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Games of Social Distancing during an Epidemic: Local vs Statistical Information

A.-R. Lagosa,∗, I. Kordonisa , G. P. Papavassilopoulosa,b


a National Technical University of Athens School of Electrical and Computer Engineering
b USC Viterbi Ming Hsieh Department of Electrical and Computer Engineering - Systems

Abstract
The choices of a population to apply social distancing are modeled as a Nash game, where the agents determine their
social interactions. The interconnections among the agents are modeled by a network. The main contribution of this
work is the study of an agent-based epidemic model coupled with a social distancing game, which are both determined
by the networked structure of human interconnections. The information available to the agents plays a crucial role.
We examine the case that the agents know exactly the health states of their neighbors and the case they have only
statistical information for the global prevalence of the epidemic. The agents are considered to be myopic, and thus,
the Nash equilibria of static games for each day are studied. Through theoretical analysis, we characterise these Nash
equilibria and we propose algorithms to compute them. Interestingly, in the case of statistical information the equilibrium
strategies for an agent, at each day, are either full isolation or no social distancing at all. Through experimental studies,
we observe that in the case of local information, the agents can significantly affect the prevalence of the epidemic with
low social distancing, while in the other case,they can also affect the prevalence of the epidemic, but they have to pay the
burden of not being well informed by applying strict social distancing. Moreover, the effects of the network structure,
the virus transmissibility, the number of vulnerable agents, the health care system capacity and the information quality
(fake news) are discussed and relevant simulations are provided.
Keywords: Social distancing, Games on networks, Epidemics on networks, Nash game, Information patterns

1. Introduction decision making. Two well-organised surveys of game the-


oretic models for these issues are [30] and [13]. From the
The emergence of the Covid-19 pandemic is one of the analysis of such models we obtain insights for the evolu-
most significant events of this era. It affects many sectors tion of the epidemic and the human response to it and
of human daily life and psychology. It indicates the inef- derive conclusions for the policies that should be followed
ficiency of many health care systems and it leads to state and their consequences.
interventions in the functioning of the society through ur- For the epidemic modelling almost all of the afore-
gent measures and to economic depression. Especially at mentioned references use compartmental models e.g., the
the beginning of the pandemic, non pharmaceutical meth- SIR model. These models were introduced a century ago
ods were used on a large scale to contain its outspread. [39],[31] and they are well studied. Some works use more
This happens because the behavioral changes of the agents recent variations of the classic compartmental models, such
can have significant effects on the delay and the prevalence as [33] where a spatial compartmental model is studied
of the epidemic. So, the central authorities, governments and [3, 18, 10] where the population is considered to con-
and health organisations, give guidelines and rules in order sist of many types or classes with respect to the agents
to induce social distancing and apply regional quarantines age, number of contacts etc, with each of these classes
in many cases. However, it is up to the individuals to fol- having a compartmental model with different parameters.
low these rules, so the choice for social distancing can be Alternative approaches for the epidemic modelling are the
modeled as a Nash game. percolation theory on networks [36, 35, 34, 23, 40] and the
A lot of research has been conducted recently in the agent-based models [12, 21, 17, 19, 25], which emphasize
field of social distancing during an epidemic [8, 42, 37, more on the structure of human interconnections that af-
4, 18, 27, 3, 28, 20, 33, 41, 12, 14, 10, 5, 24, 9, 15, 16, fects the transmission of the disease.
2, 29, 32].The main compartments of these works are a The application of quarantines and social distancing
model for the spread epidemic and a game model for the has effects both on the economy and on human psychol-
ogy, so the decisions for the measures to be followed con-
∗ Corresponding author cerns both a central policy maker and all the agents of
Email addresses: lagosth993@gmail.com (A.-R. Lagos ), the society. The works that focus on the decisions of a
jkordonis1920@yahoo.com (I. Kordonis), yorgos@netmode.ntua.gr central policy maker model the social distancing as a con-
(G. P. Papavassilopoulos)

