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The Horn of

Plenty
A Level 4 Basic Rules Adventure from

Winghorn Press
W
hen a powerul magic iem is solen When he Concerns council reused o
rom a wealhy arming association, lisen, Ganz gahered a band o sruggling
he leaders urn o a band o reliable armers and sole he powerul iem. The group
and - mos imporanly - discree advenurers have since rereaed ino he Bubbling Groo, a
o rerieve i. cave sysem guarded by a pair o angry
Their journey akes hem ino a cave sysem Owlbears, and hope o repair he damage beore
lled wih sickness and ro, and hruss hem hey are orced ou. When he advenure begins
ino a debae over applying magical solutions o hey’ve been hiding or a enday.
practical problems. Where will heir loyalties Local scous have already racked Ganz and
all when orced o make a ough choice? his accomplices o he groo, bu he Concern is

What is this adventure? waiting or advenurers o lush hem ou.

A Basic Rules Advenure only uses he ree Basic


Beginning the Adventure
Rules published by Wizards o he Coas a: The Concern is keen o keep he Horn a secre,
dnd.wizards.com/articles/eaures/basicrules as hey ear ha many peasans will see hings
he same way as Ganz. They need ousiders who
This means ha you will always be able o
can discreely deal wih he problem, and as
access he sa blocks, magic iems and oher
such he advenurers may hear o he Concerns
rules used in his advenure, wihou needing o
need o aid hrough ravelling merchans,
own a specic book or supplemen. Any
message boards in nearby owns or by simply
creaures or iems no included in he Basic
wandering ino Camdell.
Rules will be included in he ex.
They are asked o mee over lunch wih he
THE HORN OF PLENTY is a shor advenure or
Maser Grower, a halling emale named Deidre
level our parties. I eaures social scenes,
Sprou, in he Growers Hall. The building is
dungeon exploration and comba.
raher grand and opulen, and hough hey
I also includes an ehical dilemma or he aren nobiliy he senior members are clearly
players - and heir characers - o ackle. wealhy landowners.
By deaul he advenure is se in he While enjoying he meal, Sprou oulines he
Forgoen Realms, bu his can easily be adaped basics o wha happened (see Background). She
o oher setings. does no reer o he Horn direcly, insead
Background describing is rough appearance - a huge goas
horn abou hree ee long and wo ee across. I
Around 100 years ago he Camdell Growers pressed or deails she asks he advenurers o
Concern acquired a Horn o Pleny - a powerul swear an oah no o reveal he Concerns secres
magic iem capable o magically conjuring up beore relaying he ull sory.
huge quantities o resh rui and vegeables.
A enday has passed since he he.
For many years hey used he Horn o
The Concern will pay 300gp o each
supplemen heir own production and make
advenurer i hey rerieve he Horn o Pleny.
hey pros, bu evenually he over-use ook is
Sprou is willing o raise his o a maximum o
oll. The Horn cracked and he ood ha hey
500gp i pushed.
drew rom i became inesed wih parasies and
ungus. Sprou and a small group o her ellow
Concern council members accompany he
Sripped o heir magical shorcu, he
advenurers o he cave, and wai ouside while
Concern realised hey had been relying oo
hey work.
much on he Horns magical powers and had
negleced heir own arms, causing a amine
ha devasaed he area.
The Bubbling Grotto
A group o our Scous wach over he cave rom
The Horn has been locked up in heir hall a disance o around 200 ., sticking o he
ever since, where i is used o each new reeline. Nobody has le or enered he cave
members an imporan lesson in hard work and since hey arrived here a enday ago.
he utiliy o aking he easy way ou.
The cave is se ino a craggy grey clif
However, one armer didn see hings he around 100 . high. The area around i is clear o
way ha he Concern did. rees and a wide pah has been worn in he grass
Ganz, a ormer hie who escaped a lie o around is enrance.
povery o buy his own arm, believes he The Owlbears have no been seen or around
Concern’s decision o hide he Horn is motivaed ve days, bu he scous could hear hem
by selshness and greed. He believes hey should hooting rom time o time and dared no
repair he device and provide ree ood o hose approach o investigae.
who need i.
ener in brigh ligh. The res o he room is
Optional Encounter: shrouded in darkness.
Darkmantle Raid Encounters
Four Bandis lurk in he shadows and shoo a
As hey ravel along he road o he cave he
any advenurers who ener. They stick o he
advenurers hear a crashing noise in he rees.
cover o he rocks (counting as ¾ cover) and hide
A group o Eigh Darkmanles lap drunkenly
where possible. Two Thugs aemp o inercep
hrough he air, bumping ino branches as
any advenurers as hey cross he bridge.
hey ry o reach he pary.
Each time a darkmanle aacks a creaure I a leas hal o he gang are killed, he res
i is no already aached o, roll a d6. On a surrender.
resul o one i compleely misses is arge, They all come rom arming amilies who
slamming ino he ground and aking 1d6 have allen on hard times. Ganz old hem
bludgeoning damage. abou he Growers Concern keeping he Horn
I is obvious ha he creaures have or hemselves and agreed o help him seal i.
somehing wrong wih hem. Their srange Each o hem believes Ganz o be a hero.
and erratic behaviour is caused by consuming They were assigned o sop anyone rom
ood produced by he broken Horn o Pleny, coming ino he cave and sopping Ganz rom
causing hem o become inesed wih ungal repairing he horn. One o hem has a key o he
parasies. iron door leading o his workshop.
A DC10 Wisdom (Naure) check allows an The group was supposed o repor back
