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Man-scale weapons

NAME, Action (SS/1 unless Range 5m 10m 15m 20m 50m 100m DV / PV if MASS COST Capacity AV BP
noted otherwise) Modifiers different * (CP)
SHORT BOW 10 Aim +1 +0 -1 -2 -5 -9 1D10 .8 90 1 6 2
(STR 10 TO DRAW) Damage +0 -1 -2 -3 -4 -5 PV = DV-1
BOW 12 Aim +2 +1 +0 -1 -2 -4 1D12 1.0 120 1 6 2
Damage +0 -1 -2 -3 -4 -5
BOW 14 Aim +2 +1 +0 -1 -2 -4 1D16 1.2 150 1 6 2
Damage +0 -1 -2 -3 -4 -5
LONGBOW 12 Aim +1 +0 -1 -2 -5 -9 2D6 2.5 150 1 8 3
Damage +0 -1 -2 -3 -4 -5
LONGBOW 14 Aim +2 +1 +0 -1 -2 -4 2D8 2.5 180 1 8 3
Damage +0 -1 -2 -3 -4 -5
LONGBOW 16 Aim +2 +1 +0 -1 -2 -4 2D10 2.5 210 1 8 3
Damage +0 -1 -2 -3 -4 -5
PELLET CROSSBOW 6 Aim +0 -1 -3 -6 -13 -30 1D6 B 3.2 60 1 6 3
Damage +0 -1 -2 -3 -4 -5 PV = 2
WRIST CROSSBOW 8 Aim +1 +0 -1 -2 -5 -9 1D8 .8 120 1 6 2
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
PISTOL CROSSBOW 10 Aim +1 +0 -1 -2 -5 -9 1D10 .8 100 1 6 2
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
CROSSBOW 12 Aim +2 +1 +0 -1 -2 -4 1D12 3.4 130 1 7 4
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 15 Aim +2 +1 +0 -1 -2 -4 2D8 3.8 250 1 8 4
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 18 Aim +2 +1 +0 -1 -2 -4 3D6 4.3 400 1 8 5
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 21 Aim +2 +1 +0 -1 -2 -4 2D10 5.1 700 1 9 6
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 24 Aim +2 +1 +0 -1 -2 -4 4D6 8.0 750 1 9 6
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 27 Aim +2 +1 +0 -1 -2 -4 2(D6,D8) 10.0 800 1 9 6
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 30 Aim +2 +1 +0 -1 -2 -4 3D10 10.0 850 1 9 6
Damage +0 -1 -2 -3 -4 -5
SLING Aim -1 -3 -13 -30 - - 1D6 B 0.1 2 1 1 2
Damage +0 -1 -2 -3 -4 -5 PV = 2
SLINGSHOT Aim -1 -3 -13 -30 - - 1D4 B 0.3 10 1 2 2
Damage +0 -1 -2 -3 -4 -5 PV = 2
BLOWGUN Aim +0 -3 -13 - - - 1D3 0.7 30 1 1 2
Damage +0 -1 -2 -3 -4 -5 PV = 1
BOLTCASTER 8 B/1 Aim +1 +0 -1 -2 -5 -9 1D8 1.5 250 10 8 5
Damage +0 -1 -2 -3 -4 -5
REPEATING CROSSBOW 8 B/1 Aim +1 +0 -1 -2 -5 -9 1D8 1.6 500 8 9 6
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
Penetration Value is equal to Damage Value unless otherwise noted. This does not mean roll 1d6 for DV and another for PV. This means the roll for damage is also the roll for penetration.
SWORDS, MAN-SCALE DV C DV P H EDGES MASS LENGTH COST AV BP
(CP)
MACHETE 1D8 - 1 S 0.4 0.55 20 7 2
TRAVELLER’S BLADE 1D6 1D6 1 D 0.8 0.5 90 10 7
TRAVELLER’S LONGBLADE 1D8-1 1D6 1 D 0.9 0.7 110 10 8
FALCATA, HANGER 1D8 1D6 1 S 1.2 0.6 150 14 6
SEAX 1D8-1 1D6+1 1 D 1.0 0.6 150 14 6
SHORT SWORD, CINQUEDEA 1D6 1D8 1 D 1.1 0.6 145 14 6
KATZBALGER 1D8 1D8 1 D 1.3 0.75 170 13 7
LONG SWORD, ARMING SWORD, KEN, 1D10 1D10 1 D 1.3 0.75 170 13 7
BROAD SWORD 1D10+1 1D10-1 1 D 1.6 0.8 195 15 8
WAR SWORD (LONG/BASTARD ) 1D12 1D10 2 D,R 2.1 1.3 300 16 11
BASTARD SWORD 1D12 1D12 2 D,R 2.1 1.3 300 16 11
CLAYMORE 2D6 1D12 2 D, R 3.6 1.9 450 18 14
FLAMBERGE 2D6 1D12 2 D 2.1 1.3 500 16 11
GREAT SWORD 1D16 1D12 2 D,R 3.6 1.9 450 18 14
4-HANDED SWORD 3D6 2D6 4 D,R 4.2 2.4 600 18 16
SABER, SCIMITAR, TULWAR, GROSSE MESSER, BACKSWORD 1D10 1D10-1 1 S 1.4 0.75 170 14 7
WARBRAND 1D10+1 1D10-1 1 S 1.9 1.25 220 15 8
FALCHION 2D6 1D8 2 S 2.1 1.0 300 16 11
CUTLASS 1D8+1 1D6 1 S 1.6 0.7 195 15 8
TUCK / ESTOC, EPEE - 1D8 1 0.7 0.9 120 6 4
RAPIER, JIAN, CHIN 1D6 1D8 1 D 0.7 0.9 120 6 4
SWORD RAPIER / PAPPENHEIMER, SMALLSWORD, SCHIAVONA 1D10 1D10-1 1 D 1.5 1.2 180 14 7
WAKIZASHI 1D8 1D8-1 1 S 1.0 0.6 180 14 6
HAN-DACHI 1D8+1 1D8-1 1 S 1.1 0.8 180 14 7
TO 1D8 1D8 1 S 1.3 0.75 170 13 7
KATANA, TACHI 1D10+1 1D10-1 1 S 1.3 1.0 200 14 7
HIROKEN 1D10 1D10-1 1 D 1.3 1.0 500 13 6
NO-DACHI 2D8 1D10 2 S 4.0 1.9 450 18 14
SWARR CRYSTAL WAKIZASHI 1D10 1D10-1 1 S 1.3 0.6 1,500 20 12
SWARR CRYSTAL HAN-DACHI 1D10+1 1D10-1 1 S 1.4 0.8 1,800 20 14
SWARR CRYSTAL KATANA 1D12+1 1D12-1 1 S 1.7 0.75 2,000 20 14
C: CUT OR CHOP D: DOUBLE EDGED B: BLUNT DAMAGE
P: PIERCE F FALSE EDGE TYPE I IS ALL LETHAL, TYPE III IS
S: SINGLE EDGED R: MAY HAVE A RICASSO HALF LETHAL, TYPE V IS NONLETHAL