Preprint submitted to Elsevier June 18, 2022


trol problem [33, 12, 10, 24, 9, 15].On the other hand, sions for social distancing, which is a novelty of this work.
the works that focus on the agents’ response to the epi- Through that analysis, we compute the Nash equilibrium
demic outspread are considering game theoretic models strategies and investigate their characteristics through nu-
[8, 42, 37, 4, 18, 27, 3, 28, 20, 41, 14], the majority of merical simulations. Finally, the study of some variations
which are mean-field dynamic games. Finally, [5] is an of our initial problem gives further insights for the agents
interesting Stackelberg game approach combining both a behavior.
central policy maker and many social agents. The rest of the paper is organized as follows. In sec-
Following these lines of research, in this work we con- tion 2, the model for the epidemic outbreak and for the
sider an agent-based model for the epidemic outspread and social distancing game between the agents is introduced.
a Nash game for the agents’ response to the epidemic. In section 3, we analyze the game for the case that the
We consider that each agent has a personal health state agents have perfect local information for the states of their
evolving in discrete time. The possible infection arises neighbors. In section 4, we analyze the case of statistical
from her interactions with her neighbors. This agent-based information for the global prevalence of the epidemic. In
model, similar to [28, 12], is a discrete analogue for the SIR section 5, simulations are presented for both cases. A dis-
model on networks, where local interactions play a major cussion follows in section 6, where several variations of the
role. For the decision making, we consider that the agents problem are considered, such as experimentation on var-
choose their interactions as a trade-off between the dan- ious network types, the impact of fake information and
ger of infection and the utility they earn from their social of the finite capacity of a health care system and related
contacts. The agents are considered myopic, so the model simulations are presented and annotated.
studied is a sequence of static games.
A main characteristic of our model is the information
2. The model
that the agents possess during the decision making. We
study two cases, the case of local information, where we as- 2.1. Notation
sume that the agents has perfect knowledge for the health
We denote by G = (V, E) an undirected graph, where
states of herself and her neighbors and the case of statis-
V = {1, ..., n} is the set of its nodes representing the
tical information, where we assume that she knows only
agents and E ⊂ V × V is the set of its edges indicating
some indexes that describe the overall prevalence of the
the social relations between the agents. The sparsity pat-
epidemic. The available information during a decision
tern of this graph indicates the established social relations
making procedure is a core issue in game theory and the
of each agent -family, friends, colleagues etc- with whom
role of information in the decision of an agent to apply
we assume she interacts. The social relations graph G
social distancing has been examined also in [26] and [43],
changes very slowly compared to the epidemic dynamics,
where the authors consider the spreading of word of mouth
so we assume it to be constant during the time horizon
in social networks and its effect on the agents’ behavior and
of the epidemic. A = {aij } is the adjacency matrix of
the epidemics spreading.
the graph i.e., aij = 1 if (i, j) ∈ E, otherwise aij = 0.
The main contribution of this work is to introduce a
Ni = {j : (i, j) ∈ E}Pis the neighborhood of agent i, and
model for the decision making procedure of the agents to
N̄i = Ni ∪ {i}. di = j∈Ni aij is the degree of node i, that
apply spontaneous social distancing during the outbreak
is the number of her neighbors. We consider also a matrix
of an epidemic, which takes under account the networked
S = {sij }, with the same sparsity pattern with the adja-
structure of human interconnections. In this direction, the
cency matrix A, which indicates the desire of each agent
game formulated here concerns the local interactions of
to meet with each one of her neighbors. The vector 0n is
neighboring agents and it is not a mean-field game be-
a vector of n zeros and the vector 1n is a vector of n ones.
tween the agents and the social average, contrary to most
The logical or is noted by ∨ and the logical and by ∧.
of the aforementioned references on social distancing mod-
elling. Few recent works [3, 18] take into account the net-
2.2. Actions
worked structure of human interconnections, and specifi-
cally its degree distribution, attempting however a mean- We consider a social distancing game, which is repeated
field asymptotic approach to work with the well estab- at each day during the outspread of an epidemic. The ac-
lished compartmental models. We should also point that tions of an agent i determine the intensity of the relations
our game model for the choice of social interactions is con- she wants to have with each one of her neighbors. So, the
ceptually similar to the activation game model of [28], but action of agent i at day k is a vector of length equal to the
in our formulation the agents choose each active interac- number of her neighbors given by:
tion in a strategic manner. Moreover, our game takes place
on a fixed network of social contacts -this way we can study ui (k) = [uij1 (k)...uijd (k)] ∈ [0, 1]di , (1)
i

various topologies- while the authors of [28] consider new


where:
random networks at each time step. Through the anal-
{j1 , ..., jdi } = Ni . (2)
ysis of the introduced game theoretic model, we indicate
the significance of the available information on the deci-
2
Each uij (k) indicates the desire of agent i to meet her 
neighbor j at day k. We assume that the intensity of the xi (k) , w.p. pxi
xi (k + 1) = (5)
contact between the agents is proportional to their mutual 1 , otherwise
desire to meet each other. For example, family members where pxi = j∈Ni (1 − wij (k)pc xj (k)X{rj (k)<R} ) and pc
Q
or sexual partners often have a great desire to meet each is the infection probability.
other and have a close contact, while friends or colleagues
may not have the same desire to meet each other and even 
if they meet they can easily keep safe distances. According ri (k) + xi (k) , if ri (k) < R
ri (k + 1) = (6)
to the actions chosen by the agents we have an induced R , if ri (k) = R
weighted adjacency matrix W (k) = [wij (k)] for the net-
work, which indicates the intensity of the contact between where R is the duration of the recovery period.
two neighbors at day k, where wij (k) have the following The probabilities wij (k)pc xj (k)X{rj (k)<R} indicate the
form: possibility to have a meeting at day k and get infected by

0 , if aij = 0 another agent. That agent can transmit the disease if she
wij (k) = i j (3) has been infected (xj (k) = 1) and has not recovered yet
uj (k)ui (k) , if aij = 1
(rj (k) < R)), which is shown with the use of the charac-
teristic function:
2.3. States

We consider that each agent has a health state con- 1 , if rj (k) < R
sisted of two variables xi (k), which indicates if the agent X{rj (k)<R} = (7)
0 , if rj (k) = R
has been infected before day k and ri (k), which indicates
the duration of her infection and consequently if she has Remark 2. In this simple model, which is a discrete ana-
recovered. Here we assume that all the infected agents re- logue of the SIR model on graphs, we assume that every
cover after R days. This assumption is made for simplicity infected agent recovers. That is to avoid changes in the
of the model. The following analysis holds also for varying graph topology, which would make the analysis of the game
recovery period. more difficult. We expect this to cause minor differences
in the case of an epidemic with low mortality.
The vector x0 = [x0i ] indicates the initial conditions for
the xi state of the agents. The probability p0x indicates the In order to model the probable infection of an agent j
distribution of the initial conditions, which are assumed to by her neighbor agent i, we use a similar formulation with
be i.i.d. random variables: the mean field approach [6], where the infection probability
can be expressed as a function of the well known basic
0 , w.p. 1 − p0x