advenurer o conrm ha darkmanles never regularly, bu he nex chamber has become
normally leave heir suberranean lairs and inesed wih mould and ungus. The las
cerainly don aack prey during he day. member o heir group ener was killed wo days
ago, when a enacle dragged her of a sepping
sone and ino he waer.
1. The Owlbear Lair The entire group is hungry and hirsy. They
do no rus he waer in he sream.
A broad, arching cave wih a dusy sone loor. A
naural ramp curves up o he easern wall, 3. The Cave of Spores
rising o creae a small clif around 10. high. A domed chamber wih a so, loamy loor. I is
The chamber smells o ur and old mea, as li by wo small shas ha allow weak beams o
well as a scen ha any characer procien in sunligh in hrough he ceiling. To he eas
medicine will recognise as he odour o sickness. sands a pool o waer ed by a small waerall o
There are exis o he eas and norh. The he norh. I slowly lows ino a crack in he
sound o lowing waer can be heard o he eas. souhern wall.
Encounters The pool smells inensely o ro and decay.
The areas where he waer is lowing seem
Two Owlbears, one male and one emale, lie
relatively clear, bu he more sagnan pars are
amids he rocks. Unless he advenurers made
covered wih a hick lm o lh. Roen apples,
any loud noises hey are dozing. A DC15 Wisdom
poaoes and oher produce linger in he waer.
(Naure) check reveals ha hey look sickly.
An ironwork door o he norh blocks a
Crossing he chamber wihou waking he
passageway leading up o Ganzs Workshop. I
owlbears requires DC12 Dexeriy (Sealh) check
is locked, and can be opened wih a key held by
rom all advenurers. I he owlbears wake up
Ganzs allies or a DC13 Dexeriy check using
hey immediaely aack, hough boh are
Thieves Tools. A passage o he souh leads o
poisoned and have disadvanage on aack rolls.
he Owlbear Lair.
An advenurer examining an owlbear up
A passageway o he souhwes leads o he
close, alive or dead, may aemp a DC15 Wisdom
Thieves Rerea, bu i is on he ar side o he
(Medicine) check o deermine ha he creaures
waer and can only be reached by hree large
were poisoned by oul ood or waer.
sepping sones. Jumping rom sone o sone is
2. The Thieves Retreat rivial under normal circumsances, bu
A craggy cave biseced by a as-lowing sream, requires a DC10 Dexeriy (Ahletics or
wih he easern hal being doed wih large Acrobatics) check during comba.
rocks. A sone slab acs as a bridge he leads o Encounters
an exi on he norhern wall. Ten Viole Fungus are scaered abou he
A pair o li orches are propped up on he chamber. Four are in he pool, and six are on
wesern wall, illuminating any advenurers ha solid ground.
Shorly aer he advenurers ener he
chamber a large gas bubble emerges rom he
waer wih a plopping noise. As i disperses all
GANTZ
Medium humanoid (Human), Chaotic Good
advenurers wihin 10 . o he pool mus make
a DC14 Constiution save agains poison or begin Armor Class 15 (leather)
hallucinating. This save can be repeaed a he Hit Points 55 (10d8 + 10)
end o an advenurers urn, wih all efecs Speed 30 ft.
ending on successul save. STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 12 (+1) 12 (+1) 14 (+2) 16 (+3)
You may decide he naure o he
hallucinations yoursel or use he able below. Skills Deception +5, Insight +4, Perception +6,
A he beginning o each round roll a d6. On Persuasion +5, Sleight of Hand +5, Stealth +5
a resul o one, he pool emis anoher gas Senses passive Perception 16
bubble. Languages Common, Thieves’ Cant
Challenge 2 (400 XP)
4. Gantzs Workshop Cunning Action. On each of his turns, Gantz can use a
The pah rom he Cave o Spores climbs bonus action to take the Dash, Disengage, or Hide
upwards until i opens ono a wide, low- action.
ceilinged chamber. Sections o wall have been Sneak Attack (1/Turn). Gantz deals an extra 10 (3d6)
shaped ino shelves and sorage areas, bu he damage when he hits a target with a weapon attack and
has advantage on the attack roll, or when the target is
work seems o have been carried ou long ago. within 5 feet of an ally that isn't incapacitated and he
A sream runs along he easern portion o doesn't have disadvantage on the attack roll.
he room. Roen ood lies discarded along is ACTIONS
banks and a hick lm o scum has ormed a Multiattack. Gantz makes two Shortsword or Hand
he poin where i disappears ino he wall. Crossbow attacks.
To he rear o he chamber sand several li Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one target. Hit: 6 (1d6 + 3) piercing damage.
orches. Behind hem he advenurers can see
Hand Crossbow. Ranged Weapon Attack: +5 to hit,
wha appears o be a mass o rui and range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing
vegeables suspended in he air. This is acually damage.
a Gelatinous Cube ha Ganz has been using as
a es subjec or he ood produced by he Horn.
One o he sone slabs se ino he wesern The hie has jus compleed his repairs. He
wall is li wih several candles. I holds a number appears o be calm and relaxed, hough a DC15
o hick books and arcane ools, as well as he Wisdom (Insigh) check will reveal a glin o
Horn o Pleny. madness in his eyes.
Any advenurer wih knowledge o alchemy Ganz is happy o cha o he advenurers.
or procien in Arcana would recognise ha He rmly believes ha he is in he righ and is
boh books and ools are very expensive, conden ha he can alk hem round o his
estimating heir cos a around 500gp. way o hinking. He admis o being a hie
Encounters beore becoming a armer, and claims ha his
Ganz sis by he Horn. He wears brass-rimmed entire lie has been a sruggle agains he selsh,
goggles on his head, which advenurers may inconsiderae elie - like he leaders o he
recognise as Goggles o Nigh. Growers Concern.

