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THE MIDNIGHT QUEEN

HUMAN WITCH DUNGEON BOSS


6 3 DAEMONUS
CONSTRUCT
6 2
1 2

2 211

21 211
6
READ BEFORE OPENING! 121 3
This pack contains Super Dungeon: Explore
game cards for the monster models included
in the Super Dungeon: Arcade board game. 3 3
Like the kobold and drake cards, there are
CNVGTPCVGRTQğNGUHQTOCP[QHVJGOQPUVGTU 5 1
ILLUSIONARY DOUBLE BOUND, DARK RADIANCE, DEFENDER
RTQXKFKPI[QWYKVJCPKPETGCUGFXCTKGV[ 4 2
QHOQPUVGTU[QWOC[EJQQUGHTQOVQRNC[
[QWTICOGU 2 Burning Maze: Wave 2, WILL vs WILL, 1 Homunculus: 2 , If Homunculus inflicts a
wound, one friendly Witch may Heal 1.
#EQR[QH5WRGT&WPIGQP#TECFGKU 1 My Champion: If Daemonus is not in play,
TGSWKTGFVQIGVVJGOQFGNUTGRTGUGPVGFD[ spawn Daemonus within six squares. 1 Empower Darkness: , Aura 3,
VJGUGECTFU+H[QWYQWNFNKMGVQVT[QWV Dark Radiance
these monsters before purchasing Arcade, 1 Illusionary Maze: , Wave 2,
HGGNHTGGVQRTGVGPF[QWTMQDQNFCPFFTCMG Compel 3 1 Protect: , Place target Witch
models are the monsters on these cards! adjacent to Daemonus, no matter
1 Broken
enn Will:
Wi
W Wave 2, WILL vs its location in the dungeon.
WILL,
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THE MIDNIGHT QUEEN


HUMAN WITCH DUNGEON BOSS
DAEMONUS
CONSTRUCT

Fire: A model suffering Fire suffers one wound Bound: When a monster with Bound is destroyed,
during
d i its upkeep. a on the same tile may instead choose to suffer
one damage and prevent the monster from being
IIce: A model suffering Ice may not use unique destroyed; remove all wound tokens from the
aactions.
ctio monster with Bound.

Illusionary Double: When a model with Illusion- Dark Radiance: All offense rolls and defense rolls
ary Double suffers a wound, place one crystal made against model with Dark Radiance reduce
st a m
READ BEFORE OPENING! token on its card. It may never have more than one the result by 1 .
crystal token. When the model is affected by an
This pack contains Super Dungeon: Explore action that requires a defense roll, it may remove Defender: Models without Defender that are
game cards for the monster models included one crystal token to automatically win the roll. adjacent to a friendly model with Defender cannot
in the Super Dungeon: Arcade board game. be targeted by offensive actions.
Like the kobold and drake cards, there are
CNVGTPCVGRTQğNGUHQTOCP[QHVJGOQPUVGTU Heal X: A model affected by Heal may remove a
RTQXKFKPI[QWYKVJCPKPETGCUGFXCTKGV[ number of wound tokens or a number of status
QHOQPUVGTU[QWOC[EJQQUGHTQOVQRNC[ effect tokens, in any combination, equal to the
[QWTICOGU value of X.
#EQR[QH5WRGT&WPIGQP#TECFGKU
Built by a doomed gnomish artificer to house a fragment of
TGSWKTGFVQIGVVJGOQFGNUTGRTGUGPVGFD[ The Midnight Queen has risen to prominence as the
the Dark Consul’s evil soul, Daemonus serves the Midnight
VJGUGECTFU+H[QWYQWNFNKMGVQVT[QWV Dark Consul’s voice and prophet in his time of exile.
Queen as guardian and champion. The true purpose of this vile
these monsters before purchasing Arcade, Known also as the Shadow Consort, Prophecy Breaker, clockwork contraption is far more sinister. Through Daemonus,
HGGNHTGGVQRTGVGPF[QWTMQDQNFCPFFTCMG The Demoness, and the Hollow Queen, she is the Dark the Dark Consul is able to observe and whisper corruption to
models are the monsters on these cards! Consul’s terrible will made manifest. She will see all of the Queen. In this way, he shields her heart from the Light,
Crystalia consumed by darkness. continuing to usher her along the path to darkness.

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NJD200001 - SUPER DUNGEON®: EXPLORE™ - 168 OF 210 NJD200001 - SUPER DUNGEON®: EXPLORE™ - 169 OF 210
KNIGHT OF THE TOWER
NETHER ELF SOLDIER MINI-BOSS
6 3
2
22

12

THE MIDNIGHT 3
QUEEN DREAD, FLY
7
BOSS FIGHT
4
Daemonus: If Daemonus is not in play, spawn
Daemonus within six squares of the Midnight Queen. 2 Nether Rift: , Cross 4,,
Bewitching Song: The Consul may move all
TWILIGHT REAPER
Heroes 3 squares, using the rules for Compel. 2 Void Lightning: , 6 , +1 WILL, Arc
+1 WILL
TIMEOUT 1 Unnatural Dark: , Aura 3,
Daemonus: If Daemonus is not in play, spawn Afflict: ,
Daemonus within six squares of the Midnight
n ght Q
ni Queen. Afflict X: A model with Afflict X causes its Stealth
target to suffer the listed status effect(s) when it
Do Not Fight: All Heroes sufferr .
achieves a critical.

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KNIGHT OF THE TOWER


NETHER ELF SOLDIER MINI-BOSS

The origins of the Midnight Queen are a


mystery; indeed, exactly when she took on Arc: After resolving an action with Arc, choose
another model within 2 squares of the last model
her dark mantle of rulership is unknown. Her targeted and which has not already been targeted.
background, place of birth, or the history of Resolve the action again, rolling 1 less dice of the
how she became the Dark Consul’s thrall are player’s choice against the new target. Continue
choosing new targets in this manner until Arc fails
all complete blanks. What is known, however, to inflict a wound, or no dice remain, or there is no
is that she is magically potent, ambitious, new target in range.
and possessed of a horrifyingly twisted and
shockingly organized mind. This alone makes Dread: A model with Dread gains +1 to all of-
fense rolls if it is currently benefitting from Stealth.
her one of the most dangerous enemies of
the Goddess. Fly: A model with Fly treats difficult terrain, chasm,
Knowledge of the Midnight Queen has and structure squares as open squares. All non-
spurred literally hundreds of expeditions blessing tile effects in those squares are ignored.
Structure squares do not block line of sight to or
to the Midnight Tower over the years. The from models with Fly.
Midnight Queen has shown her power
and intelligence against every Hero who Knockdown: A model suffering Knockdown
has dared her lair. Her malign influence may not move or perform any other action until
has only heightened the danger of a place it spends one action point or all of its movement
that the Dark Consul’s spirit had already points to remove the Knockdown token.
twisted so horribly. Stealth: Actions targeting a model with Stealth
reduce their Range by 3, to a minimum of 1.

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SPIDER NEST
SPAWNING POINT
SPIDER SPEAKER
NETHER ELF WITCH ELITE
8 3 CRAWLER
SPIDER MINION
8 1
1
1 1 3

3 1
6
2 1

3 3
, WEBS
3 , , DREAD, SUREFOOT
3 , MOB, SUREFOOT
1
2 1
Spawning Pool: 1 Toxicity: , Aura 3, All spiders gain . 1 Spider Web: 4 , Place a crystal token in target
1x Spider Nest (Spawning Point) square. Squares adjacent to the token are
1 Scuttling Swarm: Spawn one spider from the difficult terrain. An adjacent model may spend
1x Spider Speaker
spawning pool, worth 1 skull point, adjacent to two movement points to remove the token.
3x Crawler Spider Speaker.
3x Shadow Spinner
1 Spider to the Fly:: 4 , Place up to 3
skull points of spiders, from anywhere in
the dungeon, adjacent to target Hero.

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SPIDER NEST
SPAWNING POINT
SPIDER SPEAKER
NETHER ELF WITCH ELITE
CRAWLER
SPIDER MINION

Dread: A model with Dread gains +1 to all


Immune: Status Effects offense rolls if it is currently benefitting from Mob: When making a o
offensive action, a
Stealth. model with Mob adds +1 STR to its offense roll
Webs: All squares within two squares of a model del w
de
for every additional model with Mob that is in
with Webs are difficult terrain. Poison: A model suffering Poison reduces its range of its target, up to
o +3 STR .
ttotal
t number of action points by 1, to a minimum
of 1. Surefoot: A model with Surefoot treats difficult
terrain squares as open squares. All non-blessing
Surefoot: A model with Surefoot treats difficult tile effects in those squares are ignored.
terrain squares as open squares. All non-blessing
tile effects in those squares are ignored.

Spiders have a natural affinity with darkness and shadow.


Many of the fiendish varieties which call the Nether
Rifts and Dark Realm home grow to remarkable sizes and The Dark Realm is home to a vast array of poisonous
can possess a startling intellect. The nether elves strike A revered priesthood, the Spider Speakers maintain the and deadly bugs, spiders, scuttlers, and biters. These
bargains with spider nests’ Queens, and in exchange for relationship between nether elves and the Queens of the creepy crawly denizens of the the Dark are often tamed
their aid the spiders are granted their choice of hunting various spider nests which populate Crystalia. Masters of by Nether Elf witches, who usher their crawler swarms
grounds and provided with protection from various heroic poison and dark sorcery, Spider Speakers are a powerful, into battle, overwhelming their foes with bites, stings,
attempts at extermination. if not well loved, faction in nether elf society. and poisons.

