Professional Documents
Culture Documents
ARE EQUAL
BUT S O M E A N I M A L S
ARE MORE EQUAL
THAN OTHERS
[GEORGE ORWELL]
DEGENESIS
GAME MASTER SCREEN
C O M M U N IT Y E D IT I O N
VERSION 1.1
S E PT E M B E R 2 0 1 9
B Y G R E E DY J 4 C K
EISENHOWER'S RAGE from DEGENESIS: THE KILLING GAME by Marko Djurdjevic & Andrius Matijosius
AYUBU'S LAST STAND from DEGENESIS: THE KILLING GAME by Marko Djurdjevic & Andrius Matijosius
FACTOR'S AMBUSH from DEGENESIS: THE KILLING GAME by Marko Djurdjevic, Chris Kintner & Hugo Lam
BARGHEST CALLS from DEGENESIS: IN THY BLOOD byMarko Djurdjevic, Claudiu Antoniu Magherusan
As for illustration on the back, you can use one's attached or design your own.
HANDOUTS
Attributes and skills combinations tables were moved out of screen, and converted to handouts. Those are
very useful for new players and game masters.
FIND US ON DISCORD B UY D E G E N E S I S
D I S C O R D A P P . C O M / I NV IT E / U E P X B B H SHOP.SIXMOREVODKA.COM/EN/
BENDING UP SEWER GATES, HOLDING SOMEONE, PUSHING AGAINST PSY + DOMINATION INTIMIDATION BY
FORCE BREAKING CHAINS, KICKING IN AN OPPOSING FORCE FORCE
B O DY
ENHANCING OR REPAIRING GEAR, ESTIMATING THE VALUE AND CONDITION AGI + DEXTERITY OR CHA + ARTS
CRAFTING CANNIBALIZING ARTIFACTS, OF THINGS, FINDING WEAK SPOTS IN A FORGING
ERECTING DEFENSES BUILDING
CHOOSING APPROPRIATE AVOIDING ATTENTION, SEEING AND EVAL- CHA + ARTS CHOOSING THE RIGHT GIFT
WORDS, KNOWING TRADITIONS, UATING ANOTHER’S REACTION TO AN OR AN APPROPRIATE TOLL
CONDUCT RITUALS, AND CUSTOMS, ACTING ACTION OR A STATEMENT IN A CULTURAL
ACCORDINGLY CONTEXT CHA + EXPRESSION PRAISING SOMEONE
CHARISMA
OVERCOMING DOUBTS
AGI + PROJECTILES SHARPSHOOTER
ATTACK
ATTUNING TO OTHERS, FEIGNING SEEING THE TRUTH BEHIND EMOTIONS, INT + MEDICINE IMPARTING SALVATION
FRIENDSHIP, ASSESSING AND
EMPATHY GUESSING THE ATTITUDE AND
MANIPULATING GROUP DYNAMICS, CHA + CONDUCT INGRATIATION
DISPOSITION OF A COUNTERPART
PSYCHOLOGY
FINDING SOMEONE OR SOMETHING AVOIDING GETTING LOST IN DUST AGI + NAVIGATION SAFE MANEUVERING
ORIENTEERING IN THE COUNTRY, DRAWING AND STORMS OR BLIZZARDS, BLINDLY
READING MAPS, IDENTIFYING WAY REMEMBERING THE WAY WHEN BEING BOD + ATHLETICS EXPLORING A TARGET
MARKERS ABDUCTED AREA
INSTINCT
FINDING OBJECTS OR SPOTTING NOTICING SUDDEN EVENTS IN TIME, INS + SURVIVAL LOOKING FOR A HAVEN
PERCEPTION HIDDEN THINGS (TRAPS), SPOTTING AMBUSHES, HEARING OR PSY + REACTION SENSING DANGER
EAVESDROPPING AT DOORS SMELLING STALKING ENEMIES CHA + ARTS RECOGNIZING FORGERIES
A R M O R A N D D E F E N C E
COMPLEX ACTION
SPEED LEVEL M PER COMBAT ROUND ATTACK DIFFICULTY ATTACK DAMAGE RAM DAMAGE
0 5 - - -
1 10 +1 +1 5
2 20 +2 +2 10
3 30 +3 +3 15
4 50 +4 +4 20
5 70 +5 +5 25
6 100 +6 +6 30
HEALING
R E C OV E RY PATCHING UP S U R G E RY
EGO MECHANICS
STANDARD ENDURANCE
ATTACK WITH BOD + BRAWL
1 COMBAT ROUND
BOD + TOUGHNESS (PSYCHOVORE LEVEL)
IF ATTACKED CANNOT DEFEND HIMSELF -2 FOR EACH BOD+STAMINA POINT
EVERY MINUTE
EGO NEXT TURN
TWICE AS LONG WHEN NOT MOVING
LOOSING PERMANENTLY
