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 192

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-3R Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Introductory Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Missile Boat
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 LRM 15 RA 5 1/Msl 6 7 14 21 Center
Left Arm Right Arm
1 Machine Gun RA 0 2 1 2 3 Torso
(20) (20)
1 Medium Laser RA 3 5 3 6 9 (33)
1 LRM 15 LA 5 1/Msl 6 7 14 21
1 Machine Gun LA 0 2 1 2 3
1 Medium Laser LA 3 5 3 6 9
1 SRM 6 RL 4 2/Msl 3 6 9 Left Right
1 SRM 6 LL 4 2/Msl 3 6 9 Leg Center Leg
(21) Torso (21)
Rear (8)

Left Right
BV: 1,317 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. LRM 15 6. Life Support 5. LRM 15 28*
6. LRM 15 6. LRM 15 27
1. LRM 15
Center Torso 1. LRM 15 Left Right 26*
2. Medium Laser 1. Fusion Engine 2. Medium Laser Arm Arm
2. Fusion Engine (10) (10) 25*
3. Machine Gun 3. Machine Gun
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (15) (15) 19*
1. Ammo (LRM 15) 8 4-6 4. Fusion Engine
1. Ammo (LRM 15) 8 18*
2. Roll Again 2. Roll Again
5. Ammo (SRM 6) 15 17*
3. Roll Again 3. Roll Again
1-3 4. Roll Again
6. Ammo (Machine Gun) 200 1-3 4. Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10
1. Roll Again 1. Roll Again 13*
Sensor Hits 30 Shutdown Single
2. Roll Again 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. SRM 6 5. SRM 6
Damage Transfer 8 +1 Modifier to Fire
6. SRM 6 6. SRM 6 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 192

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-3R (Crael) Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Experimental Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Brawler
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 SRM 6 RT 4 2/Msl 3 6 9 Center
Left Arm Right Arm
1 SRM 6 LT 4 2/Msl 3 6 9 Torso
(20) (20)
1 Claws RA 0 10 1 (33)
1 Machine Gun RA 0 2 1 2 3
1 Medium Laser RA 3 5 3 6 9
1 Claws LA 0 10 1
1 Machine Gun LA 0 2 1 2 3 Left Right
1 Medium Laser LA 3 5 3 6 9 Leg Center Leg
1 SRM 6 RL 4 2/Msl 3 6 9 (21) Torso (21)
1 SRM 6 LL 4 2/Msl 3 6 9 Rear (8)

Left Right
BV: 1,204 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Claws 5. Sensors 1-3 4. Claws 29
5. Claws 6. Life Support 5. Claws 28*
6. Claws 6. Claws 27
1. Claws
Center Torso 1. Claws Left Right 26*
2. Claws 1. Fusion Engine 2. Claws Arm Arm
2. Fusion Engine (10) (10) 25*
3. Medium Laser 3. Medium Laser
4-6 4. Machine Gun 3. Fusion Engine 4-6 4. Machine Gun
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (15) (15) 19*
1. SRM 6 4-6 4. Fusion Engine
1. SRM 6 18*
2. SRM 6 2. SRM 6
5. Ammo (SRM 6) 15 17*
3. Roll Again 3. Roll Again
1-3 4. Roll Again
6. Ammo (Machine Gun) 200 1-3 4. Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10
1. Roll Again 1. Roll Again 13*
Sensor Hits 30 Shutdown Single
2. Roll Again 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. SRM 6 5. SRM 6
Damage Transfer 8 +1 Modifier to Fire
6. SRM 6 6. SRM 6 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 192

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-4BR Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Missile Boat
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 LRM 15 RA 5 1/Msl 6 7 14 21 Center
Left Arm Right Arm
1 Machine Gun RA 0 2 1 2 3 Torso
(20) (20)
1 Medium Laser RA 3 5 3 6 9 (33)
1 LRM 15 LA 5 1/Msl 6 7 14 21
1 Machine Gun LA 0 2 1 2 3
1 Medium Laser LA 3 5 3 6 9
1 Streak SRM 2 RL 2 2/Msl 3 6 9 Left Right
1 Streak SRM 2 LL 2 2/Msl 3 6 9 Leg Center Leg
(21) Torso (21)
Rear (8)

Left Right
BV: 1,407 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. LRM 15 6. Life Support 5. LRM 15 28*
6. LRM 15 6. LRM 15 27
1. LRM 15
Center Torso 1. LRM 15 Left Right 26*
2. Medium Laser 1. Fusion Engine 2. Medium Laser Arm Arm
2. Fusion Engine (10) (10) 25*
3. Machine Gun 3. Machine Gun
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (15) (15) 19*
1. Ammo (LRM 15) 8 4-6 4. Fusion Engine
1. Ammo (LRM 15) 8 18*
2. Ammo (LRM 15) 8 2. Ammo (LRM 15) 8
5. Ammo (Streak SRM 2) 50 17*
3. CASE 3. CASE
1-3 4. Roll Again
6. Ammo (Machine Gun) 200 1-3 4. Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. Roll Again 1. Roll Again 13*
Sensor Hits 30 Shutdown Double
2. Roll Again 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Streak SRM 2 5. Streak SRM 2
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 192

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-4D Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Missile Boat
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 LRM 15 RA 5 1/Msl 6 7 14 21 Center
Left Arm Right Arm
1 Medium Pulse Laser RA 4 6 2 4 6 Torso
(20) (20)
1 LRM 15 LA 5 1/Msl 6 7 14 21 (33)
1 Medium Pulse Laser LA 4 6 2 4 6
1 Streak SRM 2 RL 2 2/Msl 3 6 9
1 Streak SRM 2 LL 2 2/Msl 3 6 9
Left Right
Leg Center Leg
(21) Torso (21)
Rear (8)

