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Character

Name
Ancestry and Heritage
Human (Versatile Heritage)
Level
Character Background
Sheet Laurell Chosen One 20
PROFICIENCY  Single Action Class
Player Hero Points
Untrained +0  Two-Action Activity Name Magus
Trained 2+Level  Three-Action Activity Size Alignment Traits
Expert 4+Level N

Master 6+Level  Free Action Experience Deity


Legendary 8+Level  Reaction Points (XP) Not set

Ability Scores Armor Class Hit Points


ITEM 268
+6 STR STRENGTH 22 AC DC BASE
DEX CAP PROF
T E M L CURRENT TEMPORARY
MODIFIER SCORE = 10 4 OR
26 ✔ 0 MAX

+4 DEX DEXTERITY 19
40 UNARMORED
T E M L

LIGHT
T E M L

MEDIUM
T E M L

HEAVY
T E M L DYING WOUNDED
MODIFIER SCORE

HARDNESS MAX HP BT CURRENT HP

+4 CON CONSTITUTION Shield + RESISTANCES AND IMMUNITIES


MODIFIER SCORE 19

INT INTELLIGENCE Saving Throws


+5 MODIFIER SCORE 21 FORTITUDE REFLEX WILL
CONDITIONS

WIS WISDOM +30 +28 +26


+0 MODIFIER SCORE 10
CON PROF DEX PROF WIS PROF
Perception
4 26 4 24 0 26 +24
+0 CHA MODIFIER
CHARISMA
SCORE 10 ITEM ITEM ITEM
WIS PROF T E M L ITEM
T E M L T E M L T E M L
0 24 ✔ 0
Class DC 0 ✔ 0 ✔ 0 ✔
SENSES
DC BASE KEY PROF T E M L ITEM NOTES
42 = 10 6 26 ✔ Low-Light Vision

speed 30 feet
MOVEMENT TYPES & NOTES Skills
DEX PROF ITEM ARMOR
ACROBATICS +26 = 4
T E M L

Melee Strikes 22 ✔ 0 - 0
INT PROF ITEM
ARCANA +29 = 5
Weapon T E M L
STR PROF ITEM
+3 Major Striking Speed Battle Axe 35 = 6
T E M L 24 ✔ 0
26 ✔ 3 STR PROF ITEM ARMOR

ATHLETICS +32 = 6
T E M L
Damage
DICE STR B W SPEC OTHER TRAITS 26 ✔ 0 - 0
P INT PROF ITEM

CRAFTING +27 = 5
T E M L
4d8 6 ✘ S 6 Sweep, Rare, Magical, Transmutation
22 ✔ 0
Weapon STR PROF ITEM
T E M L CHA PROF ITEM
= DECEPTION +22 = 0 22
T E M L
✔ 0
Damage CHA PROF ITEM

DIPLOMACY +20 = 0
T E M L
DICE STR B W SPEC OTHER TRAITS
P 20 0
S CHA PROF ITEM

INTIMIDATION +26 = 0
T E M L
Weapon STR PROF
T E M L
ITEM 26 ✔ 0
= INT PROF ITEM

+29 = 5
T E M L
Damage
Fortune-Telling LORE 24 ✔ 0
DICE STR B W SPEC OTHER TRAITS INT PROF ITEM
P LORE = T E M L

S
WIS PROF ITEM
MEDICINE +22 = 0
T E M L
Ranged Strikes 22 ✔ 0
Weapon DEX PROF ITEM
T E M L WIS PROF ITEM
NATURE +22 = 0
T E M L
= 22 ✔ 0
Damage INT PROF ITEM
OCCULTISM +27 = 5
T E M L
DICE SPECIAL B W SPEC OTHER TRAITS
P
22 ✔ 0
S CHA PROF ITEM
PERFORMANCE +22 = 0
T E M L
Weapon DEX PROF
T E M L
ITEM 22 ✔ 0
= WIS PROF ITEM
RELIGION +20 = 0
T E M L
Damage 20 0
DICE SPECIAL B W SPEC OTHER TRAITS INT PROF ITEM
SOCIETY +27 = 5
T E M L
P
S 22 ✔ 0
Weapon DEX PROF ITEM ARMOR
STEALTH +28 = 4
DEX PROF ITEM T E M L
T E M L
= 24 ✔ 0 - 0
WIS PROF ITEM
SURVIVAL +22 = 0
Damage T E M L
DICE SPECIAL B W SPEC OTHER TRAITS 22 ✔ 0
P DEX PROF ITEM ARMOR
THIEVERY +26 = 4
T E M L
S
22 ✔ 0 - 0
Weapon Proficiencies
SIMPLE MARTIAL OTHER OTHER
Languages
T E M L T E M L T E M L T E M L
✘ ✘ None selected
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Ancestry Feats and Abilities Class Feats and Abilities
SPECIAL 1st Prophecy's Pawn FEATURE 1st
Versatile Heritage HERITAGE 1st Spellstrike FEATURE 1st
Natural Ambition FEAT 1st Magus's Analysis FEAT 1st
Clever Improviser FEAT 5th Expansive Spellstrike FEAT 2nd
Multitalented FEAT 9th FEATURE 3rd
Bounce Back FEAT 13th Investigator Dedication FEAT 4th
Heroic Presence FEAT 17th Lightning Reflexes FEATURE 5th
Skill Feats Investigator's Stratagem FEAT 6th
BACKGROUND Studious Spells FEATURE 7th
Arcane Sense 2nd Attack of Opportunity FEAT 8th
Cognitive Crossover 4th Expert Spellcaster FEATURE 9th
Root Magic 6th Cascading Ray FEAT 10th
Titan Wrestler 8th Medium Armor Expertise FEATURE 11th
Eye of the Arclords 10th Overwhelming Spellstrike FEAT 12th
Shadow Mark 12th Weapon Mastery FEATURE 13th
Magical Shorthand 14th Rapid Recharge FEAT 14th
Escape 16th Juggernaut FEATURE 15th
Intimidating Prowess 18th Arcane Shroud FEAT 16th
Terrain Stalker 20th Medium Armor Mastery FEATURE 17th
General Feats Basic Psychic Spellcasting FEAT 18th
Incredible Initiative 3rd Double Spellstrike FEATURE 19th
Ancestral Paragon 7th Supreme Spellstrike FEAT 20th
Fleet 11th Bonus Feats
Prescient Planner 15th Gloomseer

