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Magic Vamp
Magic Vamp
https://fiction.live/stories/How-To-Be-A-Vampire/FQzwiQAFdWK6u2Ztc/Magic-Spell-List-
Bullshit-That-You-Do/S9A8Nuh6RxtREJ82g
Cryomancy:
Ice Lance
Base Effect: Conjure and shoot a lance made of ice at an enemy, dealing 2d10
damage.
Shorten
(400/400) Chant is now: Freeze Water and shoot it!
Chant
Shorten
(800/800) Chant is now: Freeze and shoot!
Chant+
Minimize
(134/1200)
Chant
Increase
(300/300) Damage is now 2d10+4
Damage
Increase
(600/600) Damage is now 4d10+4
Damage +
Maximize
(900/900) Damage is now 6d10+6
Damage
Lower Temperature
Shorten
(400/400) Chant is now: A colder place!
Chant
Minimize
(???/???)
Chant
Make It
(300/300) Now about as cold as a freezing winter night
Colder
Make It (???/???)
Coldest
Increase
Area of Can now affect several average rooms of space at
(300/300)
Effect once
(AoE)
Increase
Area of Can now reliably affect most decently sized
(600/600)
Effect buildings in one cast
(AoE) +
Enlarge
Area of Can now reliably affect a handful of buildings'
(900/900)
Effect worth of space in one cast
(AoE)
Enlarge
Area of Can reliably affect approximately half an
(1200/1200)
Effect American city's city block in one cast
(AoE) +
Enhance
Area of Can reliably affect approximately an American
(1500/1500)
Effect city's city block in one cast
(AoE)
Enhance
Area of
(917/1800)
Effect
(AoE) +
Chill
Base Effect: Chill an animate living being, potentially giving it frostbite and
modifying all physical rolls by -20
Shorten
(400/400) Chant is Now: Feel the bite of winter!
Chant
Shorten
(???/???)
Chant +
Chill
(900/900) Now modifying rolls by -35
Harder
Chill
(???/???)
Harder +
Immobilize
(300/300) Affected enemies are slightly slowed
Slightly
Immobilize
(900/900) Affected enemies are slowed considerably
Immensely
Immobilize
(???/???)
Completely
Deterring
(???/???)
Chill
Freeze
Base Effect: Freeze an inanimate object. Useful for keeping doors shut or
guns from firing.
Shorten
(400/400) Chant is now: Freeze this thing!
Chant
Shorten
(800/800) Chant is now: Freeze!
Chant +
Maximize (???/???)
Freeze +
Coat
Base Effect: Coats a surface in a thin layer of ice. May be used to make areas
slippery, obstruct certain actions or complement other spells.
Chant Let the grasp of winter coat all before me in its icy breath!
Shorten
(???/???)
Chant +
Wider Can now affect even wide rooms and spread along
(300/300)
Area several surfaces, such as walls and ceilings
Maximized
(???/???)
Area
Thicker
(300/300) Now applies a DC 70 or trip
Coat
Thickened
(104/900)
Coat
Current Creates a coating of ice across a chosen surface that can spread
Effect throughout several rooms inside a building or cover a medium
to large flat area. Creatures that traverse or stand on this
surface have to beat a DC 75 based on agility/dexterity or, if
they were directly targeted by the spell, a DC 75 based on
strength to break free of the ice covering them
Base Effect: Fire off several ice lances at once, based on the Ice Lance spell
Minimize
(1600/1600) Chant is now: Shoot a barrage!
Chant
Improve
(800/800) Now recieves +40 to targeted shots
Aiming +
Increase
(400/400) Damage is now 2d10+4 per lance
Damage
Increase
(800/800) Damage is now 4d10+4 per lance
Damage +
Maximize
(1200/1200) Damage is now 6d10+6 per lance
Damage
Increase
Projectile (500/500) Can now launch up to eight projectiles per cast
Number
Increase
Projectile
(1000/1000) Can now launch up to nine projectiles per cast
Number
+
Enlarge
Projectile
(2000/2000) Can now launch up to eleven projectiles per cast
Number
+
Maximize
Projectile (2500/2500) Can now launch up to twelve projectiles per cast
Number
Ice Beam
Base Effect: Shoots a beam of ice dealing, at base, 1d10 cold energy damage
every round it is consecutively hitting a single target, adding one damage
dice every turn.
Shorten
(187/800)
Chant +
Enhanced
(???/???)