0 reproduction number R0 .
xi = (4)
1 , w.p. p0x
R0 1
pc (R0 ) = 1 − (1 − ¯ ) R . (8)
d
Remark 1. The assumption that the initial health states Using this infection probability, for a large Erdős-Rényi
of the agents can be modeled as i.i.d. random variables random graph - that is the network analogue of a well
does not hold for the study of any phase of the outbreak mixed population - the continuous mean field approach of
of an epidemic, since there exist correlations among the these agent dynamics, in the case of no social distancing, is
health states of the agents, imposed by the networked struc- the well known SIR model (e.g., [1]). Similar derivations
ture of their contacts. However, if we study the beginning for the probabilities that govern the transmission of the
of the outbreak in a community, where the initial number disease over networks of interconnected agents are existing
of infected agents is very small and they could have been in the relevant bibliography, such as [36].
infected through contacts with persons out of that commu-
nity, there is no necessarily correlation among their health 2.4. Payoffs
states and they can be described as independent random
We assume that the agents choose their actions, based
variables. The fact that we assume an identical distribu-
on the available information, by maximizing their short-
tion for the initial states of our population is that, with
term payoffs. These payoffs are considered to depend solely
no extra information about each agent’s past behavior, we
on the benefits from the social interactions between the
cannot distinguish any individual of the population and as-
agents and on the costs to their health due to possible
sume a personalised distribution for her state.
infection. In reality, the decision of a behavioral change
The vector r0 = 0n indicates the initial conditions for depends also on socioeconomic and ethical considerations,
the ri state of the agents. which are omitted in this first approach, for the sake of
simplicity.
These states evolve as follows: So, in our case the instantaneous payoffs depend on two
terms. The first one indicates the satisfaction that each
3
agent derives by the interaction with her neighbors, these we can explicitly calculate the conditional expectation of
benefits differ between her neighbors. The second term each agent’s next state E{x+ i |Ii }:
shows the costs an agent suffers if she has been infected.
Since the agent does not know her health state the next Y
day, she tries to estimate it based on the available informa- E{x+
i |Ii } =xi (1 − wij pc xj X{rj <R} )
tion the current day k, denoted by Ii (k). The parameters j∈Ni
Y
Gi indicate the importance of the infection for each agent. + (1 − (1 − wij pc xj X{rj <R} )) (12)
We divide the agents into two groups: the vulnerable (large j∈Ni
Gi ) and the ones who are non-vulnerable (small Gi ). The
payoffs are given by: since from (10) the strategies are measurable on the sigma
fields defined by x, so E{uij |x} = uij . Thus, the payoffs
X have the following form:
Jik (Ii (k), uj (k), j ∈ N̄i ) = sij uij (k)uji (k)
j∈Ni X
− Gi E{xi (k + 1)|Ii (k)}X{ri (k+1)<R} (9) Ji = sij uij uji
j∈Ni
where sij > 0 is the payoff agent i derives from the interac-
 
Y
tion with agent j if wij (k) = 1. The actions are functions − Gi (xi − 1) (1 − wij pc xj X{rj <R} ) + Gi  X{r+ <R} .
i
of the available information: j∈Ni
(13)
ui (k) = γi (Ii (k)) (10)
Proposition 1. The strategy profile u = 0P di is a Nash
Remark 3. The game situation is clearly dynamic.The equilibrium for the game with perfect local state feedback,
actions of each player have long-term effects on both the since it results to indifference for all the agents.
epidemics and her future payoffs. However, each agent is
difficult to predict the long-term effects of her actions and However, it is possible that there exist other Nash equi-
the evolution of the epidemics is highly uncertain, since libria. At first, we prove in the following proposition that
many crucial factors of its dynamics are not known (e.g. no strict equilibria can be found in the interior of the ac-
seasonality [11], future pharmaceutics, mutations etc). So, tion space.
we restrict ourselves to a model with myopic players.
Moreover, we assume that the agents have bounded ra- Proposition 2. The best response of each agent always
tionality, thus, they are not able to reason based on the contains a point in {0, 1}di , i.e. the vertices of the action
history of their neighbors’ actions nor to use such an in- space.P Therefore,P there is no strict Nash equilibrium in
formation to infer conclusions for the correlations among [0, 1] di \ {0, 1} di
their health states. In fact, these correlations are studied Proof. We calculate the first and second partial derivatives
by the specialised doctors on the field of epidemiology to of Ji :
predict the evolution of the epidemic, but we believe that
it is rather pretentious to assume that the majority of not ∂Ji
= uji sij + Gi (xi − 1)X{r+ <R} pc xj X{rj <R}

i
(14)
specialised civilians make this kind of inferences to decide ∂uj i

their daily actions. Y


(1 − uik uki pc xk X{rk <R} )

