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ARMOR DIAGRAM

He ad ( 9 )
Le ft Tors o Right Tors o
( 16 ) ( 16 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Dragon DRG-1N Name:
Movement Points: Tonnage: 60
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere
Running: 8 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
1 AC/5 RA 1 5 [DB,S] 3 6 12 18 Ce nte r
Le ft Arm Tors o Right Arm
1 Medium Laser (R) LT 3 5 [DE] — 3 6 9 ( 14 ) ( 14 )
( 27 )
1 LRM 10 CT 4 1/Msl [M,C,S] 6 7 14 21

Le ft Right
Le g Ce nte r Le g
( 18 ) Tors o ( 18 )
( 12 )

Le ft Right
Ammo: (AC/5) 40, (LRM 10) 24 Tors o Re ar Tors o Re ar
(8) (8)

BV: 1,125

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE He ad Scale
Head Le ft Tors o ( 14 ) Right Tors o ( 14 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. AC/5
29
5. Medium Laser 6. Life Support 5. AC/5 28*
6. Roll Again 6. AC/5 Le ft Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. AC/5
( 10 ) ( 10 )
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Ce nte r 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Tors o
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 20 )
6. Roll Again 6. Roll Again 22*
5. Gyro Le ft Right
6. Gyro 21
Le g Le g
( 14 ) ( 14 ) 20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Medium Laser (R) 3. Fusion Engine 1. Ammo (AC/5) 20 18*
2. Ammo (LRM 10) 12 4-6 4. Fusion Engine 2. Ammo (AC/5) 20 17*
3. Ammo (LRM 10) 12 3. Roll Again
1-3 4. Roll Again
5.
6.
LRM 10
LRM 10
1-3 4. Roll Again
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
10
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

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