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This post and the information within is intended for GMs who, like myself, prefer to hand pick the loot
they give, as opposed to randomly rolling. Obviously, there is nothing wrong with either approach or
even some combination of the two. Please feel free to use or forget any information provided within;
although, I would appreciate credit and links when appropriate!
BACKGROUND
After cracking open my DMG back in December I had one major outstanding question: How much loot
should I be awarding my players over the course of their adventures/levels/tiers of play? I think we all
know how rare Magic Items are intended to be in the 5e system, which put even more of an emphasis
on my usual desire to stay within the intended power levels of a given system.
{DIGRESSION FOR REFERENCE: in 3/3.5 there was a chart in the DMG for “starting wealth by character
level” which I then used/adapted to mean my players should have approximately x value worth of coin,
gear & magic items by y level. It actually worked really well in that system. In 5e there is a similar
table sorted by tier and also by Low, Normal and High Magic Campaigns. However, what it lists
seemed incredibly low at the time, and now I can confirm is definitely a fraction of what my
calculations below tell us.}
TABLE CLARIFICATIONS: Wealth includes Coin (the averages of the rolls for coinage) and what I’ve
called Sellables (gems and art) all converted to Gold Pieces (gp). The Sellables factor in the percentage
chance to find a given set of gems or art objects as well as the average results of the rolls listed.
Similarly, the Magic Items table factors in the percentage chance of a listed set as well as the average
number of times you would then roll on a given Magic Item Table. There are 3 instances on the Hoard
Tables where it lists 1 Item from either Table x or Table y. This is represented by asterisks (*) and
carrots (^) in a given Tier Row.
PLEASE NOTE: Because of fractions and the inability to hand a player 3/8ths of a Bag of Holding, I did
have to take some small liberties within the Magic Items calculations. Let it be known that I rounded!
IMPLEMENTATION
I have been using this as my guide in my homebrew game, which has 8-10 players on a given night (so I
have been doubling the chart’s numbers). They are currently passing into the second tier of play and
this system has worked very well so far. Encounters are feeling balanced and players feel appropriately
rewarded. Hopefully this will continue to be the trend into the higher tiers!
My group uses google sheets to track attendance & individual rewards (which in turn lets me track the
group as a whole). You can find an example of it here if you’d like to take a look or use the format.
EXAMPLE: So a +1 set of Full Plate (a Rare Magic Item) actually falls on Table I (Legendaries), two tables
higher than a Rare Item would normally appear.