Professional Documents
Culture Documents
By Nicolas Catellier
© Copyright 2020 - BIM Pure Productions
Thank you so much for your support of Revit Pure! We hope you enjoy
this package and that you become a Revit master. The goal of this series is
to help you realize that BIM and Revit can be much more simple than you
think. There is a lot of resources out there to learn Revit, but we felt that
there was a lack of fun, simple minded tutorials for beginners.
If you bought the ultimate package, make sure to follow along with the
videos and try the Super Secret Monster Lab exercise.
LEGAL STUFF
This eBook is independent of Autodesk inc. and is not sponsored,
endorsed or affiliated with Autodesk inc. Autodesk Revit is a product that
is wholly owned by Autodesk. Any reference to Revit on this eBook is
made acknowledging this ownership. Refer to Autodesk’s own website and
product pages for specific trademark and copyright informations. Please
visit www.autodesk.com to buy Revit or to get more information.
CORPORATE / SCHOOL PACKAGES
This package is valid for a 1 user license. Do you want to use the package
as training material for your business or at your college? Please read about
our multi-users package pricing options.
This package doesn’t have any DRM, restrictions or online login system.
We trust our users to get the group package licensing if required :)
The corporate package includes a custom eBook cover page with your logo
embedded.
The group package has been used successfully by multiple firms and
colleges, including the University of Denver, Otago Polytechnic in New
Zealand, and firms such as SNC-Lavalin and Boka Powell architects.
Learn more about group packages by clicking this link. You can also send
an email at nick@revitpure.com to get more information or to schedule a
phone conversation.
LEARN MORE
Thank you and good luck!
LET’S HAVE FUN
LEARNING REVIT SHOULD BE EXCITING
The first time you open Revit, you might feel a wave of confusion at all
these commands, icons, buttons and stuff jumping on you. Our goal is
simple: take the confused feeling and turn it into fun and curiosity.
1. USER INTERFACE
1.1. The Home Screen 13
1.2. The Ribbon 14
1.3 Status, View And Options Bars 17
1.4 Project Browser And Properties 18
1.5 12 Tips To Understand Revit User Interface 19
1.6 Family, Type And Instance 25
2. SELECT
2.1. Selecting Elements 28
3. MODIFY
3.1. Adjusting Elements 35
3.2. Using Snaps 42
4. WALLS
4.1. Create a Basic Wall 44
4.2. Adjust Walls 47
4.3. Create Sweeps and Reveals 48
4.4. Basic Walls FAQ 49
4.5 Compound Walls 50
4.6 Modify Wall Structure 51
4.7 6 Advanced Wall Tips 54
7. CEILINGS
7.1. Create A Ceiling 68
7.2. Modify Ceiling Tiles Grids 70
8. ROOF
8.1. Create A Roof 71
8.2. 10 Roof Tips 73
8.3. 5 Advanced Roof Tips 78
9. DOORS
9.1. Create A Door 81
10. WINDOWS
10.1. Create A Window 82
14. COLUMNS
14.1 Structural Vs. Architectural Columns 135
14.2 Insert Structural Column Families 136
14.3 Creating A Structural Column 137
14.4 Adjusting Detail Level 139
14.5 Create A Dark Solid Fill For Columns 140
15. SITE
15.1. Create A Topography 141
15.2. Create A Building Pad 142
16. MATERIALS
16.2. Create a Material 143
16.2. Split Face / Paint 145
17. ROOMS
17.1. What Is A Room? 146
17.2. Adjust Room Height 147
PART 2: VIEWS
18. VIEWS
18.1. How To Create New Views 149
18.2 5 Settings To Adjust In Each View 150
18.3 Setting Far Clip 153
20. SECTIONS
20.1. Create A Section 160
21. ELEVATIONS
31.1. Create An Elevation 162
22. CALLOUTS
22.1. Create A Callout 163
23. DETAILS
23.1. Create Detailing - Hybrid Technique 164
23.2. 8 Tips For Efficient Detailing 165
24. 3D VIEWS
24.1. Create 3D Views 169
24.2. Create a Perspective 170
25. LEGENDS
25.1. What Are Legends Used For? 172
26. VIEW TEMPLATES
26.1 Creating a View Template 173
26.1 Assign Template To All New Views 175
27. VISIBILITY
27.1. Hide Elements 176
27.2 Visibility Graphics 177
27.3 Temporary Hide/Isolate Elements 178
PART 3: ANNOTATE
28. LINES
28.1. Detail Lines vs Model Lines 180
28.2 Create A Line Style 181
29. TAGS
29.1. What Is A Tag? 182
29.2 Room Tag / Material Tag 183
29.3 5 Basic Tags Tips 184
30. TEXT
30.1. Place Text And Adjust Leaders 187
31. REGIONS
31.1. What Is A Region? 188
31.2 Edit A Region Type 189
31.3 Hide Things With Masking Region 191
31.4 Create A Pattern 192
32. DIMENSIONS
32.1. Create A Dimension 193
PART 4: PUBLISH AND COLLABORATE
33. SHEETS
33.1 Create A Sheet 197
33.2 View References Are Automatic 200
33.3 3 Tips To Navigate Sheet 201
33.4 Advanced Tip: Modify A Title Block 203
34. REVISIONS
34.1 Create A New Revision 204
34.2 Create A Revision Cloud 205
35. PRINT
35.1 Print Your View Or Sheet 206
40. PHASES
40.1 Create Phases 238
40.2 How To Demolish 240
40.3 What Is A Phase Filter? 241
40.4 What Are Graphic Overrides? 242
40.5 What Phase Filter Should You Use? 244
41. WORKSETS
41.1 What Are Worksets? 245
41.2 5 Tips To Use Worksets Properly 247
42. GROUPS
42.1 Create A Group 251
42.2 Quick Group Tips 252
44. FAMILIES
44.1 Create A Cabinet Family 255
44.2 Create Annotation Family 261
Notice that at the top left of your screen, there are two small icons. Click
on the “Home” icon to switch between the Home screen and the active
Revit project.
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1.2
USER INTERFACE
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
THE RIBBON
The ribbon is located at the top of your screen. It contains almost all tools
used in Revit. It is divided by tabs, which are described below.
Use this tab to create new model or families. You will also find the open,
save, export and print tools.
Any external files coming to your model is inserted from this tab. Images,
CAD, linked Revit, families.
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1.2
USER INTERFACE
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
Every tag, dimension, detailing lines, text symbol and revision cloud come
from here. They are added to a single view and are not part of the 3D
model.
This is where you act like the almighty and create the topography, trees,
parking and other fun stuff around your building. It also contains the
Conceptual Mass that is used to create weird 3D volumes.
If you are working with a team or with consultants, this is the tab you are
looking for. You will find synchronize and reload tools, as well as Worksets.
All these fancy words might confuse you: no worries, we will cover it all.
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1.2
USER INTERFACE
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VIEW: PUT YOUR MODEL ON PAPER
This tab is mostly for BIM managers and advanced users. It contains
settings like lineweight, parameters, phases and design options.
This tab contains a few additional Autodesk features and most external
add-ins by 3rd party developers. The Worksharing Monitor and eTransmit
features included here are especially helpful.
Make changes to elements that are already created in your model. This
is where you will find basic commands like move, copy, mirror, etc. The
content of this tab is different depending on which element you select.
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1.3
USER INTERFACE
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
This is where you make adjustments to your view. Select the level of detail,
the graphic display option, the scale and the crop region. You can also see
hidden elements and bring them back if needed.
This lets you decide what you can or cannot select. A red X on these
symbols means that the selection category is disabled. The icon on the
right lets you filter elements if you were to make a selection with multiple
items.
This bar appears when creating new elements or using certain commands.
The content is different depending on the type of item you are adding.
Contains basic tools (save, undo, redo) as well as commands that are most
frequently used. You can add and remove any command from this bar.
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1.4
USER INTERFACE
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1.5
USER INTERFACE
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
Shortcuts in Revit are used by pressing two letters, no need to press enter.
You can add or modify shortcuts by typing KS. Type in a command name
in the search tool. Assign a new shortcut to tools you frequently use. In
the image below, we add the SN shortcut for the synchronize tool.
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1.5
USER INTERFACE
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
Each model has a default unit that is used when you type a value.
However, you can type any units you want. For example, in an imperial file,
typing 152mm is the same as typing 6.