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SHADOW
SPIDER MINION
SPINNER 8 1 SHADOW
SPAWNING POINT
TOWER SHADOW
SPAWNING POINT
TOWER

1
2 1 1

1
4
3
, MOB, SUREFOOT
1 , STEALTH AURA
3 , STEALTH AURA
3
1
1 Shadow Web: 4 , Place a crystal token in Spawning Pool: Spawning Pool:
target square. Friendly models adjacent to 1x Shadow Tower (Spawning Point) 1x Shadow Tower (Spawning Point)
the token gain Stealth. An adjacent model 1x Tower Stalker 1x Tower Stalker
may spend two movement points to remove
2x Tower Blackblade 2x Tower Blackblade
the token.
3x Tower Arbalist 3x Tower Arbalist

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SHADOW
SPIDER MINION
SPINNER SHADOW
SPAWNING POINT
TOWER SHADOW
SPAWNING POINT
TOWER

Mob: When making a offensive action, a


o
Immune: Status Effects Immune: Status Effects
model with Mob adds +1 STR to its offense roll
del w
de
for every additional model with Mob that is in Stealth: Actions targeting a model with Stealth Stealth: Actions targeting a model with Stealth
range of its target, up to
o +3 STR . reduce their Range by 3, to a minimum of 1. reduce their Range by 3, to a minimum of 1.
Stealth: Actions targeting a model with Stealth Stealth Aura: Monsters with Affinity that are Stealth Aura: Monsters with Affinity that are
reduce their Range by 3, to a minimum of 1.
within two squares of a model with Stealth Aura within two squares of a model with Stealth Aura
Surefoot: A model with Surefoot treats difficult gain Stealth. gain Stealth.
terrain squares as open squares. All non-blessing
tile effects in those squares are ignored.

When the Dark Realm breached the light of Crystalia, it When the Dark Realm breached the light of Crystalia, it
tore a rent between the two worlds known as the Nether tore a rent between the two worlds known as the Nether
Rifts. Much of the land which was lost to the newly Rifts. Much of the land which was lost to the newly
formed Nether Rifts was of the Fae Wood. As the rifts formed Nether Rifts was of the Fae Wood. As the rifts
opened, entire villages and cities of deeproot elves were opened, entire villages and cities of deeproot elves were
swallowed by the Dark Realm. Forced to survive within swallowed by the Dark Realm. Forced to survive within
the cold darkness of the Dark Consul’s domain, the elves the cold darkness of the Dark Consul’s domain, the elves
Shadow spinners lurk within dark spaces of the the Nether became dark reflections of what they once were. Twisted became dark reflections of what they once were. Twisted
Rifts, weaving webs of pure shadow to conceal their by the corrupting influence of shadow, they became vile by the corrupting influence of shadow, they became vile
presence and ensnare their prey. and villainous, a scourge upon all of Crystalia. and villainous, a scourge upon all of Crystalia.

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TOWER STALKER
NETHER ELF SOLDIER ELITE
8 3 TOWER STALKER
NETHER ELF SOLDIER ELITE
8 3 TOWER ARBALIST
NETHER ELF SOLDIER MINION
7 1
1 1 1
31 31 2

1 1 1

3 3 3
8
3 3 3
DREAD, SUREFOOT
3 DREAD, SUREFOOT
3 DREAD, SUREFOOT
1
3 3 1
2 Weaken the Prey: 1 , +1 STR , 2 Weaken the Prey: 1 , +1 STR , 1 Enervating Bolt: 6,

1 Shadow: , Place Tower Stalker adjacent to 1 Shadow: , Place Tower Stalker adjacent to
any model. any model.

1 Unnatural Dark: , Aura 3, 1 Unnatural Dark: , Aura 3,


Stealth Stealth

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TOWER STALKER
NETHER ELF SOLDIER ELITE
TOWER STALKER
NETHER ELF SOLDIER ELITE
TOWER ARBALIST
NETHER ELF SOLDIER MINION

Bane: A model suffering Bane discards the Bane: A model suffering Bane discards the Dread: A model with Dread gains +1 to all
offense rolls if it is currently benefitting from
highest result rolled anytime it makes a defense roll. highest result rolled anytime it makes a defense roll. Stealth.
Dread: A model with Dread gains +1 to all offense Dread: A model with Dread gains +1 to all offense Ice: A model suffering Ice may not use unique
rolls if it is currently benefitting from Stealth. rolls if it is currently benefitting from Stealth. actions.
actio
Stealth: Actions targeting a model with Stealth Stealth: Actions targeting a model with Stealth Surefoot: A model with Surefoot treats difficult
reduce their Range by 3, to a minimum of 1. reduce their Range by 3, to a minimum of 1. terrain squares as open squares. All non-blessing
tile effects in those squares are ignored.
Surefoot: A model with Surefoot treats difficult Surefoot: A model with Surefoot treats difficult
terrain squares as open squares. All non-blessing terrain squares as open squares. All non-blessing
tile effects in those squares are ignored. tile effects in those squares are ignored.

Tower Stalkers seek to identify the weakest link and Tower Stalkers seek to identify the weakest link and
remove it. Relishing in sowing dread and terror, a Tower remove it. Relishing in sowing dread and terror, a Tower Nether elves see little reason to sacrifice themselves
Stalker will harry and toy with an adventuring party. Stalker will harry and toy with an adventuring party. needlessly in battle. Because of this, the large majority
Striking when Heroes become isolated or vulnerable, Striking when Heroes become isolated or vulnerable, of nether elf battalions consist of ranks upon ranks of
always seeking to keep the party guessing and off balance. always seeking to keep the party guessing and off balance. Arbalists wielding wicked crossbows. Before an enemy is
Under such an assault, many lose heart and abandon their Under such an assault, many lose heart and abandon their able to engage the nether elves’ lines, they must withstand
quest entirely. quest entirely. a withering barrage of bolts.

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TOWER ARBALIST
NETHER ELF SOLDIER MINION
7 1 TOWER BLACKBLADE
NETHER ELF SOLDIER MINION
7 1 TOWER BLACKBLADE
NETHER ELF SOLDIER MINION
7 1
1 1 1
2 21 21

1 1 1

3 3 3
8
3 3 3
DREAD, SUREFOOT
1 DREAD, SUREFOOT
1 DREAD, SUREFOOT
1
1 1 1
1 Enervating Bolt: 6, 1 Discipline: , Wave 2, Compel 2 1 Discipline: , Wave 2, Compel 2

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TOWER ARBALIST
NETHER ELF SOLDIER MINION
TOWER BLACKBLADE
NETHER ELF SOLDIER MINION
TOWER BLACKBLADE
NETHER ELF SOLDIER MINION

Dread: A model with Dread gains +1 to all Dread: A model with Dread gains +1 to all Dread: A model with Dread gains +1 to all
offense rolls if it is currently benefitting from offense rolls if it is currently benefitting from offense rolls if it is currently benefitting from
Stealth. Stealth. Stealth.

Ice: A model suffering Ice may not use unique Surefoot: A model with Surefoot treats difficult Surefoot: A model with Surefoot treats difficult
actions.
actio terrain squares as open squares. All non-blessing terrain squares as open squares. All non-blessing
tile effects in those squares are ignored. tile effects in those squares are ignored.
Surefoot: A model with Surefoot treats difficult
terrain squares as open squares. All non-blessing
tile effects in those squares are ignored.

Blackblades are the standard infantry which comprise Blackblades are the standard infantry which comprise
the bulk of the Midnight Queen’s forces. However, the bulk of the Midnight Queen’s forces. However,
Nether elves see little reason to sacrifice themselves
needlessly in battle. Because of this, the large majority Blackblades are anything but “standard.” With military Blackblades are anything but “standard.” With military
of nether elf battalions consist of ranks upon ranks of careers spanning centuries, Blackblades are devoted careers spanning centuries, Blackblades are devoted
Arbalists wielding wicked crossbows. Before an enemy is to the art of soldiery and martial combat. Cruel and to the art of soldiery and martial combat. Cruel and
able to engage the nether elves’ lines, they must withstand utterly without mercy, Blackblades are instruments of utterly without mercy, Blackblades are instruments of
a withering barrage of bolts. death and destruction. death and destruction.

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TIDAL KNIGHT
NETHER ELF PIRATE MINI-BOSS
6 3 PINCHING
SPAWNING POINT
PALACE LORD OF THE CRABS
NETHER ELF WITCH ELITE
8 3
2
22 2 1

1 3
6
3 2

3 3
PIRACY, FLY, DIBS
7 , BACKLASH, RESERVE
3 , , PILE-ON, SUREFOOT
3
4 2
Spawning Pool: 1 Twisting Sands: , Aura 3, All crabs that
2 Walk the Plank: Push 4, begin their activation in range gain Burrow.
1x Pinching Palace (Spawning Point)
2 Turbulent Seas: Wave 2, Push 2 1x Lord of the Crabs 1 Scuttling Menace: Spawn one crab from the
spawning pool, worth 1 skull point, adjacent
3x Carapace Crawler
1 Finish The Cur: , Aura 3, to Lord of the Crabs.
3x Big Claw
Brutal Strike 1 Pick Them Clean: 4 , Place up
to 3 skull points of crabs, from
anywhere in the dungeon, adjacent
to target Hero.
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TIDAL KNIGHT
NETHER ELF PIRATE MINI-BOSS
PINCHING
SPAWNING POINT
PALACE LORD OF THE CRABS
NETHER ELF WITCH ELITE

Brutal Strike:
Sttrik
r e When this model wins an offense Backlash: If a model targeted by an offensive Burrow: A model with Burrow may move through
roll, add 3 to its total. action possesses Backlash and wins the defense walls, and treats difficult terrain and structure
roll, the model making the offense roll suffers squares as open squares. All non-blessing tile
Dibs: When a Hero on this tile discards a loot effects in those squares are ignored.
card due to the Piracy ability, a model with Dibs one wound. A model may not draw a loot card for
may choose to equip the discarded loot as if it destroying a model due to Backlash.
Knockdown: A model suffering Knockdown
were a Hero. may not move or perform any other action until
Immune: Status Effects
Fly: A model with Fly treats difficult terrain, chasm, it spends one action point or all of its movement
and structure squares as open squares. All non- points to remove the Knockdown token.
Reserve: This spawning point may not be placed
blessing tile effects in those squares are ignored.
on the first tile. Pile-on: A model with P
Pile-on gains +1 STR if its
Structure squares do not block line of sight to or
from models with Fly. target is suffering
g .