Skeptic's Defense 19th Psychic Dedication

Inventory
WORN ITEMS INVEST BULK READIED ITEMS BULK OTHER ITEMS BULK
(MAX 10)

Unarmored

ENCUMBERED
BULK BASE STR
+11 =5 +6 0 0 15 0
MAXIMUM
1 BASE STR
CP SP GP PP
+16 =10 +6
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch ETHNICITY NATIONALITY BIRTHPLACE AGE GENDER & PRONOUNS HT WT
Not set Not set
APPEARANCE

Personality
ATTITUDE

BELIEFS

LIKES DISLIKES

CATCHPHRASES

Campaign Notes
NOTES ALLIES

ENEMIES

ORGANIZATIONS

Actions and Activities


NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

Free Actions and Reactions


NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION

TRIGGER TRIGGER
DESCRIPTION DESCRIPTION

NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION

TRIGGER TRIGGER
DESCRIPTION DESCRIPTION

©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Spell Attack Roll Spell Slots Per Day
KEY PROF T E M L
+31 = 5 26 ✔
CANTRIP 0 0 0 0 0 0 0 2 2
LEVEL
1 2 3 4 5 6 7 8 9 10
Spell DC 10
DC BASE KEY PROF T E M L
41 = 10 5 26 ✔ SPONTANEOUS SPELL SLOTS REMAINING

Magic Traditions Spells


PREP PREP
1: Shocking Grasp
ARCANE ★ OCCULT ACTIONS ACTIONS
Zap a creature with electricity. 2
M ✘S ✘V M S V
PRIMAL DIVINE 3: Haste
PREP PREP

ACTIONS ACTIONS
Speed up a creature so it can attack or move more often. 2
✔ PREPARED SPONTANEOUS M ✘S ✘V M S V
PREP PREP
Cantrips 4: Fly
ACTIONS ACTIONS

Electric Arc
PREP Cause the target creature to gain a fly Speed. 2
M ✘S ✘V M S V
ACTIONS
PREP PREP
Zap one or two creatures with lightning. 2 8: Polar Ray
M ✘S ✘V ACTIONS ACTIONS

Gouging Claw
PREP Bitter cold damages and drains a creature. 2
M ✘S ✘V M S V
ACTIONS PREP PREP
Morph your limb into a claw and attack with it. 2 9: Foresight
M ✘S ✘V ACTIONS ACTIONS

PREP
Sense when a creature is in danger and React to protect it with good fortune.
2
Produce Flame M ✘S ✘V M S V
ACTIONS PREP PREP
Kindle small flames to attack close or at range. 2 9: Implosion
ACTIONS ACTIONS
M ✘S ✘V
PREP
Make a creature collapse in on itself. 2
M ✘S ✘V M S V
Shield PREP PREP
ACTIONS
A shield of magical force blocks attacks and magic missiles. 1 ACTIONS ACTIONS
M S ✘V
PREP M S V M S ✘V
Time Sense PREP PREP
ACTIONS

No description 1
M S ✘V
ACTIONS ACTIONS

PREP M S V M S V
PREP PREP
ACTIONS
ACTIONS ACTIONS
M S V
M S V M S V
PREP
PREP PREP
ACTIONS
ACTIONS ACTIONS

M S V
M S V M S V
Innate Spells PREP PREP

FREQ ACTIONS ACTIONS


Detect Magic
ACTIONS
M S V M S ✘V
Sense whether magic is nearby. 2 PREP PREP
M ✘S ✘V
FREQ ACTIONS ACTIONS

ACTIONS
M S V M S V
PREP PREP
M S V
ACTIONS ACTIONS
Focus Spells
CURRENT MAXIMUM M S V M S V
FOCUS POINTS 2 PREP PREP

ACTIONS ACTIONS ACTIONS


Dimensional Assault 1
M S ✘V M S V M S V
ACTIONS PREP PREP

Produce Flame (Amped) 2


M ✘S ✘V
ACTIONS ACTIONS

ACTIONS
M S V M S V
PREP PREP
M S V
ACTIONS ACTIONS ACTIONS

M S V M S V M S V

©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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