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Table 1

Title Author (in reading order)

Successful implementation of user-centred game based Martin Ebner, Andreas Holzinger


learning in higher education: An example from civil
engineering

Teachers’ experiences of using game-based learning methods *


Elina J̈aäskä , Kirsi Aaltonen
in project management higher education

New Media Resistance: Barriers to Implementation of John W. Rice


Computer Video Games in the Classroom

Games Literacy for Teacher Education: Towards the Si Chen, Sujing Zhang, Grace Yue Qi and Junfeng Yang
Implementation of Game-based Learning

Bridging the Gap Between the Derivatives And Graph Syah Runniza Ahmad Bakri*, Chin Ying Liew2, Chee Khium Chen3, Moi
Sketching in Calculus: An Innovative Game-Based Learning
Approach Hua Tuh4, Siew Ching Ling5

Games in Schools: Teachers’ Perceptions of Barriers to William R. Watson, Sha Yang, Dana Ruggerio
Game-based Learning

“Access to technology is the major challenge”: Teacher Cristyne Hebert, Jennifer Jenson, Tatyana Terzopoulos
perspectives on barriers to DGBL in K-12 classrooms

Technical and Implementation Barriers to Adapt Digital Hemanathan Harikrishnan, Noor Dayana Abd Halim, Jamalludin Harun,
Game-Based Learning in Remedial Education: A Needs Gopal R. Mahalingam, Shalini Arjunan
Analysis

1





Title Author (in reading order)

Supporting Students’ Computer Science Learning with a Danielle C. Boulden, Arif Rachmatullah, Madeline Hinckle, Dolly
Game-based Learning Environment that Integrates a Use- Bounajim, Bradford Mott, Kristy E Boyer, James Lester, Eric Wiebe
Modify-Create Scaffolding Framework

Effects of multi-genre digital game-based instruction on CHEN-YU CHEN1, HUI-JU HUANG2, CHI-JUI LIEN3, AND YU-LING
students’ conceptual understanding, argumentation skills, and LU
learning experiences

The impacts of peer competition-based science gameplay on Ching Huei Chen


conceptual knowledge, intrinsic motivation, and learning
behavioral patterns.

The transportability of a game-based learning approach to David J. Shernoff 1,*, Ji-Chul Ryu 2, Erik Ruzek 3, Brianno Coller 2 and
undergraduate mechanical engineering education: Effects on
student conceptual understanding, engagement, and Vincent Prantil 4
experience.

Teacher perceptions of game based learning in Trinidad and Patrice Juliet Pinder
Tobago’s primary schools

Game-based learning approach on students’ motivation and a, * b c


Edwin Byusa , Edwige Kampire , Adrian Rwekaza Mwesigye
understanding of Chemistry Concepts: A systematic review of
literature

Effects of game-based teaching on students’ conceptual Sittie Maisah-Nehar M. Dalidig


understanding

2


Title Author (in reading order)

A mobile game-based learning system with personalised Narisra Komalawardhana and Patcharin Panjaburee*, Niwat Srisawasdi
conceptual level and mastery learning approach to promoting
students’ learning perceptions and achievements

Factors That Enable or Hinder the Implementation of Game Kevser Hava, Tolga Guyer, Hasan Cakir
Development Activity in Learning Environments

How to Implement Game-Based Learning in a Smart Liuxia Pan1, Ahmed Tlili2, Jiaping Li1, Feng Jiang1, Gaojun Shi1, Huiju Yu3*
Classroom? A Model Based on a Systematic Literature and Junfeng Yang1*
Review and Delphi Method

Potential Barriers to the Implementation of Digital Game Polyxeni Kaimara1 · Emmanuel Fokides2 · Andreas Oikonomou3 · Ioannis
Based Learning in the Classroom: Pre service Teachers’
Views Deliyannis1

Game-based learning: latest evidence and future directions Carlo Perrotta, Gill Featherstone, Helen Aston, Emily Houghton

Improving rational number knowledge using the Tomi Kärki1 · Jake McMullen1 · Erno Lehtinen1,2
nanorobomath digital game

Student perceptions in the design of a computer card game for Maria Kordaki & Marina Papastergiou & Panagiotis Psomos
Learning Computer Literacy Issues: A case study

3


Title Author (in reading order)