D6 Hallucination Penaly
Any non-poisoned advenurers are Does no rea non-poisoned advenurers as allies
1 changelings, mimics or some oher kind o or he purposes o sneak aack, ec, and canno
imposor willingly be he arge o heir spells and abilities.
2 The waer in he pool is solid ground None

3 The growhs o viole ungus are some Canno willingly aack or harm viole ungus
riend, loved one or ally

4 They are sood on he ceiling Mus pass a DC14 Wisdom save beore moving

5 Their weapon or spellcasting ocus has Mus drop heir main weapon or spellcasting ocus
ransormed ino a dangerous creaure.

6 Their eeh, ngernails and horns (i All aack rolls, skill checks and saving hrows are
applicable) are alling ou made wih disadvanage
I questioned abou he roen ood being
dumped in he sream, Ganz admis ha he Horn of Plenty (Damaged)
didn wan o boher esting he obviously
spoiled ood on his cube. WONDROUS ITEM, LEGENDARY
He will allow an advenurer o examine he This wondrous iem has en charges. While
repaired horn, hough he is paranoid and wary holding he Horn o Pleny you may expend
o any ricks. one charge o produce enough rui and
A DC 13 Inelligence (Arcana) check reveals vegeables o eel 50 people or one day.
ha a crack running across he rim o he horn The Horn o Pleny regains all spen charges
has indeed been repaired, bu i is unclear a dawn.
wheher he work will hold or long. A resul o Deec: Each time he Horn o Pleny is used roll
16 or more allows hem o estimae ha he horn a D100. On he resul o a 1, he Horn o Pleny
has a roughly 1% chance o permanenly ailing explodes, showering roen rui and vegeables
each time is used. wihin a 10 f. radius.
I a gh breaks ou Ganz extinguishes he
I he advenurers side wih Ganz and
candles on his desk, kicks over he orch and
suppor his use o he Horn he Growers
dons his goggles o nigh. Wih no re o hold i
Concern reuse o pay (obviously). Ganz reely
back he gelatinous cube aacks.
supplies ood o anyone who needs i, bu wihin
Ganz knows how he gelatinous cube acs a ew monhs i ails. Wheher his causes unres
and ries o avoid being is closes arge. He or oher consequences is up o he GM.
ocuses his aacks on creaures who canno see
I he advenurers aemp o broker a
in he dark, which provides him wih advanage.
compromise beween Ganz and he Growers
Completing the Concern hey will need o hink up a persuasive
argumen ha can bring boh sides o he able.
Adventure This may include a provision or he Horn o be
The advenure can nish in several diferen used in emergencies only - hough who denes
ways, depending who he pary chooses o an emergency will be a conroversial issue.
suppor and wha hey do wih he Horn. A ew Any oher resuls will require some
more likely scenarios are described below. improvisation rom he GM.
I he advenurers fnish heir job and
hand back he damaged Horn he Growers
Concern happily pays hem. I Ganz remains
alive hey speak wih wih passes or local law
enorcemen and hand him over or a lenghy
prison senence, while any surviving armers
are ned and sen home.

Credits & Legal


Author: R.M. Jansen-Parkes
Art: Supplied by Adobe Stock Images. Cover by
Grandfailure.
Maps: Designed by R.M. Jansen-Parkes using
Campaign Cartographer 3
Playtesters: Lauren Jansen-Parkes, Fran Lane, Dr. Emily
Temple, and the folks at Spaghetti ConJunction 3A
Legal: DUNGEONS & DRAGONS, D&D, Wizards of the
Coast, Forgotten Realms, Ravenloft, Eberron, the dragon
ampersand, Ravnica and all other Wizards of the Coast
product names, and their respective logos are
trademarks of Wizards of the Coast in the USA and other
countries.
This work contains material that is copyright Wizards of
the Coast and/or other authors. Such material is used
with permission under the Community Content
Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2019
by R.M. Jansen-Parkes and published under the
Community Content Agreement for Dungeon Masters
Guild. WINGHORNPRESS.COM

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