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VOL. 74, No.

5 NOVEMBER 1970

Psychological Bulletin
BARGAINING AND RECIPROCITY*
CHARLAN NEMETH 2
University of Chicago

Numerous studies in the area of bargaining have attempted to raise the usual
low level of cooperation between players by programming one person's play
as cooperative. Implicit in the design of such studies is a notion of reciprocity,
namely, that subjects will feel obligated to return benefits. The failure of such
attempts to raise the level of cooperation suggests an apparent contradiction
between the norm of reciprocity, which is postulated as a universal norm, and
findings of the bargaining studies which show little or no reciprocity. The
present paper attempts to resolve such a contradiction by addressing itself
to several variables intrinsic to the particular paradigm used in the bargaining
studies. A selective review of the two literatures suggests that such variables
intrinsic to the paradigms all operate in such a way as to inhibit a norm of
reciprocity, and indeed help giving in general. Thus it is concluded that the
lack of reciprocity typically found in bargaining games is not because reciproc-
ity is inoperative, but is rather due to the paradigms normally employed for
the study of cooperation and competition.

Players observed in bargaining studies, par- which should be the long-range strategy. Thus
ticularly those employing variations of the one would expect that subjects, over a period
Prisoner's Dilemma game, often are remark- of time, would realize that cooperation is the
ably uncooperative toward their partners. This best way to maximize their gains. One would
low level of cooperation is surprising both further expect that subjects would utilize the
from the point of view of maximization of cooperative strategy since they may well as-
gain, and from theorizing in the area of reci- sume that cooperation on their part will be
procity. In a typical Prisoner's Dilemma game reciprocated by their partners. Such an as-
as depicted in Figure 1, outcomes for each sumption could be partly based on an implicit
person depend on the joint play of the two recognition of a norm of reciprocity. This
participants. If both players play C, termed social ideal, postulated by Gouldner (1960),
the cooperative choice, each receives 3 points. as a universal norm, prescribes that people
A D choice by one and a C choice by the should reciprocate for benefits received or
other results in 4 points for the one who anticipated. Thus one would expect that sub-
played D and no points for the one who jects would both initiate and reciprocate co-
played C. A joint D choice results in 1 point operation, the result being a high level of
for each. A short-term (i.e., one trial) strategy mutual cooperation. This expectation of mu-
for each person would be to play D since the tual cooperation, however, is strikingly dif-
expected outcome is greater. However, if both ferent from the results usually obtained in
play in such a fashion, each will win only 1 bargaining studies, since subjects generally
point, which is obviously less than the 3- cooperate on approximately one-third of the
point outcome accruing from a joint C choice, trials.
l
The preparation of this paper was supported by It is possible of course that subjects may
grant GS-1378 from the National Science Foundation initially operate on the basis of short-term
to Leonard Berkowitz. strategy which means exploiting their part-
2
Requests for reprints should be sent to Charlan ners. If even one player, whom we will call
Nemeth, University of Chicago, Department of Psy-
chology, Chicago, Illinois 60637. Player A, initially uses such a short-term
297
© 1970 by the American Psychological Association, Inc.
298 CHARLAN NEMETH

strategy, this may have the effect of engender- person's plays as cooperative, thus predicting
ing distrust and may culminate in a "tit for a rise in the partner's level of cooperation over
tat" strategy by Person B—a strategy which the usual one-third level obtained when sub-
also lessens the losses for Person B if Person jects are left to their own strategies. As Table
A continues to play in a noncooperative fash- 1 shows, however, such programmed coopera-
ion. Such initial play could account for the tion does not generally lead to a higher per-
lack of cooperation typically found in the centage of cooperation by the partner. In fact
literature, and the norm of reciprocity may the partner shows essentially the same level of
not be applicable since subjects are not pro- cooperation, that is, approximately one-third,
viding benefits for one another. whether he is playing against a very coopera-
tive or a very uncooperative person.
Player II Such studies in the bargaining literature
C D suggest a basic contradiction with the research
C 3,3 0, 4 on reciprocity. Since the norm of reciprocity
Player I is assumed to be a universal norm, it should
D 4,0 1, 1 also be operative in bargaining situations
FIG. 1. Format of the Prisoner's Dilemma Game. where one player is repeatedly providing bene-
fits for the other by cooperating—which is the
If, however, Person A initially cooperates, case in the programmed cooperation studies.
the reciprocity literature would lead one to As stated earlier, however, findings do not
predict that Person B would feel obligated to support such a contention. One possibility of
return such benefits and joint cooperation course is that such studies with variations of
would then ensue. On the basis of such the- the Prisoner's Dilemma demonstrate a limita-
orizing, numerous studies in the Prisoner's tion on the operation of the norm of reciproc-
Dilemma literature have programmed one ity, that is, such a norm is totally inoperative