Effects of digital game-based STEM education on students’ Liang Hui Wang1* , Bing Chen1, Gwo Jen Hwang2, Jue Qi Guan1 and
learning achievement: a meta-analysis
Yun Qing Wang1

A Game-Based Approach to Examining Students’ Conceptual Manuel Ninaus1,2(&), Kristian Kiili3, Jake McMullen4, and Korbinian
Knowledge of Fractions
Moeller1,2,5

Game-Based Learning in Economics Education at Upper Liane Platz, Michael Jüttler, and Stephan Schumann
Secondary Level: The Impact of Game Mechanics
and Re ection on Students’ Financial Literacy

Teacher perceptions of the value of game-based learning in a, * a a b


J.C. Huizenga , G.T.M. ten Dam , J.M. Voogt , W.F. Admiraal
secondary education

The Role of Learning Styles in Game-Based Learning Pieter Wouters, Esmee S. van der Meulen

The effect of game-based learning toward conceptual W D P Putra1* and W Setyaningrum2


understanding

Using Game-Based Learning to Support Learning Science: A Meiqian Wang1 • Xudong Zheng2
Study with Middle School Students

Pre-service Teachers’ Perceptions on Game Based Learning Ruhan Karadag


Scenarios in Primary Reading and Writing Instruction
Courses

4


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Title Author (in reading order)

Prensky, M. (2001). Digital game-based learning. Allsop, Y., & Jessel, J. (2015). Teachers' Experience and
McGraw-Hill. Re ections on Game-Based Learning in the Primary Classroom.
International Journal Of Game-Based Learning, 5(1), 1-17.
https://doi.org/10.4018/ijgbl.2015010101

Coffey, H. (2017). Digital Game Based Falloon, G. (2017). Mobile Devices and Apps as Scaffolds to
Learning. https://www.medicina.univr.it/ Science Learning in the Primary Classroom. Journal Of Science
Education And Technology, 26(6), 613-628. https://doi.org/
documenti/Avviso/ all/all036209.pdf.
10.1007/s10956-017-9702-4

5
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Title Evidence from
Research/Students/
Teaching practice
Successful implementation of user-centred game based student/teaching practice
learning in higher education: An example from civil
engineering

Teachers’ experiences of using game-based learning methods Teaching practice


in project management higher education

New Media Resistance: Barriers to Implementation of Teaching practice/barriers


Computer Video Games in the Classroom

Games Literacy for Teacher Education: Towards the Research/teaching practice


Implementation of Game-based Learning

Bridging the Gap Between the Derivatives And Graph student


Sketching in Calculus: An Innovative Game-Based Learning
Approach

Games in Schools: Teachers’ Perceptions of Barriers to Teaching practice/barriers


Game-based Learning

“Access to technology is the major challenge”: Teacher Teaching practice/barriers


perspectives on barriers to DGBL in K-12 classrooms

Technical and Implementation Barriers to Adapt Digital Research/teaching


Game-Based Learning in Remedial Education: A Needs
Analysis

6

Title Evidence from
Research/Students/
Teaching practice
Supporting Students’ Computer Science Learning with a Student/research
Game-based Learning Environment that Integrates a Use-
Modify-Create Scaffolding Framework

Effects of multi-genre digital game-based instruction on Student


students’ conceptual understanding, argumentation skills, and
learning experiences

The impacts of peer competition-based science gameplay on student


conceptual knowledge, intrinsic motivation, and learning
behavioral patterns.

The transportability of a game-based learning approach to student


undergraduate mechanical engineering education: Effects on
student conceptual understanding, engagement, and
experience.

Teacher perceptions of game based learning in Trinidad and Teaching practice


Tobago’s primary schools

Game-based learning approach on students’ motivation and Student


understanding of Chemistry Concepts: A systematic review of
literature

Effects of game-based teaching on students’ conceptual Student


understanding

7
Title Evidence from
Research/Students/
Teaching practice
A mobile game-based learning system with personalised Student
conceptual level and mastery learning approach to promoting
students’ learning perceptions and achievements

Factors That Enable or Hinder the Implementation of Game Research


Development Activity in Learning Environments

How to Implement Game-Based Learning in a Smart Research


Classroom? A Model Based on a Systematic Literature
Review and Delphi Method

Potential Barriers to the Implementation of Digital Game Teaching practice


Based Learning in the Classroom: Pre service Teachers’
Views

Game-based learning: latest evidence and future directions Teaching practice/research