Left Right
BV: 1,309 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. LRM 15 6. Life Support 5. LRM 15 28*
6. LRM 15 6. LRM 15 27
1. LRM 15
Center Torso 1. LRM 15 Left Right 26*
2. Medium Pulse Laser 1. Fusion Engine 2. Medium Pulse Laser Arm Arm
2. Fusion Engine (10) (10) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (15) (15) 19*
1. Ammo (LRM 15) 8 4-6 4. Fusion Engine
1. Ammo (LRM 15) 8 18*
2. Roll Again 2. Roll Again
5. Heat Sink 17*
3. Roll Again 3. Roll Again
1-3 4. Roll Again
6. Ammo (Streak SRM 2) 50 1-3 4. Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
Gyro Hits Level* Effects 13
1. Roll Again 1. Roll Again 13*
Sensor Hits 30 Shutdown Single
2. Roll Again 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Heat Sink 5. Heat Sink
Damage Transfer 8 +1 Modifier to Fire
6. Streak SRM 2 6. Streak SRM 2 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 192

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-4K Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Missile Boat
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 LRM 10 RA 4 1/Msl 6 7 14 21 Center
Left Arm Right Arm
1 Medium Pulse Laser RA 4 6 2 4 6 Torso
(20) (20)
1 LRM 10 LA 4 1/Msl 6 7 14 21 (33)
1 Medium Pulse Laser LA 4 6 2 4 6
1 SRM 6 RL 4 2/Msl 3 6 9
1 SRM 6 LL 4 2/Msl 3 6 9
Left Right
Leg Center Leg
(21) Torso (21)
Rear (8)

Left Right
BV: 1,268 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Medium Pulse Laser 6. Life Support 5. Medium Pulse Laser 28*
6. LRM 10 6. LRM 10 27
1. LRM 10
Center Torso 1. LRM 10 Left Right 26*
2. Roll Again 1. Fusion Engine 2. Roll Again Arm Arm
2. Fusion Engine (10) (10) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (15) (15) 19*
1. Heat Sink 4-6 4. Fusion Engine
1. Heat Sink 18*
2. Heat Sink 2. Heat Sink
5. Ammo (SRM 6) 15 17*
3. Ammo (LRM 10) 12 3. Ammo (LRM 10) 12
1-3 4. Roll Again
6. Roll Again 1-3 4. Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
Gyro Hits Level* Effects 14
1. Roll Again 1. Roll Again 13*
Sensor Hits 30 Shutdown Single
2. Roll Again 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. SRM 6 5. SRM 6
Damage Transfer 8 +1 Modifier to Fire
6. SRM 6 6. SRM 6 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 192

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-5K Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 4 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 C3 Slave H 0 Center
Left Arm Right Arm
2 Medium Pulse Laser CT 4 6 2 4 6 Torso
(20) (20)
1 Medium Laser RT 3 5 3 6 9 (33)
1 Medium Laser LT 3 5 3 6 9
1 MRM 30 RA 10 1/Msl 3 8 15
1 MRM 30 LA 10 1/Msl 3 8 15
Left Right
Leg Center Leg
(21) Torso (21)
Rear (8)

Left Right
BV: 1,463 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. C3 Slave 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. MRM 30 6. Life Support 5. MRM 30 28*
6. MRM 30 6. MRM 30 27
1. MRM 30
Center Torso 1. MRM 30 Left Right 26*
2. MRM 30 1. XL Engine 2. MRM 30 Arm Arm
2. XL Engine (10) (10) 25*
3. MRM 30 3. MRM 30
4-6 4. Endo Steel 3. XL Engine 4-6 4. Endo Steel
24*
1-3 4. Gyro Center 23*
5. Endo Steel 5. Endo Steel Torso
6. Endo Steel 5. Gyro 6. Endo Steel 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso 3. XL Engine
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Medium Pulse Laser 17*
3. XL Engine 3. XL Engine
1-3 4. Jump Jet
6. Medium Pulse Laser 1-3 4. Jump Jet Endo Steel 16
5. Jump Jet 5. Jump Jet HEAT DATA 15*
6. Medium Laser Engine Hits 6. Medium Laser Heat Heat Sinks: 14*
Gyro Hits Level* Effects 11 [22]
1. Ammo (MRM 30) 8 1. Double Heat Sink 13*
Sensor Hits 30 Shutdown Double
2. Ammo (MRM 30) 8 2. Double Heat Sink 12
28 Ammo Exp. avoid on 8+
4-6
3. Ammo (MRM 30) 8 Life Support 4-6
3. Double Heat Sink 26 Shutdown, avoid on 10+ 11
4. Ammo (MRM 30) 8 4. Endo Steel 25 –5 Movement Points
5. CASE 5. Endo Steel 10*
24 +4 Modifier to Fire
6. Endo Steel 6. Endo Steel 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Endo Steel 5. Endo Steel
Damage Transfer 8 +1 Modifier to Fire
6. Endo Steel 6. Endo Steel 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 192

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-5M Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 4 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Anti-Missile System H 1 Center
Left Arm Right Arm
1 Flamer RA 3 2 1 2 3 Torso
(20) (20)
1 LRM 15 RA 5 1/Msl 6 7 14 21 (33)
1 Machine Gun RA 0 2 1 2 3
1 Medium Laser RA 3 5 3 6 9
1 LRM 15 LA 5 1/Msl 6 7 14 21
1 Medium Laser LA 3 5 3 6 9 Left Right
1 Streak SRM 2 RL 2 2/Msl 3 6 9 Leg Center Leg
1 Streak SRM 2 LL 2 2/Msl 3 6 9 (21) Torso (21)
Rear (8)

Left Right
BV: 1,408 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Anti-Missile System 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Double Heat Sink 6. Life Support 5. LRM 15 28*
6. Double Heat Sink 6. LRM 15 27
1. Double Heat Sink
Center Torso 1. LRM 15 Left Right 26*
2. LRM 15 1. XL Engine 2. Flamer Arm Arm
2. XL Engine (10) (10) 25*
3. LRM 15 3. Machine Gun
4-6 4. LRM 15 3. XL Engine 4-6 4. Medium Laser
24*
1-3 4. Gyro Center 23*
5. Medium Laser 5. Ammo (Machine Gun) 100 Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso 3. XL Engine
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Roll Again 17*
3. XL Engine 3. XL Engine
1-3 4. Double Heat Sink
6. Roll Again 1-3 4. Double Heat Sink 16
5. Double Heat Sink 5. Double Heat Sink HEAT DATA 15*
6. Double Heat Sink Engine Hits 6. Double Heat Sink Heat Heat Sinks: 14*
Gyro Hits Level* Effects 13 [26]
1. Jump Jet 1. Jump Jet 13*
Sensor Hits 30 Shutdown Double
2. Jump Jet 2. Jump Jet 12
28 Ammo Exp. avoid on 8+
4-6
3. Ammo (Streak SRM 2) 50 Life Support 4-6
3. Ammo (LRM 15) 8 26 Shutdown, avoid on 10+ 11
4. CASE 4. Ammo (LRM 15) 8 25 –5 Movement Points
5. Roll Again 5. Ammo (AMS) 12 10*
24 +4 Modifier to Fire
6. Roll Again 6. CASE 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Streak SRM 2 5. Streak SRM 2
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 192