TABLE 1
RECIPROCITY OF COOPERATION IN THE PRISONER'S DILEMMA

Percentage of cooperation by Percentage11 of


Authors and date programmed partner cooperation by
subject

Bixenstine & Wilson (1963) 95 29.2


5 21.8
Sequence: 95, 50, 5, 5, 50, 95 34.4
Sequence: 5, 50,95, 95, 50, 5 24.5
Bixenstine, Potash, & Wilson (1963) 83 33.2
17 29.2
Sermat (1964)
Experiment I 20 33
40 44
60 42
80 42
Experiment III 100 30
0 58
Swingle & Gillis (1968) 95 30
(unspecified relationship condition) 5 10
Swingle & Coady (1967) 100 32.9
0 28.3
Oskamp & Perlman (1965) 100 54
Scodel (1962) 100 42
(first 10 trials only) 0 34
McClintock, Harrison, Strand, & Gallo (1963) 85 35.7
50 40.8
15 37.6

« Percentages are roughly calculated from graphs In many of the studies.


BARGAINING AND RECIPROCITY 299

in such bargaining situations. It may be that individualistic instructions to play a matrix


subjects are motivated to "win" or to "beat" game for imaginary money against a person
the other person and do not thereby feel whom they do not know and whose motives
themselves obligated to return benefits as they are ambiguous. Further, they are not allowed
normally would in social interaction. Another to communicate. The available evidence, re-
possibility, which is the one favored by this viewed in this paper, indicates that such varia-
paper, is that there are potent variables in- bles act in opposition to the norm of reciproc-
trinsic to the typical bargaining paradigm ity as well as help giving in general. By selec-
which tend to inhibit the norm of reciprocity. tively reviewing the two areas on the basis of
The second of the preceding possibilities the preceding theoretical assumptions, it is
seems more likely since some studies such as hoped that each of the two areas will be clari-
Pruitt (1968) do find reciprocity in a mixed- fied, and a resolution of the apparent contra-
motive game situation, and, more importantly, diction between the two areas will be achieved.
subjects in the Pruitt study actually stated
that they were responding to the level of giv- Cantrient Interdependence and Partner's
ing of their partner. Thus, one can assume that Power Over Subject
reciprocity is not inoperative in bargaining One speculated reason for the lack of coop-
games, which tends to refute the first possibil- eration in the Prisoner Dilemma type of bar-
ity mentioned in the preceding paragraph. gaining situations is that the two players are
Further, Pruitt's study differs in significantly completely interdependent and, to some ex-
important ways from the usual Prisoner's Di- tent, contriently interdependent, to use
lemma type of bargaining situation. For ex- Deutsch's (1949) term. One aspect of such
ample, the type of choice is different; subjects interdependence is that subjects indepen-
are not instructed in the usual way to "win," dently have little control over the outcomes of
and players play for real money. Such a find- their plays. The outcomes are determined by
ing suggests that analysis from the point of the joint plays of the two players. To the
view of the second possibility stated (i.e., the extent that the subject cannot be certain of
variables intrinsic to the bargaining paradigms the outcomes of his actions, either for himself
employed), may be more fruitful. This is the or for the other person, he may be less in-
purpose of the present paper. It is an attempt clined to act cooperatively out of a desire to
to resolve the apparent contradiction between help or to return benefits to another person.
the areas of reciprocity and the Prisoner's This may be one reason why decomposed
Dilemma types of bargaining situations with games such as those used by Evans and Crum-
the second of the aforementioned possibilities baugh (1966) and Pruitt (1968) result in
as its starting point. The present paper takes higher mutual cooperation than ordinarily
the position that the norm of reciprocity is found with the Prisoner's Dilemma game. In
not inoperative in the bargaining situations, the Evans and Crumbaugh study, for example,
and that the lack of reciprocity typically the resulting payoffs of the decomposed matrix
found is a result of variables intrinsic to the
paradigm usually employed. Six variables in- A. Matrix presentation
trinsic to such games are singled out for atten- Plaver P
tion and include contrient interdependence be- C D
tween subjects, the instructions typically used C 3,3 4,0
in these studies, the lack of monetary incen- Player S
tive, the anonymity of the players, the am- D 0,4
biguity of a player's motives on the basis of B. Nonmatrix presentation
his choices, and the absence of communication "Give me 1"
versus
between players. Typically, subjects in these "Give him 3"
situations are in a position of contrient inter-
FIG. 2. Paradigm used by Evans and Crumbaugh,
dependence with their partners, that is, they 1966. (Copyright by the American Psychological
have partially conflicting goals. They are given Association.)
300 CHARLAN NEMETH

