Professional Documents
Culture Documents
UX Careers:
● Interaction Designer
● Visual Designer
● Motion Designer
● Virtual Reality/Augmented Reality Designer (VR/AR)
● UX Researcher
● UX Writer
● UX Program Manager
● UX Engineer
Reading:
● Good design is easy to spot but often hard to pin down. What exactly makes a product
effective to its users? Is it a matter of simplicity, structure, or functionality? The answer
depends on the product in question.
● https://design.google/library/good-design/
One user experience I would improve is Facebook's direct messenger feature, or lack thereof. In
August 2011 Facebook removed the direct messaging feature from the mobile application and
launched Messenger by Facebook as a stand alone messaging app, when they acquired a start-up
company [Beluga]. The concept of direct messaging runs in tandem with what social media is and its
purpose. Facebook, which is one of the original powerhouses of the digital revolution that stands
stronger than ever today, mission has always been to connect users with their family, friends, local,
and other global communities. It is an inconvenience to the users to juggle using separate
applications for such a relevant feature. This feature should be available within thumbs reach along
with all the other interactive mediums on the main application.
One user experience I truly appreciate is the "passwords" journal in the iPhone's settings application.
Anybody that has used the internet, has most likely signed up with a website and forgot or misplaced
the scrap of paper they wrote the password on almost immediately. The user can enter the
website/link, along with their username and password of any and every account they own in this
feature. Your accounts are then alphabetized by website and, when you visit the sign-in landing
pages of these websites in your iPhone's default browser, there is an auto-fill option that is confirmed
via face, touch or passcode ID. The placement of this feature within the greater iPhone system itself
is also well thought out, in terms of keeping all this important information private. It seems to be
almost hidden amongst all the other tech specks within the settings panel, and the feature itself also
has an option to only open upon face/touch/passcode ID.This is the definition of so simple, yet so
necessary.
Entry-level UX Designer Responsibilities:
● User research: about understanding the people who use your product. You’ll learn about
users’ backgrounds, demographics, motivations, pain points, emotions, and goals via
surveys, observations, and interviews.
● Information architecture (IA): involves deciding how your product is organized and
structured. Think of IA as a skeleton that outlines how users interact with your product.
Everything in your product should be organized in ways that make sense to the user.
● Wireframing: basic outline or sketch of a product or a screen, like an app or website. Mostly
lines and shapes, with some text, drawn by hand or created digitally. Wireframing helps you
bring your design ideas to life, so other people on your team can provide input and feedback.
● Prototyping: Physical or digital format of an early model of a product that demonstrates its
functionality. Vary in complexity.
● Visual design: focuses on how the product or technology looks. As a UX designer, you need
to understand the foundations of visual design in order to communicate the connection
between a product’s functionality and its appearance to users.
● Effective communication: UX design is a very collaborative field, so being able to effectively
communicate both digitally and face-to-face with teammates is important. You need to be a
good listener, be receptive to feedback, and share your ideas in a clear way.
Types of UX Designers:
● Specialist (vertical line in “T”)
● Generalist (horizontal line in “T”)
● T-Shaped - the stem (or vertical line) of a T represents their expertise in one area, while
the top (or horizontal line) symbolizes their related skills in a broad number of areas.
What skills do you already have that can help you on your journey to becoming a UX designer? For
example, are you artistic, detail-oriented, or considerate? Do you have relevant past experience in
the world of design? Share your passion.
I have graphic design experience via Adobe photoshop, inDesign, and Illustrator. In learning this
medium, I learned of the delicate balance that exists between being creative (and “on-brand”)
yet also producing effective, communicative design. Visual appeal and functionality go hand in
hand.