Improving rational number knowledge using the student


nanorobomath digital game

Student perceptions in the design of a computer card game for student


Learning Computer Literacy Issues: A case study

8


Title Evidence from
Research/Students/
Teaching practice
Effects of digital game-based STEM education on students’ student
learning achievement: a meta-analysis

A Game-Based Approach to Examining Students’ Conceptual student


Knowledge of Fractions

Game-Based Learning in Economics Education at Upper student


Secondary Level: The Impact of Game Mechanics
and Re ection on Students’ Financial Literacy

Teacher perceptions of the value of game-based learning in Teaching practice


secondary education

The Role of Learning Styles in Game-Based Learning research

The effect of game-based learning toward conceptual research


understanding

Using Game-Based Learning to Support Learning Science: A student


Study with Middle School Students

Pre-service Teachers’ Perceptions on Game Based Learning Teaching practice


Scenarios in Primary Reading and Writing Instruction
Courses

student

9
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Title Evidence from
Research/Students/
Teaching practice
Prensky, M. (2001). Digital game-based learning. Easterling, A. (2021). Digital Game-Based
McGraw-Hill. Learning: Teacher Training, Perceptions,
Bene ts, and Barriers. St. Cloud State
University.

Coffey, H. (2017). Digital Game Based Kim, M., & Hanna n, M. (2011). Scaffolding
Learning. https://www.medicina.univr.it/ problem solving in technology-enhanced
learning environments (TELEs): Bridging
documenti/Avviso/ all/all036209.pdf.
research and theory with practice.
Computers &Amp; Education, 56(2),
403-417. https://doi.org/10.1016/
j.compedu.2010.08.024

10
fi
fi
fi
Title In-text
citation
Successful implementation of user-centred game based (Ebner & Holzinger, 2007)
learning in higher education: An example from civil
engineering

Teachers’ experiences of using game-based learning methods (Jääskä & Aaltonen, 2022)
in project management higher education

New Media Resistance: Barriers to Implementation of (Rice, 2007)


Computer Video Games in the Classroom

Games Literacy for Teacher Education: Towards the (Chen et al., 2020)
Implementation of Game-based Learning

Bridging the Gap Between the Derivatives And Graph (Ahmad Bakri et al., 2021)
Sketching in Calculus: An Innovative Game-Based Learning
Approach

Games in Schools: Teachers’ Perceptions of Barriers to (Watson et al., 2016)


Game-based Learning

“Access to technology is the major challenge”: Teacher (Hébert et al., 2021)


perspectives on barriers to DGBL in K-12 classrooms

Technical and Implementation Barriers to Adapt Digital (Harikrishnan et al., 2019)


Game-Based Learning in Remedial Education: A Needs
Analysis

11

Title In-text
citation
Supporting Students’ Computer Science Learning with a (Boulden et al., 2021)
Game-based Learning Environment that Integrates a Use-
Modify-Create Scaffolding Framework

Effects of multi-genre digital game-based instruction on (Chen et al., 2020)


students’ conceptual understanding, argumentation skills, and
learning experiences

The impacts of peer competition-based science gameplay on (Chen, 2018)


conceptual knowledge, intrinsic motivation, and learning
behavioral patterns.

The transportability of a game-based learning approach to (Shernoff et al., 2020)


undergraduate mechanical engineering education: Effects on
student conceptual understanding, engagement, and
experience.

Teacher perceptions of game based learning in Trinidad and (Pinder, 2021)


Tobago’s primary schools

Game-based learning approach on students’ motivation and (Byusa et al., 2022)


understanding of Chemistry Concepts: A systematic review of
literature

Effects of game-based teaching on students’ conceptual (Dalidig, 2020)


understanding

12
Title In-text
citation
A mobile game-based learning system with personalised (Komalawardhana et al., 2021)
conceptual level and mastery learning approach to promoting
students’ learning perceptions and achievements

Factors That Enable or Hinder the Implementation of Game (Hava et al., 2020)
Development Activity in Learning Environments

How to Implement Game-Based Learning in a Smart (Pan et al., 2021)


Classroom? A Model Based on a Systematic Literature
Review and Delphi Method

Potential Barriers to the Implementation of Digital Game (Kaimara et al., 2021)


Based Learning in the Classroom: Pre service Teachers’
Views

Game-based learning: latest evidence and future directions (Perrotta et al., 2013)