Immobile: A model affected by Immobile may Surefoot: A model with Surefoot treats difficult
not move during its next activation. terrain squares as open squares. All non-blessing
Piracy: When a model with Piracy achieves tile effects in those squares are ignored.
a critical success, its target must discard one
equipped loot card at random, if able. Strange and reclusive, Lords of the Crabs haunt the misty
A Lord of Crabs is only at home among crustaceans and coastlines of Crystalia like specters. Intensely private,
Magically adapted to survive beneath the sea, Tidal Knights are rarely other lurking denizens of the deep. They spend a great they live in craggy crevices where the ocean waves crash
seen, even by nether elf corsairs. In times of need, Tidal Knights are deal of time cultivating homes for their crabby friends, upon the cliffs. Able to form a bizarre communion with
summoned by Shadow Fleet corsairs through the use of massive horns
which are sounded beneath the waves. Once summoned, the Tidal Knights
making sure they are protected, fed, and happy. This, in crustaceans and other oceanic life, these druids only
race alongside the Shadow Fleet, before launching into the air to charge turn, makes the Lord of Crabs happy—even if only for a answer the call of their elvish kin when forced, or when
enemy sailors upon the decks. short while. their territory is threatened.

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BIG CLAW
CRAB MINION
8 1 CARAPACE
CRAB MINION
CRAWLER 8 1 FORGOTTEN
SPAWNING POINT
STONE

1 1
3 2 1

1 0

1 1
4
3 3
, GRABBY, SUREFOOT
1 , GRABBY, SUREFOOT
1 , SCUTTLE
3
1 1
1 Rising Tide: 4 , Place a crystal token in 1 Empty Shell: 4 , Place a crystal token in Spawning Pool:
target square. Squares adjacent to the token Friendly
target square. Fri
Frien
en
n models adjacent to 1x Forgotten Stone (Spawning Point)
are difficult terrain. An adjacent model may the token gain
n . An adjacent model may
1x Midnight Mutineer
spend two movement points to remove spend two movement points to remove
the token. the token. 2x Blackblade Corsair
3x Corsair Arbalist

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BIG CLAW
CRAB MINION
CARAPACE
CRAB MINION
CRAWLER FORGOTTEN
SPAWNING POINT
STONE

Grabby: A model that is adjacent to an enemy Grabby: A model that is adjacent to an enemy Immune: Status Effects
model with Grabby may not move. model with Grabby may not move.

Surefoot: A model with Surefoot treats difficult Knockdown: A model suffering Knockdown Scuttle: After the party draws loot for destroying
terrain squares as open squares. All non-blessing may not move or perform any other action until a model with Scuttle, the Consul chooses and
tile effects in those squares are ignored. it spends one action point or all of its movement discards one of the drawn loot.
points to remove the Knockdown token.

Surefoot: A model with Surefoot treats difficult


terrain squares as open squares. All non-blessing
tile effects in those squares are ignored.

While the Shadow Fleets of the Midnight Queen openly


sail the waters of the Scalding Sea, when they venture
into the vast oceans surrounding Crystalia they must
be more cautious. Here, heavily armored gnomish
Big Claws love to lurk in the muck and mud, happily
clockwork frigates, Brinebreaker dreadnoughts bristling
eating anything and everything that wanders too close,
with weaponry, many-masted royal galleons, and fleets
including tasty Heroes. Determined (and hungry) Big Carapace Crawlers grow to immense sizes extraordinarily
of undead pirate clippers from the Drowned Isles vie for
Claws can be remarkably tenacious, latching onto their quickly. As they grow, they molt constantly, leaving spiny
supremacy. Because of this, Shadow Fleets search out
prey with their single enormous claw and refusing to shells littering the sands. These shells prove hazardous
forgotten islands and coves to use as hidden bases of
let go. As they grow more agitated, the water and muck in a fight, and a canny warrior will use them to their
operation. Once secured, they mark these bases’ locations
around them deepens, further bogging down their prey advantage by pushing their opponents across the shells,
with crudely carved stones that are carefully crafted to
until escape is impossible. causing them to trip and lose their balance.
appear ancient, forgotten, and unassuming.

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FORGOTTEN
SPAWNING POINT
STONE MIDNIGHT MUTINEER
NETHER ELF PIRATE ELITE
8 3 MIDNIGHT MUTINEER
NETHER ELF PIRATE ELITE
8 3
1 1
1 31 31

1 1

3 3

3 3
, SCUTTLE
3 PIRACY, SUREFOOT
3 PIRACY, SUREFOOT
3
3 3
Spawning Pool: 2 Weaken the Prey: 1 , +1 DEX, 2 Weaken the Prey: 1 , +1 DEX,
1x Forgotten Stone (Spawning Point)
1 Shadow: , Place Midnight Mutineer 1 Shadow: , Place Midnight Mutineer
1x Midnight Mutineer adjacent to any model. adjacent to any model.
2x Blackblade Corsair
3x Corsair Arbalist 1 Finish The Cur: ,Aura 3, 1 Finish The Cur: ,Aura 3,
Brutal Strike Brutal Strike

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FORGOTTEN
SPAWNING POINT
STONE MIDNIGHT MUTINEER
NETHER ELF PIRATE ELITE
MIDNIGHT MUTINEER
NETHER ELF PIRATE ELITE

Immune: Status Effects Brutal Strike:


Sttrik
tri
rrik
i e When this model wins an offense
Bane: A model suffering Bane discards the roll, add 3 to its total.
highest result rolled anytime it makes a defense roll.
Scuttle: After the party draws loot for destroying
a model with Scuttle, the Consul chooses and Piracy: When a model with Piracy achieves
Brutal Strike:
Strike
trik
ri When this model wins an offense a critical success, its target must discard one
discards one of the drawn loot. roll, add 3 to its total. equipped loot card at random, if able.

Piracy: When a model with Piracy achieves Surefoot: A model with Surefoot treats difficult
a critical success, its target must discard one terrain squares as open squares. All non-blessing
equipped loot card at random, if able. tile effects in those squares are ignored.

Surefoot: A model with Surefoot treats difficult


While the Shadow Fleets of the Midnight Queen openly terrain squares as open squares. All non-blessing
sail the waters of the Scalding Sea, when they venture tile effects in those squares are ignored.
into the vast oceans surrounding Crystalia they must
be more cautious. Here, heavily armored gnomish
clockwork frigates, Brinebreaker dreadnoughts bristling
with weaponry, many-masted royal galleons, and fleets Nether elves do not require honorable combat. One of Nether elves do not require honorable combat. One of
of undead pirate clippers from the Drowned Isles vie for their favored strategies is assassination. Cut off the head their favored strategies is assassination. Cut off the head
supremacy. Because of this, Shadow Fleets search out and the body will die. On the high seas the chain of and the body will die. On the high seas the chain of
forgotten islands and coves to use as hidden bases of command is vital, and a ship without its captain is an command is vital, and a ship without its captain is an
operation. Once secured, they mark these bases’ locations easy target. Midnight Mutineers are experts at infiltrating easy target. Midnight Mutineers are experts at infiltrating
with crudely carved stones that are carefully crafted to a ship’s crew and, the night before their corsair brethren a ship’s crew and, the night before their corsair brethren
appear ancient, forgotten, and unassuming. attack, eliminating the ship’s captain and key personnel. attack, eliminating the ship’s captain and key personnel.

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CORSAIR ARBALIST
NETHER ELF PIRATE MINION
7 1 CORSAIR ARBALIST
NETHER ELF PIRATE MINION
7 1 BLACKBLADE CORSAIR
NETHER ELF PIRATE MINION
7 1
1 1
1
2 2
21
1 1
1
3 3
3
8 8
3 3
3
PIRACY, SUREFOOT
1 PIRACY, SUREFOOT
1
1 1 PIRACY, SUREFOOT
1
1
1 Light The Sails:: 6, 1 Light The Sails:: 6,
1 Discipline: , Wave 2, Compel 2

© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC
© 2017, SODA POP MINIATURES LLC

CORSAIR ARBALIST
NETHER ELF PIRATE MINION
CORSAIR ARBALIST
NETHER ELF PIRATE MINION BLACKBLADE CORSAIR
NETHER ELF PIRATE MINION

Fire: A model suffering Fire suffers one wound Fire: A model suffering Fire suffers one wound
Piracy: When a model with Piracy achieves
during
d ri its upkeep. during
d ri its upkeep.
a critical success, its target must discard one
equipped loot card at random, if able.
Piracy: When a model with Piracy achieves Piracy: When a model with Piracy achieves
a critical success, its target must discard one a critical success, its target must discard one Surefoot: A model with Surefoot treats difficult
equipped loot card at random, if able. equipped loot card at random, if able. terrain squares as open squares. All non-blessing
tile effects in those squares are ignored.
Surefoot: A model with Surefoot treats difficult Surefoot: A model with Surefoot treats difficult
terrain squares as open squares. All non-blessing terrain squares as open squares. All non-blessing
tile effects in those squares are ignored. tile effects in those squares are ignored.

A Shadow Fleet is a grim sight upon the horizon, and A Shadow Fleet is a grim sight upon the horizon, and
has been the doom for many a brave sailor. Shrouded in has been the doom for many a brave sailor. Shrouded in
swirling mists and shadow, these bleak vessels begin their swirling mists and shadow, these bleak vessels begin their The Scalding Sea, which encircles the Nether Rifts and
assaults with barrages of black-fletched crossbow bolts assaults with barrages of black-fletched crossbow bolts Midnight Tower, is fraught with peril. Inclement weather,
raking across the decks of their quarry, clearing the way raking across the decks of their quarry, clearing the way demon incursions, and the monstrous denizens of the deep
for Blackblade boarders. for Blackblade boarders. have honed the crews of the Midnight Queen’s Shadow
Fleets into master sailors.