Many users spend countless time scrolling down the project browser,
trying to find a hidden view or family. Instead, use SEARCH (CTRL-F) to
type what you are looking for and save a lot of time.
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1.5
USER INTERFACE
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1.5
USER INTERFACE
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Revit 2019 introduced the amazing tabbed views system. Each view has its
own tab and an icon will represent the view type.
You can create multiple windows. Each window can contain multiple tabs.
You can drag a tab to create an independent window view. Then, you can
drag it to another window to “dock” it. In the image below, you can see the
docking preview when a tab is dragged.
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1.5
USER INTERFACE
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
A lot of new users get confused when adding new elements because they
are stuck in the creation mode. Revit wants you to create many elements
unless you tell it to stop. Hit ESC twice to go back to normal.
Working with 3D view is fun and useful. Open both a 3D view and floor
plan, then use Tile View (WT) to put your views next to each other.
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1.6
USER INTERFACE
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1.6
USER INTERFACE
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26
1.6
USER INTERFACE
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
Each element in the project has Type properties and Instance properties.
Editing Type properties will affect each element sharing that type. Editing
Instance Properties only affect a single element.
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2.1
SELECT
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SELECTING ELEMENTS
There are multiple ways to select elements in Revit. When you hover your
cursor on an element, it will be highlighted. Click to select. Click anywhere
on the blank screen to deselect.
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2.1
SELECT
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2.1
SELECT
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30
2.1
SELECT
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31
2.1
SELECT
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THE FILTER
When using selection boxes, it is likely you will select more element
categories than needed. Click on the Filter icon at the bottom right of
your screen and select/unselect specific categories.
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2.1
SELECT
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33
2.1
SELECT
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SELECTION OPTIONS
At the bottom right of your screen, you will see a bunch of little icons.
They represent selection options that can be activated and deactivated. A
red X next to the icon means the selection option is disabled.
Here are the options you should pay attention to for the moment:
34
3.1
MODIFY
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35
3.1
MODIFY
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
OFFSET (shortcut: OF)
Click Offset, then set a value in the option bar. Then, hover your cursor
above the element you want to offset. A dashed blue line will preview the
offset. Check Copy if you want the original element to be preserved.
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3.1
MODIFY
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
Align can be also be used to Rotate element. Click the lock icon to
constraint elements together, meaning they’ll move simultaneously.
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3.1
MODIFY
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38
3.1
MODIFY
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SCALE (shortcut: RE)
Select elements to be scaled. Set a numerical value in the option bar. Then
click on the screen to apply the Scale effect.
TEMPORARY DIMENSIONS
Another way to adjust elements is to use temporary dimensions. Anytime
you select an element, temporary dimensions will show up. Adjust witness
lines by moving blue dots. Change the value to move element.
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3.1
MODIFY
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
MATCH TYPE PROPERTIES (shortcut: MA)
Use this tool to take type properties from an element and set them to
another one from the same category. For example, below we use Match
Properties from a thick wall to a thin one.
40
3.1
MODIFY
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
THIN LINES (shortcut: TL)
It’s difficult to be precise when lines thickness is in the way. Use the Thin
Lines tool to make everything 1 pixel width. This tool only affects your
screen; printed elements will show the real thickness.
PASTE ALIGNED TO CURRENT VIEW
Copy elements from one floor to another to the exact same spot using the
Paste Aligned To Current View tool. Copy element from level 1, then use
this tool to paste it in the same spot on level 2.
41
3.2
MODIFY
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USING SNAPS
42
3.2
MODIFY
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
FORCE HORIZONTAL AND VERTICAL (hold shift)
When creating horizontal or vertical elements, you can hold the Shift key
to lock the 90° angles. This way, you avoid creating elements with a small
angle by mistake.
43
4.1
WALLS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
1. CHOOSE TYPE
44
4.1
WALLS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
2. SET CONSTRAINTS
Wall height is controlled by using the Base Constraint and Top Constraint
Set them to the levels you require, and use the Base Offset and Top
Offset to place them to a specific distance from a level. You can use
negative value if required. Constraints can be modified at any time, even
after the wall is created.
The draw option appears top right of the screen. Most of the time you
will use the LINE option to create a straight wall. PICK LINE is also very
useful if you want the wall to fit an existing element like imported CAD.
45
4.1
WALLS
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46
4.2
WALLS
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ADJUST WALLS
EDIT PROFILE: Need a wall with a specific profile in elevation?
Select the wall and use the Edit Profile Tool. Use the purple
boundary lines to create the profile you need.
47
4.3
WALLS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
To adjust sweeps and reveals profiles and dimensions, you will need to
create a new Profile family. See chapter 44 for more info about families.
48
4.4
WALLS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
The wall might be above or beneath the view range from the plan you are
working on. Try using a 3D view to spot your wall. Then adjust the wall
height or change the plan view range.
The issue can also be cause by the Visibility settings. Make sure they are
set to hide the Wall category, or your wall is in a specific workset that is
hidden in that view. Use VISIBILITY GRAPHICS (VG) to adjust view
settings. Learn more in Chapter 27.
You cannot “convert” a DWG line to a an actual wall, but you can use the
PICK LINE shown in the previous page to create a wall based on a
CAD line position. Use TAB to chain-select multiples lines and create
multiple walls with one click. See Chapter 37 to learn how to link and use
CAD files.
The easiest solution is to PIN (shortcut: PN) the wall, which will
prevent further modification to it unless you UNPIN (shortcut: UP)
it. Another way is to make sure Drag Elements on Selection on the
selection tray is inactive.
49
4.5
WALLS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
COMPOUND WALLS
A GENERIC WALL is made from a single material. They are used at the
conceptual stage of the design, when you want to quickly build your model
without worrying about wall structure.
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4.6
WALLS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
Click on Edit Type. You will reach a menu with all the Type Properties
of this wall type. The first parameter is named Structure. Click on Edit.
1- ADD LAYER: Click the insert button to add a new material. Use the up
and down arrow to move the material. Exterior side is top, interior side is
bottom.
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4.6
WALLS
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2- ADJUST THICKNESS: Change the value in Thickness to match the
material you want to add. Remember you can use both units if needed.
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4.6
WALLS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
4- ADJUST FUNCTION: Set the correct function to the material you
have added. This is used to make sure that joined wall clean up nicely. The
image below describe the available functions.
Finish [1] is usually used for exterior, while Finish
[2] is used for interior. Membrane layer is usually
not used, unless required for cost estimate.
Only leave Structure [1] material inside “Core
Boundary” zone.
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4.7
WALLS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
Revit can lock a wall location relative to another. In the example below, we
use DIMENSION (DI) between the two walls, set the value and use the
LOCK icon to make sure the distance always remains the same.
Click the arrows symbol next to the wall to switch side. This icon is
always on the exterior side of the wall. You can also press SPACEBAR.
The position of the blue dot used to create and adjust a wall length can be
changed by using Location Line menu. If you modify a wall width or flip the
wall, it’s position will be adjusted relative to this line.
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4.7
WALLS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
What if you want the brick of the wall to turn around the edge? You have
to use the wall wrap feature. First, wall layers you want to wrap must be
checked in the wall structure, like in the image below.
Then, you have to activate the wrap feature for Inserts (like windows) and
at the end of walls. Choose between Interior and Exterior wrap.
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4.7
WALLS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
If you don’t want a specific wall to be joined, select the blue dot at the end,
right-click and select Disallow Join. Then, move the blue dot accordingly.
For more complex wall structures, use the Wall Joins tool in the modify
tab. Select a join style between Butt, Mitter and Square Off. Use the
previous/next tool to navigate through the different join possibilities.
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4.7
WALLS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
Are you using the most recent version of Revit? You have access to the
new Slanted Walls feature. It is quite simple: change the Cross-Section
parameter in the instance properties of the wall to Slanted. The Angle
From Vertical parameter will be available. Type in a positive or negative
angle value.
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4.7
WALLS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
Doors and windows can be set to match the angle of the wall or to remain
vertical. Simply adjust the orientation parameter in the instance properties.
You can read pamphlet #17 to learn more about slanted walls.
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5.1
LEVELS AND GRID
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
CREATE LEVELS
WHAT ARE LEVELS ?
Notice that every time you create a new level, a corresponding floor plan
and ceiling plan will be created. That can be prevented by unchecking
“Make Plan View” in the option toolbar while you are creating the level.
