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NAME, Action (SS/1 unless Range 5m 10m 15m 20m 50m 100m DV / PV if MASS COST Capacity AV BP
noted otherwise) Modifiers different * (CP)
SHORT BOW 10 Aim +1 +0 -1 -2 -5 -9 1D10 .8 90 1 6 2
(STR 10 TO DRAW) Damage +0 -1 -2 -3 -4 -5 PV = DV-1
BOW 12 Aim +2 +1 +0 -1 -2 -4 1D12 1.0 120 1 6 2
Damage +0 -1 -2 -3 -4 -5
BOW 14 Aim +2 +1 +0 -1 -2 -4 1D16 1.2 150 1 6 2
Damage +0 -1 -2 -3 -4 -5
LONGBOW 12 Aim +1 +0 -1 -2 -5 -9 2D6 2.5 150 1 8 3
Damage +0 -1 -2 -3 -4 -5
LONGBOW 14 Aim +2 +1 +0 -1 -2 -4 2D8 2.5 180 1 8 3
Damage +0 -1 -2 -3 -4 -5
LONGBOW 16 Aim +2 +1 +0 -1 -2 -4 2D10 2.5 210 1 8 3
Damage +0 -1 -2 -3 -4 -5
PELLET CROSSBOW 6 Aim +0 -1 -3 -6 -13 -30 1D6 B 3.2 60 1 6 3
Damage +0 -1 -2 -3 -4 -5 PV = 2
WRIST CROSSBOW 8 Aim +1 +0 -1 -2 -5 -9 1D8 .8 120 1 6 2
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
PISTOL CROSSBOW 10 Aim +1 +0 -1 -2 -5 -9 1D10 .8 100 1 6 2
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
CROSSBOW 12 Aim +2 +1 +0 -1 -2 -4 1D12 3.4 130 1 7 4
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 15 Aim +2 +1 +0 -1 -2 -4 2D8 3.8 250 1 8 4
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 18 Aim +2 +1 +0 -1 -2 -4 3D6 4.3 400 1 8 5
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 21 Aim +2 +1 +0 -1 -2 -4 2D10 5.1 700 1 9 6
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 24 Aim +2 +1 +0 -1 -2 -4 4D6 8.0 750 1 9 6
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 27 Aim +2 +1 +0 -1 -2 -4 2(D6,D8) 10.0 800 1 9 6
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 30 Aim +2 +1 +0 -1 -2 -4 3D10 10.0 850 1 9 6
Damage +0 -1 -2 -3 -4 -5
SLING Aim -1 -3 -13 -30 - - 1D6 B 0.1 2 1 1 2
Damage +0 -1 -2 -3 -4 -5 PV = 2
SLINGSHOT Aim -1 -3 -13 -30 - - 1D4 B 0.3 10 1 2 2
Damage +0 -1 -2 -3 -4 -5 PV = 2
BLOWGUN Aim +0 -3 -13 - - - 1D3 0.7 30 1 1 2
Damage +0 -1 -2 -3 -4 -5 PV = 1
BOLTCASTER 8 B/1 Aim +1 +0 -1 -2 -5 -9 1D8 1.5 250 10 8 5
Damage +0 -1 -2 -3 -4 -5
REPEATING CROSSBOW 8 B/1 Aim +1 +0 -1 -2 -5 -9 1D8 1.6 500 8 9 6
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
Penetration Value is equal to Damage Value unless otherwise noted. This does not mean roll 1d6 for DV and another for PV. This means the roll for damage is also the roll for penetration.