Assets: Everything from the text and images to the design specifications, like font style, color, size, and
spacing
D Design studio: A one-stop shop for the look of brands, products, and services
F Freelancers: Designers who work for themselves and market their services to businesses to find
customers
G
Generalist: A UX designer with a broad number of responsibilities
I
Information architecture: The framework of a website or how it’s organized, categorized, and
structured
Interaction designers: Focus on designing the experience of a product and how it functions
M Motion designers: Think about what it feels like for a user to move through a product
P
Product: A good, service, or feature
Production designers: Make sure first and final designs match in the finished project materials and that
the assets are ready to be handed off to engineering team
Startup: A new business that wants to develop a unique product or service and bring it to market
T T-shaped designer: A designer who specializes in one kind of user experience (e.g., interaction,
visual, motion) and has a breadth of knowledge in other areas
U
User experience: How a person, the user, feels about interacting with, or experiencing, a product
UX program managers: Ensure clear and timely communication so that the process of building a useful
product moves smoothly from start to finish
UX research: Understand users and learn about their backgrounds, demographics, motivations, pain
points, emotions, and life goals
UX researchers: A type of researcher that conducts studies or interviews to learn about the users of a
product and how people use a product
UX writers: Create the language that appears throughout a digital product, like websites or mobile apps
Framework - creates the basic structure that focuses and supports the problem you’re trying to
solve, kind of like an outline for a project. UX Frameworks include:
➢ User Centered Design
➢ 5 Elements of UX Design
➢ Design Thinking
1. Strategy - where you lay a foundation of your design goals based on user needs and
the business objectives for the product.
2. Scope - where you determine the type of product you’re building. At this point, you will
consider the kind of features and content you want to include
3. Structure - you’ll figure out how to organize your design and how you want users to
interact with the product.
4. Skeleton - Just like the layout of our bones shapes our skin, the skeleton layer details
how your design works – and like a skeleton, users won’t directly see its inner-workings.
5. Surface - represents the interface that users view and interact with (and the look).
● Empathize → define → ideate → prototype → test (Each phase answers a specific question)
● Empathize phase - the goal is to understand users' needs and how users think and feel.
● Define phase - you’ll create a clear problem statement; creating a formal team goal.
● Ideate phase - team brainstorms as many solutions as possible to the defined problem
● Prototype phase - early model of a product that demonstrates its functionality (look-feel)
● Test phase - users provide feedback before the product is built by engineers and launched
to the public
1. Think. Explore the problems that users are experiencing and consider how you could solve
them with your design
2. Make. Start designing the product by creating sketches, wireframes, prototypes, or minimum
viable product (MVP) which is a simple prototype that you can test with the target audience.
Be prepared to go back and update your prototype as you gather feedback!
3. Check. Find out how users respond to your design and gather feedback from project
stakeholders. Make adjustments to your designs accordingly, and repeat the three steps
again, if necessary.
Other Frameworks:
● Universal Design → One-size-fits all approach; design loses its effectiveness in the long run.
● Inclusive Design → Inclusive design means making design choices that take into account
personal identifiers like ability, race, economic status, language, age, and gender. Inclusive
design includes researchers and designers from traditionally excluded populations in the
process, so they can provide their unique perspectives during all phases of the design
process. With inclusive design, you solve for one type of user, and the benefit of that solution
can extend to many other types of users.
● Equitable Design → The goal of equity-focused design is to uplift groups that have been
excluded historically
○ Equality means everyone gets the same thing
○ Equity means providing different levels of opportunity and support for each person in
order to achieve fair outcomes. Start by identifying a product you want to build. Then,
think about the groups that have not been served by this type of product in the past.
Finally, build your design while keeping the groups who identified as
underrepresented front and center.
More resources on Equitable Design:
● Benjamin Evans: The power of inclusive design - An episode of the Design Better
Podcast
● How to design and manage equity-focused evaluations - UNICEF, focused on the
section about “What is equity and why does it matter?” which is on pages 18-24 of the
PDF (or pages 2-8 in the bottom left corner of the document)
Benjamin Evans: The power of inclusive design - An episode of the Design Better Podcast
Notes:
● Diversify your teams
● Yes this is human centered design. BUT which human [specifically] are we placing at the
center of [this] design
● Best way to check your bias in unblocking bias is asking “who are we missing?”