CREATING GRIDS
ADD A NEW GRID
Select the Grid (shortcut: GR) tool in the architecture tab. Most
grids are straight lines, but you can also draw a curve. It is also possible
to use Pick Line to use an existing reference, or to create a
Multi-Segment grid. When in elevation, you will only see grids that are
perpendicular to your view.
If a grid don’t show up in Floor Plan and you are not sure why, it is
probably because it does not cut through that level. Open an Elevation
View and check if the grid lines intersect with every levels you want to see.
Drag the circle next to the head to move the grid limit.
On certain views, you might want to change the grid line without affecting
the whole model. Click on the 3D button next to the head of the
element. It will become 2D, and the open circle is now a dot. That
means you can make any change you want without affecting the other
views. Moving the crop region of a view will also allow automatically adjust
grid formatting.
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5.3
LEVELS AND GRID
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
If you want to copy the 2D visibility of grids or levels in other views, use
PROPAGATE EXTENT function that appears on the contextual tab
when you select elements. Make sure that CROP VIEW is deactivated
on all target views, else it won’t work.
When two grids or levels are too close to one another, click the Elbow
icon to add an angle to the end of the segment.
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5.3
LEVELS AND GRID
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
Managing the visibility and extends of levels and grids can be a nightmare.
On projects with many levels, getting the grids to share the same extends
is complicated.
That’s where scope boxes come into play. Scope boxes are used to control
the extents of elements like grids, levels and reference planes. Each of
these elements can be assigned to a specific scope box, limiting the 3D
extents to the dashed green line limit.
In the example below we assign all the grids to a scope box. The 3D
extents of all grids are now the exact same. Check out Pamphlet #10 to
learn everything you need to know about scope boxes.
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6.1
FLOORS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
CREATE A FLOOR
1. CHOOSE TYPE
Choose a floor plan view in the project browser and select the Floor
tool. Then select a floor type on the properties dropdown menu.
2. SET LEVEL
In the properties, choose a level for your new floor. The top of the floor
will be equal to that level. Also adjust the Height Offset From Level if
required. Use negative values to go below the level.
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6.1
FLOORS
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Draw purple lines to define the boundary of the floor. Use Pick
Wall to set boundaries on walls. These boundaries will be constrained to
the wall, meaning the floor will automatically adjust when the wall is moved.
Use Pick Line to set the boundary to a line. Once complete, use the
green check to create the floor
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6.2
FLOORS
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4 FLOORS TIPS
1- ACTIVATE SELECT ELEMENTS BY FACE TO PICK FLOOR
Selecting a floor when you are on a plan view can be difficult and annoying.
Activate Select Elements by Face on the selection tray to select a floor
by clicking on the face of it. Make sure to deactivate the option when
you are done to avoid moving floors by mistake.
Want a hole in the stairs for stairs or for mechanical elements? Use
the Shaft tool in the architecture tab.
Draw the shaft boundaries and set the bottom and top constraints. A shaft
goes through not only floor, but also roofs and ceilings.
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6.2
FLOORS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
The second is to add points and modify their height, automatically creating
a slope. Creating slopes with floor is done almost the same way as with
Roof. See chapter 8 for more information.
Modifying a floor layers and structure is done almost the exact same way
as with Walls (see page 51). The only difference is that you can create a
Structural Deck profile and pick a deck profile, like steel deck for example.
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7.1
CEILINGS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
CREATE A CEILING
1- SELECT TYPE
Choose a RCP view in the Project Browser and select the Ceiling
tool. Select a ceiling type on the properties dropdown menu.
By default, the ceiling is on the RCP level you are on. Height Offset From
Level is the distance between the level and the bottom of the ceiling.
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7.1
CEILINGS
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AUTOMATIC CEILING
Click inside a room enclosed by walls to automatically create a ceiling.
Ceilings will automatically adjust when walls are moved.
SKETCH CEILING
This method is similar to floor creation. Draw a boundary using
purple lines. Use Pick Wall or Pick Line for greater precision.
EDIT BOUNDARY
Select a ceiling and use this tool to change the boundary. Automatic
ceiling can also be edited this way, but will lose constraints to walls.
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7.2
CEILINGS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
If you create a ceiling with suspended grids, you can move and adjust the
grids by selecting one of the line and moving it The whole ceiling pattern
will adjust.
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8.1
ROOFS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
CREATE A ROOF
1. SELECT TYPE
Select a plan view that is set to be higher than the roof. Click the
Roof tool in the architecture tab. Then select the type you need.
Make sure so select the correct level. The bottom of the roof will be
aligned with that level. Set an offset if required.
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8.2
ROOFS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
10 ROOF TIPS
1- REMOVE SLOPE TO CREATE FLAT ROOF
Want to create a flat roof? In the option bar, make sure Define Slope is
deactivated before drawing the boundary.
To turn a sloped roof into a flat roof, select all roof boundaries
purple lines and uncheck Define Slope in the option bar.
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8.2
ROOFS
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Want to create a sloped roof? In the option bar, make sure Defines Slope
is activated for boundary lines.
To create a hip roof (4-side slope), define slope for all boundaries. To
create a gable roof (2-side slope), remove slope for half the boundaries.
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8.2
ROOFS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
Click on a roof and change the angle in the Slope Properties. You can use
any units, like % and ratios (1:10). They will be converted to the default
units, angles in this case.
Want an odd shaped roof? You have to edit the roof boundary and
change the slope for each individual boundary line.
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8.2
ROOFS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
Use Pick Walls if you want the roof to automatically adjust when walls
are moved. You can set an Overhang on roofs created with Pick Walls.
Select each boundary line and set the value in properties or in Option Bar.
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8.2
ROOFS
© Copyright 2020 - BIM Pure Productions - revitpure.com 1-user license BASICS
In the example below we add a bunch of points and change their relative
height with Modify Sub Elements tool. Add a negative value to the
middle points and a slope is created. You might prefer to use the Add
Split Line tool, which create points at intersections.
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8.2
ROOFS
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8.3
ROOFS
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In the properties, set a cutoff level to cut the roof horizontally. This can
be used to create a gambrel roof and other roof type where the slope is
interrupted.
You want a fully curved sexy roof? Use the Roof by Extrusion tool.
First, set an horizontal Workplane. Then draw the profile line of the
desired roof. That line represents the Top of the completed roof. Adjust
Extrusion Start/End to make sure the roof is the correct length.
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8.3
ROOFS
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To create a dormer, model required walls and additional roof. Then follow
these 2 steps:
Use Join/Unjoin Roof tool: This tool is located in the Modify tab. Use
it to extend the dormer roof to the main roof.
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8.3
ROOFS
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To create a slope for an odd-shaped roof like the one below, use Slope
Arrow. Draw the arrow, then click it and change the properties to select
the right levels and offsets. The tail is the low point and the head is the high
point. This create an unidirectional slope parallel to the arrow. Make sure
Define Slope is inactive and that the arrow lies on the boundaries.
What shape do you want the end of your sloped roof to be? Select the
roof and choose between Raft Cut and Two Cut in roof Properties, under
Rafter Cut parameter. If you use Two Cut, you can set a Fascia height.
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9.1
DOORS
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CREATE A DOOR
Door are quite easy. First, select a Family and a Type. Then, set Level
and Sill Height.
Then, hover your cursor above a wall to preview the door. Click to create.
Then, use the blue arrows to flip the door. You can also press spacebar to
flip the door.
CREATE A WINDOW
To create a window, go to the Architecture tab and click window or
use shortcut WN. Then, select a type and set Sill Height.
Sill height is the distance between the level and the bottom of the window.
Then, over your cursor over a wall to preview the window. Click to create.
The arrows symbol are located on the exterior side of the wall. Click them
or press spacebar to flip the window.
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10.1
WINDOWS
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ADJUST SILL HEIGHT: Use elevation or 3D views to adjust the Sill
Height more precisely.
If you want a fancy window shape, you will have to create a custom family,
or try the Curtain Wall tool, which is the best option for beginners.
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11.1
CURTAIN WALLS
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Curtain Walls contains most properties of a basic wall. They have bottom
and top constraints and their profile can be modified. The difference is
with these following features:
CURTAIN GRIDS
Curtain grids are division created on the walls. These division can be
horizontal or vertical.
MULLIONS
Mullions are elements that can be created on each curtain grid segment,
as well as on each curtain wall extremities.