(15)
k∈Ni \{j}
3. Perfect local state feedback information
∂ 2 Ji
In this section, we study the case where the agents have =0 (16)
(∂uij )2
perfect local state feedback information. That is, agents
know exactly their current health state and the current for all j ∈ Ni , so:
health states of their neighbors before taking the decision ∇2 J i = 0 (17)
to meet them or not. We denote this information structure
and thus Ji is a harmonic function. So, form the max-
IF .
imum principle for harmonic functions on compact sets
([38] chapter 4) we conclude that the local maxima of Ji
IiF (k) = {xj (k), rj (k) : j ∈ N̄i }. (11)
with respect to ui are on the boundary of [0, 1]di . Applying
In order to analyze the social distancing game under successively the maximum principle for the faces and the
the perfect local state feedback information (11), we follow edges of the hypercube [0, 1]di , observing that Ji is still
a step-wise analysis, considering a static, one-step game. harmonic on each face of the hypercube with respect to
All the time indices, indicating the days, will be omitted the free variables on that face (the uij that are not fixed to
during this analysis. Instead, we will use the notation x+ i 0 or 1), we conclude that the best response of each agent
and ri+ for the next states. Based on the information (11), always contains a point in {0, 1}di .
4
Remark P 4. If agent i is infected, xi = 1 and ri < R, then and the infected try to communicate also with their neigh-
i j
Ji = s u
j∈Ni ij j iu − Gi and if she has been recovered, bors for the same reason but they are banned by them.
ri = R, it is assumed that she cannot get infected again. So, this equilibrium results to higher payoffs for the non
So, in these cases, an optimal strategy for her is uij = 1, infected agents:
∀j ∈ Ni , since if uji = 1 =⇒ uij = 1 and if uji = 0 she is  P
indifferent so she can also choose uij = 1. Ji = j∈Ni sij (1 − xj X{rj <R} ) , xi = 0 ∨ ri = R
−Gi , xi = 1 ∧ ri < R
Remark 5. If agent i and agent j are neighbors and agent (20)
i is not infected (xi = 0) and agent j is not infected (xj =
0) or recovered (rj = R) the optimal strategies for their 4. Statistical Information
interaction are uij = 1 and uji = 1, since if uji = 1: Ji (uij =
1) − Ji (uij = 0) = sij > 0 and if uij = 1: Jj (uji = 1) − The second case that we study is the case where the
Jj (uji = 0) = sji > 0 . agents have statistical information for the distribution of
the states. Our motivation for studying this case is that in
So defining the following sets: the first stage of the COVID-19 pandemic the diagnostic
tests were not available for everyone and in the current
Infi = {j ∈ Ni : xj = 1, rj < R} (18) stage of the pandemic many infected agents are asymp-
tomatic and they do not proceed to continuous testing.
and |Infi | is the number of elements of Infi , we conclude
So, the agents get informed from the media just for the
that:
prevalence of the disease and they ignore the health state
of each one of their neighbors and their own health state as
Ji = Ji (uij : j ∈ Infi ), (19)
well. However, due to this lack of information imposed on
since the rest strategies are fixed. In this case, the com- the agents the analysis of the game become far more com-
putation of the equilibrium strategies is a single objec- plex and we have to make several simplifying assumptions
tive, multi-variable, integer optimization problem for each to deal with it.
agent, which can be solved easily using the following algo- At first, we assume that the agents ignore any correla-
rithm for each agent in O(|Infi |(log(|Infi |) + 1)) iterations: tions among their states, so they perceive that their states
follow a Bernoulli distribution. As we have stated in sub-
Algorithm 1 Solution of the optimization problem for section 2.3, this is a common assumption connecting the
each agent graph theoretic models with the SIR model. We assume
1: The optimal strategies (uij )∗ for j ∈ Infi also that all the agents know the same distribution with
2: Sort the parameters sij , j ∈ Infi in decreasing order the same parameters - which holds if this information is
3: Define the sequence of indices j1 ...j|Infi | to be the j- broadcasted - and that they have no memory for the past
indices of the previous ordering values of these parameters:
4: Define the strategies u¯i0 = 0Infi , ūi k = {uij1 = 1...uijk =
1, uijk+1 = 0...uij|Inf | =0 }, k = 1...|Infi | IiS (k) = {px (k), pr (k)}, (21)
i
5: k = 0 where
6: ∆Ji = 1
7: while ∆Ji > 0 and k ≤ |Infi | do |{i : 1 ≤ ri (k) < R}|
px (k) = , (22)
8: ∆Ji = sijk − Gi pc (1 − pc )k N
9: k =k+1 is the percentage of infected agents at day k and
10: end while
11: (uij )∗ = ūi k−1 (jk = j) |{i : ri (k) = R}|
pr (k) = , (23)
N
is the percentage of recovered agents at day k.
Remark 6. Each player may implement Algorithm 1 in- Furthermore, we assume that each agent chooses the
dependently of the others. Thus, the players can reach the same probability to meet each one of her neighbors and
Nash equilibrium in a decentralized way. then makes di random experiments to decide if she will
meet each one of them.
Remark 7. The strategy profile uij = max{xi , 1 − xj } is
1 , w.p. piu (k)

a Nash equilibrium for S the game with perfect local state uij (k) = (24)
feedback (11), if ∀i 6∈ Infi : max{sij : j ∈ Infi } < Gi pc 0 , otherwise
This equilibrium shows the phenomenon that in the This is rational only if the utility earned from each inter-
case the agents are highly vulnerable to the disease and action is the same from all the neighbors of each agent:
they know the state of their neighbors, they communicate sij = si , ∀j ∈ Ni . We assume that this symmetry holds
with all the healthy ones in order to maximize their payoffs for this case.
5
Remark 8. We have to point out here, in order to avoid Proposition 3. The possible equilibria of the game with
confusion, that this problem formulation is slightly differ- statistical information are in {0, 1}N i.e., for each i, piu is
ent than the one presented in section 2. In both cases, the either 0 or 1.
actions uij (k) indicate the intensity of a contact, which,
motivated by the results of section 3, is either 0 (no meet- Proof. We compute the first two derivatives of Jˆi w.r.t. piu
ing) or 1 (meeting). However, in this case the occurrence we get:
of a meeting is considered a random event with probability
∂ Jˆi X
piu (k). The reason for this modeling is that the agent is not i
= si pju − Gi (1 − px )(1 − pr )
able to differentiate among her neighbors, because the dan- ∂pu
j∈Ni
ger to be infected as well as the pleasure earned form the X Y
· pju pc px (1 − pr ) (1 − piu pku pc px (1 − pr )),
interaction are assumed to be the same. Thus, she makes
j∈Ni k∈Ni \{j}
di independent random experiments which determine who
(30)
she will meet.
Consequently, the strategy space of each agent is: and