Improving rational number knowledge using the (Kärki et al., 2021)


nanorobomath digital game

Student perceptions in the design of a computer card game for (Kordaki et al., 2014)
Learning Computer Literacy Issues: A case study

13


Title In-text
citation
Effects of digital game-based STEM education on students’ (Wang et al., 2022)
learning achievement: a meta-analysis

A Game-Based Approach to Examining Students’ Conceptual (Ninaus et al., 2016)


Knowledge of Fractions

Game-Based Learning in Economics Education at Upper (Platz et al., 2021)


Secondary Level: The Impact of Game Mechanics
and Re ection on Students’ Financial Literacy

Teacher perceptions of the value of game-based learning in (Huizenga et al., 2017)


secondary education

The Role of Learning Styles in Game-Based Learning (Wouters & van der Meulen, 2020)

The effect of game-based learning toward conceptual (Putra & Setyaningrum, 2019)
understanding

Using Game-Based Learning to Support Learning Science: A (Wang & Zheng, 2020)
Study with Middle School Students

Pre-service Teachers’ Perceptions on Game Based Learning (Karadag, 2015)


Scenarios in Primary Reading and Writing Instruction
Courses

(Hung et al., 2014)

14
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Title In-text
citation

Prensky, M. (2001). Digital game-based learning. Brom, C., Šisler, V., & Slavík,
McGraw-Hill. R. (2009). Implementing
digital game-based learning
in schools: augmented
learning environment of
‘Europe 2045’. Multimedia
Systems, 16(1), 23-41.
https://doi.org/10.1007/
s00530-009-0174-0

Coffey, H. (2017). Digital Game Based Riopel, M., Nenciovici, L.,


Learning. https://www.medicina.univr.it/ Potvin, P., Chastenay, P.,
Charland, P., Sarrasin, J., &
documenti/Avviso/ all/all036209.pdf.
Masson, S. (2019). Impact of
serious games on science
learning achievement
compared with more
conventional instruction: an
overview and a meta-
analysis. Studies In Science
Education, 55(2), 169-214.
https://doi.org/
10.1080/03057267.2019.172
2420

15
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engineering example from civil engineering. Computers & Education,
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in project management higher education game-based learning methods in project management higher
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New Media Resistance: Barriers to Implementation of Rice, J. W. (2007). New Media Resistance: Barriers to Implementation
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Games Literacy for Teacher Education: Towards the Chen, S., Zhang, S., Qi, G. Y., & Yang, J. (2020). Games Literacy for
Implementation of Game-based Learning Teacher Education: Towards the Implementation of Game-based
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Bridging the Gap Between the Derivatives And Graph Ahmad Bakri, S., Chin Ying, L., Chee Khium, C., Moi Hua, T., &
Sketching in Calculus: An Innovative Game-Based Learning Siew Ching, L. (2021). Bridging the Gap Between the Derivatives
Approach And Graph Sketching in Calculus. Asian Journal Of University
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Games in Schools: Teachers’ Perceptions of Barriers to Watson, W. R., Yang, S., & Ruggiero, D. (2016). Games in
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DGBL in K-12 classrooms. E-Learning and Digital Media,
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Technical and Implementation Barriers to Adapt Digital Harikrishnan, H., Abd Halim, N. D., Harun, J., Mahalingam, G. R., &
Game-Based Learning in Remedial Education: A Needs Arjunan, S. (2019). Potential Barriers to the Implementation of
Analysis Digital Game-Based Learning in the Classroom: Pre-service
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Title Reference