are identical to the Prisoner's Dilemma, but pendence causes the subject to fixate on his
subjects choose "give him 3" or "give me 1" partner's power over him, and/or his threat,
rather than C or D. A matched "give him 3" rather than his partner's dependency and need
results in 3 points for each, which is the same for help. Assuming for a moment that the
outcome as a matched C choice. "Give him 3" contrient interdependence in the Prisoner's
by Player A and "give me 1" by Player B Dilemma game carries implications of power
results in 4 points for Player B and nothing threat, subjects perceiving this may become
for Player A, which is the same outcome as a less cooperative. Several experiments in the
play of C by Player A and a play of D by bargaining literature indicate that increases in
Player B. A joint "give me 1" play accords 1 power lead to decreases in cooperation, a find-
point to each, as does a joint D choice. Yet, ing suggesting that the presence of power in
comparison of the two formats shows higher the typical Prisoner's Dilemma game is an im-
cooperation by subjects playing the decom- portant variable decreasing the level of coop-
posed matrix form. It appears likely that sub- eration. In one study, Solomon (1960) uti-
jects, in specifying points, may feel they have lized three matrices which gave either abso-
more control over the outcomes. "Give him 3" lute or partial power to the partner (P). Ab-
appears to specify a reward more than a choice solute Power 2 differs from Absolute Power
of C. To the extent that the rise in coopera- 1 in that the partner is given greater gains
tion in the decomposed form is at least par- for noncooperation in the former situation.
tially due to the perception of increased con- The partner in the Absolute Power 2 condition
trol over outcomes and the ability to specify receives 40 points for playing D as compared to
a reward, it is possible that subjects in the 30 points in the Absolute Power 1 condition.
usual Prisoner's Dilemma form are less likely Thus, the partner in the Absolute Power 2
to initiate or return cooperation because they condition has more to gain by not cooperating.
do not perceive control over the outcomes. The Partial Power condition differs from the
In addition to the uncertainty surrounding other two in that retaliation on the part of the
outcomes, the interdependence of the players subject is possible. In the Absolute Power
in a Prisoner's Dilemma game further means conditions, the subject cannot help or hurt
that the subject may in fact be hurting him- the partner; the partner is certain of his own
self in an attempt to cooperate or return bene- outcomes on the basis of his own decision. In
fits. If the partner plays D in conjunction the Partial Power condition, however, the sub-
with the subject's play of C, the subject will ject can help or hurt; his choice joins with the
receive the lowest outcome possible. Recent partner's choice in determining the outcomes
theorizing in the help-giving area (Berkowitz, for both. Findings indicate that subjects were
1970; Darley & Latane, 1968) has stressed more cooperative toward a partner in the
the importance of cost to the individual who Absolute Power 1 condition than toward a
considers helping another. Presumably, fears partner with Absolute Power 2. Presumably,
of future costs, for instance, time and money, the subjects were less likely to trust a part-
inhibit the feelings of responsibility toward ner, or expected a partner to play noncoop-
another. eratively, since it was to his advantage to do
Another aspect of the interdependence so. More important for the purposes of power
found in the Prisoner's Dilemma game is that per se, however, is the finding that there was
the other has some power over the subject. In more cooperation toward a partially powerful
such a situation, it may be that the interde- partner than toward the Absolute Power 2

P in Absolute Power 1 P in Absolute Power 2 Partial Power


C D C D C D
C 30, 30 -30, 30 30, 30 -30, 40 30, 30 -30, 40
D 20,30 -10,30 20,30 -10,40 20, 10 - 10, 20

FIG. 3. Matrices used by Solomon, 1960. (Copyright by the American Psychological Association.)
BARGAINING AND RECIPROCITY 301