∂ 2 Jˆi X
piu (k) ∈ [0, 1]. (25) = G i (1 − p x )(1 − p r ) pju pc px (1 − pr )
(∂piu )2
j∈Ni
We then drop k in order to proceed with the analysis of X
k c
Y
one step of the game. In order to study the equilibria · pu p px (1 − pr ) (1 − piu plu pc px (1 − pr )),
of this game we need the expectation of the state of the k∈Ni \{j} l∈Ni \{j,k}

agents based on the available information (21). Thus, we (31)


compute at first the expectation of the next state of an 2 ˆ
agent given the current states: Note that (∂p ∂ Ji ˆ
i )2 ≥ 0. If Ji is strictly convex with respect
u
i
to pu , then its maximizer lies in {0, 1}.
∂ 2 Jˆi j
Y If (∂p i )2 = 0, then all pu in Ni have to be 0, except at most
E{x+
i | x, r} = 1 − (1 − xi ) (1 − uij uji pc xj X(rj <R) ), u

j∈Ni
one of them. Indeed, all the other quantities in (31) are
(26) strictly positive before the end of the epidemic (when the
next we compute the expectation of the previous condi- epidemic ends px = 0). Particularly, Gi (1−px )(1−pr ) > 0,
tional expectation over all the states: px pc > 0, and 1 − piu plu pc px > 0. Let pj∗ u 6= 0. Then, a
value p̃iu , with 0 < p̃iu < 1, can be a best response for
Y player i, only if:
Ex,r E{x+ (1−uij uji pc px (1−pr )),

i | x, r} = 1−(1−px )
j∈Ni Jˆi (piu = 1) = Jˆi (piu = 0) = 0. (32)
(27)
and thus the criteria have the following form: Thus:

pj∗ c
u [si − Gi (1 − pr )(1 − px )p px ] = Gi (1 − pr )px , (33)
X
Ji = si uij uji and:
j∈Ni ∂ Jˆi i
  (p = 0) = 0, (34)
Y ∂piu u
+ Gi (1 − px ) (1 − uij uji pc px (1 − pr )) − Gi  (1 − pr ),
which implies:
j∈Ni
(28) pj∗ c
u [si − Gi (1 − pr )(1 − px )p px ] = 0. (35)
where the strategies are random and uniform for all the It is then obvious that, while the epidemic continues (px >
neighbors of an agent according to eq.(24), so we have to 0), the equations (33) and (35) are contradictory. So, piu
compute the expected criteria, given the probabilities piu has to be in {0, 1} for all i.
of the uniform strategies:
In order to characterize the Nash equilibria of this game
X we observe that it is strategically equivalent to the follow-
Jˆi = E{Ji |piu , pju , j ∈ Ni } = si piu pju + Gi (1 − p0x )

ing one:
j∈Ni
Y
piu pju pc p0x )

· (1 − − Gi (1 − pr ) (29) X Y
J˜i (piu , p−i i
u ) = ai pu pju + (1 − bpiu pju ), (36)
j∈Ni
j∈Ni j∈Ni

Each agent wants to maximize Jˆi w.r.t. piu . where:


6
5

si 4
ai = , b = pc px (1 − pr ), (37)
Gi (1 − px )(1 − pr )
3

f(mi)
and piu
∈ {0, 1}, for all i. 2
We proceed with the calculation of the best response
1
for each agent. From Proposition 3 we know that each
agent plays piu = 0 or piu = 1, so we rewrite the payoffs of 0
0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5
the agents as functions of the number of their neighbors mi
playing pju = 1. We denote this number mi .
Figure 1: The function f (mi ), for several values of ai and ln(1−b) =
J˜i (piu , mi ) = ai mi piu + (1 − bpiu )mi (38) −1.

and
Proof. It is easily observed that fi (m) is convex and fi (0) =
J˜i (0, mi ) = 1, (39) 1 for each i. So, if fi0 (0) ≥ 0 ⇒ fi (m) > 1, ∀m, in this
case m0 = 0. Else if fi0 (0) ≤ 0 ⇒ ∃!m0 ∈ R∗+ : f (m0 ) = 1
J˜i (1, mi ) = ai mi + (1 − b)mi . (40)
and ∀m > m0 , m ∈ N : f (m) > 1 due to the convexity of
Thus, her best response depends solely on mi . To study fi (m).
this dependence, we define the following functions:
Proof of the Proposition 4. : Due to this lemma, begin-
fi (m) = J˜i (1, m) = ai m + (1 − b)m = ai m + em ln(1−b) ning with the maximum feasible value for mi (which is di )
(41) the changes in the agents actions from 1 to 0 can result
only in the decrease of their neighbors mj ’s and thus it
The best response of each agent is: is possible to happen only one change of action (1 → 0)
 for each agent until the algorithm converges. To see this
1 , if fi (mi ) > 1
BRi (mi ) = (42) observe that if f (mi ) ≤ 1 as mi becomes smaller f (mi )
0 , otherwise
cannot become larger than 1. Moreover, due to this obser-
So, we propose Algorithm 2 for the computation of the vation, in the worst case the ‘while-loop’ will run N times
actions corresponding to a Nash equilibrium. and so the algorithm will converge in O(N 2 ) steps.
The point that the algorithm converges is a Nash equilib-
Algorithm 2 Computation of the NE strategies for the rium of the game, since the agents actions are their best
game with information for the distribution of the states responses to their active contacts numbers mi ’s and for
this profile of mi ’s no agent will be benefited from a uni-
1: The optimal strategies pi∗
u
lateral deviation from her action.
2: Set piu = 1, ∀i
Furthermore, we should point that, since the algorithm is
3: Compute fi (mi ), ∀i (mi = di )
in fact a descent on the possible mi -profiles, i.e. it initial-
4: while ∃fi (mi ) ≤ 1 do
izes with all the contacts being active (mi = di , ∀i) and
5: if fi (mi ) ≤ 1 then
each mi decreases or stays the same, the Nash equilibrium
6: Set piu = 0
that the algorithm converges is the one corresponding to
7: end if
the maximum possible sociability for the agents.
8: Compute new mi , ∀i
9: Compute new fi (mi ), ∀i Remark 9. Each player i, to implement Algorithm 2,
10: end while needs to know the number of neighbors intended to play
pju = 1 i.e., mi . So after each iteration of the algorithm
we assume that each player broadcasts to her neighbors her
Proposition 4. There exists a Nash equilibrium of the intended action, and finally chooses the actual piu to play
game with statistical information for the distribution of the after Algorithm 2 converges.
states. Furthermore, Algorithm 2 converges to the Nash
equilibrium in O(N 2 ) steps. Remark 10. If for each agent i it holds that si di + Gi (1 −
px )(1 − pr )[(1 − pc px (1 − pr ))di − 1] > 0 then the strategy
To prove this proposition we firstly prove the following profile piu = 1, ∀i is a Nash equilibrium of that game.
lemma:
Proposition 5. The strategy profile piu = 0, ∀i is again
Lemma 1. For the functions fi (m), defined in (41), there a Nash equilibrium, since it results to indifference between
exists a unique m0 ∈ R+ such that f (m0 ) = 1 and for all the unilateral changes of each agent.
m > m0 , m ∈ N : f (m) > 1.