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BLACKBLADE CORSAIR
NETHER ELF PIRATE MINION
7 1 KNIGHT OF SHIFTING SAND
NETHER ELF SOLDIER MINI-BOSS
6 3 ARCADIAN
SPAWNING POINT
SPIDER NEST

1 2
21 22 1

1 1

3 3

3 3
PIRACY, SUREFOOT
1 BLUFF, SUREFOOT
7 , WEBS
3
1 4
1 Discipline: , Wave 2, Compel 2 2 Nether Rift: , Cross 4, Spawning Pool:
1x Arcadian Spider Nest (Spawning Point)
1 Sand Storm: , Aura 2, enemy models that 1x Duskweaver Acolyte
end their activation within the aura suffer 2
3x Leaping Spider
damage.
3x Trapdoor Spider
1 Hunting Party: , Aura 3,
Predator

© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC

BLACKBLADE CORSAIR
NETHER ELF PIRATE MINION
KNIGHT OF SHIFTING SAND
NETHER ELF SOLDIER MINI-BOSS
ARCADIAN
SPAWNING POINT
SPIDER NEST

Piracy: When a model with Piracy achieves Bluff: Models with Bluff gain +1 to offensive Immune: Status Effects
a critical success, its target must discard one actions taken during another model’s activation.
equipped loot card at random, if able.
Webs: All squares within two squares of a model
Surefoot: A model with Surefoot treats difficult Knockdown: A model suffering Knockdown with Webs are difficult terrain.
terrain squares as open squares. All non-blessing may not move or perform any other action until
tile effects in those squares are ignored. it spends one action point or all of its movement
points to remove the Knockdown token.

Predator: When an enemy model moves out of a


square that is adjacent to a model with Predator,
the model with Predator may immediately make a
Melee Attack against that model.

Surefoot: A model with Surefoot treats difficult


terrain squares as open squares. All non-blessing
tile effects in those squares are ignored. In the dry and barren lands of Arcadia spiders have been
forced to adapt to protect themselves from the harsh
climate, as well as their methods when hunting for food.
It is said that to fight a Knight of Shifting Sand is to fight the
Lacking natural terrain in which to build webs, Trapdoor
The Scalding Sea, which encircles the Nether Rifts and desert itself. At a young age, they are led into the desert, both
mount and rider veiled from all sight and sound. There, they Spiders build covered burrows near sources of water,
Midnight Tower, is fraught with peril. Inclement weather, bursting from the ground when prey grows near. Others,
are left to survive alone and to find their own way home. Many
demon incursions, and the monstrous denizens of the deep such as the Leaping Spider, rely on pure speed. Able
perish. The greatest of them spend years, even decades, traveling
have honed the crews of the Midnight Queen’s Shadow to outpace even even horses, these speedy spiders are
the deep dunes. Each journey is unique, but when they return
Fleets into master sailors. they are masters of the desert and mighty leaders of their peers. terrifying predators of the dunes.

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DUSKWEAVER
NETHER ELF WITCH ELITE
ACOLYTE 8 3 LEAPING
SPIDER MINION
SPIDER 8 1 TRAPDOOR
SPIDER MINION
SPIDER 8 1
1 1
1 3 2

3 1 0
6
2 1 1
4
3 3 3
, , BLUFF, SUREFOOT
3 , MOB, SUREFOOT
1 , MOB, SUREFOOT
1
2 1 1
1 Toxicity: , Aura 3, All spiders gain
n . 1 Ambush Predator: 1
1 , Pounce Wait In Shadow: 4 , Place a crystal token
in target square. Friendly models adjacent
Scuttling Swarm: Spawn one spider from the
spawning pool, worth 1 skull point, adjacent to the token gain Predator. An adjacent
1 to Duskweaver Acolyte. model may spend two movement points to
remove the token.
Spider to the Fly: 4 , Place up
1 to 3 skull points of spiders, from
anywhere in the dungeon, adjacent
to target Hero.

© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC

DUSKWEAVER
NETHER ELF WITCH ELITE
ACOLYTE LEAPING
SPIDER MINION
SPIDER TRAPDOOR
SPIDER MINION
SPIDER

Bluff: Models with Bluff gain +1 to offensive Mob: When making a o


offensive action, a Mob: When making a o
offensive action, a
actions taken during another model’s activation. model with Mob adds +1 STR to its offense model with Mob adds +1 STR to its offense
ode
de
d
roll for every additional model el w
with Mob that is ode
de
roll for every additional modelel w
with Mob that is
Poison: A model suffering Poison reduces its in range of its target, up to +3 STR. in range of its target, up to +3 STR.
total number of action points by 1, to a minimum
of 1. Pounce: Choose an enemy model anywhere Predator: When an enemy model moves
within five squares and line of sight. Place the out of a square that is adjacent to a model
Surefoot: A model with Surefoot treats difficult model with Pounce adjacent to this target, then with Predator, the model with Predator may
make the offense roll as normal. immediately make a Melee Attack against that
terrain squares as open squares. All non-blessing
model.
tile effects in those squares are ignored. Surefoot: A model with Surefoot treats difficult
terrain squares as open squares. All non-blessing Surefoot: A model with Surefoot treats difficult
tile effects in those squares are ignored. terrain squares as open squares. All non-blessing
tile effects in those squares are ignored.

Lurking just underfoot, Trapdoor Spiders build vast tunnel


Duskweavers are an ancient branch of Arcadian Spider networks beneath the dunes. Covered in thick purple hairs
Speakers who see spiders as not only monstrous that allow it to sense the barest tremor or shift in the
minions to be used as expendable chaff, but as pure Marked in black and sunset orange, Leaping Spiders sand for miles around, the spider will race through its
expressions of the Dark Consul’s malevolent will and appear as a blur of fire streaking across the desert as tunnels towards a disturbance. Once it has located its
intent. Duskweaver Acolytes are charged with tending to they hunt. When they pounce, their black bodies obscure prey, the spider springs from one of dozens of carefully
the Dark Consul’s sacred spiders, and proselytizing the the sun and their legs go wide, catching the sun’s corona conceal trapdoors, quickly subduing and dragging its
unbeliever to their cause. like a fiery demon of death. dinner into its labyrinth.

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SAND SPIRE
SPAWNING POINT
SAND SPIRE
SPAWNING POINT
SILK KNIFE
NETHER ELF SOLDIER ELITE
8 3
1
1 1 31

3
, PREDATORY AURA
3 , PREDATORY AURA
3 BLUFF, SUREFOOT
3
3
Spawning Pool: Spawning Pool: 2 Weaken the Prey: 1 , +1 DEX,
1x Sand Spire (Spawning Point) 1x Sand Spire (Spawning Point)
1 Shadow: , Place Silk Knife adjacent
1x Silk Knife 1x Silk Knife to any model.
2x Desert Blackblade 2x Desert Blackblade
3x Dune Hunter 3x Dune Hunter 1 Hunting Party: , Aura 3,
Predator

© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC

SAND SPIRE
SPAWNING POINT
SAND SPIRE
SPAWNING POINT
SILK KNIFE
NETHER ELF SOLDIER ELITE

Immune: Status Effects Immune: Status Effects Bane: A model suffering Bane discards the
highest result rolled anytime it makes a defense roll.
Predator: When an enemy model moves out of a Predator: When an enemy model moves out of a
square that is adjacent to a model with Predator, square that is adjacent to a model with Predator, Bluff: Models with Bluff gain +1 to offensive
the model with Predator may immediately make a the model with Predator may immediately make a actions taken during another model’s activation.
Melee Attack against that model. Melee Attack against that model.
Predator: When an enemy model moves out of a
square that is adjacent to a model with Predator,
Predatory Aura: Monsters with Affinity that Predatory Aura: Monsters with Affinity that
the model with Predator may immediately make a
are within two squares of a model with Predatory are within two squares of a model with Predatory Melee Attack against that model.
Aura gain Predator. Aura gain Predator.
Surefoot: A model with Surefoot treats difficult
Arcadian nether elves are nomadic by nature and enjoy Arcadian nether elves are nomadic by nature and enjoy terrain squares as open squares. All non-blessing
tile effects in those squares are ignored.
a thriving culture around horsemanship. Even among the a thriving culture around horsemanship. Even among the
Crystalian nobility, many say Arcadian stallions are the Crystalian nobility, many say Arcadian stallions are the
finest in all the realms. In contrast to many other nether finest in all the realms. In contrast to many other nether Graceful, beautiful, silent, deadly—all words used to
elves, Arcadian nether elves have regular and mostly elves, Arcadian nether elves have regular and mostly describe the assassins known as the Cult of Silk. Even
peaceful dealings with the various other cultures which peaceful dealings with the various other cultures which among the nether elves none know who truly controls the
call the dunes home. This is likely due to the harsh nature call the dunes home. This is likely due to the harsh nature Cult of Silk. Their assassins, known as Knives, have never
of the dunes. What meager resources it provides must be of the dunes. What meager resources it provides must be been captured alive. Over the centuries, the Cult of Silk
carefully cultivated and maintained, even through warfare. carefully cultivated and maintained, even through warfare. has been implicated in the death of Heroes, monstrous
Despite this, Arcadian nether elves are wholly devoted to Despite this, Arcadian nether elves are wholly devoted to warlords, nether elves, and even the Consul’s own dungeon
the Dark Consul and the Midnight Queen, ready to answer the Dark Consul and the Midnight Queen, ready to answer bosses. Indeed, even the Midnight Queen maintains only a
their call without hesitation. their call without hesitation. tenuous truce with the cult and its mysterious leader.

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SILK KNIFE
NETHER ELF SOLDIER ELITE
8 3 DUNE HUNTER
NETHER ELF SOLDIER MINION
7 1 DUNE HUNTER
NETHER ELF SOLDIER MINION
7 1
1 1 1
31 2 2

1 1 1

3 3 3
8 8
3 3 3
BLUFF, SUREFOOT
3 BLUFF, SUREFOOT
1 BLUFF, SUREFOOT
1
3 1 1
2 Weaken the Prey: 1 , +1 DEX, 1 Snare:: 6 , Pull 3 1 Snare:: 6 , Pull 3

1 Shadow Strike: , Place Silk Knife adjacent


to any model.