Supporting Students’ Computer Science Learning with a Boulden, D. C., Rachmatullah, A., Hinckle, M., Bounajim, D., Mott,
Game-based Learning Environment that Integrates a Use- B., Boyer, K. E., Lester, J., & Wiebe, E. (2021). Supporting
Modify-Create Scaffolding Framework students' computer science learning with a game-based
learning environment that integrates a use-modify-create
scaffolding framework. Proceedings of the 26th ACM
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Science Education V. 1. https://doi.org/
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Effects of multi-genre digital game-based instruction on Chen, C.-Y., Huang, H.-J., Lien, C.-J., & Lu, Y.-L. (2020). Effects of
students’ conceptual understanding, argumentation skills, and multi-genre digital game-based instruction on students’
learning experiences conceptual understanding, argumentation skills, and learning
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The impacts of peer competition-based science gameplay on Chen, C.-H. (2018). The impacts of peer competition-based science
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behavioral patterns. behavioral patterns. Educational Technology Research and
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understanding conceptual understanding. 2020 6th International Conference
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A mobile game-based learning system with personalised Komalawardhana, N., Panjaburee, P., & Srisawasdi, N. (2021). A
conceptual level and mastery learning approach to promoting mobile game-based learning system with personalised
students’ learning perceptions and achievements conceptual level and mastery learning approach to promoting
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How to Implement Game-Based Learning in a Smart Pan, L., Tlili, A., Li, J., Jiang, F., Shi, G., Yu, H., & Yang, J. (2021,
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Potential Barriers to the Implementation of Digital Game Kaimara, P., Fokides, E., Oikonomou, A., & Deliyannis, I. (2021).
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Improving rational number knowledge using the Kärki, T., McMullen, J., & Lehtinen, E. (2021). Improving rational
nanorobomath digital game number knowledge using the nanorobomath digital game.
Educational Studies in Mathematics, 110(1), 101–123. https://
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Effects of digital game-based STEM education on students’ Wang, L.-H., Chen, B., Hwang, G.-J., Guan, J.-Q., & Wang, Y.-Q.
learning achievement: a meta-analysis (2022). Effects of digital game-based STEM education on
students’ learning achievement: A meta-analysis. International
Journal of STEM Education, 9(1). https://doi.org/10.1186/
s40594-022-00344-0

A Game-Based Approach to Examining Students’ Conceptual Ninaus, M., Kiili, K., McMullen, J., & Moeller, K. (2016). A
Knowledge of Fractions Game-Based Approach to Examining Students’ Conceptual
Knowledge of Fractions. International Conference on Games and
Learning Alliance, 37–49. Retrieved August 15, 2022, from https://
link.springer.com/chapter/10.1007/978-3-319-50182-6_4.
Game-Based Learning in Economics Education at Upper Platz, L., Jüttler, M., & Schumann, S. (2021). Game-based learning in
Secondary Level: The Impact of Game Mechanics economics education at upper secondary level: The impact of
and Re ection on Students’ Financial Literacy Game Mechanics and re ection on students’ nancial literacy.
Game-Based Learning Across the Disciplines, 25–42. https://
doi.org/10.1007/978-3-030-75142-5_2

Teacher perceptions of the value of game-based learning in Huizenga, J. C., ten Dam, G. T. M., Voogt, J. M., & Admiraal, W. F.
secondary education (2017). Teacher perceptions of the value of game-based
learning in secondary education. Computers & Education,
110, 105–115. https://doi.org/10.1016/j.compedu.2017.03.008

The Role of Learning Styles in Game-Based Learning Wouters, P., & van der Meulen, E. S. (2020). The role of learning
styles in game-based learning. International Journal of Game-Based
Learning, 10(1), 54–69. https://doi.org/10.4018/ijgbl.2020010104
The effect of game-based learning toward conceptual Putra, W., & Setyaningrum, W. (2019). The effect of game-based
understanding learning toward conceptual understanding. Journal Of Physics:
Conference Series, 1157(4), 1-5. https://doi.org/
10.1088/1742-6596/1157/4/042117
Using Game-Based Learning to Support Learning Science: A Wang, M., & Zheng, X. (2020). Using Game-Based Learning to
Study with Middle School Students Support Learning Science: A Study with Middle School Students. The
Asia-Paci c Education Researcher, 30(2), 167-176. https://doi.org/
10.1007/s40299-020-00523-z
Pre-service Teachers’ Perceptions on Game Based Learning Karadag, R. (2015). PrePre-service Teachers’ Perceptions on Game
Scenarios in Primary Reading and Writing Instruction Based Learning Scenarios in Primary Reading and Writing Instruction
Courses Courses. Educational Sciences: Theory &Amp; Practice, 15(1),
185-200. https://doi.org/10.12738/estp.2015.1.2634

Hung, C., Huang, I., & Hwang, G. (2014). Effects of digital game-based
learning on students’ self-ef cacy, motivation, anxiety, and achievements in
learning mathematics. Journal Of Computers In Education, 1(2-3), 151-166.
https://doi.org/10.1007/s40692-014-0008-8

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Title Reference

Prensky, M. (2001). Digital game-based learning. Gallud, J., Carreño, M., Tesoriero, R., Sandoval, A.,
McGraw-Hill. Lozano, M., & Durán, I. et al. (2021). Technology-
enhanced and game based learning for children with
special needs: a systematic mapping study. Universal
Access In The Information Society. https://doi.org/10.1007/
s10209-021-00824-0

Coffey, H. (2017). Digital Game Based Squire, K. (2003). Video games in education. International
Learning. https://www.medicina.univr.it/ Journal Of Intelligent Games & Simulation, 2(1). Retrieved
19 August 2022, from.
documenti/Avviso/ all/all036209.pdf.