7
The analysis of this section, and especially Proposition
3, indicates a rather interesting fact: in the statistical in- 0.5

Infected
formation game the agents choice is either full isolation or

agents
no social distancing at all. This phenomenon can be at-
tributed to the fear of the agents due to the lack of knowl-
edge about their neighbors’ health states. If the preva- 0
0 10 20 30 40 50 60 70 80 90 100
lence of the disease is high and the agent considers herself
1

Recovered
to be vulnerable it is probable to be afraid to have any
social interaction and choose full isolation. On the other

agents
0.5
hand, if the agent considers herself non-vulnerable or the
prevalence of the disease to be low it is rather probable to
0
continue her daily activities without applying social dis- 0 10 20 30 40 50 60 70 80 90 100
tancing.

Active social
1

contacts
5. Numerical studies 0.8

In this section we present several simulations for the so- 0.6


0 10 20 30 40 50 60 70 80 90 100
cial distancing games under the two different information
Days
structures in order to compare the disease prevalence and
the agents payoffs in both cases. The payoffs of the agents Figure 2: Infection, recovery and sociability curves for the case of no
have the form (9) at each day k, indicating the myopic social distancing (solid line), the case of the game with perfect local
behavior of the agents, who cannot predict the future con- information (dashed line) and the case of the game with statistical
information (dashed-dotted line)
sequences of their actions. The strategies considered are
the Nash Equilibrium actions of the static games repeated
each day of the epidemic outbreak. the diminishment of the epidemic outbreak. However, the
For the game with perfect local information we consider different information affects significantly their strategies,
that agent i plays uij (k)∗ = 1 if she has recovered or if her since in the game with statistical information the agents
neighbor j is not infectious at day k and uij (k)∗ to be the are more cautious and apply strict social distancing due to
solution of Algorithm 1 otherwise. In the execution of the lack of knowledge of the health states of their neigh-
Algorithm 1, we use the set Infi = {j ∈ Ni : 1 ≤ rj (k) < bors.
R}. We indicate the effects of the parameters of the agents
For the game with statistical information we consider criteria on the outspread of the epidemic in the follow-
the strategy profile u∗ (k), k = 1, . . . , K to be the solution ing Figures 3 & 4. In these simulations we have consid-
of Algorithm 2, where p0x = px (k) follows the rule (23). ered that the parameters sij are bounded from 1 while the
The underlying graph topology is a random graph [22] scale of the parameters Gi for the non vulnerable agents
with N = 100 agents, adjacency probability padj = 10% vary from 10 to 1000 and for the vulnerable agents is 10
and average degree d¯ = 10. The recovery period is as- times bigger. Thus, we consider several different ratios
sumed to be 14 days. The sociability parameters sij are r =
max{sij }
and we observe their effects on the agents
Gi
random numbers in (0, 1). The agents are divided into two strategies and on the epidemic dynamics for both games.
groups the vulnerable and the non-vulnerable. For the vul- From Figures 3 & 4, we clearly observe that the ratio of
nerable Gi = 10000 and for the non-vulnerable Gi = 1000. the sociality and vulnerability parameters plays a crucial
The percentage of the vulnerable in the community is 20%. role on the epidemic outspread as it models the effect of
The initial percentage of infected agents is 4%. The ba- the trade off between fear of infection and socialisation on
sic reproduction number of the disease is assumed to be the agents behavior.
R0 = 2.7. Since all of the aforementioned parameters of Despite the fact that the limitation of the epidemic out-
our artificial agents are assigned at random, we use Monte spread is comparable in both games and depends strongly
Carlo method to obtain representative numerical results. on the parameters of the agents’ criteria, there is a remark-
So, all the simulations presented in this section and in the able difference on their actions, that is the social distancing
following section are the average of 100 Monte Carlo iter- they need to apply so as to achieve these goals. This dif-
ations. ference on the agents behavior affects their payoffs. As we
In Figure 2 we show the effects of the social distancing observe in Figure 5, the average payoff of the game with
games with perfect local information and with statistical perfect local information is higher than the average payoff
information on the disease prevalence and on the sociabil- of the game with statistical information. Moreover, in the
ity of the agents. case of statistical information, both categories of agents
We observe that, for these values of the agents’ param- suffer a loss in their payoffs due to the augmented social
eters, both games result in similar results with respect to distancing, but the vulnerable agents suffer also because