partner. One might conclude from this that Partner's payoff Equal
the existence of greater power on the part of doubled power
the partner leads to suspicion of him and/or C D C D
resentment toward him. The result is increased C 3,6 0, 10 3,3 0,5
Player S
defensive or noncooperative playing even when D 5,0 1, 2 5,0 1,1
the other has been highly cooperative. A
FIG. 4. Matrices used by Schellenberg, 1965. (Re-
further possibility is that the other person's produced with permission from an article by J. A.
absolute power lessens the likelihood of per- Schellenberg published in Sodomelry, 1965, Vol. 28.
ceiving him as dependent on the subject. This Copyright by the American Sociological Association.)
may reduce the probability of either a social
responsibility norm being invoked since the the basis of utilities by competing, they may
subjects, even if motivated to return benefits, be acting rationally according to the rules
do not feel they are in a position to do so. defined by the experimenter. In most of the
Other observations supporting such a con- studies, the experimenter makes salient a
tention have been reported by Mulder, Van strategy of winning and further suggests that
Dijk, Stelwage, Verhagen, Soutendijk, and the subject not take into account the welfare
Zwezerijnen (1966). Their findings point to a of the other player. Thus, even if a subject
paradox of power which the authors explain felt obligated to cooperate on the basis of
as follows: In "conditions in which it is un- reciprocity, he might not do so since it would
profitable . . . to do so (that is when O's defy the rules of the game as set out by the
[observer's] power is large . . . in relation to experimenter.
the subject's power) that the subject tends to In support of such a contention, Deutsch's
manifest resistance against 0 [p. 36]." (1958) study varied the introductory set by
Schellenberg (196S) offered further evi- providing some subjects with cooperative in-
dence in an experiment where partner's out- structions (the subject was to consider the
comes were double those of the subject. welfare of both himself and the partner),
Schellenberg found 22.5% cooperation with a others with individualistic instructions (the
partner whose payoffs were doubled and 32% subject was to consider the welfare of him-
cooperation to a partner of equal power. self only), while still others were given
These findings again point to the conclusion competitive instructions (the subject was
that subjects are more cooperative when the to consider the welfare of himself and de-
partner's power is small relative to their own feat the other). Curves showing percentage
and corroborates the notion that the presence of cooperation over blocks of trials had nearly
of power by virtue of the subjects' interde- equal slopes with cooperatively set subjects
pendence may be an inhibiting factor for help being significantly more cooperative than
giving and reciprocity of cooperation. either individualistically or competitively set
subjects. The latter two conditions did not
Instructions differ significantly from one another. Such a
Another reason for the lack of cooperation finding has been corroborated by Kanouse and
and reciprocity in the Prisoner's Dilemma Wiest (1967). An instructional set emphasiz-
game may be that subjects want to do better ing how well the subject and his partner could
than their partners because of the instruc- function as a cooperative team led to signifi-
tional set given them. In most of these studies, cantly more cooperation than did a set empha-
subjects are explicitly told to consider their sizing how well the subject could do for him-
own welfare only. In giving such individual- self. Cooperatively set subjects cooperated on
istic instructions, the experimenter may be 67.3% of the trials while individualistically
implicitly fostering competition with the other set subjects cooperated on only 37.3% of the
person. As Becker and McClintock (1967) trials.
pointed out, instructions can define what is In a second experiment by Deutsch (19S8),
rational in providing rules of the game. Thus, sequential moves were allowed. In this situa-
while subjects are not acting "rationally" on tion, subjects played second and the number
302 CHARLAN NEMETf!

of "double-crosses" was recorded, that is, Thus, when subjects receive cooperation from
where the subject played D in response to their partner, the concern over their own out-
partner's play of C. Cooperatively set subjects comes fostered by the instructional set may
double-crossed their partner 10% of the time, override any consideration of returning favors
individually set subjects, 71%, and competi- or even, as the Brehm and Cole study sug-
tively set subjects, 75%. Clearly, subjects in gested, make them even less cooperative.
Deutsch's experiments who were given indi-
vidualistic instructions felt that double-cross- Magnitude of Incentive for Cooperation
ing was appropriate. Looking out for oneself Another variable affecting cooperation
at the expense of the other was probably which has been suggested by several experi-
regarded as being in accord with the rules of menters is that subjects are not motivated to
the game. Similar findings of the effect of compete in these bargaining games since they
cooperative versus competitive instructions typically play for imaginary money or points
have also been obtained by Crawford and rather than for real money. The Gallo (1966)
Sidowski (1964). In their situation, subjects study, replicating the Deutsch and Krauss
were allowed to give or take away points. The (1960) bargaining experiment, offers evidence
findings show that cooperatively set subjects that subjects are more cooperative when real
gave away more points to their partners. On money as opposed to imaginary money is used,
the basis of these findings, one can conclude despite the threat arising from the presence of
that the individualistic set given to subjects barriers toward the players' goal attainment.
in the usual bargaining games is one more Thus, it appears that the possibility of gain-
variable that fosters competition rather than ing actual money was an added incentive for
cooperation. In order for subjects to exhibit cooperation, one which overcame the weaker
behavior consistent with norms of social re- impediments to cooperation created by the
sponsibility and reciprocity, one must assume relatively slight threat.
that the subjects are aware of such standards There is only equivocal support for such a
at the time that they are engaged in the hypothesis in the bargaining literature. Mc-
encounter with another person. An instruc- Clintock and McNeel (1967) found that
tional set fostering self-concern would appear Flemish subjects were more cooperative in
to make such norms less salient. Evidence by conditions of high reward than low reward in
Brehm and Cole (1966) in the reciprocity the Maximizing Differences game. However
literature offers some evidence for such a Crawford and Sidowski (1964) did not report
contention. In their study, subjects were either any effect of real versus imaginary money in
given an introduction to the study that played a situation where subjects are allowed to give
down its importance or were made to feel that or to take away one point from the partner.
their chances of being a success in life were While the data is somewhat weak, it appears
being assessed. All subjects were given a favor that where real as opposed to imaginary
by a confederate, in this case a soft drink. money is a significant variable, real money
Findings indicate that when subjects were operates in the direction of increasing coop-
made to feel the study was not very impor- eration. To the extent that real and important
tant, the favor increased the likelihood that outcomes are not involved, subjects may not
subjects would perform a favor in turn for consider cooperation on the part of their part-
the confederate. When subjects were made to ner as a benefit and may then not feel obli-
be concerned about themselves and their as- gated to reciprocate. Also, since they cannot
sessment by the experimenter, the favor ac- provide real benefits for their partner, they
tually reduced the likelihood that the subject may be less willing to make the gesture of
would perform the return favor. Self-concern cooperation.
fostered by individualistic instructional sets in
the bargaining game such as the Prisoner's Relationship between the Players
Dilemma may then decrease the salience of a In most studies utilizing the Prisoner's Di-
norm of reciprocity and further foster self- lemma game, subjects have no specified rela-
concern, which is antithetical to reciprocity. tionship to one another. They usually do not
BARGAINING AND RECIPROCITY 303