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-5S Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Missile Boat
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Flamer RA 3 2 1 2 3 Center
Left Arm Right Arm
1 LRM 15 RA 5 1/Msl 6 7 14 21 Torso
(20) (20)
1 Medium Laser RA 3 5 3 6 9 (33)
1 LRM 15 LA 5 1/Msl 6 7 14 21
1 Medium Laser LA 3 5 3 6 9
1 SRM 6 RL 4 2/Msl 3 6 9
1 SRM 6 LL 4 2/Msl 3 6 9 Left Right
Leg Center Leg
(21) Torso (21)
Rear (8)

Left Right
BV: 1,446 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. LRM 15 5. Sensors 1-3 4. Hand Actuator 29
5. LRM 15 6. Life Support 5. LRM 15 28*
6. LRM 15 6. LRM 15 27
1. Medium Laser
Center Torso 1. LRM 15 Left Right 26*
2. Roll Again 1. Fusion Engine 2. Flamer Arm Arm
2. Fusion Engine (10) (10) 25*
3. Roll Again 3. Medium Laser
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (15) (15) 19*
1. Roll Again 4-6 4. Fusion Engine
1. Ammo (LRM 15) 8 18*
2. Roll Again 2. Ammo (LRM 15) 8
5. Ammo (SRM 6) 15 17*
3. Roll Again 3. CASE
1-3 4. Roll Again
6. CASE 1-3 4. Roll Again 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. Roll Again 1. Roll Again 13*
Sensor Hits 30 Shutdown Double
2. Roll Again 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. SRM 6 5. SRM 6
Damage Transfer 8 +1 Modifier to Fire
6. SRM 6 6. SRM 6 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 192

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-6D Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 8 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 4 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 LRM 10 RA 4 1/Msl 6 7 14 21 Center
Left Arm Right Arm
1 Medium Laser RA 3 5 3 6 9 Torso
(20) (20)
1 LRM 10 LA 4 1/Msl 6 7 14 21 (33)
1 Medium Laser LA 3 5 3 6 9
1 SRM 6 RL 4 2/Msl 3 6 9
1 SRM 6 LL 4 2/Msl 3 6 9
Left Right
Leg Center Leg
(21) Torso (21)
Rear (8)

Left Right
BV: 1,498 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Endo Steel 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. LRM 10 6. Life Support 5. LRM 10 28*
6. LRM 10 6. LRM 10 27
1. Medium Laser
Center Torso 1. Medium Laser Left Right 26*
2. Endo Steel 1. XL Engine 2. Endo Steel Arm Arm
2. XL Engine (10) (10) 25*
3. Endo Steel 3. Endo Steel
4-6 4. Endo Steel 3. XL Engine 4-6 4. Endo Steel
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso 3. XL Engine
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Ammo (SRM 6) 15 17*
3. XL Engine 3. XL Engine
1-3 4. Jump Jet
6. CASE 1-3 4. Double Heat Sink Endo Steel 16
5. Jump Jet 5. Double Heat Sink HEAT DATA 15*
6. Ammo (LRM 10) 12 Engine Hits 6. Double Heat Sink Heat Heat Sinks: 14*
Gyro Hits Level* Effects 14 [28]
1. CASE 1. Jump Jet 13*
Sensor Hits 30 Shutdown Double
2. Endo Steel 2. Jump Jet 12
28 Ammo Exp. avoid on 8+
4-6
3. Endo Steel Life Support 4-6
3. Ammo (LRM 10) 12 26 Shutdown, avoid on 10+ 11
4. Endo Steel 4. CASE 25 –5 Movement Points
5. Endo Steel 5. Endo Steel 10*
24 +4 Modifier to Fire
6. Endo Steel 6. Endo Steel 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. SRM 6 5. SRM 6
Damage Transfer 8 +1 Modifier to Fire
6. SRM 6 6. SRM 6 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 184

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(23) (23)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-6M Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 5 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 C3 Slave H 0 Center
Left Arm Right Arm
1 Light PPC RA 5 5 3 6 12 18 Torso
(20) (20)
2/Sht 3 6 9 (28)
1 MML 7 RA 4
1/Sht 6 7 14 21
1 Light PPC LA 5 5 3 6 12 18
2/Sht 3 6 9
1 MML 7 LA 4
1/Sht 6 7 14 21 Left Right
1 Streak SRM 4 RL 3 2/Msl 3 6 9 Leg Center Leg
1 Streak SRM 4 LL 3 2/Msl 3 6 9 (21) Torso (21)
Rear (7)

Left Right
BV: 1,373 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. C3 Slave 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Double Heat Sink 5. Sensors 1-3 4. Double Heat Sink 29
5. Double Heat Sink 6. Life Support 5. Double Heat Sink 28*
6. Double Heat Sink 6. Double Heat Sink 27
1. MML 7
Center Torso 1. MML 7 Left Right 26*
2. MML 7 1. XL Engine 2. MML 7 Arm Arm
2. XL Engine (10) (10) 25*
3. MML 7 3. MML 7
4-6 4. MML 7 3. XL Engine 4-6 4. MML 7
24*
1-3 4. Gyro Center 23*
5. Light PPC 5. Light PPC Torso
6. Light PPC 5. Gyro 6. Light PPC 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso 3. XL Engine
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Improved Jump Jet 17*
3. XL Engine 3. XL Engine
1-3 4. Improved Jump Jet
6. Improved Jump Jet 1-3 4. Double Heat Sink 16
5. Improved Jump Jet 5. Double Heat Sink HEAT DATA 15*
6. Improved Jump Jet Engine Hits 6. Double Heat Sink Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. Improved Jump Jet 1. Improved Jump Jet 13*
Sensor Hits 30 Shutdown Double
2. Ammo (MML 7/LRM) 17 2. Improved Jump Jet 12
28 Ammo Exp. avoid on 8+
4-6
3. Ammo (MML 7/LRM) 17 Life Support 4-6
3. Improved Jump Jet 26 Shutdown, avoid on 10+ 11
4. Ammo (MML 7/SRM) 14 4. Improved Jump Jet 25 –5 Movement Points
5. Ammo (MML 7/SRM) 14 5. Ammo (Streak SRM 4) 25 10*
24 +4 Modifier to Fire
6. CASE 6. CASE 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Streak SRM 4 5. Streak SRM 4
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 200