DAGGERS, MAN-SCALE, Hobbits use the same. DV C DV P EDGES LENGTH COST AV BP


(CP)
SKEAN DHU 1D2 1D3 S 0.2 10 5 2
STILETTO - 1D4 NONE 0.25 15 5 3
BOWIE 1D4 1D4 F 0.35 10 6 4
DAGGER 1D4 1D4 D 0.35 5 6 4
KATAR 1D4 1D4+1 D 0.35 25 6 5
PUNCH-DAGGER 1D2 1D3 D 0.15 10 4 2
MAIN GAUCHE 1D4 1D4 D 0.4 35 6 5
DIRK 1D4 1D4 D 0.35 5 6 4
THROWING KNIFE 1D4 1D4 D 0.2 10 5 1
C: CUT OR CHOP D: DOUBLE EDGED
P: PIERCE F FALSE EDGE
S: SINGLE EDGED R: MAY HAVE A RICASSO
THROWN WEAPONS, MAN-SCALE DV MASS LENGTH COST AV BP Aim 5m DMG 5m Aim 10m DMG 10m
(CP)
SHURIKEN 1D3 P - .1 5 5 1 +0 -1 -8 -2
THROWING KNIFE 1D4 P .2 .2 10 5 1 +0 -1 -6 -2
THROWING AX 1D6 C 1.2 .3 25 15 6 +0 -0 -3 -1
WAR-DART 1D4 P .4 .3 20 7 2 +0 -0 -3 -1
BOLA 1D6 B III .5 .5 20 4 3 +0 -0 -3 -1
THROWN SPEAR 2D4 P 2.0 2.0 50 8 10 +0 -0 -3 -1
JAVELIN 1D6 P 1.25 1.0 35 7 7 +0 -0 -3 -1

