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Sword
room
Temple
FIGURE 4.9 Many games use contrasting spatial conditions to highlight the
approaches to gameplay-important spaces such as boss rooms or goals. This dia-
gram of the Temple of Time from The Legend of Zelda: Ocarina of Time, where the
player receives a narrative-important sword, shows how contrasted spaces and a
Byzantine-esque basilica plan emphasize the importance of the sword chamber.
Genius Loci
Our last architectural spatial concept is less of an arrangement and more
of another goal for designing your own spaces: genius loci, also known as
spirit of place. This term comes from a Roman belief that spirits would
protect towns or other populated areas, acting as the town’s genius. Late-
twentieth-century architects adopted the phrase to describe the identify-
ing qualities or emotional experience of a place. Some call designing to the