8
Average Non-vulnerable Vulnerable
payoff agents agents
4 4 3.5
0.5 3
Infected

3 3
2.5
agents

2
2 2
1.5

1
1 1
0 0.5

0 10 20 30 40 50 60 70 80 90 100 0 0 0
1 2 1 2 1 2

1
Recovered

Figure 5: Comparison of the average payoffs of the agents for the two
agents

0.5 games. The case 1 stands for the game with perfect local information
and the case 2 for the game with statistical information
0
0 10 20 30 40 50 60 70 80 90 100
of the varying parameters on the behavior of the agents
Active social

1
and on the outspread of the epidemic. All the results are
contacts

0.95 based on Monte Carlo iterations and all the parameters,


except the ones being under examination, are the same
0.9 with the parameters of the previous section.
0 10 20 30 40 50 60 70 80 90 100
Days 6.1. Effects of the graph topology on the outspread of the
disease
Figure 3: Infection, recovery and sociability curves for the game with
perfect local information: r = 1001
(dotted line), r = 300 1
(dashed At first, we study the effects of the topology of the un-
1 1
line), r = 1000 (dashed-dotted line) and r = 2000 (solid line) derlying network, which represents the social interactions
of the agents, on their behaviour and on the epidemic out-
spread. In Figure 6 we study the effects of the average de-
0.4
Infected
agents

0.2 1
Infection

0.5
peak

0
0 10 20 30 40 50 60 70 80 90 100
1 0
Recovered

1.5 2 2.5 3 3.5 4 4.5 5 5.5


Total infection

1
agents

0.5
outspread

0 0.5
0 10 20 30 40 50 60 70 80 90 100
Active social

1 0
1.5 2 2.5 3 3.5 4 4.5 5 5.5
active contacts
contacts

0.8 1
Minimum

0.6
0.5
0 10 20 30 40 50 60 70 80 90 100
Days 0
1.5 2 2.5 3 3.5 4 4.5 5 5.5
Figure 4: Infection, recovery and sociability curves for the game with Average degree
1 1
statistical information: r = 100 (dotted line), r = 300 (dashed line),
1 1 Figure 6: The effects of the average degree of the graph topology for
r = 1000 (dashed-dotted line) and r = 2000 (solid line)
the case of no social distancing (solid line), the case of the game with
perfect local information (dashed line) and the case of the game with
statistical information (dashed-dotted line)
they are unable to choose rationally their social interac-
tions and it is more probable for them to get infected. So,
the vulnerable agents pay a greater burden for not being gree i.e., the average number of neighbors of each agent, on
well informed. the epidemic peak, on the total epidemic size and on the
maximum social distancing i.e., the minimum active so-
cial contacts. We considered random graphs of 100 agents
6. Case Studies and Discussion with varying adjacency probabilities padj = 0.03, ..., 0.15
resulting in average degrees d¯ = 3, .., 15. The increase of
In this section, we consider several variations of the ini- the average degree, which results in a better mixing of
tial problem and examine, through simulations, the effects the population results in the increase of the total infection
9
outspread for both games. Moreover, in the case of the
game with statistical information a small average degree 0.2

Infected
agents
results in almost isolation of the agents during the social
distancing. 0.1
Subsequently, we present the effects of the graph topol-
ogy. We consider four different graph topologies: a ran- 0
0 10 20 30 40 50 60 70 80 90 100
dom graph [22], a stochastic block graph i.e., a coalition
1

Recovered
of 5 blocks (random graphs) with higher adjacency prob-

agents
ability for the agents belonging to the same block, a scale
0.5
free graph [7] and a small world graph [44]. In every case
we have chosen the network parameters in a way that the
0
graphs have almost the same average degree (d¯ ≈ 10), in 0 10 20 30 40 50 60 70 80 90 100
order to avoid the consequences of different degrees shown

Active social
1

contacts
in Figure 6. In Figure 7, we present the effects of the
topology in the case of no social distancing game. In Fig- 0.9
ure 8, we examine the case of the game with perfect local
information and in Figure 9, the case of the game with 0.8
statistical information. 0 10 20 30 40 50 60 70 80 90 100
Days
0.6 Figure 8: Epidemic dynamics for a random graph (solid line), a
stochastic block graph (dashed line), a scale free graph (dashed-
Infected
agents

0.4 dotted line) and a small-world graph (dotted line) for the game with
perfect local information
0.2

0
0 10 20 30 40 50 60 70 80 90 100 0.2
Infected
agents

1
0.1
Recovered
agents

0.5
0
0 10 20 30 40 50 60 70 80 90 100
1
Recovered

0
0 10 20 30 40 50 60 70 80 90 100
agents

Days
0.5
Figure 7: Epidemic dynamics for a random graph (solid line), a
stochastic block graph (dashed line), a scale free graph (dashed- 0
dotted line) and a small-world graph (dotted line) for the case of 0 10 20 30 40 50 60 70 80 90 100
Active social

no social distancing 1
contacts

0.8
In every case we observe that the topology affects both
the epidemic outbreak and the agents behavior. The seg- 0.6
mentation of the population into ill interconnected blocks
0 10 20 30 40 50 60 70 80 90 100
(stochastic block graph) results in the diminishment of the
Days
outbreak in every case. The scale free property i.e., the
existence of central nodes with significantly higher degree, Figure 9: Epidemic dynamics for a random graph (solid line), a
results in an early high peak of the epidemic and the con- stochastic block graph (dashed line), a scale free graph (dashed-
sequent need for strict social distancing during this period. dotted line) and a small-world graph (dotted line) for the game with
statistical information
Finally, the small world property i.e., the existence of edges
that reduce the graph diameter, results in lower peaks but
in extended duration of the epidemic and thus it results to of the parameter R0 on the epidemic outspread and on
the need for an extended ”soft” social distancing. the agents behavior for both games, with perfect local and
with statistical information. We consider R0 = 1.5, ..., 5.5.
6.2. Virus transmissibility From Figure 10 we observe that in the case of no social
A very important characteristic of every epidemic dis- distancing and in the case of the game with perfect local
ease is its transmissibility. In the compartmental models information the disease prevalence (peak and total size) is
the transmissibility is incorporated in the basic reproduc- increasing with respect to R0 . However, in the case of the
tion number R0 . So, in this subsection we study the effects game with statistical information the disease prevalence