Aiming
Increase
(500/500) Each damage die is increased from 1d10 to 1d15
Intensity
Increase
Intensity (???/???)
+
Ecalate
(400/400) Can now stack up to five damage die at once
Further
Escalate (???/???)
Further +
Escalate
(600/600) Now adds two damage dice per turn instead of one
Faster
Escalate
(???/???)
Faster +
Escalate
(???/???)
Harder +
Bigger
(???/???)
Beam
Ice Wall
Base Effect: Erects a solid wall of ice up to your eye level from any surface in
your sight; may be used creatively in a variety of ways.
Shorten
(???/???)
Chant +
Rise
Upside (???/???)
Down
Improvise
(???/???)
Surface +
Increase
(400/400) Maximum ice wall thickness now at 50cm
Thickness
Increase
Thickness (???/???)
+
Refine
(???/???)
Wall
Ice Flower
Base Effect: Grow a flower of ice out of a target, dealing 4d10 undodgeable
ice damage.
Reduce
(???/???)
Chant
Increase
(400/400) Undodgeable core damage is increased to 6d10
Damage
Increase
(800/800) Undodgeable core damage is increased to 8d10
Damage +
Enhance (1200/1200) Undodgeable core damage is increased to 10d10
Damage
Enhance
(542/1600)
Damage +
Hone
(???/???)
Petals
Ice Meteor
Base Effect: Conjure a meteor of ice in the sky that is then accelerated by
gravity to impact in the target area. Cannot be dodged, unless the enemy is
fast enough to escape the impact zone. Takes two (2) turns to hit, meaning the
spell is cast in one turn and the effect takes place in the next. Deals 8d10
damage to all creatures in the area of effect and double damage to objects.
Cooldown of five (5) turns.
Upon the sky I inflict my cold will in ice to form a meteor that
Chant crushes all that may oppose it with overwhelming force, to
flatten the earth and show all upon it its place!
Reduce (???/???)
Chant
Enhance
(???/???)
Damage
Increase
Direct Impact Zone is now approximately one
Impact (400/400)
thousand square meters
Zone
Increase
Direct impact zone is now approximately two
Impact (800/800)
thousand square meters
Zone +
Enhance
Impact (???/???)
Zone
Shockwave
(???/???)
Propagation
Freezing
(???/???)
Shockwave
Higher
(???/???)
Drop
Ice Ripple
Base Effect: Sends forth a ripple of self-perpetuating ice that forms into sharp
spikes piercing into all directions as it travels to its destination; starts reliant
on moving through the ground and deals 2d10 damage to all enemies caught
in a line.
Shorten
(???/???)
Chant
Increase
(???/???)
Damage
Increase
(???/???)
Reach
Exploding
(???/???)
Ice
Spells to be learned:
Necromancy:
Raise Zombie
Shorten
(800/800) Chant is now: Rise, my fleshly servant!
Chant +
Minimize
(???/???)
Chant
Increase
(600/600) Zombie Control Capacity rises from 5 to 10
Capacity
Increase
(700/700) Control Capacity rises to 15
Capacity +
Elevate
(800/800) Control Capacity rises to 20
Capacity
Elevate
(900/900) Control Capacity rises to 25
Capacity +
Enhance
(1000/1000) Control Capacity rises to 30
Capacity
Enhance
(1200/1200) Control Capacity rises to 35
Capacity +
Heighten
(1400/1400) Control Capacity rises to 40
Capacity
Heighten
(1600/1600) Control Capacity rises to 45
Capacity +
Enlarge
(???/???)
Capacity
Elevate
(900/900) Inherent zombie strength bonus rises to +40
Power
Elevate
(1200/1200) Inherent zombie strength bonus rises to +50
Power +
Raise
(???/???)
Power +
Increase
(800/800) Zombies receive no more penalty to speed
Speed +
Elevate
(???/???)
Speed +
Empower
Intelligence (???/???)
+
Sense (500/500) Allows the caster to replace the sensory input of
Connection their own body with that of the undead they
control from afar
Mental
(500/500) Allows the telepathic commanding of undead
Connection
Denote
(???/???)
Controller
Raise Skeleton
Shorten
(???/???)
Chant +
Increase
(600/600) Skeleton Control Capacity rises from 5 to 10
Capacity
Increase
(700/700) Control Capacity rises to 15
Capacity
Elevate
(800/800) Control Capacity rises to 20
Capacity
Elevate
(900/900) Control Capacity rises to 25
Capacity +
Enhance
(561/1000)
Capacity
Increase (400/400) Makes your skeletons physically more powerful,
Power increasing their physical rolls by +10
Increase
(???/???)