1 POINT BOD + TOUGHNESS COUNTER WITH
BOD + BRAWL OR BOD + FORCE AFTER THAT -1..4 EGO / ROUND
(DEPENDS ON SUBSTANCE'S LETHALITY)
ONCE TOUGHNESS IS USED BOD IS ATTACKED
AND -1 TRAUMA / MINUTE 3 ROUNDS WHEN EGO
DEPLETED FROM DYING 3 ROUNDS WHEN EGO
DEPLETED FROM DYING
LOOSING PERMANENTLY
VARIABLE EFFECTS
1 POINT BOD + TOUGHNESS
IN A HOT ZONE
COUNTER WITH -1 TRAUMA/MINUTE
UP TO -4D POINTS IF FULLY STEP INTO THE
BOD + TOUGHNESS (POTENCY)
STUFF
BASE DIFFICULTY 1 FLANKED BY ENEMIES +2
TEST FOR MORALE PSY + WILLPOWER / FAITH
FLIGHT OUTNUMBERED +1 SURROUNDED -1
CAN BE COUNTERED WITH (COST 1 ACTION)
RATIO OVER 1:2 +2 HATED ENEMY -1
CHA + LEADERSHIP AGAINST PSY + WILLPOWER / FAITH
HURT +1 PROTECTION INSTINCT -2
BURN
SPORINATION | BOD + TOUGHNESS (SPORE INFESTATION)
STIMULUS HARVESTING
AT SPORE INFESTATION 1: MOLLUSK REACTION
AT 50% OF MAXIMUM SPORE INFESTATION: STIGMA BLOOMS
EGO POINTS + POTENCY
SPORE INFESTATION + LOCATING A FIELD IN BLOOM
SPORE INFESTATION > MAXIMUM SPORE INFESTATION SPORE INFESTATION POINTS X 100 M
POTENCY
PSY + FAITH/WILLPOWER (EXCESS POINTS) SPORE FIELD LEVEL 1-4: SIMPLE BURN
SPECIAL ABILITIES
FAILURE: +1 PERMANENT SPORE INFESTATION SPORE FIELD LEVEL 5+: POTENT BURN
DEPENDING ON BURN TYPE
FUNGAL BLOOM EVERY (LEVEL) MONTHS
50% OF SPORE INFESTATION SCALE PERMANENT
STIMULUS TIME
CHARACTER BECOMES LEPEROS HARVEST: 1D X LEVEL X 10 CUSPS
(POTENCY) HOURS
TYPES OF BURN
BION COCCYX POLLEN / PANDORA RESISTANCE AGAINST ILLNESS, POISON, COLD: + POTENCY SUCCESSES 20/ 60
GLORY SOLAR PLEXUS PURGARE / NOX MENTAL: + POTENCY SUCCESSES; BOD+BURN POTENCY / 2 30 / 90
UNITY HEART FRANKA / SOUFFRANCE CHA+NEGOTIATION | EXPRESSION + POTENCY (NO NEGATIVE RESULTS OF STRESS) 10 / 30
MUSE THROAT BALKHAN / USUD INS+PERCEPTION | EMPATHY + POTENCY CAN PASS ON SUCCESSES AND TRIGGERS (MAX. POTENCY), -1 EGO 20 / 60
DISKORDIA - DISKORDANCE ROLL A DIE: 1-5 ONE RANDOM ATTRIBUTE IS REDUCED TO 1 FOR 6 HOURS, ON A 6 ONE RISES TO 6 FOR 6 HOURS 60
COLLECTING SCRAP
PLACE LOOKING TROUGH FINDINGS UPGRADE
GATHERING OF INFORMATION
(ROLL PER DAY) ROLL PER HOUR SCRAPPERS ONLY
ADDITIONAL INFORMATIONS
MODIFICATIONS
MATERIALS WORK ADDING SLOTS
SEPSIS TAKEN IN
DE-SPORED
ACTIVATION OF PHENOMENON
INS+PRIMAL x2 INT+FOCUS
ACTION NUMBER = SPORE INFESTATION INSTEAD OF PRIMAL
PRIMAL-PHASE IS USING INFESTATION DIFFICULTY = PHENOMENON LEVEL
FOCUS-PHASE IS USING EGO CAN USE EGO POINTS
EQUIPMENT AMMO
NAME EFFECT ENC. TECH VA L U E DMG TECH PRICE
S U R V IVA L G E A R .4 4
BL A NKET | SLEEPING BA G RESTFUL SLEEP: RECOVER 1 FLESH WOUND PER NIGHT 2 I 10 10 IV 50
SLE I GH ENCUMBRANCE -3 FOR EVERYTHING ON THE SLEIGH; CAN BE LEFT BEHIND 1 I 20 HF HO L L OW P O INT
LOC K PIC K ENABLES USER TO PICK MECHANICAL LOCKS - II 20 14 IV 80
CHAR COAL ABSO RBE R LVL. 2: +2S - III 200 E -CUB E D CHAR G IN G
BRE ATHING APPA RAT US LVL. 3: +3S, CONTAINS OXYGEN FOR 1 HOUR, THEN RELAPSES TO LVL. 2 2 IV 600 - IV 100
GOOD 4 4 14 14(8) 7 7 7 7
SKILL: NEW VALUE X 5XP
PREFERRED SKILL: NEW VALUE X4XP VERY GOOD 5 5 18 18(10) 9 9 9 9