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CONVENTION & PROMO

CHARACTER CARDS
Original Text
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TABLE OF CONTENTS

Batman, 8
Bat-Mite, 10
Dr. Fate, 6
Gentleman Ghost, 11
Martian Manhunter, 5
Superman and Superman, 7
Superman and Wonder Woman, 9
Wonder Woman, 4

©2013 WizKids/NECA LLC. TM & © DC Comics (s13)


D-001
WONDER WOMAN
Amazon, Ruler, Trinity, Warrior
NEW COSTUME, SAME DIANA (Invulnerability)

Bullets and Bracelets Wonder Woman can use Energy


CLAY OF THE EARTH (Toughness) Shield/Deflection. When Wonder Woman is the target of a ranged
attack, she can also use Super Senses.

Princess of the Amazons Wonder Woman can use


Perplex. If she targets another friendly character with the Amazon
AMAZON INSTINCTS (Charge)
keyword with Perplex, she can use it normally or modify any combat
value by +2 or -2 except damage.
v

RESCUE IN THE NICK OF TIME (Hypersonic Speed)


TACTICAL MIND (Outwit)

TO FIGHT KERES AND THE MORRIGAN (Flurry)

AMAZON STRENGTH (Super Strength)

Lasso Capture When an opposing character takes damage


REAL NAME: Diana Prince from Wonder Woman’s attack, that character can’t break away (even
SIGNIFICANT APPEARANCE: Wonder Woman #500 (2010) automatically) during its next turn if Wonder Woman is adjacent to it.

POINT VALUE: 190


©2011 WizKids/NECA LLC. TM & © DC Comics. (s11)
D-002
MARTIAN MANHUNTER
Detective, Justice League, Justice League International
STAND FIRM (Invulnerability)

Martian Physiology Martian Manhunter can use


IT CANNOT END LIKE THIS! (Toughness) Phasing/Teleport and Stealth.

MY TRUE FORM IS NOT APPEALING TO YOU? MIND PROBE (Mind Control)


(Shape Change)

BLACK ADAM! THE TIME HAS COME FOR A


RECKONING (Hypersonic Speed)

REAL NAME: J’onn J’onzz MARTIAN VISION (Penetrating/Psychic Blast)


SIGNIFICANT APPEARANCE: Martian Manhunter #1 (2006)
BACKGROUND: After the events of Infinite Crisis, the Martian
Manhunter spent the better part of a year investigating Checkmate and
Maxwell Lord for their role in the death of Ted Kord, the Blue Beetle and a MARTIAN STRENGTH (Super Strength)
close friend from his JLI days. Summoned from his quest to face Black Adam
during his “World War III”, J’onn became more mistrustful of humanity and
began using a form more closely resembling his true Martian heritage. J’onn THE FUTURE IS WORTH THE FIGHT (Impervious)
began focusing on a search for other survivors of Mars. His search ended
when he was killed by the Flame during the Final Crisis, but he was revived
during the Blackest Night. He eventually did locate another survivor of Mars,
D’kay D’razz, but she was not as stable and balanced as he is. POINT VALUE: 140
© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12)
D-003
DR. FATE
Justice Society, Mystical
COUNTERSPELL (Support)

Agent of Order Opposing characters within 6 squares can’t be


given actions to use special powers (including standard powers used
only through those special powers).

THE AMULET OF ANUBIS (Phasing/Teleport)

MYSTIC BOLT (Penetrating/Psychic Blast)

THE HELM OF NABU (Energy Shield/Deflection)


REAL NAME: Kent Nelson
SIGNIFICANT APPEARANCE: More Fun Comics #55 (1940)
BACKGROUND: Kent Nelson accompanied his father on an
archaeological dig in Iraq. Discovering a hidden tomb, Kent released a poison THE CLOAK OF DESTINY (Probability Control)
gas that killed his father and nearly himself. Finding the Helmet of Nabu in
the tomb, Kent donned it and summoned the wizard/lord of order known
as Nabu, who bonded to him through the helmet. Working as an Agent of ORDER NEEDS TO BE IMPOSED (Perplex)
Order during the 1940s, he joined the Justice Society of America. One of the
premiere magic users of the Earth as Dr. Fate, Kent’s good heart and noble
intentions sometimes must be put aside when Nabu takes over his mind in
the name of ever-lasting Order. POINT VALUE: 100
© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12)
D-004
SUPERMAN AND
SUPERMAN
JLA, Justice Society, Kryptonian, Metropolis
FIRST HERO (Impervious)

Look, Up In the Sky Once per turn, when a friendly


character within 8 squares and line of fire is the target of an attack,
SUNLIGHT FADING (Invulnerability)
before the attack roll is made Superman and Superman may be
placed adjacent to the target and within line of fire of the attacker.
The attack now targets Superman and Superman.
HAVE TO END THIS BEFORE INNOCENTS ARE
HARMED (Exploit Weakness)
TO SAVE THE DAY (Charge)
Death of a Superman Superman and Superman possesses
Earthbound/Neutralized and can’t use the JSA team ability.
Through the Sun Give Superman and Superman a power
action and move them up to 8 squares in the same diagonal,
horizontal, or vertical direction, automatically breaking away. After
REAL NAME: KAL-L AND KAL-EL actions resolve, you may place an opposing character along that path
SIGNIFICANT APPEARANCE: Infinite Crisis #7 (2006) into an adjacent square and may use the Duo Attack ability as a free
BACKGROUND: Truth, Justice and the American Way. It’s what action targeting only that character.
Superman stands for. Not only the Superman of our Earth, but also the
Superman of another, closely related Earth – Earth-Two. Fighting together
TWO EARTHS COME TOGETHER (Flurry)
during the Crisis, the “older” of these Supermen was exiled to a pocket
dimension until the impulsive Superboy Prime broke them free. Returning to
Earth and finding it spoiled and unworthy, Superman of Earth -Two reluctantly
allows a plot to replace the current Earth with one more similar to his home. NOT OF THIS WORLD (Super Strength)
However, when Superboy Prime and Alexander Luthor begin the wholesale
slaughter of innocents, neither Superman can stand by and do nothing, and
together take Superboy Prime into a Red Sun. But the consequences of
stopping this heinous plot may prove dire indeed… POINT VALUE: 270
© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12)
D-005 DC COMICS
BATMAN™
Batman Family, White Lantern Corps
THE ULTIMATE CHAMPION (Invulnerability)