● Empathy helps fight your own bias - empathy is the key to designing from an emotional
place on things that may not necessarily apply to you
Reading - UX Toolbox
Wireframe - is an outline or a sketch of a product or a screen. Wireframes help designers figure out
how a page is arranged, where each piece of a product fits in with the others, and how users will
likely interact with the product.
Prototype - is an early model of a product that demonstrates functionality.
● Figma is a widely used, all-in-one wireframing and prototyping tool that allows
for real-time collaboration among multiple team members. This makes Figma
ideal for designers working remotely and for teams with members in different
locations. Figma is versatile and customizable, with plenty of features to speed
up the design process.
● Adobe XD is great for editing graphics, building prototypes, and collaborating
with other people on your team. It has particularly robust features for tasks that
happen during the later stages of UX design, as you get into what we call
high-fidelity designs.
● Sketch is another popular wireframing and prototyping tool in the UX
community. Unlike some of the other tools you’ll encounter, iOS only
● Bonus: Framer X is a new UX design tool and arguably one of the most
advanced. Designers can use Framer X to develop prototypes and animations
from scratch. To get the most out of Framer X, you need to have some
familiarity with coding, so it has a steeper learning curve than other tools.
Presentation tools:
During the early, conceptual phases of the design process
● Google Slides is a web-based presentation program included in Google Workspace,
Google’s suite of productivity software. Google Slides is free, and anyone with a Google
account can create or edit Slides presentations.
● Microsoft PowerPoint comes in both offline and online versions; have to own to create
or edit a presentation
● Keynote available both online and offline; have to own the product to make edits or
create new presentations (iOS)
Animation Tools:
● Lottie is a tool that helps you edit and ship your animations in just a few clicks.
Animation files formatted in Lottie, also known as LottieFiles, use less file space on your
hard drive since they are code-based. On Lottie, you can also explore animations
created by other designers for inspiration or use.
● Adobe After Effects is often used to add motion graphics and visual effects to designs.
For example, UX designers might utilize Adobe After Effects to make text move across
the screen or create transitions between pages.
Assets: Everything from the text and images to the design specifications, like font style, color,
size, and spacing
D
Design studio: A one-stop shop for the look of brands, products, and services
Design thinking: A way to create solutions that address a real user problem and are functional
and affordable
E
Empathy: The ability to understand someone else’s feelings or thoughts in a situation
F
Five elements of UX design: Steps a designer takes to turn an idea into a working product.
The five elements are strategy, scope, structure, skeleton, and surface, where each element
refers to a specific layer involved in creating the user experience
Framework: Creates the basic structure that focuses and supports the problem you’re trying
to solve, like an outline for a project
Freelancers: Designers who work for themselves and market their services to businesses to
find customers
G
Generalist: A UX designer with a broad number of responsibilities
I
Information architecture: The framework of a website or how it’s organized, categorized, and
structured
Interaction designers: Focus on designing the experience of a product and how it functions
Iteration: Doing something again, by building on previous versions and making tweaks
M Motion designers: Think about what it feels like for a user to move through a product
P
Platform: The medium that users experience your product on
Production designers: Make sure first and final designs match in the finished project
materials and that the assets are ready to be handed off to engineering team
R Responsive web design: Allows a website to change automatically depending on the size of
the device
S
Specialist: A designer who dives deep into one particular type of user experience, like
interaction design, visual design, or motion design
Startup: A new business that wants to develop a unique product or service and bring it to
market
T T-shaped designer: A designer who specializes in one kind of user experience (e.g.,
interaction, visual, motion) and has a breadth of knowledge in other areas
U
User: Any person who uses a product
User experience: How a person, the user, feels about interacting with, or experiencing, a
product
UX program managers: Ensure clear and timely communication so that the process of
building a useful product moves smoothly from start to finish
UX researchers: A type of researcher that conducts studies or interviews to learn about the
users of a product and how people use a product
UX writers: Create the language that appears throughout a digital product, like websites or
mobile apps
Design Sprints
● A design sprint is a time-bound process with five phases typically spread out over 5 full,
eight-hour days.