know the person with whom they are playing, the part of the other to exploit the subject. If
and no information is given them which might the subject makes the latter interpretation,
affect their liking for their partners. Although cooperation by the other may not dictate reci-
the norms of reciprocity and social responsi- procity and may instead serve to elicit resent-
bility are hypothesized to hold for all persons, ment or retaliation. Available evidence in the
research in such areas indicates a correlation bargaining literature suggests that subjects do
between affect and help giving. Daniels and not interpret cooperation on the part of their
Berkowitz (1963), for example, found more partner as stemming from a motive to coop-
help giving to a person who is highly liked erate. Solomon (1960) reported that his sub-
than to one who is less liked. In the Prisoner jects in the equal power conditions tended to
Dilemma studies as well, Swingle and Gillis check the category "out of field" rather than
(1968) reported greater initial cooperation by "cooperation" or "individualistic" as the mo-
subjects playing against a partner whom they tives for the other person's playing in an un-
liked as compared to a partner whom they conditionally cooperative manner (i.e., play-
disliked or with whom they had no specified ing cooperatively on 100% of the trials). Pre-
relationship. Kanouse and Wiest (1967) sumably "out of field" refers to the fact that
showed a tendency, although not significant, subjects could not understand why their part-
for subjects to cooperate more with an indi- ners were playing in this manner. At least
vidual who was presented as a fellow student they did not check the category "cooperation"
in the same course than with one who was as the partner's motive. The subjects' seeming
simply presented as another college student. defensiveness when faced with a cooperative
As Kanouse and Wiest themselves pointed partner may be realistic, however. Subjects do
out, these two conditions differ very little tend to exploit their partners. Deutsch's
from each other. Therefore, it is surprising (1958) experiment clearly indicates that dou-
that the levels of cooperation were affected at ble-crossing occurs a large percentage of the
all by such a manipulation, much less the time, at least in sequential moves. Rapoport
6.8% difference reported. McClintock and and Chammah (1965) also reported a rela-
McNeel (1967) further corroborated such tively great amount of double-crossing, as do
findings in a Maximizing Difference game. the studies which consistently show exploita-
They found that subjects having a friendly tion of an unconditionally cooperative part-
relationship cooperated significantly more than ner. Since many subjects evidently do exploit
those who were either hostile or had no previ- their partners, they may realistically expect
ous acquaintance. To the extent that no prior the same exploitation from others.
acquaintance tends to operate in much the Available literature suggests that when an-
same manner as dislike or hostility, the fact other person's benefits are not seen as stem-
that subjects in the typical Prisoner's Di- ming from a benevolent motive, reciprocity
lemma game have no specified relationship of such benefits is significantly decreased.
appears to add to the other variables in fos- Goranson and Berkowitz (1966), for example,
tering competition rather than cooperation and reported that subjects work harder on behalf
reciprocity. of another person when that person had
previously helped them voluntarily, rather
Interpretation of the Other's Motives than when the help had been made compulsory
Research in the help-giving and reciprocity by the experimenter. The subjects receiving
literatures suggests that one of the more strik- the voluntary help could reasonably conclude
ing reasons for the lack of reciprocity and that their partner had really wanted to aid
cooperation in the Prisoner's Dilemma game is them. In the compulsory-help condition, on
that the partner's motives for cooperation in the other hand, the partner's motives were
the Prisoner's Dilemma game are quite am- unclear because of the constraint on him. This
biguous. Not only may cooperation on the finding has subsequently been corroborated by
part of one's partner not be seen as stemming Nemeth (1970) who found that benefits
from a motive to help or to cooperate, but it must be seen as intended by an individual for
may in fact be interpreted as a strategy on liking or reciprocity to be invoked. Further,
304 CHARLAN NEMETH