Power +
Increase
(600/600) Skeleton speed bonus increased to +20
Speed +
Elevate
(???/???)
Speed
Raise
(???/???)
Intelligence
Twist Corpse
Base Effect: Modify and change corpses. Starts out as a way to repair them
and avoid raising substandard undead by reconnecting bones, adding meat
from other corpses etc.
Chant Change and twist, morph and mutate, let my will be done!
Shorten
(???/???)
Chant +
Connect
(???/???)
Parts
Base Effect: Lets you collect fragments of souls released upon death.
Fragments linger when especially brutal or atypical deaths happen.
Chant Take all that is left behind of the departed and make it mine!
Shorten
(800/800) Chant is now: Take all that is left!
Chant +
Minimize
(???/???)
Chant
Sense
Radius of passive sensing and collection of soul
Fragments (1200/1200)
fragments are massively increased
+
Increase
(500/500) May now store up to 25 soul fragments at once
Storage
Increase
(1000/1000) May now store up to 30 soul fragments at once
Storage +
Enlarge
(1500/1500) May now store up to 35 soul fragments at once
Storage
Enlarge (2000/2000) May now store up to 40 soul fragments at once
torage +
Expand
(???/???)
Storage
Combine
May combine five Deep Fragments to create a
Fragments (900/900)
single tier 3 fragment (Soul Shards)
+
Meld
May combine five Deep Shards to create a single
Fragments (1800/1800)
tier 5 fragment (Souls/Proto-Souls)
+
Imbue
Any two soul fragments may be imbued into a
Fragments (800/800)
given undead
+
Infuse
Fragments (???/???)
+
Empower
The factor of effect intensification is increased to
Fragments (2000/2000)
three
+
Strengthen
(???/???)
Fragments
Construct Spirit
Base Effect: Lets you assemble Soul Fragments and/or souls into spectral
undead.
Reduce
(???/???)
Chant
Increase
Spectral undead may now be constructed out
Malleability (800/800)
of a total of five components
+
Retain
Intelligence Spectral undead created using an intelligent
(800/800) soul in place of one soul fragment may now
(Necromancy retain their intelligence and skills
+ Soul Palace
Bind Undead
Shorten
(???/???)
Chant
Imbue
(???/???)
Order
Miasma
Base Effect: Conjures a black-ish mist that does not impede vision to cover an
area equivalent to a small building, dealing 2d2 necrotic damage to any
living beings that breathe it in. Any dead bodies within its area of effect are
possessed by the miasma and rise as undead, aggressively attacking nearby
living beings. Lasts for one hour or until dispelled by the caster.
Breath of the dead, grudge of the departed, taint this land and
Chant
this air, fill them with my wrath!
Shorten
(???/???)
Chant +
Enlarge
(???/???)
Effect +
Prolong
(???/???)
Effect
Stronger
(400/400) Miasma causes 2d3 damage per turn
Necrosis
Stronger (800/800) Miasma causes 2d4 damage per turn
Necrosis +
Empowered
(???/???)
Necrosis
Control
Shamblers (???/???)
+
Undead Mage
Base Effect: Allows you to imbue an undead you have created with a single
spell to use you have learned yourself on touch. A general cooldown of 5
minutes is applied to them, unless the spell itself has a higher cooldown
already. Some spells may not be imbued in this way, such as including, but
not limited to: Raise Zombie, Raise Skeleton, Twist Corpse, Construct Spirit,
Bind Undead
Shorten
(???/???)
Chant
Reduce
(???/???)
Cooldown
Increase
(1000/1000) May imbue up to two separate spells
Spells
Summon Undead
Base Effect: Allows you to summon one given undead within the same
dimension as yourself under your direct control to your location, with a
cooldown of one hour
Shorten
(???/???)
Chant
Reduce
(???/???)
Cooldown
Summon
(???/???)
More
Urgent
(???/???)
Summoning
Base Effect: Allows you to summon a soul of your choosing to your physical
location, where it will immaterially linger for several minutes before
returning to whatever afterlife it was taken from. Cannot affect souls
somehow protected or sealed away, such as those inside an afterlife overseen
by a deity of some kind, and does not work for souls that have already ceased
existing in some fashion.
I call upon thee, *soul name*, to come dwell in this place for a
Chant
little while, so come and arrive here to this place of invocation!