1 Hunting Party: , Aura 3,


Predator

© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC

SILK KNIFE
NETHER ELF SOLDIER ELITE
DUNE HUNTER
NETHER ELF SOLDIER MINION
DUNE HUNTER
NETHER ELF SOLDIER MINION

Bane: A model suffering Bane discards the Bluff: Models with Bluff gain +1 to offensive Bluff: Models with Bluff gain +1 to offensive
highest result rolled anytime it makes a defense roll. actions taken during another model’s activation. actions taken during another model’s activation.

Bluff: Models with Bluff gain +1 to offensive Surefoot: A model with Surefoot treats difficult Surefoot: A model with Surefoot treats difficult
actions taken during another model’s activation. terrain squares as open squares. All non-blessing terrain squares as open squares. All non-blessing
tile effects in those squares are ignored. tile effects in those squares are ignored.
Predator: When an enemy model moves out of a
square that is adjacent to a model with Predator,
the model with Predator may immediately make a
Melee Attack against that model.

Surefoot: A model with Surefoot treats difficult


terrain squares as open squares. All non-blessing
tile effects in those squares are ignored.

Graceful, beautiful, silent, deadly—all words used to


describe the assassins known as the Cult of Silk. Even
among the nether elves none know who truly controls the
Cult of Silk. Their assassins, known as Knives, have never
True to their name, Dune Hunters are master trackers True to their name, Dune Hunters are master trackers
been captured alive. Over the centuries, the Cult of Silk
and hunters of the dunes. Skilled in survival and trapping and hunters of the dunes. Skilled in survival and trapping
has been implicated in the death of Heroes, monstrous
warlords, nether elves, and even the Consul’s own dungeon techniques, Dune Hunters will patiently stalk Heroes for techniques, Dune Hunters will patiently stalk Heroes for
bosses. Indeed, even the Midnight Queen maintains only a days, using subtle tricks and bluffs to guide, lure, and days, using subtle tricks and bluffs to guide, lure, and
tenuous truce with the cult and its mysterious leader. herd their target into ambush. herd their target into ambush.

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DESERT BLADE
NETHER ELF SOLDIER MINION
7 1 DESERT BLADE
NETHER ELF SOLDIER MINION
7 1
1 1
21 21

1 1

3 3 READ BEFORE OPENING!


This pack contains Super Dungeon: Explore
game cards for the monster models included
3 3 in the Super Dungeon: Arcade board game.
Like the kobold and drake cards, there are
1 1 CNVGTPCVGRTQğNGUHQTOCP[QHVJGOQPUVGTU
BLUFF, SUREFOOT BLUFF, SUREFOOT
1 1 RTQXKFKPI[QWYKVJCPKPETGCUGFXCTKGV[
QHOQPUVGTU[QWOC[EJQQUGHTQOVQRNC[
Discipline: , Wave 2, Compel 2 Discipline: , Wave 2, Compel 2 [QWTICOGU
1 1
#EQR[QH5WRGT&WPIGQP#TECFGKU
TGSWKTGFVQIGVVJGOQFGNUTGRTGUGPVGFD[
VJGUGECTFU+H[QWYQWNFNKMGVQVT[QWV
these monsters before purchasing Arcade,
HGGNHTGGVQRTGVGPF[QWTMQDQNFCPFFTCMG
models are the monsters on these cards!

© 2017, SODA POP MINIATURES LLC NJD200001 - SUPER DUNGEON®: EXPLORE™ - 167 OF 210
© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC

DESERT BLADE
NETHER ELF SOLDIER MINION
DESERT BLADE
NETHER ELF SOLDIER MINION

Bluff: Models with Bluff gain +1 to offensive Bluff: Models with Bluff gain +1 to offensive
actions taken during another model’s activation. actions taken during another model’s activation.

Surefoot: A model with Surefoot treats difficult Surefoot: A model with Surefoot treats difficult
terrain squares as open squares. All non-blessing terrain squares as open squares. All non-blessing
tile effects in those squares are ignored. tile effects in those squares are ignored.

READ BEFORE OPENING!


This pack contains Super Dungeon: Explore
game cards for the monster models included
in the Super Dungeon: Arcade board game.
Like the kobold and drake cards, there are
CNVGTPCVGRTQğNGUHQTOCP[QHVJGOQPUVGTU
RTQXKFKPI[QWYKVJCPKPETGCUGFXCTKGV[
QHOQPUVGTU[QWOC[EJQQUGHTQOVQRNC[
[QWTICOGU

#EQR[QH5WRGT&WPIGQP#TECFGKU
TGSWKTGFVQIGVVJGOQFGNUTGRTGUGPVGFD[
A specialized caste within the Blackblades, Desert Blades A specialized caste within the Blackblades, Desert Blades
VJGUGECTFU+H[QWYQWNFNKMGVQVT[QWV
have adapted their fighting style to the unique conditions have adapted their fighting style to the unique conditions these monsters before purchasing Arcade,
of the Arcadian Dunes. Eschewing the traditional heavy of the Arcadian Dunes. Eschewing the traditional heavy HGGNHTGGVQRTGVGPF[QWTMQDQNFCPFFTCMG
plate armor common to their discipline, Desert Blades are plate armor common to their discipline, Desert Blades are models are the monsters on these cards!
lighter and faster opponents than their kin. lighter and faster opponents than their kin.

© 2017, SODA POP MINIATURES LLC NJD200001 - SUPER DUNGEON®: EXPLORE™ - 167 OF 210
NJD200001 - SUPER DUNGEON®: EXPLORE™ - 209 OF 210 NJD200001 - SUPER DUNGEON®: EXPLORE™ - 210 OF 210
THE MIDNIGHT QUEEN
HUMAN WITCH DUNGEON BOSS
6 3 DAEMONUS
CONSTRUCT
6 2
1 2

2 211

21 211
6
121 3

3 3 THE MIDNIGHT
ILLUSIONARY DOUBLE
5 BOUND, DARK RADIANCE, DEFENDER
1 QUEEN
4 2 BOSS FIGHT
Daemonus: If Daemonus is not in play, spawn
2 Burning Maze: Wave 2, WILL vs WILL, 1 Homunculus: 2 , If Homunculus inflicts a Daemonus within six squares of the Midnight Queen.
wound, one friendly Witch may Heal 1. Bewitching Song: The Consul may move all
1 My Champion: If Daemonus is not in play,
Heroes 3 squares, using the rules for Compel.
spawn Daemonus within six squares. 1 Empower Darkness: , Aura 3,
Dark Radiance
1 Illusionary Maze: , Wave 2, TIMEOUT
Compel 3 1 Protect: , Place target Witch Daemonus: If Daemonus is not in play, spawn
adjacent to Daemonus, no matter Daemonus within six squares of the Midnight
n ghtt Q
ni Queen.
1 Broken
enn Will:
Wi
W Wave 2, WILL vs its location in the dungeon. Do Not Fight: All Heroes sufferr .
WILL,

© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC NJD200001 - SUPER DUNGEON®: EXPLORE™ - 170 OF 210

THE MIDNIGHT QUEEN


HUMAN WITCH DUNGEON BOSS
DAEMONUS
CONSTRUCT

The origins of the Midnight Queen are a


Fire: A model suffering Fire suffers one wound Bound: When a monster with Bound is destroyed, mystery; indeed, exactly when she took on
during
d i its upkeep. a on the same tile may instead choose to suffer
one damage and prevent the monster from being her dark mantle of rulership is unknown. Her
IIce: A model suffering Ice may not use unique destroyed; remove all wound tokens from the background, place of birth, or the history of
aactions.
ctio monster with Bound. how she became the Dark Consul’s thrall are
Illusionary Double: When a model with Illusion- Dark Radiance: All offense rolls and defense rolls all complete blanks. What is known, however,
ary Double suffers a wound, place one crystal made against model with Dark Radiance reduce
st a m is that she is magically potent, ambitious,
token on its card. It may never have more than one the result by 1 . and possessed of a horrifyingly twisted and
crystal token. When the model is affected by an shockingly organized mind. This alone makes
action that requires a defense roll, it may remove Defender: Models without Defender that are
one crystal token to automatically win the roll. adjacent to a friendly model with Defender cannot her one of the most dangerous enemies of
be targeted by offensive actions. the Goddess.
Knowledge of the Midnight Queen has
Heal X: A model affected by Heal may remove a
number of wound tokens or a number of status spurred literally hundreds of expeditions
effect tokens, in any combination, equal to the to the Midnight Tower over the years. The
value of X. Midnight Queen has shown her power
and intelligence against every Hero who
Built by a doomed gnomish artificer to house a fragment of
The Midnight Queen has risen to prominence as the has dared her lair. Her malign influence
the Dark Consul’s evil soul, Daemonus serves the Midnight
Dark Consul’s voice and prophet in his time of exile. has only heightened the danger of a place
Queen as guardian and champion. The true purpose of this vile
Known also as the Shadow Consort, Prophecy Breaker, clockwork contraption is far more sinister. Through Daemonus, that the Dark Consul’s spirit had already
The Demoness, and the Hollow Queen, she is the Dark the Dark Consul is able to observe and whisper corruption to
Consul’s terrible will made manifest. She will see all of twisted so horribly.
the Queen. In this way, he shields her heart from the Light,
Crystalia consumed by darkness. continuing to usher her along the path to darkness.

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KNIGHT OF THE TOWER
NETHER ELF SOLDIER MINI-BOSS
6 3 SPIDER NEST
SPAWNING POINT

2
22 1

12

3
DREAD, FLY
7 , WEBS
3
4
2 Nether Rift: , Cross 4,, Spawning Pool:
TWILIGHT REAPER 1x Spider Nest (Spawning Point)
2 Void Lightning: , 6 , +1 WILL, Arc 1x Spider Speaker
+1 WILL
3x Crawler
Afflict: , 1 Unnatural Dark: , Aura 3,
3x Shadow Spinner
Afflict X: A model with Afflict X causes its Stealth
target to suffer the listed status effect(s) when it
achieves a critical.