AXES, MAN-SCALE DV C H EDGES MASS LENGTH COST AV BP


HATCHET 1D6 1 1 0.7 0.3 20 13 4
LUMBER AXE 1D8 1 1 2.1 0.9 30 13 11
BATTLE AXE 1D16 2 1 2.0 0.7 100 18 10
DOUBLE-BITTED AXE 2D6 2 2 2.6 0.7 175 16 12
PICK, HAND 1D10 1 2 1.3 0.9 225 9 6

BLUNT WEAPONS, MAN-SCALE DV B DV P H MASS LENGTH COST AV BP


(CP)
CLUB 1D6 - 1 1.4 0.7 50 7 8
CUDGEL / BATON / TRUNCHEON 1D4 - 1 0.3 0.55 15 5 2
MACE 1D8 - 1 1.6 0.6 200 11 8
SPIKED MACE 1D6 + 1D3 1 1.7 0.6 225 12 9
MORNINGSTAR 1D6 +1D3 1 2.5 0.9 300 12 12
WARHAMMER, HAND 1D10 1D8 1 1.0 0.4 150 15 5
WARHAMMER, LARGE 1D12 1D10 1 1.7 0.7 225 16 9
MATTOCK 2D8 - 2 4.0 1.1 30 26 20
FLAIL 1D6 - 1 1.0 0.8 40 6 5
QUARTERSTAFF / BO STAFF 1D8 III - 2 1.4 2.0 35 9 10
JO STAFF 1D6 III - 1 0.7 1.0 30 7 8
WOOD MAUL 1D8 1D6 1 2.4 0.9 45 13 11

POLEARMS, MAN-SCALE DV C DV P H EDGES MASS LENGTH COST AV BP


SPEAR - 2D6+1 1 OR 2 2 2.0 2.0 50 8 10
PIKE (UP TO SARISSA) - 3D6 2 - 3.5+ 5.5+ 250 8 18
PARTISAN / BOARSPEAR - 2D8+1 2 2 2.5 2.0 80 9 11
JAVELIN - 1D6 1 - 1.25 1.0 35 7 7
FORK OR TRIDENT - 2D8 2 - 2.4 1.9 150 11 12
POLEAXE 2D8 - 2 1 2.8 2.0 165 11 14
GLAIVE 3D4 1D6 2 1 3.0 2.4 180 11 15
HALBERD 2D6 1D8 2 3 3.0 2.3 200 11 15
BILL 1D10 - 2 1 2.7 2.0 135 11 14
WARHAMMER, POLEARM 2D8 B 1D8 2 - 2.5 2.3 225 17 9
LANCE, LIGHT - 2D8 1 - 3.0 2.0 200 11 14
LANCE, HEAVY - 3D6 1 - 5.0 2.5 300 12 15
MAN-CATCHER 1D3 ENTANGLE 2 - 3.0 2.0 200 10 12