● The goal of design sprints is to solve a critical design challenge through designing,
prototyping, and testing ideas with users.
● Before launching into a design sprint, you need to review your design challenge and ask
yourself these key questions:
○ Are there many potential solutions to your design challenge?
○ Does a design challenge require people from cross-functional teams to weigh
in?
○ Is the design challenge's scope wide enough for a sprint?
Understand Phase
➢ Sets your sprint on the right track and helps your team get a clear picture of the design
challenge.
➢ Your team takes time to learn from experts and engage in creative discussions with a lot
of different people from other departments and industries. These conversations help you
more clearly understand the design challenge.
Ideate Phase
➢ To get the creative juices flowing, you start this phase by coming up with ideas and
building off of them to create solutions.
➢ Each participant takes time to sketch and present their ideas. Don't worry about your
drawing skills here, the idea is what matters.
➢ On top of all the ideating (naturally) you’ll also need to start planning for user testing.
start recruiting users that fit your target profile now, so the sprint stays on schedule.
Decide Phase
➢ Now it's time to decide which solutions you want to build. Finally, you'll wrap up the day
by creating a step-by-step blueprint for your prototype.
Prototype Phase
➢ You're now ready to build the first version of your new app feature. You don't need a
finished product, just something realistic enough to test with users. By focusing only on
what the user experiences on their screen.
➢ During this phase, you also finish prepping for user testing by confirming the test
schedule, finalizing interview questions, and making sure your prototype is good to go.
Test Phase
➢ During user testing, you'll have a diverse group of people test your product and provide
feedback.
➢ As users test your prototype, you observe how they react and then interview them about
their experiences. Your team gains critical insight about changes that need to be made
before you launch the new feature.
Additional Resources
If you’re looking for a deeper dive into design sprints, why not take it up with the source? The Google
Design Sprint Kit is an open-source resource for anyone who is learning about or running design
sprints. case studies about design sprints that have solved all kinds of challenges; templates for
decks and activities
In addition, check out this article on Medium about the importance of design sprints.
Reading - In the real world, you’ll need to create a design sprint brief in order to prepare for an
upcoming design sprint. Here are a couple of resources to help you make your first design sprint
brief when you're on-the-job as a UX designer soon.
● Design sprint brief template. Using what you’ve learned from the video, it’s your turn to
create a brief based on your team’s needs. This template from the Google Design
Sprint Kit can help you get started.
● Design sprint template tool. If you want to bring your design sprint planning beyond a
document, try a template tool like this one from MURAL. With a template tool, you can
customize your brief to fit your team’s needs, integrate your brief with the tools your
team already uses, and create materials that are well-designed and ready to share with
clients.
You’re getting the hang of all things design sprints! As you continue to explore, you might be curious
to learn more about an entry-level UX designer’s role in a sprint. We’ve got the inside scoop for you!
Check out this post from the INKONIQ BLOG about how a design sprint works at Google and this
article on Medium about what one UX designer learned from their very first design sprint.
Additional Resources:
● https://smile.amazon.com/Sprint-Solve-Problems-Test-Ideas-ebook/dp/B010MH1DAQ/re
f=sr_1_1?ie=UTF8&qid=1520423427&sr=8-1&keywords=sprint
● https://www.youtube.com/channel/UCeB_OpLspKJGiKv1CYkWFFw
Assets: Everything from the text and images to the design specifications, like font style, color,
size, and spacing
D
Design sprint: A time-bound process, with five phases typically spread over five full 8-hour
days. The goal of design sprints is to answer critical business questions through designing,
prototyping, and testing ideas with users
Design studio: A one-stop shop for the look of brands, products and services
Design thinking: A way to create solutions that address a real user problem and are functional
and affordable
E
Empathy: The ability to understand someone else’s feelings or thoughts in a situation
F
Five elements of UX design: Steps a designer takes to turn an idea into a working product.