Shorten
(???/???)
Chant +
Increase
(???/???)
Duration +
Store Soul
(???/???)
+
Suppress Life
Shorten
(???/???)
Chant
Increase
(???/???)
Suppression
Stagger
(???/???)
Targets
Increase
(???/???)
Target Area
Current Decreases all rolls of a living target by -20 and may cause
Effect serious health effects in small insects
Spells to be learned:
Deny Death: Cast upon a living being, this spell turns it into a quasi-undead,
giving it +20 maximum HP and increasing physical abilities until dispelled.
This can be used to resurrect the recently deceased, potentially healing
them through other means so they stay alive even without the additional
HP. (266/1000)
Curse Skill: 29
"I hate you I hate you I hate you! ... No, seriously, this is just part of the
preparations."
Curse Person
Advanced
(???/???)
Targeting
Enhance
(???/???=
Effect +
Strengthened
(???/???)
Chant +
Longer
(800/800) Chants may last for up to eight words
Chant +
Prolonged
(???/???)
Chant
Concentrated
(???/???)
Curses +
Conditional
(???/???)
Curse +
Curse Object
Base Effect: Cause a malevolent effect to be applied to or by an object of your
choice, limited by the need to physically touch it and defined entirely by the
wording you use when casting it
Remote
(???/???)
Targeting
Enhance
(???/???)
Effect +
Strengthened
(???/???)
Chant +
Longer
(???/???)
Chant +
Concentrated
(???/???)
Curses +
Conditional
(???/???)
Curse +
Curse Location
Advanced
(???/???)
Targeting
Enhance
(???/???)
Effect +
Strengthened
(???/???)
Chant +
Longer
(1000/1000) Chants may last for up to eight words
Chant +
Prolonged
(???/???)
Chant
Concentrated
(???/???)
Curses +
Conditional
(???/???)
Curse +
Spells to be learned:
Store Curse: Allows you to 'store' a curse you may cast as per your Curse
Person/Object/Location spells, then apply it conditionally and repeatedly,
for example using it on a sword that casts the curse every time it strikes an
enemy. Note, a limited number of uses applies before the spell needs to be
recast.
Umbramancy:
Umbramancy Skill: 41
"If you see anything move in the shadows, don't just chalk it up to your
imagination, run."
Manifest Shadow
Shorten
(400/400) Chant is now: Rise and become manifest!
Chant
Shorten
(???/???)
Chant +
Increase
(???/???)
Duration
Enhance
(???/???)
Density
Enforce
(???/???)
Control
Enforce
Shadow constructs are almost as durable as the
Durability (800/800)
objects whose shadow they are made of
+
Enhance
(???/???)
Durability
Shadowstep
Base Effect: Allows you to travel through any shadow you are physically in
contact with through the realm of shadows, emerging from any other nearby
shadow
Shorten
(400/400) Chant is now: Step through the dark!
Chant
Shorten
(800/800) Chant is now: Step!
Chant +
Enhance
(???/???)
Range
Enhance
(1200/1200) May travel through a shadow even from afar
Speed
Enhance
(???/???)
Speed +
Base Effect: Allows you to store your own body mass in items inside your
shadow, physically pulling them out of it. As your shadow is a magical
definition, any shadow you throw may be treated as your shadow, regardless
of the time and place you are throwing it. Note that casting is only required
to deposit items inside, the spell technically persists until you withdraw your
stored object and needs not be recast until you wish to deposit them again.
Shorten
(???/???)
Chant
Increase
May now store up to thrice the caster's body mass
Capacity (800/800)
inside their shadow
+
Enlarge
May now store up to six times the caster's body
Capacity (1600/1600)
mass inside their shadow
+
Enhance
May now store up to ten times the caster's body
Capacity (2400/2400)
mass inside their shadow
+
Raise
Capacity (???/???)
+
Ease
Retrieval (???/???)
+
Summon Shadowlings
Shorten
(???/???)
Chant
Enhance
Shadowlings (???/???)
+
Grant Power
(???/???)
+
More
(500/500) Summons a total of twenty base Shadowlings
Shadowlings
More
Summons a total of twenty-five base
Shadowlings (1000/1000)
Shadowlings
+
Shadowling
(???/???)
Numbers
Spells to be learned:
Demonology:
Demonology Skill: 22
"It shouldn't surprise anyone at this point if I literally summon demons from
hell."