CURTAIN PANELS
Curtain panels are rectangular elements located between each curtain
grids.
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11.2
CURTAIN WALLS
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SELECT A TYPE
Curtain Walls are created in the same way as regular walls. Select the wall
tool in the architecture tab. The difference is that when selecting a type,
you have to scroll down to select a wall in the Curtain Wall category. These
walls have a glass icon next to them.
Like with regular walls, set base and top constraints. Then draw the wall.
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11.3
CURTAIN WALLS
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11.4
CURTAIN WALLS
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Select curtain wall and click . Set layouts and spacing for
vertical and horizontal grids. Use Maximum Spacing layout to equally
divide your curtain wall. Use Fixed Distance to set a specified distance
between grids, except for the filler at beginning or end.
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11.4
CURTAIN WALLS
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ADD MULLIONS
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11.5
CURTAIN WALLS
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89
11.6
CURTAIN WALLS
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When you select a mullion, only segment between two curtain grids will be
selected. Right-click to get more selection options like in the image below.
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11.6
CURTAIN WALLS
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The power of curtain walls is that you don’t have to only use glazed panels.
In fact, you can use any wall type available in your project. You can also
make the curtain panel empty.
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11.6
CURTAIN WALLS
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If you replace a curtain panel by a wall, make sure to set the offset in the
instance properties, under Location Line Offset. A negative value for the
offset will push the wall to the interior side.
Curtain panels can be replaced by a door. These doors are different from
regular doors: their size is dictated by the space between curtain grids.
Make sure to delete the mullion below the door.
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11.6
CURTAIN WALLS
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By default, curtain grids fill the entire length of a curtain wall. When
selecting curtain grids, click on Add/Remove Segment, then click on
segments to remove or add them. Mullions will be automatically deleted.
When using Fixed Distance for grids layout, set the justification in the
instance properties of the curtain wall.
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11.6
CURTAIN WALLS
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11.6
CURTAIN WALLS
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Select a mullion, you will see you the icon on each extremity. Click it to
change continuity on intersecting mullions.
This process can also be automated in curtain wall type properties, under
the parameter Join Condition.
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11.7
CURTAIN WALLS
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Curtain Walls are awesome because their use is not limited to curtain walls.
In the casino project pictured below, we used curtain walls for interior
perforated panels.
To get that result, create a custom curtain panel family with triangle holes
inside an extrusion. Then add an offset of 3mm between the reference
planes and the extrusion to mimic the joint between panels.
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11.8
CURTAIN WALLS
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All curtain grids are parallel to one another. To change the angle, select
curtain wall and set Vertical and Horizontal angles in Instance Properties.
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12.1
STAIRS
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12.1
STAIRS
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Select your base and top levels. Set offsets. Desired Stair Height will be
automatically calculated.
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12.2
STAIRS
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You can now begin to draw your stair. There is many stair shape options,
for now let’s use the most common Straight one. Click a first time to
set the start point of your stair. Move your cursor to see the projected
shape of your run, based on the tread depth you have set previously. Click
again to complete the run.
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12.3
STAIRS
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When drawing a stair path, you start at the low point, and end with the top
of the stairs. If you did it backwards, flip the stairs, by clicking the Flip
button or clicking the arrow.
When entering stair creation mode, have a look at the option bar. You can
change Location Line to decide if you want to draw the stairs based on
the side or on the center of the run. You can also change the Actual Run
Width to go above the minimum you specified previously.
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12.3
STAIRS
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STAIR TYPE
Controls the dimension rules of
your stairs, like riser height, tread
depth and run width.
RUN TYPE
Inside this type, you can modify Tread Thickness, and set a Nosing Length
to your treads. You can also set Riser Thickness and decide if you want
them slanted. Also use this panel to set materials for treads and risers.
LANDING TYPE
By default, this will be the same as Run Type. Uncheck the box
to customize landing material, thickness, nosing, etc.
SUPPORT TYPE
Specify whether to use Carriage or Stringer style support. Also set
support Material, Width and Depth. See advanced tips for more
information.
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12.3
STAIRS
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If you draw two stairs run next to each other, Revit will automatically add
a landing to join the two. You can uncheck this feature when creating the
stairs (see tip 2).
Landings at the top or at the bottom of the stairs are never automatic,
they have to be created manually. Use the Landing Component and
select Create Sketch button. Then draw the outline of the landing.
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12.3
STAIRS
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Instead of adding risers, you can also put a bigger value to Actual Tread
Depth for a softer stair slope. Changing this value will make the run longer.
Again, don’t put a number below the Minimum Tread Depth, else you will
receive a warning. Warnings are annoying and mean that you are not
following your own rules.
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12.3
STAIRS
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In the image below, RUN #1 has the default settings: it begins and ends
with a riser. However, we changed the settings for RUN #2, which begins
and ends with a tread instead of a riser. You can change this option by
clicking on a run and checking/unchecking the parameters.
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12.4
STAIRS
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12.4
STAIRS
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WIDTH
The width of the support. This is always independent
from Actual Run Width, meaning you have to add
2 supports width to know the total stair width.
TOTAL DEPTH
This value is the perpendicular distance between
the top and bottom of the support.
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12.4
STAIRS
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Use the Multistory stairs feature to repeat a stairs among multiple levels.
Select the stairs and click on Select Levels in the contextual tab.
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12.4
STAIRS
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To create the multistory stairs, pick the levels you want to connect and
click the green check. After the multi-stair is created, use the Connect/
Disconnect Levels tool to change the selected levels.
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12.4
STAIRS
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111
13.1
RAILINGS
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CREATE A RAILING
Railings are located on the architecture tab. Select a railing type, then
pick one of two options to create railing: Sketch on Path or Place on Host.
SKETCH ON PATH
This option allows you to draw a railing outline any way you wish to.
Draw a continuous purple line, then click the green check.
PLACE ON HOST
Choose this option to automatically create the railing based on an
existing stair or ramp. Choose placement on treads or stringer.
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13.2
RAILINGS
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When adding a railing to stair Treads, the path offset will be set to 25.
When adding a railing to Stringer, the path offset will be set to half the
value of the stringer width. So -25mm for a 50mm stringer. You can
change these values at all time by selecting the railing and checking
properties.
Click the preview icon to show how is your railing going to look like once
it is completed. Using a 3D view with preview is the best way to test and
adjust your railing.
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13.2
RAILINGS
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Revit 2017 added the option to host railings to walls and floors. This means
if you create a wall with a slope, the railing will follow the shape.
Create a railing using the Create Railing Path option. Then select your
railing, click Pick New Host and click the wall or floor. Want to reset the
host? Pick New Host and click the empty model space.
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13.2
RAILINGS
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HOST RAILINGS TO TOPOSURFACE: Since Revit 2018, you can host
a railing to a toposurface. This feature can be useful to model fences and
other site elements. Create the railing, then click on “Pick New Host” in
the contextual tab. Select the toposurface. Your railing should be following
the topography like in the image below.
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13.2
RAILINGS
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A railing can be hosted to a stair but still adapt to the shapes of landings
and other elements. In the image below, a railing path is modified to
include part of the floors. You can see that the railing is sloped above the
stairs but becomes flat when above the landing and floors.
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13.2
RAILINGS
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Since the Revit 2019 update, it is possible to use the Split tool on
railings. You will find this tool in the Modify tab. In the options bar, check
the Delete Inner Segment tool to remove the railing section between two
clicks. That produces a similar effect to the “Split With Gap” tool that can
be used with walls or lines.
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13.3
RAILINGS
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13.3
RAILINGS
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RAIL ELEMENTS
TOP RAIL
Top rail is the highest horizontal element of a railing.
It is created by selecting a 2D profile and a height.
HANDRAIL
Handrail is an intermediate rail used for hands. They
are linked to a wall or to a railing with Supports.
INTERMEDIATE RAIL
Any horizontal rail other than the Top Rail and the
Handrail. Can be used to constraints balusters.
RAIL 2D PROFILE
Every Rail in Revit is an extrusion from a 2D Profile
Family. Use default profiles for simple shapes, or
create a custom one for fancy shapes.
EXTENSION
Use extension to add length to Top Rail or
Handrail. The extension shape can be customized.
SUPPORT
The elements that connect the Handrail to the wall
or to the railing.
