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DAY 1 CARNEGIE HALL SEWER

DAY2 FUSION NYPD#17 MUSEUM NYPD#17 CENTRAL PARK

DAY3 SELECTION SOHO MUSEUM NYPD#17

DAY4 CONCEPTION NYPD#17 HOSPITAL NYPD#17

DAY5 EVOLUTION WAREHOUSE / SUBWAY MUSEUM


CHINATOWN

END

SKILL
HEAL 1 RESTORES 30HP 1
HEAL 2 RESTORES 60HP 11
HEAL 3 RESTORES 120HP 22
DETOX REMOVE EFFECTS OF POISON 9
MEDIC REMOVES ALL NEGATIVES STATUS EFFECTS 28
BARRIER USES PE TO ABSORB DAMAGE 13
ENERGY SHOT CHAANNEL ENERGY INTO BULLET 15
SCAN ANALYZES ENEMY'S HP AND WEAKNESS 4
SLOW SLOWS ENEMY AT RECHARGE 7
HASTE SPEEDS UP MOVEMENT AND AT RECHARGE 21
CONFUSE CONFUSE TARGETED ENEMY 17
PRERAISE USE PE TO SLOWLY RECOVER O 25
FULL RECOVER RESTORES ALL HP & REMOVES STATUS 32
LIBERATE LIBERATE MITOCHONDRIAL CONTROL 33
RAL PARK
DEFENSE PENERGY CRITICAL BLANK
CLUB 1 9 1 10 0 0 0 1
CLUB 2 24 2 10 0 0 0 STEAL ITEM 1
CLUB 3 38 0 10 0 0 0 STEAL ITEM, QUICKDRAW 2
CLUB 4 78 2 10 0 0 0 STEAL ITEM COUNTER ATTACK, CRITICAL %+

SHOT GUN
M500 57 2 61 2 5 2 RATE OF FIRE 2, BURST
M870-2 63 0 63 0 5 1 BURST
MAVERICK 82 0 69 3 7 0 BURST

HANDGUN
MAEDA'S GUN 1 0 60 0 15 0 RATE OF FIRE 2 1
M84F 10 2 51 0 6 0 RATE OF FIRE 2 1

M9 17 0 53 1 8 1 RATE OF FIRE 3 3
M92F 28 1 50 1 8 3 RATE OF FIRE 3 3
G19 30 2 57 1 8 2 RATE OF FIRE 3 3
M9-2,M92F 38 1 54 1 10 1 RATE OF FIRE 3 2
PPK 45 2 48 1 12 0 RATE OF FIRE 5, QUICKDRAW 2
G23 47 1 58 2 10 0 RATE OF FIRE 3 2

G22 49 2 60 0 10 1 RATE OF FIRE 2 2


M9-3 53 0 58 0 13 0 RATE OF FIRE 3, ENTER 2 COMMAND 2
M8000 57 2 58 0 13 0 ENTER 2 COMMAND 3
USP-2 58 0 57 2 11 0 2
P228 59 0 55 1 12 1 2
P226 63 0 57 0 12 1 1

P229 71 0 56 0 13 0 RATE OF FIRE 3


M96 75 2 59 0 14 2
AM44 78 0 58 0 12 1
MARK 23 81 1 60 1 13 0 RATE OF FIRE 3, FIRST ATTACK

ROCKET LAUNCHER
AT4 128 0 202 0 1 0 0

RIFLE
M16A1 34 1 110 2 15 1 RATE OF FIRE 2 1
SG550 40 0 108 2 20 1 RATE OF FIRE 2 2
G3A3 43 1 121 2 18 1 3
M16A2 53 2 124 0 18 1 RATE OF FIRE 3 2
TYPE 64 50 0 112 0 14 0
PSG-1 75 0 120 0 19 1 RATE OF FIRE 2 7

MACHINE GUN
M11 32 1 42 0 20 1 RATE OF FIRE 5 2
MP5K 35 1 43 0 23 1 RATE OF FIRE 3 1
M10 37 1 45 0 22 2 RATE OF FIRE 7, RANDOM RATE OF FIRE 1.5 2
MP5PDW 52 1 46 0 23 2 RATE OF FIRE 7, RANDOM RATE OF FIRE 1.5 2
MICRO UZ 38 2 43 0 18 1 RATE OF FIRE 5, RANDOM RATE OF FIRE 1.5 4
FULL UZ 68 0 49 1 42 1 RATE OF FIRE 10, RANDOM RATE OF FIRE 1.5
MP5A5 67 1 48 0 28 1 RATE OF FIRE 2, RANDOM RATE OF FIRE 1.5
M1911A2 48 0 61 0 8 2 RATE OF FIRE 3 2
M1911A1 15 2 60 0 5 1 RATE OF FIRE 3 2
M1911A4 68 0 62 1 9 0 2
M1911A5 85 1 63 0 10 1

