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A Level 4 Basic Rules Adventure from
Winghorn Press
W
hen a powerul magic iem is solen When he Concerns council reused o
rom a wealhy arming association, lisen, Ganz gahered a band o sruggling
he leaders urn o a band o reliable armers and sole he powerul iem. The group
and - mos imporanly - discree advenurers have since rereaed ino he Bubbling Groo, a
o rerieve i. cave sysem guarded by a pair o angry
Their journey akes hem ino a cave sysem Owlbears, and hope o repair he damage beore
lled wih sickness and ro, and hruss hem hey are orced ou. When he advenure begins
ino a debae over applying magical solutions o hey’ve been hiding or a enday.
practical problems. Where will heir loyalties Local scous have already racked Ganz and
all when orced o make a ough choice? his accomplices o he groo, bu he Concern is
D6 Hallucination Penaly
Any non-poisoned advenurers are Does no rea non-poisoned advenurers as allies
1 changelings, mimics or some oher kind o or he purposes o sneak aack, ec, and canno
imposor willingly be he arge o heir spells and abilities.
2 The waer in he pool is solid ground None
3 The growhs o viole ungus are some Canno willingly aack or harm viole ungus
riend, loved one or ally
4 They are sood on he ceiling Mus pass a DC14 Wisdom save beore moving
5 Their weapon or spellcasting ocus has Mus drop heir main weapon or spellcasting ocus
ransormed ino a dangerous creaure.
6 Their eeh, ngernails and horns (i All aack rolls, skill checks and saving hrows are
applicable) are alling ou made wih disadvanage
I questioned abou he roen ood being
dumped in he sream, Ganz admis ha he Horn of Plenty (Damaged)
didn wan o boher esting he obviously
spoiled ood on his cube. WONDROUS ITEM, LEGENDARY
He will allow an advenurer o examine he This wondrous iem has en charges. While
repaired horn, hough he is paranoid and wary holding he Horn o Pleny you may expend
o any ricks. one charge o produce enough rui and
A DC 13 Inelligence (Arcana) check reveals vegeables o eel 50 people or one day.
ha a crack running across he rim o he horn The Horn o Pleny regains all spen charges
has indeed been repaired, bu i is unclear a dawn.
wheher he work will hold or long. A resul o Deec: Each time he Horn o Pleny is used roll
16 or more allows hem o estimae ha he horn a D100. On he resul o a 1, he Horn o Pleny
has a roughly 1% chance o permanenly ailing explodes, showering roen rui and vegeables
each time is used. wihin a 10 f. radius.
I a gh breaks ou Ganz extinguishes he
I he advenurers side wih Ganz and
candles on his desk, kicks over he orch and
suppor his use o he Horn he Growers
dons his goggles o nigh. Wih no re o hold i
Concern reuse o pay (obviously). Ganz reely
back he gelatinous cube aacks.
supplies ood o anyone who needs i, bu wihin
Ganz knows how he gelatinous cube acs a ew monhs i ails. Wheher his causes unres
and ries o avoid being is closes arge. He or oher consequences is up o he GM.
ocuses his aacks on creaures who canno see
I he advenurers aemp o broker a
in he dark, which provides him wih advanage.
compromise beween Ganz and he Growers
Completing the Concern hey will need o hink up a persuasive
argumen ha can bring boh sides o he able.
Adventure This may include a provision or he Horn o be
The advenure can nish in several diferen used in emergencies only - hough who denes
ways, depending who he pary chooses o an emergency will be a conroversial issue.
suppor and wha hey do wih he Horn. A ew Any oher resuls will require some
more likely scenarios are described below. improvisation rom he GM.
I he advenurers fnish heir job and
hand back he damaged Horn he Growers
Concern happily pays hem. I Ganz remains
alive hey speak wih wih passes or local law
enorcemen and hand him over or a lenghy
prison senence, while any surviving armers
are ned and sen home.