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Fauxnan Rules

Cortex Mods

Doom Pool
Crisis Pools
Hero Points
Growth
Action Based Resolution

Custom Mods

Drawn From the Black Gulfs – Both 1 and 2 on your dice count as hitches when performing any
action that the GM feels smacks of delving in black magic or otherwise practicing thaumaturgy
of the most evil kind. All hitches rolled must be purchased and added to the Doom Pool unless
you take the hitch(es) as a complication without gaining any PP.

I’ve Squandered Enough Gold to Fill a Galleon – During Growth you may destroy a Loot asset
to add its die to your Growth Pool and activate any Growth-specific SFX attached to the asset.
Dice added to your Growth Pool in this way are not returned to your pool if the roll fails.

Your Doom Is at Hand – In a high stakes scene, characters may not spend a PP to avoid being
taken out. Instead, characters must take Trauma to remain in the scene. When Trauma is
stepped up past D12, your character is dead.

Together We Fall – Once per roll a character may add a single trait to an Ally’s pool after the
roll has been made, but before any results are chosen. If the roll succeeds, step down your trait
for the session and activate an opportunity to recover. If the roll fails, step up the die and add it
to the Doom Pool.
Prime Sets

Distinctions
Attributes

Non-Prime Traits

Specialties
Resources
Signature Assets
Talents

Distinctions – 3 (What memories give you purpose, By what tales are you known, What is best
in life), Start at D8, Trait Statements, Hinder SFX, Challenge SFX
Attributes – 3 (Mental, Physical, Social), Start at D8, Trait Statements, Challenge SFX
Specialties – Out of My Element SFX (If you do not add a Specialty to your pool, you may
instead add the Out of My Element D4 Complication and gain a PP.)
Character Creation:

Distinctions

Write a Trait Statement for each Distinction.

What memories give you purpose?


By what tales are you known?
What is best in life?

Attributes

You may step down one Attribute to D6 to step up one Attribute to D10.

Write a Trait Statement for each Attribute.

Mental
Physical
Social

Specialties, Resources, & Signature Assets

Spend 10 points to buy any combination of Specialties, Resources, and Signature Assets. A point
may be spent to:

 Add a new Specialty at D8


 Step up an existing Specialty
 Add a new Resource at D6 D6 D6
 Increase an existing D6 D6 D6 Resource to D6 x5
 Add a new Signature Asset at D6
 Step up an existing Signature Asset

Talents

Create 4 SFX to be approved by the GM

Example:

CROM!
Borrow a die from the Doom Pool when dealing with horror or the supernatural and step it up
before returning it if you fail the test/challenge.

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