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13.3
RAILINGS
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BALUSTER ELEMENTS
BALUSTERS
Vertical elements that are part of the railing. Set
their shape with Baluster Family. Adjust their
spacing in Baluster Placement.
POSTS
Posts are balusters that are at the Start, the End
or the Corner of a railing. They can be added in
Baluster Placement.
BALUSTER FAMILY
Balusters are made from a full 3D Revit family.
Unless you want something fancy, you can use the
default families.
RAILING EXAMPLES
SIMPLE WALL MOUNT RAILING
This railing only uses a Handrail. It contains no
Balusters and no Top Rail. Located on walls.
COMPLICATED RAILING
This railing use a Top Rail with extension on both
sides, a Handrail, two intermediate Rails, and 3
different Baluster types. Ouch.
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13.4
RAILINGS
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121
13.4
RAILINGS
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In Railing Type properties, you can select Top Rail and Handrail types.
But before doing so, we must create new types to fit our needs. Use the
Project Browser, go to Families. Under Railings, you will find Top Rail
Type and Handrail Type. Double-click and duplicate a type to begin.
2. SELECT PROFILE
Select a 2D profile family. It will be extruded to create your Rail. Use one
of Revit default profiles: Round, Elliptical, Square or Rectangular. If you
want a more complex shape, you will need a custom profile.
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13.4
RAILINGS
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3. SET EXTENSIONS
Use extension if you want your rail to go beyond the railing limit. Choose
between Floor, Post and Wall extension. You can set an extension at the
Beginning and End of the railing.
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13.4
RAILINGS
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The default Revit family is Circular. In the Support Type properties, you
can adjust Radius and Height. If you want a different shape, you will need
to create another Support family.
The height of Top Rail is set in Railing Type. To change Handrail height,
go to Handrail type. Also adjust Hand Clearance, which is the distance
between baluster end and the center of the handrail.
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13.5
RAILINGS
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1. GO TO RAIL STRUCTURE
Click the button to add a new rail. Give a name to your rail.
Profile for intermediate rails work the same way as profiles for Handrail
and Top Rail. Select one of Revit default profile family, or create a custom
one for more complexity.
Then, set the rail height and the offset distance to the center of the railing.
The rail height can never be higher than the Top Rail. Add a material if you
wish to. You are done! Use duplicate to create many intermediate rails.
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13.6
RAILINGS
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In the Railing Type properties, you will find Baluster Placement. In this
tab, you select how to configure the balusters. You might be intimidated by
the dialog box that appears. No worry, we will make it simple.
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13.6
RAILINGS
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Select the base and the top of your balusters. Can be either the Host or
Rails elements. Then adjust the required offset from these elements.
In the image below, the red dashed line indicate the position of the
balusters. You can see that the baluster Base is 100mm from the Host and
baluster Top is set to the Top Rail.
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13.6
RAILINGS
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Set Justify option to decide how balusters spacing will adjust to railing
length. Beginning, End and Center will keep Distance from Previous, while
Spread Pattern to Fit will change the value to have an equal spacing.
7. SELECT POSTS
Posts are special balusters that only appear at the Start and End of a
railing. Corner posts are optional. They are used for railing intersection.
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13.6
RAILINGS
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Not sure how your railing is going to turn out? Use preview in Railing Type
properties to get a glimpse of what it will look like. You can select 3D views,
plan view or elevations.
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13.6
RAILINGS
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All the others families are directly under the Railings category, including
Balusters and Supports. Don’t forget that all rails use a 2D Profile that can
be found under the Profiles menu in Families. To save time, use CTRL-F in
the project browser and type the name of the component you are looking
for.
Select a transition style for Handrail and Top Rail. This is how the rail will
behave when a sloped railing change direction.
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13.6
RAILINGS
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If you click on a railing, the whole thing will be selected. But by using tab,
you can cycle through different parts of the railing to individually select
and modify them. These are the elements that can be selected:
See the pin icon ? Clicking it will break the link between the Railing
Type and the specific railing element. That means you can change the Top
Rail for a specific instance without affecting other railings using this type.
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13.7
RAILINGS
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Most of the time, this solution is not very good. The problem is that Revit
won’t automatically adjust glazing size to fit the length of the railing. If you
have super precise railing length and glazing dimension, this can work fine.
Use Glazed Baluster instead of Standard Baluster in Baluster Placement.
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13.7
RAILINGS
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Tab-select the Top Rail, then click the Edit Rail button. Then
click Edit Path.
Editing railing path is limited to the extensions, you cannot modify the
main part of the rail. Use this feature for Top Rail or for Handrail.
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13.7
RAILINGS
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With a single click, you can add railings to all stairs in a multistory group. It
is possible to draw a railing segment that doesn’t cover the complete stair
like in the image below. The railing will automatically adjust to match the
stairs, landing and floors. Modifying one of the railing will affect all railings
hosted on stairs of the same height inside the multistory group.
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14.1
COLUMNS
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135
14.2
COLUMNS
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The Type Catalog for the family will be opened. All the standard, pre-made
column types will be listed. Use CTRL to select all the column dimensions
you need in your project.
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14.3
COLUMNS
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SELECT THE TOP LEVEL: When creating a column in a plan view, the
base will always be locked to the associated level of the view. That means if
you are in Level 1 a view, the base will be set to Level 1. In the options bar,
select the top level to be associated to the column. You can’t adjust the
top/base offset for the moment.
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14.3
COLUMNS
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CLICK TO CREATE, ADJUST OFFSETS: Click anywhere on the plan
view to create the column. Select the column and adjust the base and top
offset in the instance properties.
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14.4
COLUMNS
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139
14.4
COLUMNS
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140
15.1
SITE
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CREATE A TOPOSURFACE
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15.2
SITE
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The creation process for a building pad is similar to a floor. Set the purple
boundary lines to the exterior foundation limits. Use the lock button to
make sure the building pads move with the foundations. Set the level and
offset you want the pad to reach in the properties.
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16.1
MATERIALS
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CREATE A MATERIAL
Find the Material tool in the manage tab. The easiest way to create a
new material is to duplicate another one by right-clicking it.
Then, set the Name and other information on the Identity tab. Then set
the Color in the Graphics tab. Colors only appears in Shaded views.
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16.1
MATERIALS
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You can now assign a Surface Pattern that will be visible on the outside of
a material. Cut Pattern will be shown when the material is cut. To create a
new Pattern, refer to the Region chapter (page 186).
MATERIAL APPEARANCE
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16.2
MATERIALS
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145
17.1
ROOMS
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WHAT IS A ROOM?
Rooms are created to calculate area and to be sorted in schedules.
Boundaries are automatically created, with walls used as limit.
To create a room, select the Room tool (shortcut: RM) and click in an area
defined by wall boundaries. The limits are represent by blue lines.
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17.2
ROOMS
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ROOM TAG
A Room Tag will appear by default when you create a new room. This
tag can contain any information from the room, like room name,
room number and area. Click on a parameter to change it. See chapter 29
for more info about tags.
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PART 2
VIEWS
Learn how to create views and control their options. Also learn
how to create great detailing and control visibility in your views.
18.1
VIEWS
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These are all available views in Revit. Go to View tab to create them. The
following pages will guide you through the specifics of each view category.
DUPLICATE VIEW
Use Duplicate View in view tab to create a copy of current view.
Look in Project Browser to find new view with Copy 1 added in title.
RENAME VIEW
To Rename a view, go to
Project Browser and right-
click on a view. Select
Rename in the menu.
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18.2
VIEWS
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1- SCALE
Every view type except Perspective have a Scale. Notice that when
changing scale, the lines thickness seem to change. Once printed, these
lines actually remain the same thickness on the sheet.
2- DETAIL LEVEL
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18.2
VIEWS
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3- CROP REGION
Use Edit Crop tool if you want something else than a rectangle for
the shape of the crop. Draw boundary lines to fit required shape.
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18.2
VIEWS
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4- VISUAL STYLE
5- SHADOWS
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18.3
VIEWS
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This is distance between the start of the view and the clip.
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19.1
PLAN VIEWS
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Reflected Ceiling Plan are the same as plan views, except the view
is looking up instead of down. They are also associated to a level.
View range controls what part of your project is visible in a Plan or RCP.
Objects that are in the Cut Plane plan will display with thick lines, the
objects in the Visible Range will display with light lines. The View Range
dialog looks complicated, but most of the time what you need to set is
actually simple. Have a look at the images next page to understand.