© 2017, SODA POP MINIATURES LLC NJD200001 - SUPER DUNGEON®: EXPLORE™ - 171 OF 210 © 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC

KNIGHT OF THE TOWER


NETHER ELF SOLDIER MINI-BOSS
SPIDER NEST
SPAWNING POINT

Arc: After resolving an action with Arc, choose


another model within 2 squares of the last model Immune: Status Effects
targeted and which has not already been targeted.
Resolve the action again, rolling 1 less dice of the Webs: All squares within two squares of a model
player’s choice against the new target. Continue with Webs are difficult terrain.
choosing new targets in this manner until Arc fails
to inflict a wound, or no dice remain, or there is no
new target in range.

Dread: A model with Dread gains +1 to all of-


fense rolls if it is currently benefitting from Stealth.

Fly: A model with Fly treats difficult terrain, chasm,


and structure squares as open squares. All non-
blessing tile effects in those squares are ignored.
Structure squares do not block line of sight to or
from models with Fly.
Spiders have a natural affinity with darkness and shadow.
Knockdown: A model suffering Knockdown Many of the fiendish varieties which call the Nether
may not move or perform any other action until Rifts and Dark Realm home grow to remarkable sizes and
it spends one action point or all of its movement can possess a startling intellect. The nether elves strike
points to remove the Knockdown token. bargains with spider nests’ Queens, and in exchange for
their aid the spiders are granted their choice of hunting
Stealth: Actions targeting a model with Stealth grounds and provided with protection from various heroic
reduce their Range by 3, to a minimum of 1. attempts at extermination.

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SPIDER SPEAKER
NETHER ELF WITCH ELITE
8 3 CRAWLER
SPIDER MINION
8 1 SHADOW
SPIDER MINION
SPINNER 8 1
1 1
1 3 2

3 1 0
6
2 1 1
4
3 3 3
, , DREAD, SUREFOOT
3 , MOB, SUREFOOT
1 , MOB, SUREFOOT
1
2 1 1
1 Toxicity: , Aura 3, All spiders gain . 1 Spider Web: 4 , Place a crystal token in target 1 Shadow Web: 4 , Place a crystal token in
square. Squares adjacent to the token are target square. Friendly models adjacent to
1 Scuttling Swarm: Spawn one spider from the difficult terrain. An adjacent model may spend the token gain Stealth. An adjacent model
spawning pool, worth 1 skull point, adjacent to two movement points to remove the token. may spend two movement points to remove
Spider Speaker. the token.
1 Spider to the Fly:: 4 , Place up to 3
skull points of spiders, from anywhere in
the dungeon, adjacent to target Hero.

© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC

SPIDER SPEAKER
NETHER ELF WITCH ELITE
CRAWLER
SPIDER MINION
SHADOW
SPIDER MINION
SPINNER

Dread: A model with Dread gains +1 to all Mob: When making a offensive action, a
o
offense rolls if it is currently benefitting from Mob: When making a o
offensive action, a
model with Mob adds +1 STR to its offense roll
Stealth. model with Mob adds +1 STR to its offense roll
del w
de
for every additional model with Mob that is in
del w
de
for every additional model with Mob that is in
range of its target, up to
o +3 STR .
Poison: A model suffering Poison reduces its range of its target, up to
o +3 STR .
ttotal
t number of action points by 1, to a minimum
Stealth: Actions targeting a model with Stealth
of 1. Surefoot: A model with Surefoot treats difficult reduce their Range by 3, to a minimum of 1.
terrain squares as open squares. All non-blessing
Surefoot: A model with Surefoot treats difficult tile effects in those squares are ignored. Surefoot: A model with Surefoot treats difficult
terrain squares as open squares. All non-blessing
terrain squares as open squares. All non-blessing
tile effects in those squares are ignored.
tile effects in those squares are ignored.

The Dark Realm is home to a vast array of poisonous


A revered priesthood, the Spider Speakers maintain the and deadly bugs, spiders, scuttlers, and biters. These
relationship between nether elves and the Queens of the creepy crawly denizens of the the Dark are often tamed
various spider nests which populate Crystalia. Masters of by Nether Elf witches, who usher their crawler swarms Shadow spinners lurk within dark spaces of the the Nether
poison and dark sorcery, Spider Speakers are a powerful, into battle, overwhelming their foes with bites, stings, Rifts, weaving webs of pure shadow to conceal their
if not well loved, faction in nether elf society. and poisons. presence and ensnare their prey.

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SHADOW
SPAWNING POINT
TOWER SHADOW
SPAWNING POINT
TOWER TOWER STALKER
NETHER ELF SOLDIER ELITE
8 3
1
1 1 31

3
, STEALTH AURA
3 , STEALTH AURA
3 DREAD, SUREFOOT
3
3
Spawning Pool: Spawning Pool: 2 Weaken the Prey: 1 , +1 STR ,
1x Shadow Tower (Spawning Point) 1x Shadow Tower (Spawning Point)
1x Tower Stalker 1x Tower Stalker 1 Shadow: , Place Tower Stalker adjacent to
2x Tower Blackblade 2x Tower Blackblade any model.
3x Tower Arbalist 3x Tower Arbalist
1 Unnatural Dark: , Aura 3,
Stealth

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SHADOW
SPAWNING POINT
TOWER SHADOW
SPAWNING POINT
TOWER TOWER STALKER
NETHER ELF SOLDIER ELITE

Immune: Status Effects Immune: Status Effects Bane: A model suffering Bane discards the
highest result rolled anytime it makes a defense roll.
Stealth: Actions targeting a model with Stealth Stealth: Actions targeting a model with Stealth
reduce their Range by 3, to a minimum of 1. reduce their Range by 3, to a minimum of 1. Dread: A model with Dread gains +1 to all offense
rolls if it is currently benefitting from Stealth.
Stealth Aura: Monsters with Affinity that are Stealth Aura: Monsters with Affinity that are
within two squares of a model with Stealth Aura within two squares of a model with Stealth Aura Stealth: Actions targeting a model with Stealth
gain Stealth. gain Stealth. reduce their Range by 3, to a minimum of 1.

Surefoot: A model with Surefoot treats difficult


terrain squares as open squares. All non-blessing
tile effects in those squares are ignored.

When the Dark Realm breached the light of Crystalia, it When the Dark Realm breached the light of Crystalia, it
tore a rent between the two worlds known as the Nether tore a rent between the two worlds known as the Nether
Rifts. Much of the land which was lost to the newly Rifts. Much of the land which was lost to the newly
formed Nether Rifts was of the Fae Wood. As the rifts formed Nether Rifts was of the Fae Wood. As the rifts Tower Stalkers seek to identify the weakest link and
opened, entire villages and cities of deeproot elves were opened, entire villages and cities of deeproot elves were remove it. Relishing in sowing dread and terror, a Tower
swallowed by the Dark Realm. Forced to survive within swallowed by the Dark Realm. Forced to survive within Stalker will harry and toy with an adventuring party.
the cold darkness of the Dark Consul’s domain, the elves the cold darkness of the Dark Consul’s domain, the elves Striking when Heroes become isolated or vulnerable,
became dark reflections of what they once were. Twisted became dark reflections of what they once were. Twisted always seeking to keep the party guessing and off balance.
by the corrupting influence of shadow, they became vile by the corrupting influence of shadow, they became vile Under such an assault, many lose heart and abandon their
and villainous, a scourge upon all of Crystalia. and villainous, a scourge upon all of Crystalia. quest entirely.

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TOWER STALKER
NETHER ELF SOLDIER ELITE
8 3 TOWER ARBALIST
NETHER ELF SOLDIER MINION
7 1 TOWER ARBALIST
NETHER ELF SOLDIER MINION
7 1
1 1 1
31 2 2

1 1 1

3 3 3
8 8
3 3 3
DREAD, SUREFOOT
3 DREAD, SUREFOOT
1 DREAD, SUREFOOT
1
3 1 1
2 Weaken the Prey: 1 , +1 STR , 1 Enervating Bolt: 6, 1 Enervating Bolt: 6,

1 Shadow: , Place Tower Stalker adjacent to


any model.

1 Unnatural Dark: , Aura 3,


Stealth

© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC

TOWER STALKER
NETHER ELF SOLDIER ELITE
TOWER ARBALIST
NETHER ELF SOLDIER MINION
TOWER ARBALIST
NETHER ELF SOLDIER MINION

Bane: A model suffering Bane discards the Dread: A model with Dread gains +1 to all Dread: A model with Dread gains +1 to all
offense rolls if it is currently benefitting from offense rolls if it is currently benefitting from
highest result rolled anytime it makes a defense roll. Stealth. Stealth.
Dread: A model with Dread gains +1 to all offense Ice: A model suffering Ice may not use unique Ice: A model suffering Ice may not use unique
rolls if it is currently benefitting from Stealth. actions.
actio actions.
actio
Stealth: Actions targeting a model with Stealth Surefoot: A model with Surefoot treats difficult Surefoot: A model with Surefoot treats difficult
reduce their Range by 3, to a minimum of 1. terrain squares as open squares. All non-blessing terrain squares as open squares. All non-blessing
tile effects in those squares are ignored. tile effects in those squares are ignored.
Surefoot: A model with Surefoot treats difficult
terrain squares as open squares. All non-blessing
tile effects in those squares are ignored.

Tower Stalkers seek to identify the weakest link and


remove it. Relishing in sowing dread and terror, a Tower Nether elves see little reason to sacrifice themselves Nether elves see little reason to sacrifice themselves
Stalker will harry and toy with an adventuring party. needlessly in battle. Because of this, the large majority needlessly in battle. Because of this, the large majority
Striking when Heroes become isolated or vulnerable, of nether elf battalions consist of ranks upon ranks of of nether elf battalions consist of ranks upon ranks of
always seeking to keep the party guessing and off balance. Arbalists wielding wicked crossbows. Before an enemy is Arbalists wielding wicked crossbows. Before an enemy is
Under such an assault, many lose heart and abandon their able to engage the nether elves’ lines, they must withstand able to engage the nether elves’ lines, they must withstand
quest entirely. a withering barrage of bolts. a withering barrage of bolts.

