Frost GIANT ZOMBIE
Huge undead, neutral evil
‘Armor Class 15 (patchwork armor)
Hit Points 138 (12412 + 60)
Speed 40 ft
STR = DEX «CON INT. WIS- CHA
23 (46) 6-2) (45) 3(-4) 6-2) 5 (-3)
Saving Throws Wis +2
Damage Immunities cold, poison
Condition immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands Giant but can't speak
Challenge 9 (5,000 XP)
Numbing Aura, Any creature that starts its turn within 10 feet
of the zombie must make a DC 17 Constitution saving throw.
Unless the save succeeds, the creature can't make more than
fone attack or take a bonus action on that turn.
Points, it must make a Constitution saving throw with a DC
of 5 + the damage taken, unless the damage is fre, radiant,
cr from a critical hit. On a success, the zombie drops to 1 hit
point instead.
ACTIONS
‘Multiattack. The zombie makes two weapon attacks.
Greataxe. Melee Weapon Attack: +10 to hit, reach 10 ft., one
target. Hit: 25 (3412 + 6) slashing damage.
Hurl Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft,
one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Freezing Stare. The zombie targets one creature it can see
within 60 feet of it. The target must succeed on a DC 17 Con-
stitution saving throw or take 35 (10d6) cold damage and be
paralyzed until the end of its next turn.