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-6T Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 8 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 5 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 C3 Slave H 0 Center
Left Arm Right Arm
6 Medium Laser RA 3 5 3 6 9 Torso
(20) (20)
6 Medium Laser LA 3 5 3 6 9 (33)
1 Flamer RL 3 2 1 2 3
1 Flamer LL 3 2 1 2 3

Left Right
Leg Center Leg
(25) Torso (25)
Rear (8)

Left Right
BV: 1,890 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. C3 Slave 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Medium Laser 6. Medium Laser 27
1. Medium Laser
Center Torso 1. Medium Laser Left Right 26*
2. Medium Laser 1. XL Engine 2. Medium Laser Arm Arm
2. XL Engine (10) (10) 25*
3. Medium Laser 3. Medium Laser
4-6 4. Medium Laser 3. XL Engine 4-6 4. Medium Laser
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso 3. XL Engine
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Jump Jet 17*
3. XL Engine 3. XL Engine
1-3 4. Double Heat Sink
6. Roll Again 1-3 4. Double Heat Sink 16
5. Double Heat Sink 5. Double Heat Sink HEAT DATA 15*
6. Double Heat Sink Engine Hits 6. Double Heat Sink Heat Heat Sinks: 14*
Gyro Hits Level* Effects 17 [34]
1. Double Heat Sink 1. Double Heat Sink 13*
Sensor Hits 30 Shutdown Double
2. Double Heat Sink 2. Double Heat Sink 12
28 Ammo Exp. avoid on 8+
4-6
3. Double Heat Sink Life Support 4-6
3. Double Heat Sink 26 Shutdown, avoid on 10+ 11
4. Jump Jet 4. Jump Jet 25 –5 Movement Points
5. Jump Jet 5. Jump Jet 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Flamer 5. Flamer
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 200

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-7D Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 8 [10] Rules Level: Advanced Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Anti-Missile System H 1 Center
Left Arm Right Arm
2/Sht 3 6 9 Torso
1 MML 3 RA 2 (20) (20)
1/Sht 6 7 14 21 (33)
2 Medium Re-engineered Laser RA 6 6 3 6 9
1 Small X-Pulse Laser RA 3 3 2 4 5
2/Sht 3 6 9
1 MML 3 LA 2
1/Sht 6 7 14 21 Left Right
2 Medium Re-engineered Laser LA 6 6 3 6 9 Leg Center Leg
2/Sht 3 6 9 (25) Torso (25)
1 MML 3 RL 2 Rear (8)
1/Sht 6 7 14 21
2/Sht 3 6 9
1 MML 3 LL 2
1/Sht 6 7 14 21

Left Right
BV: 1,681 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Anti-Missile System 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Medium Re-engineered Laser 6. Life Support 5. Medium Re-engineered Laser 28*
6. Medium Re-engineered Laser 6. Medium Re-engineered Laser 27
1. Medium Re-engineered Laser
Center Torso 1. Medium Re-engineered Laser Left Right 26*
2. Medium Re-engineered Laser 1. XL Engine 2. Medium Re-engineered Laser Arm Arm
2. XL Engine (10) (10) 25*
3. MML 3 3. MML 3
4-6 4. MML 3 3. XL Engine 4-6 4. MML 3
24*
1-3 4. Compact Gyro Center 23*
5. Endo Steel 5. Small X-Pulse Laser Torso
6. Endo Steel 5. Compact Gyro 6. Endo Steel 22*
(21)
6. XL Engine
21
1. XL Engine Left Right
Leg Leg 20*
2. XL Engine
Left Torso 3. Ammo (MML 3/LRM) 40
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. Ammo (MML 3/SRM) 33
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Ammo (AMS) 12 17*
3. XL Engine 3. XL Engine
1-3 4. Double Heat Sink
6. CASE II 1-3 4. Double Heat Sink Endo Steel 16
5. Double Heat Sink 5. Double Heat Sink HEAT DATA 15*
6. Double Heat Sink Engine Hits 6. Double Heat Sink Heat Heat Sinks: 14*
Gyro Hits Level* Effects 15 [30]
1. Endo Steel 1. Supercharger 13*
Sensor Hits 30 Shutdown Double
2. Endo Steel 2. Endo Steel 12
28 Ammo Exp. avoid on 8+
4-6
3. Endo Steel Life Support 4-6
3. Endo Steel 26 Shutdown, avoid on 10+ 11
4. Endo Steel 4. Endo Steel 25 –5 Movement Points
5. Endo Steel 5. Endo Steel 10*
24 +4 Modifier to Fire
6. Endo Steel 6. Endo Steel 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. MML 3 5. MML 3
Damage Transfer 8 +1 Modifier to Fire
6. MML 3 6. MML 3 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 200

ARMOR DIAGRAM Stealth


Head (9)
Left Torso Right Torso
(22) (22)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-7L Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 5 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 3 Role: Missile Boat
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Medium Laser H 5 5 4 8 12 Center
Left Arm Right Arm
1 ER Medium Laser CT 5 5 4 8 12 Torso
(19) (19)
1 Streak SRM 4 RT 3 2/Msl 3 6 9 (28)
1 Guardian ECM Suite LT 0 6
1 Streak SRM 4 LT 3 2/Msl 3 6 9
1 LRM 15 RA 5 1/Msl 6 7 14 21
1 LRM 15 LA 5 1/Msl 6 7 14 21 Left Right
Leg Center Leg
(29) Torso (29)
Rear (9)