Summon Demon
Base Effect: Allows you to summon a demon from a given area of hell to
bargain or deal with, using rituals as required to do so. May target a general
type of demon or call upon a particular one as long as you know its name.
Beginning demon types to be summoned are limited to Imps and Hellhounds.
Call Deeper
(???/???)
+
Mass
Summoning (???/???)
+
Trivialize
(???/???)
Summoning
Sacrifical
Summoning (???/???)
+
Extract Essence
Base Effect: Allows you to extract the essence of a demon, to be used for
various purposes. The demon's consciousness is retained within its essence
and can act in a limited capacity in this form, though it returns to hell as it
would in case of death unless used for something relatively quickly.
Extract
(???/???)
Harder +
Preserve
(???/???)
Essence +
Combine
(778/1000)
Essence +
Refine
(???/???)
Essence +
Current Effect May extract the concentrated 'essence' of a demon, an
analogue to a soul, and use it in various ways. The demon
must consent, be rendered incapable of resistance or be
exceedingly weak for this to happen and an unwilling
essence may be preserved for up to one full day before
dissipating back into hell. The consciousness of the demon
within continues existing, but may be suppressed for the
sake of ease of usage and several essences of similar enough
individuals may be fused into a singular, stronger one.
Hellfire Blast
Base Effect: Allows you to call upon the fires of hell to consume whatever you
point them at, burning smokelessly and destroying most materials over time.
Deals 2d10 damage in the initial blast.
Chant Fires of hell, I call upon you to ruin all within my path!
Shorten
(???/???)
Chant
Greater
(400/400) Damage increases to 4d10
Flame
Greater
(???/???)
Flame +
Control
(???/???)
Flame
Spells To Be Learned:
Illusion Magic:
Cause Sensation
Base Effect: Allows you to cause a small sensation in any being capable of
feeling such. Examples include tinting someone's view in a different color,
making them see something that isn't there for the fraction of a second, short
sounds, phantom touches, strange tastes etc.
Shorten
(???/???)
Chant +
Increase
Sensation (???/???)
+
Extend
(???/???)
Sensation
Create Illusion
Base Effect: Creates a simple, stationary illusion covering the small space it is
cast onto, incapable of fooling senses other than sight but still holding up to
casual inspection. Trying to touch it reveals it doesn't exist.
Chant What is not here now exists, what exists does not matter!
Shorten
(800/800) What exists and what doesn't!
Chant +
Reduce
(237/1200)
Chant
Refine (400/400) Illusions may incorporate small moving parts to
Illusions imitate wind movement etc.
Advance
(???/???)
Illusion +
Enlarge
(???/???)
Illusion
Improve
(???/???)
Illusion +
Lengthen
(???/???)
Illusion +
Theme Song
Base Effect: Lets you play a song of your choice from thin air, anyone nearby
being able to hear it. The sound is physically present, just magically created.
Increase
Music may be played at up to 80 decibel, the volume
Volume (800/800)
of close traffic, for all within reach
+
Enhance
(???/???)
Volume
Repeat
(400/400) Music may be repeated for up to ten minutes per cast
Song
Loop
(???/???)
Song
Spells To Be Learned:
Mind Magic:
"The mind is a delicate and complicated thing and to make any changes, no
matter how slight, runs the risk of causing nigh irreparable damage. That is
why we practice on the expendable subjects first."
Mental Scan
Base Effect: Allows the caster to analyze and read the minds of others from
close range, though they are still thinking at your own normal speed and so
can only take in a limited amount of information based on how much time
they take. Chant: Your thoughts, your memories, your mind, reveal them all
to me!
Shorten
(???/???)
Chant +
Memory
Analysis (???/???)
+
Advanced
(???/???)
Interface
Increase
(800/800) Mental Scan may be used through line of sight
Reach +
Enhance
(???/???)
Reach
Psychic Surgery
Base Effect: Allows you to modify the structure of a mind to various ends,
everything from changing thought patterns or behaviour to changing or
suppressing memories.
Chant The mind as the body, all can be made mutable and changed!
Shorten
(???/???)
Chant +
Fabricate (???/???)
Memory +
A significant aversion and reluctance towards
Install performing a given action or anything related to
(400/400)
prohibition a certain topic may be implanted inside the
target's mind
Install
Prohibition (???/???)
+
Create Mind
Base Effect: A spell to create a mind inside an empty vessel for it to inhabit;
notably, this spell requires a mindless body capable of actually having one to
function. Initially, these minds will be relatively slow and limited, but
capable of growing by themselves given the right stimuli.
