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M OV E
CADO EZECHIAR
U N DS 6" T HE HOL LOW K ING
6 3+
S AV E
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
WO
WARSCROLL
M OV E
4"
DR E K K I F LY N T
U N DS
6 3+
S AV E
Drekki Flynt is armed with the Let Me Drive!: A life on the run has Light-fingered: If Drekki eyes a rare
Aethermatic Equaliser Mk. III and honed Drekki’s piloting skills to the trinket on an undeserving bearer, he will
Grunnsson’s Axe. extent that he can perform manoeuvres almost always ‘borrow it and put it to
in skyvessels that would earn the respect better use’.
Captain of the Aelsling: Manned by of even the most seasoned Windmaster.
a motley crew of misfits and ne’er- At the start of the combat phase, if this
do-wells, Drekki’s pride and joy is the You can re-roll run rolls and charge unit is within 1" of an enemy Hero
Aelsling, said to be the fastest vessel rolls made for the Aelsling while this that has an artefact of power, you can
in Barak-Mhornar. unit is in its garrison. say that Drekki will try to ‘borrow’ that
artefact. If you do so, roll a dice. On a
You can pick 1 Barak-Mhornar Auxiliary Skyhook: Drekki’s axe 3+, that artefact of power can no longer
Arkanaut Frigate in your is custom-fitted with a small skyhook be used (if a weapon was picked when
army to be the Aelsling. Record this that can skewer any beastie that strays the artefact of power was selected, that
information on your roster. Add 1 to too close. weapon reverts to normal). This ability
the Damage characteristic of that unit’s cannot be used while this unit is part of
Boarding Weapons. Each time this unit fights, after all of
its attacks have been resolved, you can a garrison.
Drekki Flynt. It is a name to pick 1 enemy Monster within 3" of
which tankards have been this unit and roll a dice. On a 2+, that
raised and curses levelled a
Monster suffers 3 mortal wounds.
thousand times. Captain of
the Aelsling, fastest ship in
Barak-Mhornar, Flynt earns
his reputation with flexible
morals, an aether-powered
axe and a multi-barrelled Order, Kharadron Overlords, Duardin, Barak-Mhornar, Hero, Skyfarer,
pistol always close to hand. KEYWORDS Marine, Drekki Flynt
THE BATTLEFIELD
THE ARMIES The battle is fought on a 30" × SWASHBUCKLING
One player is the admiral and 22" battlefield. The battlefield HEROES
their opponent is the mutineer. comprises the deck and the sky, The normal rules for receiving
The normal rules for picking as shown on the map. In addition, command points and using
armies are not used and neither the deck is divided into 3 sections: command abilities are not used.
are allegiance abilities. Instead, the stern, the midships and Instead, at the start of each hero
each player’s army consists of 1-5 the bow. The players set up the phase, each player receives D3
Heroes, each with a Wounds battlefield terrain together so that command points (each player
characteristic of 6 or less. it represents Drekki’s ship, the rolls separately). At the end of the
Aelsling, and the surrounding battle round, any command points
All units included in the admiral’s sky. 1 terrain feature or token which have not been used are lost.
army must have the Order must be placed within the stern Command points can be spent
keyword. In addition, the admiral’s to represent the ship’s wheel, as on the following abilities during
army must include Drekki Flynt. shown on the map. the battle:
SOULSEARCHING
Rumours of a mysterious ring Gatehouse Guards: 1 unit with THE BATTLEFIELD
held in the treasury of a brutal a Wounds characteristic of 1 The battle is fought on a 30" × 22"
warlord have reached the that consists of no more than battlefield. The battlefield comprises
ears of Cado Ezechiar. He has 10 models. the four different levels of the
bought the services of a small warlord’s tower: the Gatehouse,
mercenary force to assault the Great Hall Revellers: 1 unit with the Great Hall, the Gallery and
warlord’s tower and recover the a Wounds characteristic of 1 or the Solar. The players set up the
strange object. 2 that consists of no more than battlefield terrain together so that
10 models. it represents the warlord’s tower.
