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Choosing a Side: How do Players Pick a

Game when Entering the MOBA Genre?


 Rees Morris, Sarah Wiseman
 Published 17 October 2019
 Psychology, Computer Science
 Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended
Abstracts
Despite their immense popularity in the gaming industry, Multiplayer Online Battle Arena (MOBA)
games are notorious for creating a divide among gamers, with their millions of daily players often
deciding to play only one game in the genre - a trait which is certainly uncommon in comparison to
other genres. Through the use of semi-structured interviews with players from four different MOBAs,
this paper explores not only the features present in MOBA games which encourage players to pick
them up, but also the often subtle differences in community, mechanics, and psychology between
games within the genre, all of which play a significant part in both enticing new players, and forcing
them to transition to another game early on in the process. Collapse
https://www.semanticscholar.org/paper/Choosing-a-Side%3A-How-do-Players-Pick-a-Game-when-
Morris-Wiseman/22e13ee0809de3ef2e869626f2dd6a9a1cdcd204

The Impact of Psychological Factors,


Game Efficacy and Game Motivation
and on Adolescent’s Game Leadership :
Focus on MOBA Genre Players
 Lee Sung Je, E. Jeong
 Published 2019
 Psychology
 Asia-pacific Journal of Multimedia services convergent with Art, Humanities, and Sociology
Recently, e-sports has been receiving social attention. Game leadership is a necessary skill to
perform effective game tasks, and it is very important to e-sports game and improve teamwork. As a
result, there is a need to identify psychosocial factor that promote game leadership. This study tried
to examine how game motivation, game efficacy, and psychological factors(self-control, social
intelligence, self-esteem) reported to have an important effect on leadership have relation with game
leadership to MOBA genre users who were Received(May 6, 2019), Review Result(May 20, 2019)
Accepted(June 17, 2019), Published(June 30, 2019) Ph.D. Course, Dept. Culture contens, Konkuk
Univ., Hwayang-dong, Ganggin-gu, Seoul, Korea E-mail: rmflsglfxm@konkuk.ac.kr (Corresponding
Author) Professor, Dept. Culture contens, Konkuk Univ., Hwayang-dong, Ganggin-gu, Seoul, Korea
E-mail: stevejeong@gmail.com * 이 논문은 2017 년 정부(교육부) 재원으로 한국연구재단의 지원을
받아 수행된 연구임(NRF-2017S1A3A2066149) The Impact of Psychological Factors, Game Efficacy
and Game Motivation and on Adolescent’s Game Leadership : Focus on MOBA Genre Players
Copyright c 2019 HSST 342 known to consider role of game leadership as important factor. We
used data from 196 adolescents using MOBA games for surveys. As a result of analysis, internet
game time, game efficacy, and social intelligence had a positive relationship with game leadership.
And game motivation(social, exploration and escape) also had a positive effect on game leadership.
But self-control, self-esteem and some game motivations(acquisition, achievement) was not
significant. Collapse
https://www.semanticscholar.org/paper/The-Impact-of-Psychological-Factors%2C-Game-Efficacy-Je-
Jeong/926ecd03ba991f194520ba124fa5e20d2ac9d83e

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