evidence by Dickoff (1964) suggests that even subjects playing the nonmatrix form, a finding
where an ulterior motive is only passible, sub- which has been corroborated by Pruitt
jects tend not to return favors. In one part of (1967).
this experiment, subjects were given positive In addition to the subjects perhaps perceiv-
evaluations by an interviewer. In one condi- ing greater control over outcomes in the de-
tion, subjects were told the purpose of the composed form that was discussed earlier, the
experiment was to discover how accurately nonmatrix form may also make the motives of
people form impressions of one another. In the players more clear. On the one hand,
another condition, subjects were also told the perhaps the socially proper behavior for the
experiment was designed to discover how subject becomes clearer, that is, the subject
people formed impressions of one another, but recognizes that giving 3 points is generous and
it was added that the interviewer wanted them "good," while keeping 1 point for himself is
to participate in an experiment of her own selfish and "bad." In this sense, the non-
following the present session. Subjects were matrix form may well make the subject more
found to rate the interviewer much more cognizant of social norms such as social re-
favorably in the accuracy condition as com- sponsibility or reciprocity so that he is more
pared to the ulterior motive condition. When aware of what he himself "ought" to do. Simi-
the possibility of an ulterior motive was larly, the other's motive may also become
present (i.e., when the interviewer wanted the clearer. When a partner chooses "give him
subject to participate in an additional experi- 3," perhaps the subject is more likely to
ment), subjects saw the interviewer as "not interpret that behavior in terms of voluntary
too bright and defensive." help-giving or cooperation. Moreover, the
These studies indicate that reciprocity of partner's behavior is seen as being in accord
benefits occurs only when the original benefit with social standards. If the partner chooses
is seen as intentional and altruistically based. "give me 1," on the other hand, his action is
If the possibility of an ulterior motive is clearly a violation of the social norms, and
present, subjects may not feel it necessary to selfish motives are readily attributed to him.
return the favor. To the extent that subjects To the extent that this reasoning is correct, it
in the typical Prisoner's Dilemma situation implies that subjects tend to return coopera-
have reason for assuming the possibility of an tion or help to another, even in a Prisoner's
ulterior motive on the part of a cooperative Dilemma game, if they believe the other's
partner, and further report that they do not cooperation was motivated by generosity and
perceive the cooperation as altruistically was not governed by some hope of selfish gain
based, the preceding studies would not predict or exploitation. Komorita, Sheposh, and
reciprocity. This is in fact what the bargaining Braver (1968) used similar reasoning in their
literature shows. experiment with the Prisoner's Dilemma game.
Such reasoning may also account for the Their findings showed greater cooperation to
previously reported findings such as Evans and a benevolent person who has greater power
Crumbaugh (1966) with matrix and non- over them than towards a benevolent person
matrix forms of the Prisoner's Dilemma game. who has equal power. They suggested that a
In their experiment, the Prisoner's Dilemma benevolent powerful person conveys the im-
game was presented in its usual matrix form pression that he has benevolent intentions,
for some subjects; for others, however, an presumably because he has more choice in the
"equivalent" but simpler two-choice form was situation. Under such conditions, "trust de-
presented, as in Figure 2. As indicated earlier velops and cooperative behavior is facili-
in this paper, the choice "give him 3" is quan- tated."
titatively equivalent to the choice of C in the On the basis of this reasoning, then, one
Prisoner's Dilemma game, while "give me 1" would expect reciprocity of cooperation in
is quantitatively equivalent to the D choice. bargaining games, including the Prisoner's
Although these two forms offer equivalent Dilemma, when the partner is seen as inten-
outcomes, Evans and Crumbaugh (1966) re- tionally benefiting the subject. Some evidence
ported significantly greater cooperation by for such a contention comes from a study by
BARGAINING AND RECIPROCITY 305