SWORDS, MAN-SCALE DV C DV P H EDGES MASS LENGTH COST AV BP
(CP)
MACHETE 1D8 - 1 S 0.4 0.55 20 7 2
TRAVELLER’S BLADE 1D6 1D6 1 D 0.8 0.5 90 10 7
TRAVELLER’S LONGBLADE 1D8-1 1D6 1 D 0.9 0.7 110 10 8
FALCATA, HANGER 1D8 1D6 1 S 1.2 0.6 150 14 6
SEAX 1D8-1 1D6+1 1 D 1.0 0.6 150 14 6
SHORT SWORD, CINQUEDEA 1D6 1D8 1 D 1.1 0.6 145 14 6
KATZBALGER 1D8 1D8 1 D 1.3 0.75 170 13 7
LONG SWORD, ARMING SWORD, KEN, 1D10 1D10 1 D 1.3 0.75 170 13 7
BROAD SWORD 1D10+1 1D10-1 1 D 1.6 0.8 195 15 8
WAR SWORD (LONG/BASTARD ) 1D12 1D10 2 D,R 2.1 1.3 300 16 11
BASTARD SWORD 1D12 1D12 2 D,R 2.1 1.3 300 16 11
CLAYMORE 2D6 1D12 2 D, R 3.6 1.9 450 18 14
FLAMBERGE 2D6 1D12 2 D 2.1 1.3 500 16 11
GREAT SWORD 1D16 1D12 2 D,R 3.6 1.9 450 18 14
4-HANDED SWORD 3D6 2D6 4 D,R 4.2 2.4 600 18 16
SABER, SCIMITAR, TULWAR, GROSSE MESSER, BACKSWORD 1D10 1D10-1 1 S 1.4 0.75 170 14 7
WARBRAND 1D10+1 1D10-1 1 S 1.9 1.25 220 15 8
FALCHION 2D6 1D8 2 S 2.1 1.0 300 16 11
CUTLASS 1D8+1 1D6 1 S 1.6 0.7 195 15 8
TUCK / ESTOC, EPEE - 1D8 1 0.7 0.9 120 6 4
RAPIER, JIAN, CHIN 1D6 1D8 1 D 0.7 0.9 120 6 4
SWORD RAPIER / PAPPENHEIMER, SMALLSWORD, SCHIAVONA 1D10 1D10-1 1 D 1.5 1.2 180 14 7
WAKIZASHI 1D8 1D8-1 1 S 1.0 0.6 180 14 6
HAN-DACHI 1D8+1 1D8-1 1 S 1.1 0.8 180 14 7
TO 1D8 1D8 1 S 1.3 0.75 170 13 7
KATANA, TACHI 1D10+1 1D10-1 1 S 1.3 1.0 200 14 7
HIROKEN 1D10 1D10-1 1 D 1.3 1.0 500 13 6
NO-DACHI 2D8 1D10 2 S 4.0 1.9 450 18 14
SWARR CRYSTAL WAKIZASHI 1D10 1D10-1 1 S 1.3 0.6 1,500 20 12
SWARR CRYSTAL HAN-DACHI 1D10+1 1D10-1 1 S 1.4 0.8 1,800 20 14
SWARR CRYSTAL KATANA 1D12+1 1D12-1 1 S 1.7 0.75 2,000 20 14
C: CUT OR CHOP D: DOUBLE EDGED B: BLUNT DAMAGE
P: PIERCE F FALSE EDGE TYPE I IS ALL LETHAL, TYPE III IS
S: SINGLE EDGED R: MAY HAVE A RICASSO HALF LETHAL, TYPE V IS NONLETHAL
NAME, Action (SS/1 unless Range 3m 7m 10m 15m 35m 70m DV / PV if MASS COST Capacity AV BP
noted otherwise) Modifiers different * (CP)
HOBBIT BOW 6 Aim +1 +0 -1 -2 -5 -9 1D6 P .8 90 1 6 2
(STR 6 TO DRAW) Damage +0 -1 -2 -3 -4 -5 PV = DV-1
HOBBIT BOW 8 Aim +1 +0 -1 -2 -5 -9 1D8 .8 90 1 6 2
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
HOBBIT BOW 10 Aim +1 +0 -1 -2 -5 -9 1D10 .8 90 1 6 2
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
HOBBIT LONGBOW 12 Aim +2 +1 +0 -1 -2 -4 1D12 1.0 120 1 6 2
Damage +0 -1 -2 -3 -4 -5
HOBBIT PELLET XBOW 6 Aim +0 -1 -3 -6 -13 -30 1D6 B 3.2 60 1 6 3
Damage +0 -1 -2 -3 -4 -5 PV = 2
CROSSBOW 12 Aim +2 +1 +0 -1 -2 -4 1D12 3.4 130 1 7 4
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 15 Aim +2 +1 +0 -1 -2 -4 2D8 3.8 250 1 8 4
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 18 Aim +2 +1 +0 -1 -2 -4 3D6 4.3 400 1 8 5
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 21 Aim +2 +1 +0 -1 -2 -4 2D10 5.1 700 1 9 6
Damage +0 -1 -2 -3 -4 -5
SLING Aim -1 -3 -13 -30 - - 1D6 B 0.1 2 1 1 2
Damage +0 -1 -2 -3 -4 -5 PV = 2
SLINGSHOT Aim -1 -3 -13 -30 - - 1D4 B 0.3 10 1 2 2
Damage +0 -1 -2 -3 -4 -5 PV = 2
BLOWGUN Aim +0 -3 -13 - - - 1D3 0.7 30 1 1 2
Damage +0 -1 -2 -3 -4 -5 PV = 1
BOLTCASTER 8 B/1 Aim +1 +0 -1 -2 -5 -9 1D8 1.5 250 10 8 5
Damage +0 -1 -2 -3 -4 -5
REPEATING CROSSBOW 8 B/1 Aim +1 +0 -1 -2 -5 -9 1D8 1.6 500 8 9 6
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
Penetration Value is equal to Damage Value unless otherwise noted. This does not mean roll 1d6 for DV and another for PV. This means the roll for damage is also the roll for penetration.