NAME, Action (SS/1 unless Range 3m 7m 10m 15m 35m 70m DV / PV if MASS COST Capacity AV BP
noted otherwise) Modifiers different * (CP)
HOBBIT BOW 6 Aim +1 +0 -1 -2 -5 -9 1D6 P .8 90 1 6 2
(STR 6 TO DRAW) Damage +0 -1 -2 -3 -4 -5 PV = DV-1
HOBBIT BOW 8 Aim +1 +0 -1 -2 -5 -9 1D8 .8 90 1 6 2
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
HOBBIT BOW 10 Aim +1 +0 -1 -2 -5 -9 1D10 .8 90 1 6 2
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
HOBBIT LONGBOW 12 Aim +2 +1 +0 -1 -2 -4 1D12 1.0 120 1 6 2
Damage +0 -1 -2 -3 -4 -5
HOBBIT PELLET XBOW 6 Aim +0 -1 -3 -6 -13 -30 1D6 B 3.2 60 1 6 3
Damage +0 -1 -2 -3 -4 -5 PV = 2
CROSSBOW 12 Aim +2 +1 +0 -1 -2 -4 1D12 3.4 130 1 7 4
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 15 Aim +2 +1 +0 -1 -2 -4 2D8 3.8 250 1 8 4
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 18 Aim +2 +1 +0 -1 -2 -4 3D6 4.3 400 1 8 5
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 21 Aim +2 +1 +0 -1 -2 -4 2D10 5.1 700 1 9 6
Damage +0 -1 -2 -3 -4 -5
SLING Aim -1 -3 -13 -30 - - 1D6 B 0.1 2 1 1 2
Damage +0 -1 -2 -3 -4 -5 PV = 2
SLINGSHOT Aim -1 -3 -13 -30 - - 1D4 B 0.3 10 1 2 2
Damage +0 -1 -2 -3 -4 -5 PV = 2
BLOWGUN Aim +0 -3 -13 - - - 1D3 0.7 30 1 1 2
Damage +0 -1 -2 -3 -4 -5 PV = 1
BOLTCASTER 8 B/1 Aim +1 +0 -1 -2 -5 -9 1D8 1.5 250 10 8 5
Damage +0 -1 -2 -3 -4 -5
REPEATING CROSSBOW 8 B/1 Aim +1 +0 -1 -2 -5 -9 1D8 1.6 500 8 9 6
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
Penetration Value is equal to Damage Value unless otherwise noted. This does not mean roll 1d6 for DV and another for PV. This means the roll for damage is also the roll for penetration.

If Not listed, and Man-scale is small enough to use, use Man-scale weapon.
SWORDS, HOBBIT-SCALE DV C DV P H EDGES MASS LENGTH COST AV BP
(CP)
MACHETE 1D6 1D3 1 S 0.3 0.4 20 7 2
TRAVELLER’S BLADE 1D4 1D4 1 D 0.6 0.35 90 10 5
TRAVELLER’S LONGBLADE, FALCATA, HANGER, FALCHION 1D6 1D4 1 S 1.0 0.45 150 14 5
SHORT SWORD 1D4 1D6 1 D 0.9 0.45 145 14 5
KATZBALGER 1D6 1D6 1 D 1.1 0.6 170 13 6
LONG SWORD, ARMING SWORD 1D8 1D8 1 D 1.1 0.6 170 13 6
WAR SWORD (LONG/BASTARD ) 1D10 1D8 2 D,R 1.9 1.1 300 16 8
SABER, GROSSE MESSER, BACKSWORD 1D8 1D8-1 1 S 1.2 0.6 170 14 6
RAPIER 1D4 1D6 1 D 0.5 0.7 120 6 4
SWORD RAPIER / PAPPENHEIMER, SMALLSWORD, SCHIAVONA 1D8 1D8-1 1 D 1.3 0.9 180 14 6

DAGGERS, HOBBIT-SCALE (Hilts may be shorter, blades remain DV C DV P EDGES LENGTH COST AV BP
same length) (CP)
SKEAN DHU 1D2 1D3 S 0.2 10 5 2
STILETTO - 1D4 NONE 0.25 15 5 3
BOWIE 1D4 1D4 F 0.35 10 6 4
DAGGER 1D4 1D4 D 0.35 5 6 4
KATAR 1D4 1D4+1 D 0.35 25 6 5
PUNCH-DAGGER 1D2 1D3 D 0.15 10 4 2
MAIN GAUCHE 1D4 1D4 D 0.4 35 6 5
DIRK 1D4 1D4 D 0.35 5 6 4
THROWING KNIFE 1D4 1D4 D 0.2 10 5 1
C: CUT OR CHOP D: DOUBLE EDGED
P: PIERCE F FALSE EDGE
S: SINGLE EDGED R: MAY HAVE A RICASSO

THROWN WEAPONS, HOBBIT-SCALE DV MASS LENGTH COST AV BP Aim 5m DMG 5m Aim 10m DMG 10m
(CP)
THROWING KNIFE 1D3 P -2 .2 10 4 1 +0 -1 -6 -2
THROWING AX 1D4 C 1.0 .25 25 14 6 +0 -0 -3 -1
WAR-DART 1D3 P .3 .25 20 6 2 +0 -0 -3 -1
THROWN SPEAR 1D6 P 1.5 1.5 50 7 10 +0 -0 -3 -1
JAVELIN 1D4 P 0.9 0.8 35 6 7 +0 -0 -3 -1