Left Right
BV: 1,749 Torso Rear Torso Rear
(7) (7)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. ER Medium Laser 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Double Heat Sink 6. Life Support 5. Double Heat Sink 28*
6. Double Heat Sink 6. Double Heat Sink 27
1. Double Heat Sink
Center Torso 1. Double Heat Sink Left Right 26*
2. LRM 15 1. Fusion Engine 2. LRM 15 Arm Arm
2. Fusion Engine (10) (10) 25*
3. LRM 15 3. LRM 15
4-6 4. LRM 15 3. Fusion Engine 4-6 4. LRM 15
24*
1-3 4. Gyro Center 23*
5. Stealth 5. Stealth Torso
6. Stealth 5. Gyro 6. Stealth 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (15) (15) 19*
1. Jump Jet 4-6 4. Fusion Engine
1. Jump Jet 18*
2. Streak SRM 4 2. Streak SRM 4
5. Jump Jet 17*
3. Double Heat Sink 3. Ammo (Streak SRM 4) 25
1-3 4. Double Heat Sink
6. ER Medium Laser 1-3 4. Ammo (LRM 15) 8 16
5. Double Heat Sink 5. Ammo (LRM 15) 8 HEAT DATA 15*
6. Double Heat Sink Engine Hits 6. Ammo (LRM 15) 8 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 11 [22]
1. Double Heat Sink 1. Ammo (LRM 15) 8 13*
Sensor Hits 30 Shutdown Double
2. Double Heat Sink 2. CASE 12
28 Ammo Exp. avoid on 8+
4-6
3. Guardian ECM Suite Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Guardian ECM Suite 4. Roll Again 25 –5 Movement Points
5. Stealth 5. Stealth 10*
24 +4 Modifier to Fire
6. Stealth 6. Stealth 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Stealth 5. Stealth
Damage Transfer 8 +1 Modifier to Fire
6. Stealth 6. Stealth 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 184

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(23) (23)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-7M Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 4 Role: Brawler
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Anti-Missile System H 1 Center
Left Arm Right Arm
1 Light PPC RA 5 5 3 6 12 18 Torso
(20) (20)
2/Sht 3 6 9 (28)
1 MML 7 w/ Artemis IV FCS RA 4
1/Sht 6 7 14 21
1 Light PPC LA 5 5 3 6 12 18
2/Sht 3 6 9
1 MML 7 w/ Artemis IV FCS LA 4
1/Sht 6 7 14 21 Left Right
1 Streak SRM 4 RL 3 2/Msl 3 6 9 Leg Center Leg
1 Streak SRM 4 LL 3 2/Msl 3 6 9 (21) Torso (21)
Rear (7)

Left Right
BV: 1,502 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Anti-Missile System 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. MML 7 6. Life Support 5. MML 7 28*
6. MML 7 6. MML 7 27
1. MML 7
Center Torso 1. MML 7 Left Right 26*
2. MML 7 1. XL Engine 2. MML 7 Arm Arm
2. XL Engine (10) (10) 25*
3. Artemis IV FCS 3. Artemis IV FCS
4-6 4. Light PPC 3. XL Engine 4-6 4. Light PPC
24*
1-3 4. XL Gyro Center 23*
5. Light PPC 5. Light PPC Torso
6. Roll Again 5. XL Gyro 6. Roll Again 22*
(21)
6. XL Gyro
21
1. XL Gyro Left Right
Leg Leg 20*
2. XL Gyro
Left Torso 3. XL Gyro
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. XL Engine 17*
3. XL Engine 3. XL Engine
1-3 4. Jump Jet
6. XL Engine 1-3 4. Jump Jet 16
5. Jump Jet 5. Jump Jet HEAT DATA 15*
6. Ammo (MML 7/LRM Artemis IV) 17 Engine Hits 6. Ammo (MML 7/LRM Artemis IV) 17
Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. Ammo (MML 7/SRM Artemis IV) 14 1. Ammo (Streak SRM 4) 25 13*
Sensor Hits 30 Shutdown Double
2. Ammo (MML 7/SRM Artemis IV) 14 2. Ammo (AMS) 12 12
28 Ammo Exp. avoid on 8+
4-6
3. CASE II Life Support 4-6
3. CASE II 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Streak SRM 4 5. Streak SRM 4
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 184

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(23) (23)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-7M2 Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 4 Role: Brawler
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Anti-Missile System H 1 Center
Left Arm Right Arm
1 Large Laser RA 8 8 5 10 15 Torso
(20) (20)
2/Sht 3 6 9 (28)
1 MML 7 w/ Artemis IV FCS RA 4
1/Sht 6 7 14 21
1 Machine Gun RA 0 2 1 2 3
1 Large Laser LA 8 8 5 10 15
2/Sht 3 6 9 Left Right
1 MML 7 w/ Artemis IV FCS LA 4
1/Sht 6 7 14 21 Leg Center Leg
(21) Torso (21)
Rear (7)