If Not listed, and Man-scale is small enough to use, use Man-scale weapon.
SWORDS, HOBBIT-SCALE DV C DV P H EDGES MASS LENGTH COST AV BP
(CP)
MACHETE 1D6 1D3 1 S 0.3 0.4 20 7 2
TRAVELLER’S BLADE 1D4 1D4 1 D 0.6 0.35 90 10 5
TRAVELLER’S LONGBLADE, FALCATA, HANGER, FALCHION 1D6 1D4 1 S 1.0 0.45 150 14 5
SHORT SWORD 1D4 1D6 1 D 0.9 0.45 145 14 5
KATZBALGER 1D6 1D6 1 D 1.1 0.6 170 13 6
LONG SWORD, ARMING SWORD 1D8 1D8 1 D 1.1 0.6 170 13 6
WAR SWORD (LONG/BASTARD ) 1D10 1D8 2 D,R 1.9 1.1 300 16 8
SABER, GROSSE MESSER, BACKSWORD 1D8 1D8-1 1 S 1.2 0.6 170 14 6
RAPIER 1D4 1D6 1 D 0.5 0.7 120 6 4
SWORD RAPIER / PAPPENHEIMER, SMALLSWORD, SCHIAVONA 1D8 1D8-1 1 D 1.3 0.9 180 14 6
DAGGERS, HOBBIT-SCALE (Hilts may be shorter, blades remain DV C DV P EDGES LENGTH COST AV BP
same length) (CP)
SKEAN DHU 1D2 1D3 S 0.2 10 5 2
STILETTO - 1D4 NONE 0.25 15 5 3
BOWIE 1D4 1D4 F 0.35 10 6 4
DAGGER 1D4 1D4 D 0.35 5 6 4
KATAR 1D4 1D4+1 D 0.35 25 6 5
PUNCH-DAGGER 1D2 1D3 D 0.15 10 4 2
MAIN GAUCHE 1D4 1D4 D 0.4 35 6 5
DIRK 1D4 1D4 D 0.35 5 6 4
THROWING KNIFE 1D4 1D4 D 0.2 10 5 1
C: CUT OR CHOP D: DOUBLE EDGED
P: PIERCE F FALSE EDGE
S: SINGLE EDGED R: MAY HAVE A RICASSO
THROWN WEAPONS, HOBBIT-SCALE DV MASS LENGTH COST AV BP Aim 5m DMG 5m Aim 10m DMG 10m
(CP)
THROWING KNIFE 1D3 P -2 .2 10 4 1 +0 -1 -6 -2
THROWING AX 1D4 C 1.0 .25 25 14 6 +0 -0 -3 -1
WAR-DART 1D3 P .3 .25 20 6 2 +0 -0 -3 -1
THROWN SPEAR 1D6 P 1.5 1.5 50 7 10 +0 -0 -3 -1
JAVELIN 1D4 P 0.9 0.8 35 6 7 +0 -0 -3 -1
MAN-CATCHER
NAME, Action (SS/1 unless Range 7m 15m 25m 40m 75m 135 m DV / PV if MASS COST Capacity AV BP
noted otherwise) Modifiers different * (CP)
SHORT BOW 10 Aim +1 +0 -1 -2 -5 -9 1D10 1.2 90 1 6 2
(STR 10 TO DRAW) Damage +0 -1 -2 -3 -4 -5 PV = DV-1
BOW 12 Aim +2 +1 +0 -1 -2 -4 1D12 1.5 120 1 6 2
Damage +0 -1 -2 -3 -4 -5
BOW 14 Aim +2 +1 +0 -1 -2 -4 1D16 1.7 150 1 6 2
Damage +0 -1 -2 -3 -4 -5
LONGBOW 12 Aim +1 +0 -1 -2 -5 -9 2D6 3.2 150 1 8 3
Damage +0 -1 -2 -3 -4 -5
LONGBOW 14 Aim +2 +1 +0 -1 -2 -4 2D8 3.2 180 1 8 3
Damage +0 -1 -2 -3 -4 -5
LONGBOW 16 Aim +2 +1 +0 -1 -2 -4 2D10 3.2 210 1 8 3
Damage +0 -1 -2 -3 -4 -5
PELLET CROSSBOW 6 Aim +0 -1 -3 -6 -13 -30 1D6 B 4.6 60 1 6 3
Damage +0 -1 -2 -3 -4 -5 PV = 2
WRIST CROSSBOW 8 Aim +1 +0 -1 -2 -5 -9 1D8 1.0 120 1 6 2
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
PISTOL CROSSBOW 10 Aim +1 +0 -1 -2 -5 -9 1D10 1.1 100 1 6 2
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
CROSSBOW 12 Aim +2 +1 +0 -1 -2 -4 1D12 5.0 130 1 7 4
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 15 Aim +2 +1 +0 -1 -2 -4 2D8 5.5 250 1 8 4