AXES, HOBBIT-SCALE DV C H EDGES MASS LENGTH COST AV BP


(CP)
HATCHET 1D4 1 1 0.6 0.25 20 12 4
LUMBER AXE 1D6 1 1 1.9 0.75 30 12 10
BATTLE AXE 1D12 2 1 1.8 0.55 100 17 9
DOUBLE-BITTED AXE 1D10 2 2 2.3 0.5 175 15 11
PICK, HAND 1D8 1 2 1.1 0.7 225 8 6

BLUNT WEAPONS, HOBBIT-SCALE DV B DV P H MASS LENGTH COST AV BP


(CP)
CLUB 1D4 - 1 1.1 0.55 50 7 7
CUDGEL / BATON / TRUNCHEON 1D3 - 1 0.2 0.4 15 5 2
MACE 1D6 - 1 1.3 0.5 200 11 7
SPIKED MACE 1D4 +1D2 1 1.4 0.5 225 12 8
MORNINGSTAR 1D4 +1D2 1 2.0 0.7 300 12 11
WARHAMMER, HAND 1D8 1D6 1 0.8 0.3 150 15 5
WARHAMMER, LARGE 1D10 1D8 1 1.3 0.5 225 16 8
MATTOCK 2D6 - 2 3.0 0.9 30 26 16
FLAIL 1D4 - 1 0.6 0.6 40 6 5
QUARTERSTAFF / BO STAFF 1D6 III - 2 1.0 1.6 35 9 8
JO STAFF 1D4 III - 1 0.4 0.7 30 7 6
WOOD MAUL 1D6 - 1 1.8 0.65 45 13 10

POLEARMS, HOBBIT-SCALE DV C DV P H EDGES MASS LENGTH COST AV BP


(CP)
SPEAR - 2d4 1 OR 2 2 1.6 1.6 50 8 8
PIKE (UP TO SARISSA) - 3d4 2 - 2.5+ 3.5+ 250 8 15
PARTISAN / BOARSPEAR - 2d6 2 2 2.0 1.6 80 9 10
JAVELIN - 1d4 1 - 0.8 0.8 35 7 6
FORK OR TRIDENT - 1D12 2 - 1.8 1.6 150 11 10
POLEAXE 2d6 - 2 1 2.1 1.5 165 11 12
GLAIVE 1D10 1d4 2 1 2.4 1.8 180 11 14
HALBERD 1D8 1d6 2 3 2.4 1.7 200 11 13
BILL 1d8 - 2 1 2.2 1.6 135 11 12
WARHAMMER, POLEARM 2d6 B 1D6 2 - 1.9 1.6 225 17 8
LANCE, LIGHT - 1D12 1 - 2.2 1.6 200 11 12
LANCE, HEAVY - 1D16 1 - 3.0 1.9 300 12 13
1d2 ENTANGLE 2 - 2.0 1.5 200 10 10