Left Right
BV: 1,434 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Anti-Missile System 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. MML 7 6. Life Support 5. MML 7 28*
6. MML 7 6. MML 7 27
1. MML 7
Center Torso 1. MML 7 Left Right 26*
2. MML 7 1. XL Engine 2. MML 7 Arm Arm
2. XL Engine (10) (10) 25*
3. Artemis IV FCS 3. Artemis IV FCS
4-6 4. Large Laser 3. XL Engine 4-6 4. Large Laser
24*
1-3 4. XL Gyro Center 23*
5. Large Laser 5. Large Laser Torso
6. Roll Again 5. XL Gyro 6. Machine Gun 22*
(21)
6. XL Gyro
21
1. XL Gyro Left Right
Leg Leg 20*
2. XL Gyro
Left Torso 3. XL Gyro
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. XL Engine 17*
3. XL Engine 3. XL Engine
1-3 4. Double Heat Sink
6. XL Engine 1-3 4. Double Heat Sink 16
5. Double Heat Sink 5. Double Heat Sink HEAT DATA 15*
6. Double Heat Sink Engine Hits 6. Double Heat Sink Heat Heat Sinks: 14*
Gyro Hits Level* Effects 12 [24]
1. Jump Jet 1. Jump Jet 13*
Sensor Hits 30 Shutdown Double
2. Jump Jet 2. Jump Jet 12
28 Ammo Exp. avoid on 8+
4-6
3. Ammo (MML 7/LRM Artemis IV) 17 Life Support 4-6
3. Ammo (MML 7/LRM Artemis IV) 17
26 Shutdown, avoid on 10+ 11
4. Ammo (MML 7/SRM Artemis IV) 14 4. Ammo (Machine Gun) 100 25 –5 Movement Points
5. Ammo (MML 7/SRM Artemis IV) 14 5. Ammo (AMS) 12 10*
24 +4 Modifier to Fire
6. CASE II 6. CASE II 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Roll Again 5. Roll Again
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 203
Light
ARMOR DIAGRAM Ferro-
Fibrous
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-7W Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Missile Boat
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2/Sht 3 6 9 Center
1 MML 5 w/ Artemis IV FCS RT 3 Left Arm Right Arm
1/Sht 6 7 14 21 Torso
(20) (20)
2/Sht 3 6 9 (33)
1 MML 5 w/ Artemis IV FCS LT 3
1/Sht 6 7 14 21
1 ER Medium Laser RA 5 5 4 8 12
2/Sht 3 6 9
1 MML 9 w/ Artemis IV FCS RA 5
1/Sht 6 7 14 21 Left Right
1 ER Medium Laser LA 5 5 4 8 12 Leg Center Leg
2/Sht 3 6 9 (27) Torso (27)
1 MML 9 w/ Artemis IV FCS LA 5 Rear (7)
1/Sht 6 7 14 21

Left Right
BV: 1,221 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Light Ferro-Fibrous 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. MML 9 5. Sensors 1-3 4. MML 9 29
5. MML 9 6. Life Support 5. MML 9 28*
6. MML 9 6. MML 9 27
1. MML 9
Center Torso 1. MML 9 Left Right 26*
2. MML 9 1. XL Engine 2. MML 9 Arm Arm
2. XL Engine (10) (10) 25*
3. Artemis IV FCS 3. Artemis IV FCS
4-6 4. ER Medium Laser 3. XL Engine 4-6 4. ER Medium Laser
24*
1-3 4. XL Gyro Center 23*
5. Ammo (MML 9/SRM Artemis IV) 11 5. Ammo (MML 9/SRM Artemis IV) 11
Torso
6. Ammo (MML 9/LRM Artemis IV) 13 5. XL Gyro 6. Ammo (MML 9/LRM Artemis IV) 13 22*
(21)
6. XL Gyro
21
1. XL Gyro Left Right
Leg Leg 20*
2. XL Gyro
Left Torso 3. XL Gyro
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. XL Engine 17*
3. XL Engine 3. XL Engine
1-3 4. MML 5
6. XL Engine 1-3 4. MML 5 16
5. MML 5 5. MML 5 HEAT DATA 15*
6. MML 5 Engine Hits 6. MML 5 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. Artemis IV FCS 1. Artemis IV FCS 13*
Sensor Hits 30 Shutdown Double
2. Ammo (MML 5/SRM Artemis IV) 20 2. Ammo (MML 5/SRM Artemis IV) 20 12
28 Ammo Exp. avoid on 8+
4-6
3. Ammo (MML 5/LRM Artemis IV) 24 Life Support 4-6
3. Ammo (MML 5/LRM Artemis IV) 24 26 Shutdown, avoid on 10+ 11
4. Ammo (MML 5/LRM Artemis IV) 24 4. Ammo (MML 9/LRM Artemis IV) 13 25 –5 Movement Points
5. CASE 5. CASE 10*
24 +4 Modifier to Fire
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Light Ferro-Fibrous 5. Light Ferro-Fibrous
Damage Transfer 8 +1 Modifier to Fire
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 184

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(23) (23)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-8L Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 8 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Medium Laser RA 5 5 4 8 12 Center
Left Arm Right Arm
2/Sht 3 6 9 Torso
1 MML 7 RA 4 (20) (20)
1/Sht 6 7 14 21 (27)
1 Plasma Rifle RA 10 10 5 10 15
1 ER Medium Laser LA 5 5 4 8 12
2/Sht 3 6 9
1 MML 7 LA 4
1/Sht 6 7 14 21 Left Right
1 Plasma Rifle LA 10 10 5 10 15 Leg Center Leg
(21) Torso (21)
Rear (8)

Left Right
BV: 1,701 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Endo Steel 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Plasma Rifle 6. Life Support 5. Plasma Rifle 28*
6. Plasma Rifle 6. Plasma Rifle 27
1. MML 7
Center Torso 1. MML 7 Left Right 26*
2. MML 7 1. XL Engine 2. MML 7 Arm Arm
2. XL Engine (10) (10) 25*
3. MML 7 3. MML 7
4-6 4. MML 7 3. XL Engine 4-6 4. MML 7
24*
1-3 4. Gyro Center 23*
5. ER Medium Laser 5. ER Medium Laser Torso
6. Endo Steel 5. Gyro 6. Endo Steel 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso 3. XL Engine
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Endo Steel 17*
3. XL Engine 3. XL Engine
1-3 4. Ammo (MML 7/LRM) 17
6. Endo Steel 1-3 4. Ammo (MML 7/LRM) 17 Endo Steel 16
5. Ammo (MML 7/SRM) 14 5. Ammo (MML 7/SRM) 14 HEAT DATA 15*
6. Ammo (Plasma Rifle) 10 Engine Hits 6. Ammo (Plasma Rifle) 10 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. CASE 1. Ammo (Plasma Rifle) 10 13*
Sensor Hits 30 Shutdown Double
2. Endo Steel 2. CASE 12
28 Ammo Exp. avoid on 8+
4-6
3. Endo Steel Life Support 4-6
3. Endo Steel 26 Shutdown, avoid on 10+ 11
4. Endo Steel 4. Endo Steel 25 –5 Movement Points
5. Endo Steel 5. Endo Steel 10*
24 +4 Modifier to Fire
6. Endo Steel 6. Endo Steel 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Roll Again 5. Roll Again
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 203
Light
ARMOR DIAGRAM Ferro-
Fibrous
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-8R Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Missile Boat
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Medium Laser RA 5 5 4 8 12 Center
Left Arm Right Arm
1 LRM 15 w/ Artemis IV FCS RA 5 1/Msl 6 7 14 21 Torso
(20) (20)
1 Machine Gun RA 0 2 1 2 3 (33)
1 ER Medium Laser LA 5 5 4 8 12
1 LRM 15 w/ Artemis IV FCS LA 5 1/Msl 6 7 14 21
1 Machine Gun LA 0 2 1 2 3
1 Streak SRM 6 RL 4 2/Msl 3 6 9 Left Right
1 Streak SRM 6 LL 4 2/Msl 3 6 9 Leg Center Leg
(27) Torso (27)
Rear (7)