Nemeth.3 In this study, 14-year-old boys than from two alternatives more clearly speci-
chose from a matrix that allocated points to fies a given motive since other conceivable
their own group and to another group, whose motives would be reflected in a different
points were worth one penny each. The choice.
matrix was set up in such a way that giving An experiment by Deutsch, Epstein, Cana-
points to the other group meant losing points van, and Gumpert (1967) is one such multi-
for one's own group. After the first play, choice situation which is quite similar to a
subjects were given information about how a Prisoner's Dilemma format. In this situation,
person from the other group played. Three six choices were available, as follows:
such feedback conditions were manipulated, Black: 4^ to the subject, regardless of what
one being a mirror image of the subject's own his partner chose.
choice, another being the most selfish choice, Blue: 9$ to each if matched, that is, if both
and a third being the most generous choice players chose Blue: 1$ to the subject if his
possible. On the second play, after feedback partner played anything but blue.
had been given, results indicate that subjects White: 7$ to the partner regardless of how
were most generous when the other player had the partner played.
been generous. Such reciprocity of generosity Red: attack move, that is, 6<j; is taken from
is in contrast to the usual Prisoner Dilemma the partner unless the partner played green,
findings but may be explained on the basis of the defensive choice. In the latter case, no
motive attribution. While subjects in the points are given or taken from either player.
Prisoner's Dilemma game do not see coopera- Green: defense move, explained above.
tive behavior as stemming from cooperative Beige: play of disarming, that is, the sub-
intentions, subjects in the Nemeth (1970, see ject destroys all the red pegs he has accumu-
Footnote 3) study reported that the gener- lated.
ously behaving other was a generous person. Orange: attack indicator.
Thus when they viewed such behavior as
altruistically based, they tended to reciprocate Deutsch et al.'s findings indicate that subjects
generosity even when it meant losing money did link specific plays with specific motives
for themselves. and characteristics of the player. From a list
Such reasoning is also consistent with the of adjectives, subjects considered a play of.
findings of bargaining games allowing more blue as "cooperative," "mutual," and "co-
than the two choices available in the Priso- working." They saw a play of black as "cau-
ner's Dilemma situation. As previously men- tious," "independent," and "selfish." A white
tioned, a D choice in the Prisoner's Dilemma play was seen as "benevolent," "philan-
game may be based on any one of a number thropic," and "foolish."
of motives such as maximization of one's own In such a situation where the play desig-
gain, aggression against one's partner, defense nated as cooperative (i.e., blue) is actually
against exploitation and loss, or simply con- perceived as cooperative by the subjects,
fusion. The subjects understandably report Deutsch et al. found that programmed coop-
they do not know the motives of their partner eration on the part of one player does lead to
on the basis of his plays. Even when he has returned cooperation by the other. In one
been consistently cooperative, subjects may condition, called "Turn the Other Cheek," one
think him foolish or lacking in understanding player's programmed choices were blue, white,
of how to play the game, rather than benevo- blue on the first three trials. Thereafter he
lent. When more alternatives are available, a consistently chose blue. This is very close to
player has at his disposal a more subtle means the unconditional cooperation condition em-
of communicating his motives or strategy. ployed by a number of experimenters with the
From the point of view of the perceiver, a Prisoner's Dilemma game, which manipula-
choice out of a number of alternatives rather tion generally failed to increase cooperation
on the part of the subject. In Deutsch's study,
8
Nemeth, C. Unpublished paper, Similarity, Altru- the Turn the Other Cheek strategy led to
ism, and Reciprocity, 1969. approximately 60% cooperation by subjects, a
306 CHARLAN NEMETH