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TOWER BLACKBLADE
NETHER ELF SOLDIER MINION
7 1 TOWER BLACKBLADE
NETHER ELF SOLDIER MINION
7 1 TIDAL KNIGHT
NETHER ELF PIRATE MINI-BOSS
6 3
1 1 2
21 21 22

1 1 1

3 3 3

3 3 3
DREAD, SUREFOOT
1 DREAD, SUREFOOT
1 PIRACY, FLY, DIBS
7
1 1 4
1 Discipline: , Wave 2, Compel 2 1 Discipline: , Wave 2, Compel 2 2 Walk the Plank: Push 4,

2 Turbulent Seas: Wave 2, Push 2

1 Finish The Cur: , Aura 3,


Brutal Strike

© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC

TOWER BLACKBLADE
NETHER ELF SOLDIER MINION
TOWER BLACKBLADE
NETHER ELF SOLDIER MINION
TIDAL KNIGHT
NETHER ELF PIRATE MINI-BOSS

Dread: A model with Dread gains +1 to all Dread: A model with Dread gains +1 to all Brutal Strike:
Strik
r e When this model wins an offense
offense rolls if it is currently benefitting from offense rolls if it is currently benefitting from roll, add 3 to its total.
Stealth. Stealth.
Dibs: When a Hero on this tile discards a loot
Surefoot: A model with Surefoot treats difficult Surefoot: A model with Surefoot treats difficult card due to the Piracy ability, a model with Dibs
terrain squares as open squares. All non-blessing terrain squares as open squares. All non-blessing may choose to equip the discarded loot as if it
tile effects in those squares are ignored. tile effects in those squares are ignored. were a Hero.
Fly: A model with Fly treats difficult terrain, chasm,
and structure squares as open squares. All non-
blessing tile effects in those squares are ignored.
Structure squares do not block line of sight to or
from models with Fly.
Immobile: A model affected by Immobile may
not move during its next activation.
Piracy: When a model with Piracy achieves
a critical success, its target must discard one
Blackblades are the standard infantry which comprise Blackblades are the standard infantry which comprise equipped loot card at random, if able.
the bulk of the Midnight Queen’s forces. However, the bulk of the Midnight Queen’s forces. However,
Blackblades are anything but “standard.” With military Blackblades are anything but “standard.” With military Magically adapted to survive beneath the sea, Tidal Knights are rarely
careers spanning centuries, Blackblades are devoted careers spanning centuries, Blackblades are devoted seen, even by nether elf corsairs. In times of need, Tidal Knights are
to the art of soldiery and martial combat. Cruel and to the art of soldiery and martial combat. Cruel and summoned by Shadow Fleet corsairs through the use of massive horns
which are sounded beneath the waves. Once summoned, the Tidal Knights
utterly without mercy, Blackblades are instruments of utterly without mercy, Blackblades are instruments of
race alongside the Shadow Fleet, before launching into the air to charge
death and destruction. death and destruction. enemy sailors upon the decks.

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PINCHING
SPAWNING POINT
PALACE LORD OF THE CRABS
NETHER ELF WITCH ELITE
8 3 BIG CLAW
CRAB MINION
8 1
1
2 1 3

3 1
6
2 1

3 3
, BACKLASH, RESERVE
3 , , PILE-ON, SUREFOOT
3 , GRABBY, SUREFOOT
1
2 1
Spawning Pool: 1 Twisting Sands: , Aura 3, All crabs that
begin their activation in range gain Burrow. 1 Rising Tide: 4 , Place a crystal token in
1x Pinching Palace (Spawning Point) target square. Squares adjacent to the token
are difficult terrain. An adjacent model may
1x Lord of the Crabs 1 Scuttling Menace: Spawn one crab from the
spawning pool, worth 1 skull point, adjacent spend two movement points to remove
3x Carapace Crawler the token.
to Lord of the Crabs.
3x Big Claw
1 Pick Them Clean: 4 , Place up
to 3 skull points of crabs, from
anywhere in the dungeon, adjacent
to target Hero.
© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC

PINCHING
SPAWNING POINT
PALACE LORD OF THE CRABS
NETHER ELF WITCH ELITE
BIG CLAW
CRAB MINION

Backlash: If a model targeted by an offensive Burrow: A model with Burrow may move through Grabby: A model that is adjacent to an enemy
action possesses Backlash and wins the defense walls, and treats difficult terrain and structure model with Grabby may not move.
roll, the model making the offense roll suffers squares as open squares. All non-blessing tile
effects in those squares are ignored. Surefoot: A model with Surefoot treats difficult
one wound. A model may not draw a loot card for terrain squares as open squares. All non-blessing
destroying a model due to Backlash. tile effects in those squares are ignored.
Knockdown: A model suffering Knockdown
may not move or perform any other action until
Immune: Status Effects
it spends one action point or all of its movement
points to remove the Knockdown token.
Reserve: This spawning point may not be placed
on the first tile. Pile-on: A model with P
Pile-on gains +1 STR if its
target is suffering
g .

Surefoot: A model with Surefoot treats difficult


terrain squares as open squares. All non-blessing
tile effects in those squares are ignored.
Big Claws love to lurk in the muck and mud, happily
eating anything and everything that wanders too close,
Strange and reclusive, Lords of the Crabs haunt the misty including tasty Heroes. Determined (and hungry) Big
A Lord of Crabs is only at home among crustaceans and coastlines of Crystalia like specters. Intensely private, Claws can be remarkably tenacious, latching onto their
other lurking denizens of the deep. They spend a great they live in craggy crevices where the ocean waves crash prey with their single enormous claw and refusing to
deal of time cultivating homes for their crabby friends, upon the cliffs. Able to form a bizarre communion with let go. As they grow more agitated, the water and muck
making sure they are protected, fed, and happy. This, in crustaceans and other oceanic life, these druids only around them deepens, further bogging down their prey
turn, makes the Lord of Crabs happy—even if only for a answer the call of their elvish kin when forced, or when
until escape is impossible.
short while. their territory is threatened.

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CARAPACE
CRAB MINION
CRAWLER 8 1 FORGOTTEN
SPAWNING POINT
STONE FORGOTTEN
SPAWNING POINT
STONE

1
2 1 1

1
4
3
, GRABBY, SUREFOOT
1 , SCUTTLE
3 , SCUTTLE
3
1
1 Empty Shell: 4 , Place a crystal token in Spawning Pool: Spawning Pool:
Friendly
target square. Fri
Frien
n models adjacent to 1x Forgotten Stone (Spawning Point) 1x Forgotten Stone (Spawning Point)
the token gain
n . An adjacent model may
1x Midnight Mutineer 1x Midnight Mutineer
spend two movement points to remove
the token. 2x Blackblade Corsair 2x Blackblade Corsair
3x Corsair Arbalist 3x Corsair Arbalist

© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC

CARAPACE
CRAB MINION
CRAWLER FORGOTTEN
SPAWNING POINT
STONE FORGOTTEN
SPAWNING POINT
STONE

Grabby: A model that is adjacent to an enemy Immune: Status Effects Immune: Status Effects
model with Grabby may not move.

Knockdown: A model suffering Knockdown Scuttle: After the party draws loot for destroying Scuttle: After the party draws loot for destroying
may not move or perform any other action until a model with Scuttle, the Consul chooses and a model with Scuttle, the Consul chooses and
it spends one action point or all of its movement discards one of the drawn loot. discards one of the drawn loot.
points to remove the Knockdown token.

Surefoot: A model with Surefoot treats difficult


terrain squares as open squares. All non-blessing
tile effects in those squares are ignored.

While the Shadow Fleets of the Midnight Queen openly While the Shadow Fleets of the Midnight Queen openly
sail the waters of the Scalding Sea, when they venture sail the waters of the Scalding Sea, when they venture
into the vast oceans surrounding Crystalia they must into the vast oceans surrounding Crystalia they must
be more cautious. Here, heavily armored gnomish be more cautious. Here, heavily armored gnomish
clockwork frigates, Brinebreaker dreadnoughts bristling clockwork frigates, Brinebreaker dreadnoughts bristling
with weaponry, many-masted royal galleons, and fleets with weaponry, many-masted royal galleons, and fleets
Carapace Crawlers grow to immense sizes extraordinarily
of undead pirate clippers from the Drowned Isles vie for of undead pirate clippers from the Drowned Isles vie for
quickly. As they grow, they molt constantly, leaving spiny
supremacy. Because of this, Shadow Fleets search out supremacy. Because of this, Shadow Fleets search out
shells littering the sands. These shells prove hazardous
forgotten islands and coves to use as hidden bases of forgotten islands and coves to use as hidden bases of
in a fight, and a canny warrior will use them to their
operation. Once secured, they mark these bases’ locations operation. Once secured, they mark these bases’ locations
advantage by pushing their opponents across the shells,
with crudely carved stones that are carefully crafted to with crudely carved stones that are carefully crafted to
causing them to trip and lose their balance.
appear ancient, forgotten, and unassuming. appear ancient, forgotten, and unassuming.

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CORSAIR ARBALIST
NETHER ELF PIRATE MINION
7 1
MIDNIGHT MUTINEER
NETHER ELF PIRATE ELITE
8 3 MIDNIGHT MUTINEER
NETHER ELF PIRATE ELITE
8 3
1
1 1
2
31 31
1
1 1
3
3 3
8
3
3 3
PIRACY, SUREFOOT
1
PIRACY, SUREFOOT
3 PIRACY, SUREFOOT
3 1
3 3
1 Light The Sails:: 6,
2 Weaken the Prey: 1 , +1 DEX, 2 Weaken the Prey: 1 , +1 DEX,

1 Shadow: , Place Midnight Mutineer 1 Shadow: , Place Midnight Mutineer


adjacent to any model. adjacent to any model.