Chant I give you now a mind, to think and learn for yourself!
Shorten
(???/???)
Chant +
Empower
(???/???)
Mind
Implant
Emotions (???/???)
+
Divination:
Divination Skill: 51
"I know."
Find
Shorten
(???/???)
Chant
More
(???/???)
Information
Basic
(???/???)
Guidance +
Glimpse
Base Effect: Allows you to gain information on the recent past or close future
of a single object or person, learning general things before all else. Chant:
Reveal the past, reveal the future!
Shorten
(400/400) Chant is now: Reveal past and future!
Chant
Shorten
(800/800) Chant is now: Glimpse this! or Reveal this!
Chant +
Minimize (???/???)
Chant
More
Grants mostly any information relating to the
Information (800/800)
target
+
Enhanced
Information (???/???)
+
Targeted
(???/???)
Information
Information
(???/???)
Time
Cosmic Guidance
Base Effect: Once per week, you may ask a single question whose answer will
be as accurate and detailed as a single, short sentence can be. The answer
provided will always be truthful, though not necessarily complete, and can
pertain to both the past and the future as required.
Lengthy
(???/???)
Answer
Interlude Vision
Specific
(???/???)
Targeting +
Accelerated
(3000/3000) Spell may be cast instantaneously once per day
Vision
Accelerated
(???/???)
Vision +
Target
(???/???)
Vision +
Shared
(???/???)
Vision +
Future
(???/???)
Vision +
Past Vision (500/500) May experience visions from the target's past 24
hours
Past Vision
(???/???)
+
Prescience
Base Effect: Allows the caster to view several seconds into the future for five
minutes, changing depending on the caster's own actions. Grants +20 to any
combat rolls made while active.
Shorten Chant (400/400) Chant is now: I see what is and will be!
Shorten Chant
(800/800) Chant is now: I see past and future!
+
Emergent
Understanding (???/???)
+
Precise
(???/???)
Foreknowledge
Longer
(???/???)
Knowledge +
This grants them +35 to any combat rolls they make and
allows them to predict the actions of their opponents and
changes to their environment reliably and accurately.
Spells To Be Learned:
Soul Magic:
Store Soul
Base Effect: Creates a soul container capable of storing and protecting a
disembodied soul indefinitely, barring its destruction. May be filled with any
soul not currently inhabiting a body through close proximity or direct
contact, including ones expelled from a Soul Palace, called upon through
Necromancy or similar. Once contained, souls do not deteriorate and are
unable to leave of their own volition, experiencing time as a blur until they
are released.
Objects that were of sentimental value in life work best to contain a soul,
willingly or otherwise, though generic containers may be used as well. If
unwilling, the soul in question may roll resistance against capture based on a
contest of willpower against a DC 60.
Shorten
(800/800) Chant is now: Contain and store the dead!
Chant +
Reduce
(???/???)
Chant
Increase
(???/???)
Pull +
Compel
(???/???)
Soul +
Storage
Capacity (???/???)
+
Imbue Soul
Chant A new life, a new form, a new self shall now be inhabited!
Shorten
(???/???)
Chant +
Organize
(???/???)
Souls +
Current
See Base Effect
Effect
Spells To Be Learned:
Dungeon Renascence
A nameless being awakens within the forgotten dungeon of Drune, and
their explorations of it, and the world outside, will shape the future of all
three.
Ashardalon's Legacy
[Live during Tuesday & Thursday from roughly 9:00 AM to 5:00PM]You are
Meepo, a throwaway NPC that through author fiat and the power of Chat is
going places and experiencing things that he never would have in canon.
Good luck!
Genius of Konoha
The Nara who tried, the caged bird that broke free and the Senju who
should have been, one genius to stand atop the golden generation to shape
Konoha...
W.I.T.C.H.E.D. Away
Some people got an idea in my head, Continued in discussion, and ending
up with this.
No good ending
In the story we tell ourself they are a few Common that being that the good
guy always win, the couple must get together and that they must be a happy
ending. However Reality is not as far as this fiction, so I ask of you my
fellow peers, to gauge nihilistic debauchery with me as we show the truth
of Reality that being that no good deed goes on punished and no active
charity goes unresented. Or in in simpler terms:No good ending Ever
"Lewd Chat"
A place where horny anons and namefags can let out their frustrations on
each other. It's in quotation marks because I don't want to get in trouble.