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Armor Factor - 64

ARMOR DIAGRAM
Head (8)
Left Torso Right Torso
(8) (8)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Locust ("Pirate's Bane") LCT-PB Name:
Movement Points: Tonnage: 20 Gunnery Skill: Piloting Skill:
Walking: 10 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 15 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 Machine Gun CT 0 2 1 2 3 Center
Left Arm Right Arm
2 Small Laser RT 1 3 1 2 3 Torso
(6) (6)
2 Small Laser LT 1 3 1 2 3 (8)

Left Right
Leg Center Leg
(7) Torso (7)
Rear (2)

Left Right
BV: 422 Torso Rear Torso Rear
(2) (2)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (5) (3) (5)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Endo Steel 3. Endo Steel
1-3 4. Endo Steel 5. Sensors 1-3 4. Endo Steel 29
5. Endo Steel 6. Life Support 5. Endo Steel 28*
6. Endo Steel 6. Endo Steel 27
1. Endo Steel
Center Torso 1. Endo Steel Left Right 26*
2. Endo Steel 1. Light Fusion Engine 2. Endo Steel Arm Arm
2. Light Fusion Engine (3) (3) 25*
3. Endo Steel 3. Endo Steel
4-6 4. Roll Again 3. Light Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(6)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Light Fusion Engine
Left Torso 3. Light Fusion Engine
Right Torso (4) (4) 19*
1. Light Fusion Engine 4-6 4. Light Fusion Engine
1. Light Fusion Engine 18*
2. Light Fusion Engine 2. Light Fusion Engine
5. Machine Gun 17*
3. Roll Again 3. Roll Again
1-3 4. Small Laser
6. Machine Gun 1-3 4. Small Laser Endo Steel 16
5. Small Laser 5. Small Laser HEAT DATA 15*
6. Double Heat Sink Engine Hits 6. Double Heat Sink Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. Double Heat Sink 1. Double Heat Sink 13*
Sensor Hits 30 Shutdown Double
2. Double Heat Sink 2. Double Heat Sink 12
28 Ammo Exp. avoid on 8+
4-6
3. Ammo (Machine Gun) 100 Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Roll Again 5. Roll Again
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 –1 Movement Points 1
Diagram
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