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Armor Factor - 279

ARMOR DIAGRAM Stealth


Head (9)
Left Torso Right Torso
(30) (30)

OMNIMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Alpha Wolf [BASE] Name:
Movement Points: Tonnage: 90 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Mixed Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 ECM Suite H 0 6 Center
Left Arm Right Arm
Torso
(30) (30)
(46)

Left Right
Leg Center Leg
(38) Torso (38)
Rear (12)

Left Right
BV: 1,443 Torso Rear Torso Rear
(8) (8)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (19) (3) (19)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. ECM Suite 30*
3. Roll Again 3. Roll Again
1-3 4. Roll Again 5. Sensors 1-3 4. Roll Again 29
5. Roll Again 6. Life Support 5. Roll Again 28*
6. Roll Again 6. Roll Again 27
1. Roll Again
Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. XL Engine 2. Roll Again Arm Arm
2. XL Engine (15) (15) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. XL Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Stealth (IS) 5. Stealth (IS) Torso
6. Stealth (IS) 5. Gyro 6. Stealth (IS) 22*
(29)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso 3. XL Engine
Right Torso (19) (19) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Endo-Composite 17*
3. Roll Again 3. Roll Again
1-3 4. Roll Again
6. Endo-Composite 1-3 4. Roll Again Endo-Composite 16
5. Roll Again 5. Roll Again HEAT DATA 15*
6. Roll Again Engine Hits 6. Roll Again Heat Heat Sinks: 14*
Gyro Hits Level* Effects 14 [28]
1. Roll Again 1. Roll Again 13*
Sensor Hits 30 Shutdown Double
2. Roll Again 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Endo-Composite 4. Endo-Composite 25 –5 Movement Points
5. Stealth (IS) 5. Stealth (IS) 10*
24 +4 Modifier to Fire
6. Stealth (IS) 6. Stealth (IS) 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Stealth (IS) 5. Stealth (IS)
Damage Transfer 8 +1 Modifier to Fire
6. Stealth (IS) 6. Stealth (IS) 5 –1 Movement Points 1
Diagram
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