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ARMOR DIAGRAM

He ad ( 9 )
Le ft Tors o Right Tors o
( 28 ) ( 28 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Highlander HGN-732b Name:
Movement Points: Tonnage: 90
Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere
Running: 5 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 3 Role: Missile Boat Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 SRM 6 LA 4 2/Msl [M,C,S] — 3 6 9
w/Artemis IV Ce nte r
Le ft Arm Tors o Right Arm
1 Gauss Rifle RA 1 15 [DB,X] 2 7 15 22 ( 30 ) ( 30 )
( 40 )
1 LRM 20 LT 6 1/Msl [M,C,S] 6 7 14 21
w/Artemis IV
3 Medium Laser RT 3 5 [DE] — 3 6 9
Le ft Right
Le g Ce nte r Le g
( 38 ) Tors o ( 38 )
( 16 )

Ammo: (Gauss) 16, (LRM 20 Artemis-capable) 12, (SRM 6


Le ft Right
Artemis-capable) 15 Tors o Re ar Tors o Re ar
( 10 ) ( 10 )

BV: 2,335

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE He ad Scale
Head Le ft Tors o ( 19 ) Right Tors o ( 19 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Ferro-Fibrous 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Gauss Rifle
29
5. SRM 6 6. Life Support 5. Gauss Rifle 28*
6. SRM 6 6. Gauss Rifle Le ft Right 27
Arm Arm 26*
1. Artemis IV FCS Center Torso 1. Gauss Rifle
( 15 ) ( 15 )
2. Ferro-Fibrous 1. Fusion Engine 2. Gauss Rifle 25*
3. Ferro-Fibrous 2. Fusion Engine 3. Gauss Rifle Ce nte r 24*
4-6 4. Ferro-Fibrous 3. Fusion Engine
4-6 4. Gauss Rifle Tors o
23*
5. Ferro-Fibrous 1-3 4. Gyro 5. Ferro-Fibrous ( 29 )
6. Roll Again 6. Ferro-Fibrous 22*
5. Gyro Le ft Right
6. Gyro 21
Le g Le g
( 19 ) ( 19 ) 20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Jump Jet 3. Fusion Engine 1. Jump Jet 18*
2. LRM 20 4-6 4. Fusion Engine 2. Medium Laser 17*
3. LRM 20 3. Medium Laser
1-3 4. LRM 20
5.
6.
Jump Jet
Roll Again
1-3 4. Medium Laser
HEAT DATA 16
Double Heat Sinks: 15*
5. LRM 20 5. Ammo (Gauss) 8 Heat
10 (20)
6. LRM 20 Engine Hits 6. Ammo (Gauss) 8 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Artemis IV FCS 1. CASE
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Ammo (LRM 20 Artemis-capable) 6 2. Ferro-Fibrous
26 Shutdown, avoid on 10+ 12
3. Ammo (LRM 20 Artemis-capable) 6 Life Support 3. Ferro-Fibrous 11
4-6 4-6 25 -5 Movement Points
4. Ammo (SRM 6 Artemis-capable) 15 4. Roll Again
24 +4 Modifier to Fire 10*
5. CASE 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Ferro-Fibrous 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous 10 -2 Movement Points 2
Damage Transfer
6. Ferro-Fibrous 6. Ferro-Fibrous 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

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