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Drawing for Level Designers    ◾    77

FIGURE 2.29  This design sketch, showing the plan of a level, utilizes graph
paper to help the designer match gamespace measurements against the size of
the player character in a 3D game.

Notation Methods for Level Design


Not all drawing methods are used to describe the “physical” (as physical as
spaces in a digital game can be) aspects of game levels. Architects and
game developers have also developed shorthand diagramming methods
for describing non-physical aspects of space. These methods describe how
users flow from one place to another, the “pace” at which users travel from
one place to another, or other types of relationships.

Proximity Diagrams
When a property owner wants to build a building, he or she outlines a
building program to give to potential architects. The program is a list of

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