percentage considerably higher than that typi- lemma game. Bixenstine and Douglas (1967),
cally found in Prisoner Dilemma studies with for example, found that groups composed of
programmed unconditional cooperation. six "normal" persons became more cooperative
Even more striking findings resulted from after a session of communication. Persons
Deutsch's condition of Reformed Sinner-Turn exhibiting psychopathic tendencies, however,
the Other Cheek. In this situation, one play- did not utilize the communication session to
er's choice was programmed as orange on increase cooperativeness. It seems that the
Trials 3, 9, and 12. Otherwise his choices were "normal" persons took the opportunity to dis-
red on the first 15 trials. On the sixteenth cuss the various strategies possible and set-
trial, he disarmed completely by choosing tled upon the mutually advantageous solution,
beige and thereafter used a Turn the Other namely, joint cooperation. Persons with psy-
Cheek strategy. Cooperation by the subject chopathic tendencies, however, tended to mis-
during the "sinning" period, that is, the first trust the cooperative agreement and, as a
IS trials, was only 15%, whereas cooperation result, refused to go along with that sugges-
during the reform period was approximately tion.
73%. Subjects were clearly reciprocating. Rapoport, Chammah, Dwyer, and Gyr
They attacked (red), defended (green), and (1962) further illustrated the importance of
were cautious (black) when the other was communication for cooperation in a three-
being aggressive, and cooperated (blue) when person Prisoner's Dilemma game. In their
he cooperated. In Wilson's (1969) study us- study, subjects played the Prisoner's Dilemma
ing the Prisoner's Dilemma game itself, fur- game for 2 to 3 hours completing 300-500
ther evidence is given that subjects will re- trials. They then had a meal and a rest period
ciprocate cooperation if they perceive the oth- for 1^ to 2 hours after which they again
er's actions as benevolent. In his study, the played the game for a total of 1,200 trials.
unconditionally cooperative partner was per- One interesting finding of this experiment
ceived to be "generous," "cooperative," and was that subjects cooperated significantly
"not greedy." Subjects reciprocated this co- more in the second part of the session, that is,
operation on 56% of the trials, a percentage subsequent to the rest period, than they did
again considerably higher than the usual in the first part of the session. Rapoport et
Prisoner Dilemma findings with uncondition- al. reported that subjects took advantage of
ally cooperative partners. the rest period to decide on a mutually coop-
Thus the findings of such studies clearly erative strategy. Thus, when communication
indicate that reciprocity of cooperation will was possible, subjects utilized it in the direc-
be found, even in bargaining games, so long tion of increased cooperation. Terhune
as the plays are interpreted as stemming from (1968) similarly found significantly more
a motivation to cooperate. Multichoice games cooperation between subjects who were al-
appear to be a better vehicle for specifying lowed to communicate via written notes dur-
the motive than are two-choice games which ing a Prisoner's Dilemma game. Terhune sug-
leave the perceiver puzzled as to the motives gested that the communication reduces the
of his partner. ambiguity of intentions. "With less ambiguity
the players need to be less defensive, so that
Communication between Players those willing to cooperate can readily do so
One last variable, related to attribution of [Terhune, 1968, p. 21]."
motives, which is seen as contributing to the The importance of communication is also
lack of mutual cooperation in the Prisoner's consistent with the findings of the multichoice
Dilemma game, is the absence of communica- games used by several experimenters (Deutsch
tion. In most studies utilizing the Prisoner's et al., 1967; Fouraker & Siegel, 1963; Pilisuk,
Dilemma game, subjects are not allowed to Shalnick, Thomas, & Chapman, 1967). Their
talk to one another. They only learn how the results usually show higher reciprocity of co-
other chose on each trial. Available evidence operation with multichoice games than is nor-
suggests that opportunities for communication mally found in the two-choice situations such
increase cooperation in the Prisoner's Di- as the Prisoner's Dilemma game. While verbal
BARGAINING AND RECIPROCITY 307

communication is still absent, the alternatives mat, Wilson found 56% cooperation by sub-
available in a multichoice game undoubtedly jects playing an unconditionally cooperative
allow a subject to convey more subtly and partner, a percentage considerably higher than
accurately his motives and strategies. In that the usual 3Q%-40% cooperation. However, a
sense the multichoice games allow subjects to reading of his methods section shows that a
communicate which may be one reason for the number of variables considered in this paper
increased cooperation. have been removed from the usual experi-
It should be mentioned, however, that the mental procedure. In the Wilson study, sub-
importance of communication may be re- jects were not instructed to play individual-
stricted to situations in which individualistic istically; in fact, there was no mention of
instructions are used. Deutsch (19S8) offered "game" or "win." Subjects faced one another
evidence that the opportunity for communica- and were allowed a minimum of verbal inter-
tion makes little difference when subjects are change. Further, unconditional cooperation on
under cooperative or competitive instructions. the part of the partner was interpreted as
However, under individualistic instructions, cooperative by the subject. The present the-
communication makes a significant difference. orizing would predict that such deviations
In his study, subjects under individualistic in- from the pattern of the usual Prisoner's Di-
structions cooperated on only 3 5.9% of the lemma studies would lead to increased reci-
trials when communication was not allowed procity of cooperation. This prediction is sup-
whereas, with communication, they cooperated ported by Wilson's findings.
on 70.6% of the trials. Thus it appears that Thus it is believed that viewing the lack of
in the typical Prisoner Dilemma game, where reciprocity of cooperation in bargaining games
individualistic instructions are generally em- such as the Prisoner's Dilemma from the point
ployed, the absence of communication is a of view of variables intrinsic to the paradigms
significant factor promoting competition used, sheds some light on the findings of both
rather than cooperation. The absence of com- the bargaining and reciprocity literatures. One
munication apparently further heightens the conclusion that can be drawn from this ap-
ambiguity already surrounding the partner's proach is that attempts to induce reciprocity
intentions in the game. As indicated in the of cooperation by programming the choices of
preceding section, such ambiguity serves to one player as cooperative will not be effective
lessen the tendency for reciprocity or altruism. unless such programmed strategies also reduce
the impact of the variables considered in this
Summary
paper which tend to decrease reciprocity. It
In summary, the repeated findings of lack is hoped that by attempting to relate the two
of reciprocity in studies employing the Priso- areas of bargaining and reciprocity, the ap-
ner's Dilemma games are, at least in part, due parent contradiction between the two areas
to the specific paradigm used. A number of has been resolved and that understanding in
variables intrinsic to this paradigm have been each has been enhanced.
shown to lessen the tendency for reciprocity
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