20
Title Alphabet
order
reference
order
Successful implementation of user-centred game based
learning in higher education: An example from civil 8
engineering

Teachers’ experiences of using game-based learning methods


in project management higher education 13

New Media Resistance: Barriers to Implementation of


Computer Video Games in the Classroom 24

Games Literacy for Teacher Education: Towards the


Implementation of Game-based Learning 6

Bridging the Gap Between the Derivatives And Graph


Sketching in Calculus: An Innovative Game-Based Learning 1
Approach

Games in Schools: Teachers’ Perceptions of Barriers to


Game-based Learning 29

“Access to technology is the major challenge”: Teacher


perspectives on barriers to DGBL in K-12 classrooms 11

Technical and Implementation Barriers to Adapt Digital


Game-Based Learning in Remedial Education: A Needs 9
Analysis

21

Title Alphabet
order
reference
order
Supporting Students’ Computer Science Learning with a
Game-based Learning Environment that Integrates a Use- 2
Modify-Create Scaffolding Framework

Effects of multi-genre digital game-based instruction on


students’ conceptual understanding, argumentation skills, and 5
learning experiences

The impacts of peer competition-based science gameplay on


conceptual knowledge, intrinsic motivation, and learning 4
behavioral patterns.

The transportability of a game-based learning approach to


undergraduate mechanical engineering education: Effects on 25
student conceptual understanding, engagement, and
experience.

Teacher perceptions of game based learning in Trinidad and


Tobago’s primary schools 22

Game-based learning approach on students’ motivation and


understanding of Chemistry Concepts: A systematic review of 3
literature

Effects of game-based teaching on students’ conceptual


understanding 7

22
Title Alphabet
order
reference
order
A mobile game-based learning system with personalised
conceptual level and mastery learning approach to promoting 16
students’ learning perceptions and achievements

Factors That Enable or Hinder the Implementation of Game


Development Activity in Learning Environments 10

How to Implement Game-Based Learning in a Smart


Classroom? A Model Based on a Systematic Literature 19
Review and Delphi Method

Potential Barriers to the Implementation of Digital Game


Based Learning in the Classroom: Pre service Teachers’ 14
Views

Game-based learning: latest evidence and future directions


20

Improving rational number knowledge using the


nanorobomath digital game 15

Student perceptions in the design of a computer card game for


Learning Computer Literacy Issues: A case study 17

23


Title Alphabet
order
reference
order
Effects of digital game-based STEM education on students’
learning achievement: a meta-analysis 27

A Game-Based Approach to Examining Students’ Conceptual


Knowledge of Fractions 18

Game-Based Learning in Economics Education at Upper


Secondary Level: The Impact of Game Mechanics 21
and Re ection on Students’ Financial Literacy

Teacher perceptions of the value of game-based learning in


secondary education 12

The Role of Learning Styles in Game-Based Learning


30
The effect of game-based learning toward conceptual
understanding 23

Using Game-Based Learning to Support Learning Science: A


Study with Middle School Students 28

Pre-service Teachers’ Perceptions on Game Based Learning


Scenarios in Primary Reading and Writing Instruction 26
Courses

24
fl


Title Alphabet
order
reference
order
Prensky, M. (2001). Digital game-based learning. Tlili, A.,
McGraw-Hill. Denden, M.,
Duan, A.,
Padilla-Zea, N.,
Huang, R.,
Sun, T., &
Burgos, D.
(2022). Game-
Based
Learning for
Learners With
Disabilities—
What Is Next?
A Systematic
Literature
Review From
the Activity
Theory
Perspective.
Frontiers In
Psychology,
12. https://
doi.org/
10.3389/
fpsyg.2021.814
691

Coffey, H. (2017). Digital Game Based


Learning. https://www.medicina.univr.it/
documenti/Avviso/ all/all036209.pdf.

25

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