I STAND AGAINST DARKNESS (Toughness) THAT’S NOT THE BAT-SIGNAL! (Running Shot)

GOTHAM’S GUARDIAN (Combat Reflexes) PROTECTING LIFE (Force Blast)

LIVE! Batman can use Regeneration. When turning the dial, if this
click is revealed due to damage taken from an opponent’s attack, STILL BATMAN (Flurry)
stop turning the dial.

I SEE IT ALL NOW (Outwit) CONNECTED TO THE ENTITY (Telekinesis)

FEEL THE TOUCH OF LIFE (Support) A LIGHT IN THE NIGHT (Pulse Wave)

Life’s Crusader Batman can use Steal Energy, but when he


would heal with it, heal all adjacent friendly characters instead of him
and roll a d6. On a result of 5 or 6, heal him of 1 damage.
REAL NAME: Bruce Wayne
SIGNIFICANT APPEARANCE: Brightest Day #13 POINT VALUE: 132
© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12)
D-009 DC COMICS

Wrapped Up & Knocked Out Superman and Wonder SUPERMAN™ AND


Woman can use Incapacitate. When they do and hit, in addition to WONDER WOMAN™
Amazon, Justice League, Kryptonian, Warrior
the normal effects, they may deal their printed damage value divided
among the successfully hit targets.
Strength of Two Heroes Superman and Wonder Woman
KRYPTONIANS…. (Impervious) can use Super Strength. Superman and Wonder Woman may hold
two objects at the same time if they are both standard objects, but
may only use one object per attack. When Superman and Wonder
Woman use the Duo Attack ability, instead of one attack, they may
…AND AMAZONS… (Invincible) use Charge as a free action.
NOWHERE TO HIDE (Running Shot)
…ARE VERY TOUGH TO HURT (Invulnerability)
Man of Steel & Princess of Themyscira Superman
Faster Than a Speeding Bullet & Bulletproof and Wonder Woman can use . When Superman and
Bracelets Superman and Wonder Woman can use Energy Wonder Woman are targeted with Outwit, roll a d6; on a result of ,
Shield/Deflection, Super Senses, and Toughness. they can’t be targeted with Outwit this turn.
WON’T GET AWAY (Plasticity)
POWER UP CLOSE (Exploit Weakness)

POWER FROM A DISTANCE (Penetrating/Psychic Blast)


STOP ALL EVIL (Close Combat Expert)

Qualifying Name OR Qualifying Real Name


LASSOS & HEAT VISION (Quake)
Superman Clark Kent
Wonder Woman Diana of Themyscira POINT VALUE: 350 / 250
© 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13)
D-010 DC COMICS
BAT-MITE
DO-OVER (Probability Control)

You’re My Hero Once per game, give Bat-Mite a free action


LEARN FROM THE COMICS (Outwit) and choose another friendly character. That character is Bat-Mite’s
Idol.
Let Me Help! Give Bat-Mite a move action; after actions
resolve, roll a d6 that can’t be rerolled. Place Bat-Mite’s Idol in a
square adjacent to Bat-Mite. On a result of , an opponent may
choose the square and deal Bat-Mite’s Idol 1 unavoidable damage.
On a result of - , you choose the square and Bat-Mite’s Idol
may make a close or ranged combat attack as a free action but can’t
be given a non-free action until your next turn.
Am I Bothering You? Bat-Mite can use Incapacitate.
Characters that Bat-Mite targeted with this power last turn can’t
target Bat-Mite or Bat-Mite’s Idol with an attack until your next turn.

QUIT PICKING ON MY HERO (Incapacitate)

Get Me Out of Here! Bat-Mite can use Super Senses.


When he uses Super Senses to evade an attack, you may place him
adjacent to his Idol or in any square within 6 squares and line of fire.
REAL NAME: Bat-Mite
SIGNIFICANT APPEARANCE: Detective Comics #267 (1959)
POINT VALUE: 65
© 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13)
D-011 DC COMICS
GENTLEMAN GHOST
Injustice Society, Secret Society of Super Villains, Society
I’VE SEEN THE BEYOND (Outwit)

Vengeful Ghosts When Gentleman Ghost has no action


tokens, you may give him a free action if no friendly Vengeful Ghost
AND LEARNED A FEW TRICKS (Perplex)
tokens are on the map and place a Vengeful Ghost token on the map
in an adjacent square. That token becomes a bystander token as
described on the back of this card.
FLINTLOCK PISTOLS (Ranged Combat Expert) Invisible, Intangible Gentleman Ghost can use Phasing/
Teleport and Stealth.

IMMATERIAL (Phasing/Teleport)

CHILLING TOUCH (Precision Strike)

INCORPOREAL (Super Senses)

TRANSLUCENT (Energy Shield/Deflection)


REAL NAME: James Craddock
SIGNIFICANT APPEARANCE: Flash Comics #88 (1947)
POINT VALUE: 98
© 2013 WIZKIDS/NECA, LLC. TM & © DC Comics. (s13)

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