10
0.25 0.7

peak of infected agents

sum of infected agents


1
Infection

0.2 0.6
0.5
peak

0.15 0.5
0
1.5 2 2.5 3 3.5 4 4.5 5 5.5
Total infection

1 0.1 0.4
0 0.1 0.2 0.3 0 0.1 0.2 0.3
outspread

percentage of vulnerable percentage of vulnerable


0.5 agents agents

Figure 12: Correlation of the percentage of vulnerable agents with


0 the infection outspread for the game with statistical information.
1.5 2 2.5 3 3.5 4 4.5 5 5.5
active contacts

1
Next, we study a variation of the game with statisti-
Minimum

0.5
cal information, where the vulnerability parameters of the
agents (Gi ) depend on the level of infection in the commu-
0
nity. This is a realistic scenario, since the health systems
1.5 2 2.5 3 3.5 4 4.5 5 5.5 worldwide have finite and usually small capacity, so if the
Virus Transmissibility (R0) number of infected agents who need health care pass a
certain level it is not probable for the next agents who
Figure 10: The effects of the virus transmissibility for the case of no
will get infected to have access in the necessary facilities.
social distancing (solid line), the case of the game with perfect local
information (dashed line) and the case of the game with statistical We model this phenomenon considering the vulnerability
information (dashed-dotted line). parameters to be proportional to the infection ratio:

Gi = Gi (px ) = G0i αpx (43)


remains the same for R0 ≥ 2.5, but with a high effort on
social distancing which increases as R0 increases. This in- where G0i are the constant vulnerability parameters used
1
dicates that in the case of statistical information the agents in all the previous simulations. Choosing α = pref we can
x
seem to fear a highly transmissible disease and apply strict define a reference infection level pref
x , where the agents will
social distancing. play as in the case of constant vulnerability parameters
G0i . Below this level, they will be more indifferent for the
6.3. The role of vulnerable agents effects of the disease on them and care more for their social
The vulnerable agents can be considered as key players interactions and above this level they will be more worried
for both games, since they tend to play conservatively and about the disease and follow social distancing strategies.
thus enhance the social distancing. In Figure 11, we show This is confirmed by Figure: 13, where prefx = 8%
the effect of the percentage of vulnerable agents in the
community to the infection peak and to the total number 6.4. Fake statistical information
of infected agents for the game with perfect local infor- Finally, we study a modified scenario for the game
mation and in Figure 12, we show the same effects for with statistical information where we assume that the in-
the game with statistical information. The red lines are formation the agents possess is fake or biased. This sce-
the linear regression curves for our experiments on dif- nario is interesting because the agents usually get informed
ferent percentages and indicate the negative correlation through mass media or social media. Consequently, the in-
of the percentage of vulnerable agents with the infection formation they get is usually exaggerated or understated.
outspread for both games. The spread of fake news is another factor affecting the in-
formation quality. Moreover, in many cases the lack of
0.3 0.8 diagnostic tests in the community makes the knowledge of
peak of infected agents

sum of infected agents

the accurate infection level impossible.


0.25 0.7

0.2 0.6 So, we consider the following modification of the model


0.15 0.5
of section 4:
pfx = f px (44)
0.1 0.4
where pfx is the available fake information of the agents
0.05 0.3
0 0.1 0.2 0.3 0 0.1 0.2 0.3 and f is a coefficient indicating its deviation from the ac-
percentage of vulnerable percentage of vulnerable tual information px . So, we get the following simulations
agents agents
(Figure:14) indicating the effects of an overestimation of
Figure 11: Correlation of the percentage of vulnerable agents with the infection level (f = 2) and an underestimation of the
the infection outspread for the game with perfect local information. infection level (f = 0.5), in comparison with the game with
11
0.3 0.8

peak of infected agents

sum of infected agents


0.2
0.25
Infected

0.7
agents

0.1 0.2
0.6
0.15
0
0 50 100 150 0.5
0.1
1
Recovered

0.05 0.4
agents

0 0.5 1 1.5 2 0 0.5 1 1.5 2


0.5 fake info coefficient fake info coefficient

Figure 15: Correlation of the coefficient of fake information (f) with


0 the infection outspread
0 50 100 150
1
Active social
contacts

0.8 7. Conclusion

0.6 A game-theoretic approach of social distancing has been


considered. For the game model introduced the Nash equi-
0 50 100 150
libria are computable and we propose algorithms to find
Days
them. So, when the agents follow the Nash equilibrium
Figure 13: Infection, recovery and sociability curves when the vul- strategies, we investigate the effects of spontaneous social
nerability parameters are constant (solid line) and when they have a distancing on the prevalence of the epidemic, both ana-
proportional dependence on the infection outspread (dashed line). lytically and numerically through simulations on artificial
networks. We study also numerically the role of the net-
worked structure of human interconnections and of the
0.4 available information on the agents behaviour and on the
Infected
agents

epidemic’s outspread.
0.2 Future work in this direction may include the follow-
ing. At first, in the game analysed in section 4 may arise
0 more equilibria, so it is interesting, if possible, to charac-
0 10 20 30 40 50 60 70 80 90 100
1
terize all the equilibria. Secondly, the study of the case of
Recovered

a social planner making infrastructure modifications, e.g.


agents

cancelling flights, that affect the topology of the graph and


0.5
thus the action space and the behavior of the agents.
0
0 10 20 30 40 50 60 70 80 90 100
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