Left Right
BV: 1,600 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. LRM 15 6. Life Support 5. LRM 15 28*
6. LRM 15 6. LRM 15 27
1. LRM 15
Center Torso 1. LRM 15 Left Right 26*
2. Artemis IV FCS 1. XL Engine 2. Artemis IV FCS Arm Arm
2. XL Engine (10) (10) 25*
3. ER Medium Laser 3. ER Medium Laser
4-6 4. Machine Gun 3. XL Engine 4-6 4. Machine Gun
24*
1-3 4. XL Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. XL Gyro 6. Roll Again 22*
(21)
6. XL Gyro
21
1. XL Gyro Left Right
Leg Leg 20*
2. XL Gyro
Left Torso 3. XL Gyro
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. XL Engine 17*
3. XL Engine 3. XL Engine
1-3 4. Ammo (LRM 15 Artemis IV) 8
6. XL Engine 1-3 4. Ammo (LRM 15 Artemis IV) 8 16
5. Ammo (Streak SRM 6) 15 5. Ammo (LRM 15 Artemis IV) 8 HEAT DATA 15*
6. CASE II Engine Hits 6. Ammo (Machine Gun) 200 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. Light Ferro-Fibrous 1. CASE II 13*
Sensor Hits 30 Shutdown Double
2. Light Ferro-Fibrous 2. Light Ferro-Fibrous 12
28 Ammo Exp. avoid on 8+
4-6
3. Light Ferro-Fibrous Life Support 4-6
3. Light Ferro-Fibrous 26 Shutdown, avoid on 10+ 11
4. Light Ferro-Fibrous 4. Light Ferro-Fibrous 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Streak SRM 6 5. Streak SRM 6
Damage Transfer 8 +1 Modifier to Fire
6. Streak SRM 6 6. Streak SRM 6 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 176

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(19) (19)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-8S Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 4 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Heavy Gauss Rifle LT/CT 225/20/104 6 13 20 Center
Left Arm Right Arm
1 LRM 10 RA 4 1/Msl 6 7 14 21 Torso
(17) (17)
1 Medium Laser RA 3 5 3 6 9 (25)
1 LRM 10 LA 4 1/Msl 6 7 14 21
1 Medium Laser LA 3 5 3 6 9

Left Right
Leg Center Leg
(25) Torso (25)
Rear (8)

Left Right
BV: 1,698 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Endo Steel 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. LRM 10 6. Life Support 5. LRM 10 28*
6. LRM 10 6. LRM 10 27
1. Medium Laser
Center Torso 1. Medium Laser Left Right 26*
2. Roll Again 1. XL Engine 2. Roll Again Arm Arm
2. XL Engine (10) (10) 25*
3. Endo Steel 3. Endo Steel
4-6 4. Endo Steel 3. XL Engine 4-6 4. Endo Steel
24*
1-3 4. Gyro Center 23*
5. Endo Steel 5. Endo Steel Torso
6. Endo Steel 5. Gyro 6. Endo Steel 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso 3. XL Engine
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Heavy Gauss Rifle 17*
3. XL Engine 3. XL Engine
1-3 4. Heavy Gauss Rifle
6. Heavy Gauss Rifle 1-3 4. Ammo (LRM 10) 12 Endo Steel 16
5. Heavy Gauss Rifle 5. Ammo (Heavy Gauss) 4 HEAT DATA 15*
6. Heavy Gauss Rifle Engine Hits 6. Ammo (Heavy Gauss) 4 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. Heavy Gauss Rifle 1. CASE 13*
Sensor Hits 30 Shutdown Double
2. Heavy Gauss Rifle 2. Endo Steel 12
28 Ammo Exp. avoid on 8+
4-6
3. Heavy Gauss Rifle Life Support 4-6
3. Endo Steel 26 Shutdown, avoid on 10+ 11
4. Heavy Gauss Rifle 4. Endo Steel 25 –5 Movement Points
5. Heavy Gauss Rifle 5. Endo Steel 10*
24 +4 Modifier to Fire
6. Heavy Gauss Rifle 6. Endo Steel 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Jump Jet 5. Jump Jet
Damage Transfer 8 +1 Modifier to Fire
6. Jump Jet 6. Jump Jet 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 192

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-9BR Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 5 [5] Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 8 [9] Rules Level: Advanced Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Small Laser H 1 3 1 2 3 Center
Left Arm Right Arm
1 Medium Pulse Laser RT 4 6 2 4 6 Torso
(20) (20)
1 Medium Pulse Laser LT 4 6 2 4 6 (33)
1 Claws RA 0 10 1
1 LRM 10 RA 4 1/Msl 6 7 14 21
1 Claws LA 0 10 1
1 LRM 10 LA 4 1/Msl 6 7 14 21 Left Right
2 Medium Laser RL 3 5 3 6 9 Leg Center Leg
2 Medium Laser LL 3 5 3 6 9 (21) Torso (21)
Rear (8)

