You are on page 1of 4

Exercise 3: Multiuser Chat using UDP

Karun Anantharaman - 195001049


AIM:
Develop a chat application between a client and server using UDP. Update the program to
support multiple clients (using fd_set() and select() functions of C.)
ALGORITHM:
SERVER
1. Create a UDP socket using socket() system call.
2. Bind() is used to bind the socket with a specified address defined by sockaddr_in
pointer, with the address, family, port set accordingly, bzero() is used to clear
the address pointer initially.
3. Initialize a descriptor set for select and calculate a maximum of 3 descriptor for
which server will wait
4. Call select and get the ready descriptor (UDP)
5. Handle new connection and receive the data gram
CLIENT
1. Create a UDP socket using socket() system call.
2. Send message to server
3. Wait until response from server is received.
4. Close socket descriptor and exit.
SOURCE CODE:
Server.c

#include <arpa/inet.h>
#include <errno.h>
#include <netinet/in.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <strings.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#define PORT 5000
#define MAXLINE 1024
int max(int x, int y, int z)
{
if (x > y && x > z)
return x;
if (y > x && y > z)
return y;
if (z > x && z > y)
return z;
}
int main()
{
int listenfd, connfd, udpfd1, udpfd2, udpfd3, nready, maxfdp1;
char buffer[MAXLINE];
pid_t childpid;
fd_set rset;
ssize_t n;
socklen_t len;
const int on = 1;
struct sockaddr_in cliaddr, servaddr;
char *message = "Hello Client";
void sig_chld(int);
bzero(&servaddr, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
servaddr.sin_port = htons(PORT);

udpfd1 = socket(AF_INET, SOCK_DGRAM, 0);


udpfd2 = socket(AF_INET, SOCK_DGRAM, 0);
udpfd3 = socket(AF_INET, SOCK_DGRAM, 0);
bind(udpfd1, (struct sockaddr *)&servaddr, sizeof(servaddr));
bind(udpfd2, (struct sockaddr *)&servaddr, sizeof(servaddr));
bind(udpfd3, (struct sockaddr *)&servaddr, sizeof(servaddr));

FD_ZERO(&rset);
maxfdp1 = max(udpfd1, udpfd2, udpfd3) + 1;
for (;;)
{

FD_SET(udpfd1, &rset);
FD_SET(udpfd2, &rset);
FD_SET(udpfd3, &rset);
nready = select(maxfdp1, &rset, NULL, NULL, NULL);
if (FD_ISSET(udpfd1, &rset))
{
len = sizeof(cliaddr);
bzero(buffer, sizeof(buffer));
printf("\nMessage from UDP client 1: ");
n = recvfrom(udpfd1, buffer, sizeof(buffer), 0,
(struct sockaddr *)&cliaddr, &len);
puts(buffer);
sendto(udpfd1, (const char *)message, sizeof(buffer), 0,
(struct sockaddr *)&cliaddr, sizeof(cliaddr));
}
if (FD_ISSET(udpfd2, &rset))
{
len = sizeof(cliaddr);
bzero(buffer, sizeof(buffer));
printf("\nMessage from UDP client 2: ");
n = recvfrom(udpfd2, buffer, sizeof(buffer), 0,
(struct sockaddr *)&cliaddr, &len);
puts(buffer);
sendto(udpfd2, (const char *)message, sizeof(buffer), 0,
(struct sockaddr *)&cliaddr, sizeof(cliaddr));
}
if (FD_ISSET(udpfd3, &rset))
{
len = sizeof(cliaddr);
bzero(buffer, sizeof(buffer));
printf("\nMessage from UDP client 3: ");
n = recvfrom(udpfd3, buffer, sizeof(buffer), 0,
(struct sockaddr *)&cliaddr, &len);
puts(buffer);
sendto(udpfd3, (const char *)message, sizeof(buffer), 0,
(struct sockaddr *)&cliaddr, sizeof(cliaddr));
}
}
}

Client.c

#include <arpa/inet.h>
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#define PORT 5000
#define MAXLINE 1024
int main()
{
int sockfd;
char buffer[MAXLINE];
char* message = "Hello Server";
struct sockaddr_in servaddr;

int n, len;
if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
printf("socket creation failed");
exit(0);
}

memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(PORT);
servaddr.sin_addr.s_addr = inet_addr("127.0.0.1");
sendto(sockfd, (const char*)message, strlen(message),
0, (const struct sockaddr*)&servaddr,
sizeof(servaddr));
printf("Message from server: ");
n = recvfrom(sockfd, (char*)buffer, MAXLINE,
0, (struct sockaddr*)&servaddr,
&len);
puts(buffer);
close(sockfd);
return 0;
}

OUTPUT:

You might also like