You are on page 1of 4

CHARGE! Action.

Spend at the start


of the activation. Alpha Simian can
move up to 8 hexes and may then
make one of the following actions with
a +1 modifier: SLAM, RANGED ATTACK
or PASS THE BOMB. Alpha Simian may
not DASH to extend a Charge!
ABILITIES
ACROBATIC - If this Player wins a
DODGE test, they make their one-hex
move as normal. They may then make
an additional move of up to two hexes.
NIMBLE - This Player may re-roll one
die when making DODGE tests.
A SAFE PAIR OF HANDS - This Player
gains a +1 modifier on CATCH tests.

See Reverse...
TAIL WHIP! Spend when an
Action Token is played on this
model. During this activation,
the first time Gnaw successfully
passes an EVADE roll choose one
opposing Player she was EVADING
from. The opposing Player is pushed
directly away two hexes and gains a
Damage counter for each success
rolled. If this Knocks Out the opposing
Player, receive points dependent on
the mode being played.
ABILITIES
STRONG TAIL - Any actions that target the
rear arc of this Player suffer a -1 modifier.
In addition, if this Player rolls two or more
successes on an EVADE roll, choose one
opposing Player they were EVADING away
from. They are hit by the tail and pushed
directly back one hex.
SLIPPERY - This Player gains a +1 modifier
when making an EVADE roll.

See Reverse...

You might also like