Left Right
BV: 1,653 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Small Laser 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Claws 5. Sensors 1-3 4. Claws 29
5. Claws 6. Life Support 5. Claws 28*
6. Claws 6. Claws 27
1. Claws
Center Torso 1. Claws Left Right 26*
2. Claws 1. XXL Engine 2. Claws Arm Arm
2. XXL Engine (10) (10) 25*
3. LRM 10 3. LRM 10
4-6 4. LRM 10 3. XXL Engine 4-6 4. LRM 10
24*
1-3 4. XL Gyro Center 23*
5. Triple-Strength Myomer 5. Triple-Strength Myomer Torso
6. Triple-Strength Myomer 5. XL Gyro 6. Triple-Strength Myomer 22*
(21)
6. XL Gyro
21
1. XL Gyro Left Right
Leg Leg 20*
2. XL Gyro
Left Torso 3. XL Gyro
Right Torso (15) (15) 19*
1. XXL Engine 4-6 4. XXL Engine
1. XXL Engine 18*
2. XXL Engine 2. XXL Engine
5. XXL Engine 17*
3. XXL Engine 3. XXL Engine
1-3 4. XXL Engine
6. XXL Engine 1-3 4. XXL Engine 16
5. XXL Engine 5. XXL Engine HEAT DATA 15*
6. XXL Engine Engine Hits 6. XXL Engine Heat Heat Sinks: 14*
Gyro Hits Level* Effects 13 [26]
1. Medium Pulse Laser 1. Medium Pulse Laser 13*
Sensor Hits 30 Shutdown Double
2. Triple-Strength Myomer 2. Ammo (LRM 10) 12 12
28 Ammo Exp. avoid on 8+
4-6
3. Triple-Strength Myomer Life Support 4-6
3. CASE II 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Medium Laser 5. Medium Laser
Damage Transfer 8 +1 Modifier to Fire
6. Medium Laser 6. Medium Laser 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 192

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(24) (24)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-9R Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 8 Rules Level: Advanced Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Missile Boat
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 LRM 15 RA 5 1/Msl 6 7 14 21 Center
Left Arm Right Arm
1 Light PPC RA 5 5 3 6 12 18 Torso
(20) (20)
1 Machine Gun RA 0 2 1 2 3 (33)
1 LRM 15 LA 5 1/Msl 6 7 14 21
1 Light PPC LA 5 5 3 6 12 18
1 Machine Gun LA 0 2 1 2 3
1 SRM 6 RL 4 2/Msl 3 6 9 Left Right
1 SRM 6 LL 4 2/Msl 3 6 9 Leg Center Leg
(21) Torso (21)
Rear (8)

Left Right
BV: 1,612 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. LRM 15 6. Life Support 5. LRM 15 28*
6. LRM 15 6. LRM 15 27
1. LRM 15
Center Torso 1. LRM 15 Left Right 26*
2. Light PPC 1. XXL Engine 2. Light PPC Arm Arm
2. XXL Engine (10) (10) 25*
3. Light PPC 3. Light PPC
4-6 4. Machine Gun 3. XXL Engine 4-6 4. Machine Gun
24*
1-3 4. XL Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. XL Gyro 6. Roll Again 22*
(21)
6. XL Gyro
21
1. XL Gyro Left Right
Leg Leg 20*
2. XL Gyro
Left Torso 3. XL Gyro
Right Torso (15) (15) 19*
1. XXL Engine 4-6 4. XXL Engine
1. XXL Engine 18*
2. XXL Engine 2. XXL Engine
5. XXL Engine 17*
3. XXL Engine 3. XXL Engine
1-3 4. XXL Engine
6. XXL Engine 1-3 4. XXL Engine 16
5. XXL Engine 5. XXL Engine HEAT DATA 15*
6. XXL Engine Engine Hits 6. XXL Engine Heat Heat Sinks: 14*
Gyro Hits Level* Effects 12 [24]
1. Roll Again 1. Ammo (LRM 15) 8 13*
Sensor Hits 30 Shutdown Double
2. Roll Again 2. Ammo (LRM 15) 8 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Ammo (SRM 6) 15 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Ammo (Machine Gun) 100 25 –5 Movement Points
5. Roll Again 5. CASE II 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. SRM 6 5. SRM 6
Damage Transfer 8 +1 Modifier to Fire
6. SRM 6 6. SRM 6 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 176

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(19) (19)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Crusader CRD-9S Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Striker
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Improved Heavy Gauss Rifle LT/CT 2 22 3 6 12 19 Center
Left Arm Right Arm
1 ER Medium Laser RA 5 5 4 8 12 Torso
(17) (17)
1 LRM 10 RA 4 1/Msl 6 7 14 21 (25)
1 ER Medium Laser LA 5 5 4 8 12
1 LRM 10 LA 4 1/Msl 6 7 14 21

Left Right
Leg Center Leg
(25) Torso (25)
Rear (8)

Left Right
BV: 1,642 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Endo Steel 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. LRM 10 6. Life Support 5. LRM 10 28*
6. LRM 10 6. LRM 10 27
1. ER Medium Laser
Center Torso 1. ER Medium Laser Left Right 26*
2. Endo Steel 1. XL Engine 2. Endo Steel Arm Arm
2. XL Engine (10) (10) 25*
3. Endo Steel 3. Endo Steel
4-6 4. Endo Steel 3. XL Engine 4-6 4. Endo Steel
24*
1-3 4. Gyro Center 23*
5. Endo Steel 5. Endo Steel Torso
6. Endo Steel 5. Gyro 6. Endo Steel 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso 3. XL Engine
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Improved Heavy Gauss Rifle 17*
3. XL Engine 3. XL Engine
1-3 4. Improved Heavy Gauss Rifle
6. Improved Heavy Gauss Rifle 1-3 4. Ammo (iHeavy Gauss) 4 Endo Steel 16
5. Improved Heavy Gauss Rifle 5. Ammo (iHeavy Gauss) 4 HEAT DATA 15*
6. Improved Heavy Gauss Rifle Engine Hits 6. Ammo (iHeavy Gauss) 4 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. Improved Heavy Gauss Rifle 1. Ammo (LRM 10) 12 13*
Sensor Hits 30 Shutdown Double
2. Improved Heavy Gauss Rifle 2. Ammo (LRM 10) 12 12
28 Ammo Exp. avoid on 8+
4-6
3. Improved Heavy Gauss Rifle Life Support 4-6
3. CASE 26 Shutdown, avoid on 10+ 11
4. Improved Heavy Gauss Rifle 4. Endo Steel 25 –5 Movement Points
5. Improved Heavy Gauss Rifle 5. Endo Steel 10*
24 +4 Modifier to Fire
6. Improved Heavy Gauss Rifle 6. Endo Steel 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Roll Again 5. Roll Again
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.

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