MAN-CATCHER
NAME, Action (SS/1 unless Range 7m 15m 25m 40m 75m 135 m DV / PV if MASS COST Capacity AV BP
noted otherwise) Modifiers different * (CP)
SHORT BOW 10 Aim +1 +0 -1 -2 -5 -9 1D10 1.2 90 1 6 2
(STR 10 TO DRAW) Damage +0 -1 -2 -3 -4 -5 PV = DV-1
BOW 12 Aim +2 +1 +0 -1 -2 -4 1D12 1.5 120 1 6 2
Damage +0 -1 -2 -3 -4 -5
BOW 14 Aim +2 +1 +0 -1 -2 -4 1D16 1.7 150 1 6 2
Damage +0 -1 -2 -3 -4 -5
LONGBOW 12 Aim +1 +0 -1 -2 -5 -9 2D6 3.2 150 1 8 3
Damage +0 -1 -2 -3 -4 -5
LONGBOW 14 Aim +2 +1 +0 -1 -2 -4 2D8 3.2 180 1 8 3
Damage +0 -1 -2 -3 -4 -5
LONGBOW 16 Aim +2 +1 +0 -1 -2 -4 2D10 3.2 210 1 8 3
Damage +0 -1 -2 -3 -4 -5
PELLET CROSSBOW 6 Aim +0 -1 -3 -6 -13 -30 1D6 B 4.6 60 1 6 3
Damage +0 -1 -2 -3 -4 -5 PV = 2
WRIST CROSSBOW 8 Aim +1 +0 -1 -2 -5 -9 1D8 1.0 120 1 6 2
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
PISTOL CROSSBOW 10 Aim +1 +0 -1 -2 -5 -9 1D10 1.1 100 1 6 2
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
CROSSBOW 12 Aim +2 +1 +0 -1 -2 -4 1D12 5.0 130 1 7 4
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 15 Aim +2 +1 +0 -1 -2 -4 2D8 5.5 250 1 8 4
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 18 Aim +2 +1 +0 -1 -2 -4 3D6 6.2 400 1 8 5
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 21 Aim +2 +1 +0 -1 -2 -4 2D10 7.4 700 1 9 6
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 24 Aim +2 +1 +0 -1 -2 -4 4D6 11.4 750 1 9 6
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 27 Aim +2 +1 +0 -1 -2 -4 2(D6,D8) 12.0 800 1 9 6
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 30 Aim +2 +1 +0 -1 -2 -4 3D10 12.5 850 1 9 6
Damage +0 -1 -2 -3 -4 -5
SLING Aim -1 -3 -13 -30 - - 1D6 B 0.1 2 1 1 2
Damage +0 -1 -2 -3 -4 -5 PV = 2
SLINGSHOT Aim -1 -3 -13 -30 - - 1D4 B 0.4 10 1 2 2
Damage +0 -1 -2 -3 -4 -5 PV = 2
BLOWGUN Aim +0 -3 -13 - - - 1D3 0.8 30 1 1 2
Damage +0 -1 -2 -3 -4 -5 PV = 1
BOLTCASTER 8 B/1 Aim +1 +0 -1 -2 -5 -9 1D8 2.3 250 10 8 5
Damage +0 -1 -2 -3 -4 -5
REPEATING CROSSBOW 8 B/1 Aim +1 +0 -1 -2 -5 -9 1D8 2.8 500 8 9 6
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
Penetration Value is equal to Damage Value unless otherwise noted. This does not mean roll 1d6 for DV and another for PV. This means the roll for damage is also the roll for penetration.
* Cost remains same in home territory, may be up to 3X higher elsewhere.
SWORDS, GOLIATH-SCALE DV C DV P H EDGES MASS LENGTH COST AV BP
(CP)
MACHETE 1D10 - 1 S 0.6 0.7 20 7 3
TRAVELLER’S BLADE 1D8 1D8 1 D 1.0 0.75 90 10 9
TRAVELLER’S LONGBLADE 1D10-1 1D8 1 D 1.2 0.95 110 10 10
FALCATA 1D10 1D8 1 S 1.5 0.85 150 14 8
SEAX 1D10-1 1D8+1 1 D 1.4 0.85 150 14 8
SHORT SWORD, CINQUEDEA 1D8 1D10 1 D 1.5 0.9 145 14 8
KATZBALGER 1D10 1D10 1 D 1.7 1.2 170 13 9
LONG SWORD, ARMING SWORD 1D12 1D12 1 D 1.8 1.4 170 13 9
BROAD SWORD 1D12+1 1D12-1 1 D 2.0 1.5 195 15 10
WAR SWORD (LONG/BASTARD ) 1D16 1D12 2 D, R 2.8 1.8 300 16 14
BASTARD SWORD 1D16 1D16 2 D, R 2.8 2.0 300 16 14
CLAYMORE 2D8 1D16 2 D, R 4.8 2.2 450 18 16
GREAT SWORD 1D20 1D16 2 D, R 5.0 2.5 450 18 17
4-HANDED SWORD 3D8 2D8 4 D, R 6.0 2.9 600 18 20
SABER, GROSSE MESSER, BACKSWORD 1D12 1D12-1 1 S 2.1 1.2 170 14 9
WARBRAND 1D12+1 1D12-1 1 S 2.5 1.6 220 15 10
FALCHION 2D8 1D10 2 S 3.0 1.5 300 16 14
RAPIER 1D8 1D10 1 D 1.0 1.3 120 6 6
SWORD RAPIER / PAPPENHEIMER, SMALLSWORD, SCHIAVONA 1D12 1D12-1 1 D 2.0 1.7 180 14 9