GRENADE LAUNCHER
M79 44 1 65 2 4 1 RATE OF FIRE 2 3
M203-2 48 1 65 0 6 1 RATE OF FIRE 2 2
M79-2 45 1 68 0 4 2 RATE OF FIRE 3 4
M203-3 49 1 71 0 5 2 RATE OF FIRE 3 4
M79-3 52 2 68 1 5 1 RATE OF FIRE 2 3
M203-4 57 1 67 0 7 1 RATE OF FIRE 2 5
M79-4 59 2 65 0 10 0 4
M203-5 68 0 65 0 7 0 5
d 75 0 67 2 8 0 5

Shotgun
M870 48 1 60 0 4 3 RATE OF FIRE 2, Sprays multiple targets 6
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26
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42
43
44
45
ARMOR DEFENSE PENERGY CRITICAL BLANK
B JAKET 2 55 61 1 30 2 R.DARKNESS 2
B JAKET 1 43 1 48 1 27 1 R.POISON 4
B PROTECTOR 32 1 38 22 1 R.STIFFNESS 2
B VEST 1 29 1 35 20 R.POISON 2
CM JAKET 42 48 2 32 1 AUTOITEM 2
CM PROTECTOR 36 1 48 29 2 AUTOITEM 3
CM SUIT 1 52 57 1 35 CURE ITEM
CM VEST 1 15 1 16 10 1 AUTOITEM 2
CM VEST 2 30 1 33 2 21 2 AUTOITEM 2
CR JAKET 43 1 45 33 1
CR PROTECTOR 39 2 41 2 25 1 HP MAX, AT DOWN 2
CR VEST 1 27 2 24 29 1 2
KV ARMOR 1 69 1 67 1 30 2 2
KV JAKET 46 45 21 2
KV SUIT 1 55 1 56 27 1 1
KV VEST 1 19 1 11 1 15 2
N JAKET 34 1 28 1 19 3
N PROTECTOR 11 1 9 16 2 3
N VEST 9 1 8 13 1
SP ARMOR 1 75 69 1 32 1 2
SP JAKET 35 29 1 26 2
SP PROTECTOR 38 1 23 26 3
SP SUIT 1 58 2 52 29
SP VEST 1 20 2 14 1 18 1 2
SP VEST 2 2 49 1 41 24 1 2
SV JAKET 42 38 2 33 ITEM +1 2
SV PROTECTOR 38 1 35 1 30 ITEM +1 2
SV SUIT 1 46 1 42 38 2 ITEM X2
SV SUIT 2 51 1 45 41 ITEM X2
SV VEST 1 18 1 14 2 19 ITEM +1 2
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ladder 1st or 3rd
II 3
* @Stair II ladder 3rd
II 4
= boss = II II
x II * @Stair
* 2 x cant go throught II
II II downstair
* = 1 = Start

1st get offense +1 & tool


3rd get rocket
x Lock first back to start, go 2
= boss* = =
II
=
Deadend Deadend* Deadend
Deadend* Tunnel 16 + Tunnel 15 =* Tunnel 11 + Tunnel 12 = Tunnel 13 +* Start
Tunnel 17 II* Tunnel 10 II Tunnel 14 II*
Deadend Tunnel 18 + Tunnel 19 =* Tunnel 9 + Tunnel 21 = Tunnel 6 + Tunnel 5 =
Tunnel 20 II Tunnel 8 II* Tunnel 7 II
Base*
Stair II

*item
Deadend Deadend
Tunnel 2 + Tunnel 26 = Tunnel 25 + Deadend
Tunnel 3 II Tunnel 24II
Tunnel 4 +* Tunnel 22 = Tunnel 23 + Deadend*
Tunnel 27II Tunnel 28II*
Base*
Deadend

Room Lift

G Floor
2 Floor

Deadend
Deadend

1f

3 Floor

Room Lift
Deadend
Deadend

Deadend Deadend

Room

Deadend
Lift
4 Floor
Deadend 2 Floor
Deadend

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