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19.2
PLAN VIEWS
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155
19.3
PLAN VIEWS
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156
19.3
PLAN VIEWS
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By default, your <Beyond> line style is probably a standard black line.
Maybe you want to use a dashed green line instead? Go to the Line Styles
menu (see page 176) in the Manage tab to modify the <Beyond> style for
all views. You can also modify the <Beyond> line style in a single view by
using the Visibility/Graphics menu (see page 172).
In the example below, the footing of the foundation walls are located in
the View Depth range. That means the footings will be displayed using
the <Beyond> line style. In the second image, the <Beyond> line style is
modified so it is thick dashed green instead of thin solid black.
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19.3
PLAN VIEWS
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158
19.3
PLAN VIEWS
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Draw the boundaries of the plan region on the area where the center
window is located. Click the green check to complete.
Then, select the plan region and click, on the View Range button. Set the
Cut plane value so it intersects the middle window.
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20.1
SECTIONS
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CREATE A SECTION
Sections are created by clicking a start point and a end point. They
can be created in Plan views, elevations or sections.
Adjust Far Clip by moving blue arrows. Flip section by clicking arrows icon.
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20.1
SECTIONS
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GO TO SECTION
Move the vertical arrows in plan views, or adjust crop to define section
extents. Move blue dot to adjust section head only in plan view.
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21.1
ELEVATIONS
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CREATE AN ELEVATION
Elevations are created in plan view, by clicking in front of a wall. The
orientation will adjust to be perpendicular to the wall angle.
Like with sections, adjust extents in plan or directly in the elevation.
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22.1
CALLOUTS
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CREATE A CALLOUT
Callouts are used to create a “zoomed in” small scale view. They can
be created in Plan views, Sections and Elevations.
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23.1
DETAILS
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CREATE DETAILING
Let’s break a persisting myth: Revit is awesome to create detailing. No, you
don’t have to go back to AutoCAD. The work-flow is indeed different from
a CAD interface, but trust us: you are eventually going to love it.
The benefits of this technique is that you always have a link between the
model and the 2D drawings. If a wall is moved, this will be reflected in the
details. However, this can be a double-edged sword: someone might move
a roof by accident, screwing up the detailing completely.
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23.2
DETAILS
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1- ORGANIZE VIEWS
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23.2
DETAILS
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Adjust Display Model with Normal, Halftone and Do Not Display mode.
Notice that Grids and Levels still remain visible even when set to Do Not
Display.
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23.2
DETAILS
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When detailing, avoid overusing lines and regions: instead, opt for
Detail Components in Annotate tab.
Detail Components are 2D parametric families. You will find many of them
in the RP template. Below, we have a 25mm (1’’) rigid insulation Detail
Component that can be stretched with the blue arrows.
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23.2
DETAILS
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This view type is used for typical details reused from one project to
another. They are also used for detail that don’t require input from your
model. You can’t use Crop Region on Drafting Views.
To use this technique follow these steps: Set model to Halftone, draw
the detailing, set model display to Do Not Display, then create Detail
Groups. To reuse detailing in other projects, simply copy/paste the groups.
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24.1
3D VIEWS
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CREATE 3D VIEWS
Clicking on the Default 3D Views icon create an orthographic view
of your model.
To spin your model around, hold SHIFT + Mouse Wheel. The center of the
spin will be the selected element.
VIEW CUBE: Click on the corners or faces of View Cube to adjust view.
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24.2
3D VIEWS
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CREATE A PERSPECTIVE
Perspectives (camera) are created by clicking an observer point,
then clicking where the observer is looking.
To adjust the observer, click the crop region and go to plan view. The
camera will be visible and you can adjust the position. If some part of the
view is invisible, make sure to adjust Far Clip settings.
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24.2
3D VIEWS
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The new version of Revit includes the Airplane mode. This can be
activated inside a perspective view. Click on the small paper plane icon in
the Navigation Bar.
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25.1
LEGENDS
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You can then add text, dimensions, detail components, lines and regions to
embellish the legend.
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26.1
VIEW TEMPLATES
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26.1
VIEW TEMPLATES
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If you want to use another visual style, remove the view template from the
view. You can also modify or uncheck Model Display in the view template
settings.
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26.1
VIEW TEMPLATES
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Uncheck this feature if you want new views to be independent from the
View Template:
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27.1
VISIBILITY
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HIDE ELEMENTS
Hiding an element means that it becomes invisible in the current
view, but still remains in the model.
To hide, click an element and use shortcut EH. You can also use right-click
menu and click on Hide In View - Elements.
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27.2
VISIBILITY
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HIDE CATEGORY
What if you want to hide every single door in a view? You need to
use Hide by Category.
UNHIDE CATEGORY
Reveal hidden elements, then select a pink element from a hidden
category. Use this tool to bring them back.
VISIBILITY GRAPHICS
For more control over what is visible or not, use Visibility Graphics
(shortcut: VG or VV) in View tab. Check/uncheck each category
to adjust visibility for current view.
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27.3
VISIBILITY
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Select elements and click the glasses. Isolate Element will hide everything
else. Hide Element will only hide these elements. Click the glasses again
and select Reset Temporary Hide to unhide everything.
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PART 3
ANNOTATE
Now that you have modeled a building and created views, time
to learn how to add 2D elements like lines, tags, text, regions
and dimensions.
28.1
LINES
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• 2D only • 2D and 3D
• Visibility: Specific to a view • Visibility: Appear on all views
• Workset: No • Workset: Yes
• Workplane: No • Workplane: Yes
• Used for: Details, Symbolic Lines • Used for: Real Geometry
• Shortcut: DL • Shortcut: LI
• Ribbon Tab: Annotate • Ribbon Tab: Architecture
CONVERT LINES
A detail line can be converted to a model line and the other way
around by clicking the Convert Lines button in the contextual
tab.
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28.2
LINES
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Detail and Model lines share the same line styles. The Line
Styles menu is located under Additional Settings in the
Manage tab. To create a new line style, click New and enter a
name. Then, set the Weight, Color and Pattern parameters.
Line Patterns and Line Weights can also be accessed in the Additional
Settings sub-menu. It is recommended not to modify these settings unless
you know exactly what are you are doing.
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29.1
TAGS
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WHAT IS A TAG?
Tags are text labels that display information from a model element.
A tag will automatically update when an element is modified.
Each element requires a different tag family. If you use RP template, you
will find all necessary tags for architecture elements.
Tag All: Select a category and a tag type. All elements will be tagged.
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29.2
TAGS
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There can be multiple tag types for the same element. For example, we
might have a wall tag that shows the wall type, while another that show the
wall height. Select the tag and change it in the Type Selector.
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29.3
TAGS
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1- ACTIVATE LEADER
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29.3
TAGS
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What if you want your door tag to also show the door Width? Select the
tag and click Edit Family in the contextual tab. Add another label
above the existing one and click Edit Label. Remove the Mark parameter
and select Width parameter. Save and load your family in your project. The
tag now display Width above the door number.
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29.3
TAGS
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When loaded back in a project, the tag will match the rotation value of its
host. You can see an example below with a door tag family.
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30.1
TEXT
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Multiple leaders can be used on the same text. Select if you want the
leader to be attached to the top, middle or bottom of the text.
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31.1
REGIONS
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WHAT IS A REGION
If you come from the wonderful world of AutoCAD, you might still
have nightmares about using Hatch. Regions are like Hatch, but
they actually work. Regions are made from a repeating Pattern.
DRAW A REGION
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31.2
REGIONS
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Model patterns are used to represent real life dimensions. That means
their size will adapt depending of the scale used. Use them for patterns like
Brick and Ceramic.
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31.2
REGIONS
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Revit 2019 introduced the possibility of using 2 different patterns for the
same regions: a background pattern and a foreground pattern. The most
common use of this feature is to set a grey background solid fill while using
a line pattern to represent a material in the foreground.
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31.3
REGIONS
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The Line Weight value will affect both patterns in your region. However,
you can assign a different color to each pattern. In the image below, we
create two distinct regions using the same patterns but with different
colors and line weight.
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31.4
REGIONS
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CREATE A PATTERN
To create a new Pattern type, go to Pattern settings in Manage tab,
under Additional Settings menu.
Select either Drafting or Model pattern, then click on New. Use Simple
pattern type. Then, set line angle and spacing.