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 18 Aim +2 +1 +0 -1 -2 -4 3D6 6.2 400 1 8 5
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 21 Aim +2 +1 +0 -1 -2 -4 2D10 7.4 700 1 9 6
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 24 Aim +2 +1 +0 -1 -2 -4 4D6 11.4 750 1 9 6
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 27 Aim +2 +1 +0 -1 -2 -4 2(D6,D8) 12.0 800 1 9 6
Damage +0 -1 -2 -3 -4 -5
CROSSBOW 30 Aim +2 +1 +0 -1 -2 -4 3D10 12.5 850 1 9 6
Damage +0 -1 -2 -3 -4 -5
SLING Aim -1 -3 -13 -30 - - 1D6 B 0.1 2 1 1 2
Damage +0 -1 -2 -3 -4 -5 PV = 2
SLINGSHOT Aim -1 -3 -13 -30 - - 1D4 B 0.4 10 1 2 2
Damage +0 -1 -2 -3 -4 -5 PV = 2
BLOWGUN Aim +0 -3 -13 - - - 1D3 0.8 30 1 1 2
Damage +0 -1 -2 -3 -4 -5 PV = 1
BOLTCASTER 8 B/1 Aim +1 +0 -1 -2 -5 -9 1D8 2.3 250 10 8 5
Damage +0 -1 -2 -3 -4 -5
REPEATING CROSSBOW 8 B/1 Aim +1 +0 -1 -2 -5 -9 1D8 2.8 500 8 9 6
Damage +0 -1 -2 -3 -4 -5 PV = DV-1
Penetration Value is equal to Damage Value unless otherwise noted. This does not mean roll 1d6 for DV and another for PV. This means the roll for damage is also the roll for penetration.
* Cost remains same in home territory, may be up to 3X higher elsewhere.
SWORDS, GOLIATH-SCALE DV C DV P H EDGES MASS LENGTH COST AV BP
(CP)
MACHETE 1D10 - 1 S 0.6 0.7 20 7 3
TRAVELLER’S BLADE 1D8 1D8 1 D 1.0 0.75 90 10 9
TRAVELLER’S LONGBLADE 1D10-1 1D8 1 D 1.2 0.95 110 10 10
FALCATA 1D10 1D8 1 S 1.5 0.85 150 14 8
SEAX 1D10-1 1D8+1 1 D 1.4 0.85 150 14 8
SHORT SWORD, CINQUEDEA 1D8 1D10 1 D 1.5 0.9 145 14 8
KATZBALGER 1D10 1D10 1 D 1.7 1.2 170 13 9
LONG SWORD, ARMING SWORD 1D12 1D12 1 D 1.8 1.4 170 13 9
BROAD SWORD 1D12+1 1D12-1 1 D 2.0 1.5 195 15 10
WAR SWORD (LONG/BASTARD ) 1D16 1D12 2 D, R 2.8 1.8 300 16 14
BASTARD SWORD 1D16 1D16 2 D, R 2.8 2.0 300 16 14
CLAYMORE 2D8 1D16 2 D, R 4.8 2.2 450 18 16
GREAT SWORD 1D20 1D16 2 D, R 5.0 2.5 450 18 17
4-HANDED SWORD 3D8 2D8 4 D, R 6.0 2.9 600 18 20
SABER, GROSSE MESSER, BACKSWORD 1D12 1D12-1 1 S 2.1 1.2 170 14 9
WARBRAND 1D12+1 1D12-1 1 S 2.5 1.6 220 15 10
FALCHION 2D8 1D10 2 S 3.0 1.5 300 16 14
RAPIER 1D8 1D10 1 D 1.0 1.3 120 6 6
SWORD RAPIER / PAPPENHEIMER, SMALLSWORD, SCHIAVONA 1D12 1D12-1 1 D 2.0 1.7 180 14 9
THROWN WEAPONS, GOLIATH-SCALE DV MASS LENGTH COST AV BP Aim 5m DMG 5m Aim 10m DMG 10m Aim 15m DMG 15m
(CP)
THROWING KNIFE 1D4 P .3 .3 10 6 2 +0 -1 -6 -2 - -
THROWING AX 1D6+1 P 1.6 .5 25 6 7 +0 -0 -3 -1 - -
WAR-DART 1D4+1 P .6 .5 20 7 2 +0 -0 -3 -1 - -
THROWN SPEAR 2D6 P 3.0 3.0 60 10 14 +0 -0 -3 -1 -6 -2
JAVELIN 2D4 P 1.75 1.35 45 8 8 +0 -0 -3 -1 -6 -2