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WA 3 Understanding Barriers To Learning
WA 3 Understanding Barriers To Learning
Educ 5710-01
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Intrinsic motivation:
rewarding to you” (University of Rochester, 2021, para. 1). Intrinsic motivation can also be
defined as “behaviours as those that are engaged in for their own sake, in other words, for the
pleasure and satisfaction of performing them” (Deci in Jovanovic et al, 2014, p. 457). In other
words, it is the motivation to perform a task for the own sake of the task, as opposed to extrinsic
motivated behavior in which the individual performs the task for an external reward. With
intrinsic motivation, the reward is the completion of the task itself for inner satisfaction and self-
realization. Intrinsic motivation can also be described by what Csikszentmihalyi (1990) calls:
flow state. A state of focus on a specific task for the satisfaction of bringing it to completion, like
when a pianist forgets to eat for being too dedicated to their practice. This way, intrinsic
motivation can bring students with different difficulties to have enough self-determination to
overcome their challenges. For the purpose of this paper, we will propose and explore the
execution of an intrinsic motivation plan for a fictional student with an orthopedic problem. The
muscles and soft tissues all over the body” (Brigham's and Women's Hospital, 2020, para. 1).
Laura’s condition is rare because it usually affects women from 20 to 50 years old. However,
even when she is young, every morning she has recurring pain on her legs that impair her
walking ability. Due to her condition, Laura’s parents and the school administration and her
teachers prepared an IEP, with accommodations for Laura to be able to attend her classes on
time, and to demonstrate her learning in physically challenging activities like PE and swimming.
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However, there was an aspect that the IEP didn’t consider. As this is a condition that affects
adults and Laura is very intelligent child, she is aware of the unfortunate situation she has to live.
She is also aware that she will live with this condition for the rest of her life, and thus her
condition has affected her in an emotional level to a point she is not motivated to engage with her
studies, or to improve her academic standing. In presence of this situation, her teacher proposed a
Laura’s game:
Laura’s teacher knows that since the onset of her condition she has become more
isolated, expending most of her free time playing video games. The teacher also knows that one
of the most challenging situations for Laura is the occasional bullying she faces from her friends
For the upcoming creative writing project, the teacher gave Laura an option: instead of
creating a story with the regular prompts and rubric the other students were doing, Laura would
cocreate a rubric with the teacher in which she will be evaluated for the creation of a short video
game to create awareness of her condition to the players. This project would require the
collaboration of the IT teacher, that would help Laura in the technical challenges of creating a
interactive experience.
Laura was immediately engaged: she created a rubric with the help of the teacher in
which she would demonstrate hitting the required standards of creative writing and Information
Technology, and immediately set up to design her games. Laura even expended some of her free
With time, Laura finished her game and later demonstrated to be more engaged in her
classes. Her peers loved the game she created, which led to better relationships and more
Conclusion:
Like Jane McGonigal (NPR, 2015), Laura suffered a condition that impaired not only
physically, but emotionally. Both Laura and McGonigal used games to improve their lives,
however, the games were not the main element that caused the improvement: it was the intrinsic
References:
Brigham's and Women's Hospital. (2020). Fibromyalgia. Adult Health Library; Brigham’s and
Adult/Orthopedic/85,P00913
Csikszentmihalyi, M. (1990). Flow : The Psychology of Optimal Experience. Harper and Row.
Jovanovic, D., & Matejevic, M. (2014). Relationship between Rewards and Intrinsic Motivation for
Learning – Researches Review. Procedia - Social and Behavioral Sciences, 149, 456–460.
https://doi.org/10.1016/j.sbspro.2014.08.287
NPR. (2015). Jane McGonigal: How Can Video Games Improve Our Real Lives? NPR.org.
https://www.npr.org/2015/03/27/394918832/how-can-video-games-improve-our-real-lives
University of Rochester. (2021, June 29). Understanding intrinsic and extrinsic motivation - Emerging
leaders/understanding-intrinsic-and-extrinsic-motivation/#:~:text=Intrinsic%20motivation
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