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Sid Sackson’s

HAGGLE
This is the basic game of Haggle, as it appeared in Sid players. Players are free to negotiate trades of any sort:
Sackson’s A Gamut of Games (1969). “haggling”! Trade color-cards for color-cards, rules for rules,
The following rules and explanations assume that you, the colors for rules, a peek of a rule for a color-card, etc. Even
reader, will be the game-master. You will not be able to just a verbal description of a rule may be traded for an actual
participate in the actual game, as you will have critical card!
information that individual players will not (necessarily) be
privy to. Playing:
Since any rule-set for Haggle is a one-time event for any Distribute the envelopes to the players, and give them an
given player, no elaborate scoring explanation is given here. It end time. Players interact amongst themselves, making
is expected that you will devise your own unique, possibly deals, haggling, and trying to collect a “valuable” set of
themed, rules for a given game session (a few, such as “Witch’s cards. At the appointed end time, the game master collects
Brew”, “Robot”, “Iron Chef”, and “Mob Boss Pizza”, can be the envelopes, and scores the card sets.
found on BoardGameGeek.com).
Scoring:
Preparation: Each set of cards is scored, using all of the rules:
Print enough rule-cards so that two (random, no duplicate) ignorance of a rule is no excuse! Scoring is a pain-in-the-
rule-cards can be given to each player. Print enough color-cards tuckus: computer assistance will come in very handy. If you
so that ten can be given to each player (print equal numbers of have the skills to set up a spread-sheet form or custom
each color-card, shuffle them all, give ten to each player, program, do so and test it thoroughly before you run the
multiples are ok). Place a set of two rule-cards and ten color- game!
cards into an envelope for each player.
Note:
Object: The “color” cards are included here just for
Collect the most “valuable” hand of cards. Players will not completeness. A better solution is to just chop up colored
know all of the rules, and during the course of the game, they card stock or construction paper to make the color-cards.
will give and receive information and/or cards to/from other

document version 1.1 ~ compiled by kswingruber: notify me via BGG of any errors or omissions
Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle

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Orange cards have a basic White cards have the Blue cards have a basic If a player has more than A player can score only as
value of 4 and are equal to a highest basic value and are value twice that of yellow three white cards, all of his/ many orange cards as
red card and a yellow card. equal to a red card and a and half that of orange. her white cards lose their he/she has blue cards.
blue card. value.

Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle

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If a player has five or more A set of three red cards The player with the most If a player hands in seven Each set of five different
blue cards, 10 points are protects you from one set of yellow cards gets a bonus of or more cards of the same colors gives a bonus of 10
deducted from every other five blue cards. the number of those cards color, he/she is eliminated points.
player's score. squared. If two or more from the game.
players tie for most yellow,
the bonus is calculated
instead for the player with
the next highest number of
yellows.

Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle

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If a "pyramid" is handed in The player with the most Each set of two yellow Each set of three blue cards No more than thirteen
with no other cards, the red cards double their cards doubles the value of quadruples the value of one cards in a hand can be
value of the hand is value. In case of a tie, no one white card. orange card. scored. If more are handed
doubled. A pyramid consists player collects the extra in, the excess will be
of four cards of one color, value. removed at random.
three cards of a second
color, two cards of a third,
and one card of a fourth
color.
Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle

RED YELLOW BLUE ORANGE WHITE

Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle

RED YELLOW BLUE ORANGE WHITE

Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle Sid Sackson’s Original Haggle

RED YELLOW BLUE ORANGE WHITE

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