If you need more complex patterns, select Custom pattern type and
import a .pat file. Check out the free pyRevit plugin to create custom
patterns. Patterns created here are used for both Materials and Regions.
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32.1
DIMENSIONS
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CREATE A DIMENSION
Pick among these dimension tools in the Annotate tab. Most of the time,
you will use the Aligned (shortcut: DI) dimension.
Use Tab to select the correct reference when they are close to one
another. For example, press tab to cycle between Centerline and Face.
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32.1
DIMENSIONS
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You can also replace the dimension value with text. You can’t replace with a
number, because Revit don’t want you to be confused.
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32.1
DIMENSIONS
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What if you want equal distance between multiple references? Click the
EQ button above the dimensions. Total length will remain the same, but
elements in the middle will be adjusted.
See the blue dot below a value? Move it wherever you want and a leader
will be automatically added.
195
PART 4
PUBLISH AND COLLABORATE
USING SHEETS
Now that all your views are created, time to place them on sheets.
CREATE A SHEET
Go to view tab and click the sheet icon.
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33.1
SHEETS
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Have a look in the project browser: you will see your new sheet, with
“Unnamed” as the sheet title. Right-click to rename sheet number and
name. Then, double-click to enter the sheet.
PLACE VIEWS
Click the Place View button in the view tab. You can also drag a
view from the project browser to the sheet.
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33.1
SHEETS
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In the sheet title block, you’ll find a bunch of parameters. Simply click on
the label to adjust each parameter. Some of these are automatic and can’t
be changed manually, like scale.
Once you placed all required views on the sheet, click the + sign in the
project browser. You will see all views on the sheet and can enter them.
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33.2
SHEETS
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200
33.3
SHEETS
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201
33.3
SHEETS
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Sometimes, you want to use a different view name than what is written in
the project browser. For each view, change the “Title on sheet” parameter.
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33.4
SHEETS
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INSERT IMAGE: Remove the Revit Pure logo and add your own
one using the Insert Image tool in the insert tab.
For more information on Family Creation and labels, see chapter 44.
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34.1
REVISIONS
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204
34.2
REVISIONS
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As you see below, revisions are now listed on the sheet.
In the Annotate tab, you will find the Revision Cloud tool. Click it
and associate the cloud to a revision you just created.
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35.1
PRINT
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PAPER: Choose the paper size that fits the Title Block format, or another
size if you don’t mind the print not being the correct scale.
ZOOM: If you want to print the correct scale, use 100% Zoom setting.
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35.1
PRINT
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SAVE SETTINGS: Once you are satisfied with the settings you have
adjusted, you can save them to be reused later on. Click Save As.. and
select a name.
PRINT WINDOW: If you come from the AutoCAD world, you might
notice there is no Print Window tool. To print only part of a view or a
sheet, your best bet is to use Windows Snipping Tool.
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36.1
CENTRAL FILES
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Each user creates a Local File to work simultaneously on the same project.
Then, they synchronize the changes to the Central File, which is located
on a local server (or on the cloud).
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36.2
CENTRAL FILES
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Unless you have a cloud subscription, choose the network option. You
notice that Worksets are activated. Don’t worry about worksets when
working on a small project.
Then, Save As... your model into the right folder in your network. Make
sure the option is checked. Close the
central file.
SYNCHRONIZE
To bring your work from the local file to the central file, you have to
use the Synchronize with Central tool located in Collaborate tab.
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36.2
CENTRAL FILES
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If you click on the file, you will receive a warning like in the image below. A
local file will automatically be created. If you’ve already created a local file
before, you will be asked if you want to overwrite or preserve and append
timestamp. Most of the time, you should keep the backup local files.
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36.3
CENTRAL FILES
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COLLABORATION
If you try to modify an element that another user is currently working on,
you will receive a warning like in the image below:
To solve this problem, you must ask the other user to Synchronize with
Central.
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37.1
LINK CAD
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1- BIND XREFS: Xrefs can cause problems. Open the Xref dialog box and
Bind them all, preventing duplicate layers.
5- SAVE A COPY: Keep the original DWG file just in case. Save the
modified file in a Revit “CAD Links” subfolder.
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37.2
LINK CAD
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COLORS: BLACK AND WHITE: The default setting is Colors, but you
should change that to Black and White. It provides better visibility.
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37.3
LINK CAD
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Select a DWG file inside your Revit Model. In the contextual tab,
you will find the Query tool. Click a line inside the DWG, then use
Hide or Delete to make the layer invisible.
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37.3
LINK CAD
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Go to the Insert tab and click Manage Links. Go to the Cad Formats
tab in the menu. Click Reload to refresh to the latest version of the
CAD file, or Reload From... to replace the DWG by a different file.
215
37.4
LINK CAD
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LINK A PDF
Revit 2020 introduced the ability to link a PDF inside Revit. You
will find the tool in the Insert tab.
The PDF will be imported as a 2D object in the current view only. You have
to specify which page you want to import each time you select a PDF file.
You can also specify a DPI import value.
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37.4
LINK CAD
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If the PDF contains vector lines, you can use the Enable Snap feature to
interact with the lines using tools such as “pick lines”.
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37.4
LINK CAD
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Once the snaps are activated, you can use the “pick walls” tool to use the
PDF as a reference to create new walls and other model elements.
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37.4
LINK CAD
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One of the best new feature in Revit 2021 is the ability to link images.
Previously, you were forced to import images, which added to the size of
your model and reduced performance. Always use the Link Image tool
instead of the old import tool. In the manage links menu, the Images tab is
now available to modify existing links.
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38.1
EXPORT CAD
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You might want to adjust export settings. To do that, click ... in the export
setup.
In these settings, you can map Revit objects to specific layers. Also select
Units & Coordinates and the specific CAD version you want to export to.
220
PART 5
ADVANCED TOOLS
Warning: you should not read this part if you haven’t completed
a project in Revit, or at least spent a significant number of hours
into the program. Try the Super Secret Monster Lab exercise.
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39.1
SCHEDULES
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223
39.2
SCHEDULES
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Then, you need to organize your schedule with the following properties:
FIELDS
Fields are parameters that you select
to be part of your schedule. Depending
on the Category you chose, different
parameters will be available.
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39.3
SCHEDULES
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225
39.3
SCHEDULES
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226
39.3
SCHEDULES
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227
39.3
SCHEDULES
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To calculate total for a field, make sure Calculate Totals is activated in the
Formatting properties of a specific field. In the example below, we activate
totals for area but not for length.
You also need to make sure totals are activated in the footer, else they
won’t show up.
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39.3
SCHEDULES
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If you don’t use Itemize Every Instance, elements are grouped and don’t
need a footer to get totals. If totals are deactivated for a field (like the
length field below), the schedule field will be blank. However, walls with a
single instance in the project will still show the value of that instance, like
for the RP- Funky Wall and Wood Wall type below.
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39.3
SCHEDULES
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8- HIDE FIELDS YOU DON’T WANT TO SEE
Long headers names can make your schedule very wide. Making them
vertical will make your schedule thinner. Go to Formatting and set heading
orientation to Vertical for each required field.
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39.3
SCHEDULES
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10- GROUP HEADERS TO ORGANIZE YOUR SCHEDULE
Select many field headers by using Shift or dragging your cursor. Then
click the Group button in the contextual tab. Add a name to the new
subcategory header.
Sometimes, you see an element in a schedule, yet you have no idea where
it is located in the model. Click Highlight in Model and a view will open
with the element appearing in blue.
231
39.3
SCHEDULES
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12- USE CALCULATED PARAMETER TO GET PRICE
232
39.3
SCHEDULES
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233
39.3
SCHEDULES
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16- MODIFY SCHEDULE APPEARANCE ON SHEET
When inside a sheet, click on a schedule and move the little arrows to
modify the width of each column. If you want a precise value for the
column width, use Resize button in the Ribbon.
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39.3
SCHEDULES
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19- USE THE RIBBON TO ADJUST COLUMNS STYLE
Use the ribbon to make adjustments to the visual style of each column.
For example, in the schedule below we changed the Area column by using
a centered horizontal alignment, a top vertical alignment, changed the
font to be bold and underlined and used a pink shading. All these awkward
changes can be set back by using Reset button.
You can’t change the look of rows, this is for columns only.
235
39.4
SCHEDULES
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236
39.4
SCHEDULES
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STRIPPED ROWS: Reading a schedule can be rough on the eyes.