The five elements are strategy, scope, structure, skeleton, and surface, where each element
refers to a specific layer involved in creating the user experience
Framework: Creates the basic structure that focuses and supports the problem you’re trying
to solve, like an outline for a project
Freelancers: Designers who work for themselves and market their services to businesses to
find customers
G
Generalist: A UX designer with a broad number of responsibilities
Graphic designers: Create visuals that tell a story or message
I
Information architecture: The framework of a website or how it’s organized, categorized, and
structured
Interaction designers: Focus on designing the experience of a product and how it functions
Iteration: Doing something again, by building on previous versions and making tweaks
M Motion designers: Think about what it feels like for a user to move through a product
P
Platform: The medium that users experience your product on
Production designers: Make sure first and final designs match in the finished project
materials and that the assets are ready to be handed off to engineering team
R
Responsive web design: Allows a website to change automatically depending on the size of
the device
S
Specialist: A designer who dives deep into one particular type of user experience, like
interaction design, visual design, or motion design
Sprint Brief: A document that you share with all your attendees to help them prepare for the
sprint
Startup: A new business that wants to develop a unique product or service and bring it to
market
T T-shaped designer: A designer who specializes in one kind of user experience (e.g.,
interaction, visual, motion) and has a breadth of knowledge in other areas
U
User: Any person who uses a product
User experience: How a person, the user, feels about interacting with, or experiencing, a
product
UX program managers: Ensure clear and timely communication so that the process of
building a useful product moves smoothly from start to finish
UX researchers: A type of researcher that conducts studies or interviews to learn about the
users of a product and how people use a product
UX writers: Create the language that appears throughout a digital product, like websites or
mobile apps
Learning Objectives:
★ what a portfolio is and why UX designers use them
★ how to choose a website builder for your portfolio - Creation of website
★ how to demonstrate your unique value and personal brand through the story you tell
★ how to describe your work concisely and articulately
★ how to create a consistent online presence
★ how to network with others and find a mentor
Portfolio Examples:
● Lisa - www.lisasuefischer.com
● Shabi - www.shabnamkashani.com
● Dane - danegalbraith.com
● Nicolas - www.nicolaspellegrino.com
● Josh - joshglucas.com
● Kartik - www.kartikrao.in
● Kaiwei - kaiwei.design
● Anqi - www.anqiwan.com
● Carson - www.carsonyoung.ca
● Tongfang - www.tongfangsun.xyz
● Penny - pennybanks.com
Before website builders (WYSIWYG - what you see is what you get) designers used to create
everything in HTML and CSS. Coding gives more flexibility, but does provide more of a
challenge. Make sure your UX work is front and center, after all this is what its all about.
keep these questions in mind to help you find the website builder that best meets your unique needs.
1. Do I know how to code, or should I use a website builder that doesn't require coding
experience?
2. Is it a low-cost or free option?
3. Does it offer customizable templates?
4. Does it provide flexibility and complete control over design?
Pro-Tips:
1. Establish your personal brand - where your personality, unique skills, and values intersect
with your personal persona
2. Tell a story - with a beginning middle and end to create interaction and engagement
3. Keep text to a minimum - highlight the key insights that help inform the design process;
if/when more explanation is needed try to create click-offs to PDFs or other pages.
4. Simple & intuitive navigation
5. Register your domain name so your website address doesn’t include the website builder
name.
6. Diversity in projects 3-6 projects that each highlight a different facet of your design process.
7. Feature case studies - leads user through design process from beginning to end
a. What’s the problem we're trying to solve?
b. What process did we follow?
c. Where did you succeed or fail?
d. What insights informed your design decisions along the way?
e. What was the ultimate solution?
f. Why was that solution the best?
g. Include → the project name, duration, your role on the design team & personal
contributions, the project goal, the research conducted, the intended audience,
sketches &/or wireframes, user testing result, final design, & conclusion about what
you learned in the process
h. Caution → do not share proprietary or sensitive info; honor non-disclosure
agreements
8. Make sure your website is responsive- on screen appearance adjusts to the users device
9. Test your website - on different devices to make sure everything functions and is aligned
properly
Intro Page:
● “Above the fold” of the homepage of a website ; Intro = name & what you do, establish your
personal brand
About Me Page:
● What kind of work do you do?