DAGGERS, GOLIATH-SCALE DV C DV P EDGES LENGTH COST AV BP


(CP)
SKEAN DHU 1D3 1D4 S .3 10 6 3
BOWIE 1D6 1D6 F .4 10 7 5
DAGGER 1D6 1D6 D .4 5 7 5
DIRK 1D6 1D6 D .4 5 7 5
THROWING KNIFE 1D4 1D4 D 0.3 10 6 2
C: CUT OR CHOP D: DOUBLE EDGED
P: PIERCE F FALSE EDGE
S: SINGLE EDGED R: MAY HAVE A RICASSO

THROWN WEAPONS, GOLIATH-SCALE DV MASS LENGTH COST AV BP Aim 5m DMG 5m Aim 10m DMG 10m Aim 15m DMG 15m
(CP)
THROWING KNIFE 1D4 P .3 .3 10 6 2 +0 -1 -6 -2 - -
THROWING AX 1D6+1 P 1.6 .5 25 6 7 +0 -0 -3 -1 - -
WAR-DART 1D4+1 P .6 .5 20 7 2 +0 -0 -3 -1 - -
THROWN SPEAR 2D6 P 3.0 3.0 60 10 14 +0 -0 -3 -1 -6 -2
JAVELIN 2D4 P 1.75 1.35 45 8 8 +0 -0 -3 -1 -6 -2

AXES, GOLIATH-SCALE DV C H EDGES MASS LENGTH COST AV BP


(CP)
HATCHET 1D6 1 1 0.9 0.4 20 13 5
LUMBER AXE 1D8 1 1 2.4 1.1 30 14 12
BATTLE AXE 2D8+1 2 1 2.3 1.0 100 18 12
DOUBLE-BITTED AXE 2D8 2 2 2.9 1.0 175 16 14
PICK, HAND 2D6 1 2 1.6 1.2 225 9 8

BLUNT WEAPONS, GOLIATH-SCALE DV B DV P H MASS LENGTH COST AV BP


(CP)
CLUB 1D8 - 1 1.7 0.9 50 7 9
CUDGEL / BATON / TRUNCHEON 1D6 - 1 0.6 0.7 15 5 3
MACE 1D10 - 1 1.9 0.9 200 11 9
SPIKED MACE 1D8 + 1D4 1 2.1 0.9 225 12 10
MORNINGSTAR 1D8 +1D4 1 2.9 1.2 300 12 14
WARHAMMER, HAND 1D12 1D10 1 1.5 0.6 150 15 6
WARHAMMER, LARGE 1D16 1D12 1 2.3 1.0 225 16 10
MATTOCK 2D10 - 2 6.0 1.5 30 26 22
FLAIL 2D3 - 1 1.4 1.2 40 6 6
QUARTERSTAFF / BO STAFF 2D4 III - 2 1.9 3.0 35 9 12
JO STAFF 2D3 III - 1 1.0 1.4 30 7 9
WOOD MAUL 2D4 1D6 1 3.0 1.3 45 13 12

POLEARMS, GOLIATH-SCALE DV C DV P H EDGES MASS LENGTH COST AV BP


(CP)
SPEAR - 2D8+1 1 OR 2 2 2.5 2.5 50 8 12
PIKE (UP TO SARISSA) - 4D6 2 - 4.5+ 6.5+ 250 8 20
PARTISAN / BOARSPEAR - 2D10+1 2 2 2.9 2.5 80 9 13
JAVELIN - 1D8 1 - 1.5 1.3 35 7 9
FORK OR TRIDENT - 2D10 2 - 3.0 2.9 150 11 14
POLEAXE 2D10 - 2 1 3.4 3.1 165 11 16
GLAIVE 4D4 1D8 2 1 3.7 3.2 180 11 17
HALBERD 2D8 1D10 2 3 3.6 3.3 200 11 17
BILL 2D6 - 2 1 3.0 2.5 135 11 16
WARHAMMER, POLEARM 2D10 B 1D10 2 - 3.5 3.3 225 17 11
LANCE, LIGHT - 2D10 1 - 4.0 3.0 200 11 16
LANCE, HEAVY - 3D8 1 - 6.5 4.0 300 12 17
MAN-CATCHER 1D4 ENTANGLE 2 - 4.5 3.0 200 10 14

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