The 2021 update introduced the Stripped Rows feature, which gives
a tint of color to every other row. You will find the tool in the Appearance
menu of the schedule.
In the example below, select a color and the placement of the first colored
row. Then, activate the Stripe Rows feature on sheets.
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40.1
PHASES
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CREATE PHASES
To access all Phases options, go to Phases menu in the Manage tab
The first thing you need to do is set the phases you require.
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40.1
PHASES
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Below, we create a bunch of walls and doors. They are all set to New
phase by default. Let’s say we decide the interior wall and door are existing
element, you have to select them and set them to existing phase. As you
see, they become gray when their phase is changed.
239
40.2
PHASES
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HOW TO DEMOLISH
To demolish stuff in Revit, you need to use the Holy Hammer of
Destruction, located in the Modify tab. Click on the element you
want to demolish and it will be set to “demolished” in the current
phase.
You can also simply select an element
and set the “New” phase in Phase
Demolished properties.
As you can see in the example below, we demolish a window. Revit will
automatically refill the void left by the window with a wall of the same type.
Use “Show Previous + Demo” phase filter: the window is red and dashed
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40.3
PHASES
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241
40.4
PHASES
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242
40.4
PHASES
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Overrides can also be used for Materials. Below we modify the material
override for demolished elements.
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40.5
PHASES
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EXISTING PLAN
DEMOLITION PLAN
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41.1
WORKSETS
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Worksets are used mostly for model Performance, and sometimes for
Visibility. If you are working on a small project, you should not worry too
much about worksets. They are mostly used for medium/big buildings.
CREATE WORKSETS
When enabling worksharing, two basic worksets will be created: Shared
Levels and Grids and Workset1.
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41.1
WORKSETS
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Workset1 is a very boring name and won’t help our cause, so we need
to rename it as well as creating other necessary worksets. You should
use prefix A for architecture elements worksets and prefix Z for linked
elements. Here is a typical worksets list for big projects:
A-Interior
A-Exterior
A-Site
A-Finishes
Shared Level and Grids
Z-Structure
Z-MEP
Z-CAD
A-Architecture
Shared Level and Grids
Z-Structure
Z-CAD
On small project without Revit Links, a single workset is enough. Too much
worksets can be annoying, because you have to manually adjust workset
for each element you create, potentially creating issues because elements
are in the wrong workset. You will find the workset parameter in the
instance properties of each element.
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41.2
WORKSETS
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This technique allows simplified control on linked files. You can close
worksets containing linked models or set them to not visible, making your
own model much faster.
There is two way to shut down worksets from appearing on your views.
The first is to close the workset. Closing a workset only affect your
local model, meaning it will still be visible to other users. You can also set
workset to not visible by default, which is a change that will be effective to
the central file and to every users. You can still make a workset visible on a
specific view by using Visibility Graphics.
Closing a workset is the best method for model performance, while using
not visible by default is the best method to control overall visibility.
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41.2
WORKSETS
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If you are working with engineers, consultants, designers that are using
your model in a linked file, it is crucial that you enforce the proper use of
Shared Levels and Grids workset. If you don’t do so, the consultants you
work with will see your grids and worksets in each of their views, like in the
image below.
While you can use Visibility Graphics or Hide Element to remove these
overlapping grids, this is a tedious process that can be simplified by using
worksets correctly.
In the Manage tab, select Manage Links, click on the correct Revit link
and then click on Manage Worksets. You can then close every worksets
you don’t want to see. In this case we would close Shared Levels and Grids
from the linked model, solving the problem above.
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41.2
WORKSETS
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An EDITABLE workset mean you are the sole owner of that workset. That
can be confusing since you could think something being editable means
it can be modified by anyone. No, it means you locked it. Other users
cannot make any modifications to elements that are part of it unless you
grant them the right to do so. There is two main reasons you would want
to use this:
1- Permanent lock on critical part of the project. For example, you can
make “Shared Grids and Levels” editable, which means other users have
to ask your permission to modify elements that are part of this workset,
therefore protecting your precious grids from being deleted. The workset
will remain editable until you use the Relinquish All Mine command in the
Collaborate tab.
2- Temporary lock for worksets undergoing major change. Let’s say there
are major changes on every exterior wall and you are the user assigned
to do the changes. It would make sense to set the A-Exterior workset to
editable, preventing other users from interfering with your work without
your approval.
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WORKSETS
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When you quit Revit, make sure you Synchronize with Central. If you
don’t do so, Revit will ask if you want to Relinquish Elements or to Keep
Ownership. Unless you want to block changes to elements you own, it is
almost always better to use the first choice and to Relinquish.
Every Revit user had issues with colleagues that left the office while
still owning walls that needed to be changed. In case of doubt, always
Relinquish! Else, you might feel the wrath of colleagues the next morning.
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42.1
GROUPS
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CREATE A GROUP
Need to repeat multiple elements several time in a project? Select
them and create a group. Then copy/paste this group elsewhere.
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42.2
GROUPS
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ADJUST GROUPS
Use the Ungroup tool to make elements independent.
- There is two types of groups: Model Groups and Detail Groups. Model
groups are made from 3D components, while detail groups are made from
lines, text, dimensions, etc.
- You can Exclude a selected element from a group: this element will
be visible on other group instances, but not the one you excluded.
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43.1
MODEL IN-PLACE
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Once you entered the model-in place tool, you have to pick among these
options to model elements. Multiple elements can be part of the same
Component.
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43.1
MODEL IN-PLACE
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CREATE AN EXTRUSION: To create an extrusion, you need
to select a Workplane and then draw the extrusion profile. The
Workplane can be either a Level or the picked faced of an element.
You can then use Properties panel to set Material and visibility parameters
for the modeled elements.
To create a family, click the big R on the upper left of the screen,
press New, then Family. Then you have to choose among the default
families template what kind of family you wish to create.
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44.1
FAMILIES
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You also need to add reference planes in the elevation. Go to Placement
Side elevation view. Add a top, left, right and kick reference planes, just
like in the image below. Don’t worry about dimensions for the moment.
CREATE DIMENSION LABELS: Now that you have all the required
reference planes, you need to create dimensions labels. To do that, create
a dimension add click the Create Parameter button. Then add a name
(like height or width) and click OK. Create labels for Height, Width and
Kick, like in the image below.
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44.1
FAMILIES
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CREATE EQ CONSTRAINTS: To make sure the center of the cabinet
remains in the center, add a dimension and click the button.
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44.1
FAMILIES
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Now, go to plan view and adjust the panel so it fits the exterior wall. Use
the Align tool and lock the end of the panel to the reference plane on
the wall. Then add another reference plane and lock it to a 16mm distance
from the wall. Align the front of the panel to the new reference plane.
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FAMILIES
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ADD A SHAKER: Use the Sweep tool to create a shaker around
your cabinet. Go to Placement Side elevation and click Sketch Path.
Click on the exterior reference planes and lock. Then, click Edit Profile
and draw a profile like in the image below.
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44.1
FAMILIES
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ADD MATERIAL PARAMETER: Select all 3D elements and use the
same technique as the visibility trick to add a Material parameter. That
means that once loaded in a project, you will be able to select a specific
material to the cabinet.
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44.2
FAMILIES
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SET TAG CATEGORY: To make sure your new Generic Tag is used
only for walls, click the Family Category button. Select Wall Tags.
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FAMILIES
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Once the type is ready, create a label and assign a parameter. Below, we
use the Type Mark parameter by clicking the green arrow. Set a sample
value to show up in the family editor. Once loaded, this value becomes tied
to the host element.
Click on the intersection of the two reference planes to create the label.
The XX sample value should show up.
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45.1
DESIGN OPTIONS
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45.1
DESIGN OPTIONS
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Select the correct option and model all required elements. Then, switch
option and model the alternative. The Primary option is the one which will
be visible by default in all views.
To do that, go to Design Options menu. Select your Option Set and click
Accept Primary. Be careful: that means the discarded options are gone
forever!
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CONGRATULATIONS
Thanks for reading this eBook. Do you want advanced lessons? Make sure
to check out the Pamphlets collection included in this package. Each
pamphlet explores a specific Revit topic.
WHAT NOW?
If you bought the Ultimate package, you should do the fun Super Secret
Monster Lab exercise that’s included in the package. You’ll model a
ridiculous project while hard-coding this package inside your brain.
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