● Values
● Credentials, accolades & notable clients
● Where do you currently work (if you're in the field)?
● Links to portfolio & contacting professional networking sites
Building Your Online Presence:
● Personal statement = 1-2 sentences that describe what you do and what you stand for. The
best personal statements are memorable and catchy
● Photos - consistent profile across platforms
● Color scheme, logo, font - the look and feel consistent across platforms
LinkedIn is an important site for networking and job searching. Employers are likely to check your
LinkedIn when considering you for a job:
location
Links to your portfolio and resume
Qualifications → including past work experience and the completion of this certificate
Outstanding achievements (e.g., employee of the month, awards, special recognitions)
Twitter - Even with limited text, you can still talk about your goals and what you do professionally.
Twitter is more of a glimpse into your personality, personal brand, and interests.
Update Existing Online Profiles:
● Do a Google Search on your name, you can see exactly what a recruiter will find if they
look up your name.
● Make all profile pictures professional. This does not have to be a professional portrait,
but you should choose a clear photo of yourself with minimal distracting elements.
● Make personal profiles and/or albums private. It can be helpful to separate your
personal online profiles from your professional ones. Try to keep the amount of
personal information that a recruiter can view to a minimum.
● Carefully review your content. Be on the lookout for any of your posts that might be
inappropriate or controversial
Add To Your Portfolio: include resume, links to social media, easy to find contact info
https://www.interaction-design.org/join
https://www.themuse.com/advice/want-people-to-accept-your-linkedin-requests-use-these-10-te
mplates
Week 4 Glossary
A
Above the fold: The content on a webpage that doesn’t require scrolling to experience
Assets: Everything from the text and images to the design specifications, like font style, color,
size, and spacing
C Case study: Leads you through a design process from beginning to end
Design sprint: A time-bound process with five phases typically spread over five 8-hour days.
The goal of design sprints is to answer critical business questions through designing,
prototyping, and testing ideas with users
Design studio: A one-stop shop for the look of brands, products and services
Design thinking: A way to create solutions that address a real user problem and are functional
and affordable
Five elements of UX design: Steps a designer takes to turn an idea into a working product.
The five elements are strategy, scope, structure, skeleton, and surface, where each element
refers to a specific layer involved in creating the user experience
Framework: Creates the basic structure that focuses and supports the problem you’re trying
to solve, like an outline for a project
Freelancers: Designers who work for themselves and market their services to businesses to
find customers
Impostor syndrome: The belief that you’re unskilled, inferior to others, or bad at your job,
despite your success
Information architecture: The framework of a website or how it’s organized, categorized, and
structured
Interaction designers: Focus on designing the experience of a product and how it functions
Iteration: Doing something again, by building on previous versions and making tweaks
M Motion designers: Think about what it feels like for a user to move through a product
Networking: Interacting with other people to develop professional contacts and learn more
about a job industry
Personal brand: The way in which your personality, unique skills, and values as a designer
intersect with your public persona
Personal statement: A one or two-sentence phrase that describes what you do and what you
stand for
Portfolio: A collection of work you’ve created that shows your skills in a certain area
Responsive web design: Allows a website to change automatically depending on the size of
the device
Specialist: A designer who dives deep into one particular type of user experience, like
interaction design, visual design, or motion design
Sprint Brief: A document that you share with all your attendees to help them prepare for the
Sprint
Startup: A new business that wants to develop a unique product or service and bring it to
Market
T T-shaped designer: A designer who specializes in one kind of user experience (e.g.,
interaction, visual, motion) and has a breadth of knowledge in other areas
User experience: How a person, the user, feels about interacting with, or experiencing, a
product
UX program managers: Ensure clear and timely communication so that the process of
building a useful product moves smoothly from start to finish
UX writers: Create the language that appears throughout a digital product, like websites or
mobile apps