5 terrain features or tokens must
THE ARMIES Gallery Nobles: 1 Hero with be placed to represent the doors to
One player is the attacker and a Wounds characteristic of 5 or each level of the warlord’s tower as
their opponent is the defender. less and 1 unit with a Wounds shown on the map.
characteristic of 1 that consists of
The normal rules for picking no more than 10 models. Models can only move from one
armies are not used and neither level of the warlord’s tower to
are allegiance abilities. Instead, the Solar Warlord: 1 Hero with a another level of the warlord’s
attacker’s army consists of Cado Wounds characteristic of 8 or less, tower by passing across a door.
Ezechiar and 1 other unit that and 1 other Hero with a Wounds The door is considered to be wide
has a Wounds characteristic of 1 or characteristic of 5 or less. enough for the base of any model to
2, and consists of no more than 10 pass through.
models. This unit is referred to as The units in the defender’s army
the mercenaries. The mercenaries must be from the same Grand
cannot have the Chaos keyword. Alliance (i.e. they should all have DEPLOYMENT
either the Order, Chaos, Death The attacker sets up all their units
The defenders army consists of or Destruction keyword). first, each within 3" of the door
4 contingents: the Gatehouse that leads from the outside to the
Guards, the Great Hall Revellers, Neither army can include any units Gatehouse. The defender sets up
the Gallery Nobles and the Solar with mounts. the unit in the Gatehouse Guard
Warlord. Each contingent includes contingent wholly within the
the following units: Gatehouse and more than 9" from
all enemy units.
HEROIC ACTIONS
1. GATEHOUSE 2. GREAT HALL In this battle, the attacker can
Door Door
carry out Fearless Duel or Swift
Vengeance instead of any other
heroic actions they can carry out
with Cado Ezechiar.
Door Door
Fearless Duel: Pick 1 enemy Hero
within 6" of Cado Ezechiar.
Each enemy Hero can only be
3. GALLERY 4. SOLAR picked once per battle. Until the end
Door
of the turn, attacks made by Cado
Ezechiar must target that Hero,
and attacks made by that Hero
must target Cado Ezechiar.
NARRATIVE PLAY
In addition, other units cannot up within 3" of the door to the the Chaos keyword. The unit must
pick either Cado Ezechiar or Solar that borders the level they be set up within 3" of the door on
the enemy Hero as the target of were in. The defender then sets up the level Cado Ezechiar is in.
their attacks. their units for that level, anywhere
in the Solar and more than 9" from
Swift Vengeance: Roll a dice. On a all enemy units. BATTLE LENGTH
3+, the strike-first effect applies to The battle lasts until all of
Cado Ezechiar until the end of CALL FOR the attacker’s units have been
the turn. REINFORCEMENTS destroyed or until all the
Each time the attacker sets up defender’s units in the Solar have
ASSAULT THE TOWER their units around a door, they can been destroyed.
If all the Gatehouse Guard units heal up to D3 wounds allocated to
are destroyed, the attacker removes Cado Ezechiar and can return
their units from the battlefield D3 slain models to the mercenaries GLORIOUS VICTORY
and sets them up within 3" of the unit. In addition, the first time the If all of the attacker’s units are
door to either the Great Hall or the mercenaries unit is destroyed, at destroyed, the defender wins
Gallery. The defender then sets up the start of the next hero phase, a major victory. If all of the
their units for that level, anywhere the attacker can set up a new defender’s units in the Solar
on that level and more than 9" from mercenaries unit on the battlefield have been destroyed and Cado
all enemy units. and add it to their army. Ezechiar has not been slain, the
attacker wins a major victory. If
If all the Great Hall Revellers or The mercenaries unit can be any all of the defender’s units in the
Gallery Nobles units are destroyed, unit with a Wounds characteristic Solar have been destroyed, but
the attacker removes their units of 2 or less, that consists of no more Cado Ezechiar has been slain,
from the battlefield and sets them than 5 models, and that does have the attacker wins a minor victory.