1 Finish The Cur: ,Aura 3, 1 Finish The Cur: ,Aura 3,


Brutal Strike Brutal Strike

© 2017, SODA POP MINIATURES LLC


© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC

CORSAIR ARBALIST
NETHER ELF PIRATE MINION
MIDNIGHT MUTINEER
NETHER ELF PIRATE ELITE
MIDNIGHT MUTINEER
NETHER ELF PIRATE ELITE

Fire: A model suffering Fire suffers one wound


Brutal Strike:
Sttrik
trrik
i e When this model wins an offense
Bane: A model suffering Bane discards the during
d ri its upkeep.
roll, add 3 to its total.
highest result rolled anytime it makes a defense roll.
Piracy: When a model with Piracy achieves
Piracy: When a model with Piracy achieves a critical success, its target must discard one
Brutal Strike:
Strike
trik
rii When this model wins an offense a critical success, its target must discard one equipped loot card at random, if able.
roll, add 3 to its total. equipped loot card at random, if able.
Surefoot: A model with Surefoot treats difficult
Piracy: When a model with Piracy achieves Surefoot: A model with Surefoot treats difficult terrain squares as open squares. All non-blessing
a critical success, its target must discard one terrain squares as open squares. All non-blessing tile effects in those squares are ignored.
equipped loot card at random, if able. tile effects in those squares are ignored.

Surefoot: A model with Surefoot treats difficult


terrain squares as open squares. All non-blessing
tile effects in those squares are ignored.

A Shadow Fleet is a grim sight upon the horizon, and


Nether elves do not require honorable combat. One of Nether elves do not require honorable combat. One of
their favored strategies is assassination. Cut off the head their favored strategies is assassination. Cut off the head has been the doom for many a brave sailor. Shrouded in
and the body will die. On the high seas the chain of and the body will die. On the high seas the chain of swirling mists and shadow, these bleak vessels begin their
command is vital, and a ship without its captain is an command is vital, and a ship without its captain is an assaults with barrages of black-fletched crossbow bolts
easy target. Midnight Mutineers are experts at infiltrating easy target. Midnight Mutineers are experts at infiltrating raking across the decks of their quarry, clearing the way
a ship’s crew and, the night before their corsair brethren a ship’s crew and, the night before their corsair brethren for Blackblade boarders.
attack, eliminating the ship’s captain and key personnel. attack, eliminating the ship’s captain and key personnel.

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CORSAIR ARBALIST
NETHER ELF PIRATE MINION
7 1 BLACKBLADE CORSAIR
NETHER ELF PIRATE MINION
7 1 BLACKBLADE CORSAIR
NETHER ELF PIRATE MINION
7 1
1
1 1
2
21 21
1
1 1
3
3 3
8
3
3 3
PIRACY, SUREFOOT
1
1 PIRACY, SUREFOOT
1 PIRACY, SUREFOOT
1
1 1
1 Light The Sails:: 6,
1 Discipline: , Wave 2, Compel 2 1 Discipline: , Wave 2, Compel 2

© 2017, SODA POP MINIATURES LLC


© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC

CORSAIR ARBALIST
NETHER ELF PIRATE MINION BLACKBLADE CORSAIR
NETHER ELF PIRATE MINION
BLACKBLADE CORSAIR
NETHER ELF PIRATE MINION

Fire: A model suffering Fire suffers one wound


Piracy: When a model with Piracy achieves Piracy: When a model with Piracy achieves
during
d ri its upkeep.
a critical success, its target must discard one a critical success, its target must discard one
equipped loot card at random, if able. equipped loot card at random, if able.
Piracy: When a model with Piracy achieves
a critical success, its target must discard one Surefoot: A model with Surefoot treats difficult Surefoot: A model with Surefoot treats difficult
equipped loot card at random, if able. terrain squares as open squares. All non-blessing terrain squares as open squares. All non-blessing
tile effects in those squares are ignored. tile effects in those squares are ignored.
Surefoot: A model with Surefoot treats difficult
terrain squares as open squares. All non-blessing
tile effects in those squares are ignored.

A Shadow Fleet is a grim sight upon the horizon, and


has been the doom for many a brave sailor. Shrouded in
swirling mists and shadow, these bleak vessels begin their The Scalding Sea, which encircles the Nether Rifts and The Scalding Sea, which encircles the Nether Rifts and
assaults with barrages of black-fletched crossbow bolts Midnight Tower, is fraught with peril. Inclement weather, Midnight Tower, is fraught with peril. Inclement weather,
raking across the decks of their quarry, clearing the way demon incursions, and the monstrous denizens of the deep demon incursions, and the monstrous denizens of the deep
for Blackblade boarders. have honed the crews of the Midnight Queen’s Shadow have honed the crews of the Midnight Queen’s Shadow
Fleets into master sailors. Fleets into master sailors.

NJD200001 - SUPER DUNGEON®: EXPLORE™ - 195 OF 210


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KNIGHT OF SHIFTING SAND
NETHER ELF SOLDIER MINI-BOSS
6 3 ARCADIAN
SPAWNING POINT
SPIDER NEST DUSKWEAVER
NETHER ELF WITCH ELITE
ACOLYTE 8 3
2
22 1 1

1 3
6
3 2

3 3
BLUFF, SUREFOOT
7 , WEBS
3 , , BLUFF, SUREFOOT
3
4 2
Nether Rift: , Cross 4, Spawning Pool: 1 Toxicity: , Aura 3, All spiders gain
n .
2
1x Arcadian Spider Nest (Spawning Point) Scuttling Swarm: Spawn one spider from the
1 Sand Storm: , Aura 2, enemy models that 1x Duskweaver Acolyte 1 spawning pool, worth 1 skull point, adjacent
end their activation within the aura suffer 2 to Duskweaver Acolyte.
3x Leaping Spider
damage.
3x Trapdoor Spider Spider to the Fly: 4 , Place up
1 to 3 skull points of spiders, from
1 Hunting Party: , Aura 3, anywhere in the dungeon, adjacent
Predator to target Hero.

© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC

KNIGHT OF SHIFTING SAND


NETHER ELF SOLDIER MINI-BOSS
ARCADIAN
SPAWNING POINT
SPIDER NEST DUSKWEAVER
NETHER ELF WITCH ELITE
ACOLYTE

Bluff: Models with Bluff gain +1 to offensive Immune: Status Effects Bluff: Models with Bluff gain +1 to offensive
actions taken during another model’s activation. actions taken during another model’s activation.
Webs: All squares within two squares of a model
Knockdown: A model suffering Knockdown with Webs are difficult terrain. Poison: A model suffering Poison reduces its
may not move or perform any other action until total number of action points by 1, to a minimum
it spends one action point or all of its movement of 1.
points to remove the Knockdown token.
Surefoot: A model with Surefoot treats difficult
Predator: When an enemy model moves out of a terrain squares as open squares. All non-blessing
square that is adjacent to a model with Predator, tile effects in those squares are ignored.
the model with Predator may immediately make a
Melee Attack against that model.

Surefoot: A model with Surefoot treats difficult


terrain squares as open squares. All non-blessing
tile effects in those squares are ignored. In the dry and barren lands of Arcadia spiders have been
forced to adapt to protect themselves from the harsh
climate, as well as their methods when hunting for food. Duskweavers are an ancient branch of Arcadian Spider
It is said that to fight a Knight of Shifting Sand is to fight the Speakers who see spiders as not only monstrous
Lacking natural terrain in which to build webs, Trapdoor
desert itself. At a young age, they are led into the desert, both minions to be used as expendable chaff, but as pure
mount and rider veiled from all sight and sound. There, they Spiders build covered burrows near sources of water,
bursting from the ground when prey grows near. Others, expressions of the Dark Consul’s malevolent will and
are left to survive alone and to find their own way home. Many
such as the Leaping Spider, rely on pure speed. Able intent. Duskweaver Acolytes are charged with tending to
perish. The greatest of them spend years, even decades, traveling
the deep dunes. Each journey is unique, but when they return to outpace even even horses, these speedy spiders are the Dark Consul’s sacred spiders, and proselytizing the
they are masters of the desert and mighty leaders of their peers. terrifying predators of the dunes. unbeliever to their cause.

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LEAPING
SPIDER MINION
SPIDER 8 1 TRAPDOOR
SPIDER MINION
SPIDER 8 1 SAND SPIRE
SPAWNING POINT

1 1
3 2 1

1 0

1 1
4
3 3
, MOB, SUREFOOT
1 , MOB, SUREFOOT
1 , PREDATORY AURA
3
1 1
1 Ambush Predator: 1 , Pounce 1 Wait In Shadow: 4 , Place a crystal token Spawning Pool:
in target square. Friendly models adjacent 1x Sand Spire (Spawning Point)
to the token gain Predator. An adjacent
1x Silk Knife
model may spend two movement points to
remove the token. 2x Desert Blackblade
3x Dune Hunter

© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC

LEAPING
SPIDER MINION
SPIDER TRAPDOOR
SPIDER MINION
SPIDER SAND SPIRE
SPAWNING POINT

Mob: When making a o


offensive action, a Mob: When making a o
offensive action, a Immune: Status Effects
model with Mob adds +1 STR to its offense model with Mob adds +1 STR to its offense
ode
de
d
roll for every additional model el w
with Mob that is ode
de
d
roll for every additional model el w
with Mob that is Predator: When an enemy model moves out of a
in range of its target, up to +3 STR. in range of its target, up to +3 STR. square that is adjacent to a model with Predator,
the model with Predator may immediately make a
Pounce: Choose an enemy model anywhere Predator: When an enemy model moves Melee Attack against that model.
within five squares and line of sight. Place the out of a square that is adjacent to a model
model with Pounce adjacent to this target, then with Predator, the model with Predator may Predatory Aura: Monsters with Affinity that
make the offense roll as normal. immediately make a Melee Attack against that
model. are within two squares of a model with Predatory
Surefoot: A model with Surefoot treats difficult Aura gain Predator.
terrain squares as open squares. All non-blessing Surefoot: A model with Surefoot treats difficult
tile effects in those squares are ignored. terrain squares as open squares. All non-blessing
tile effects in those squares are ignored. Arcadian nether elves are nomadic by nature and enjoy
a thriving culture around horsemanship. Even among the
Crystalian nobility, many say Arcadian stallions are the
Lurking just underfoot, Trapdoor Spiders build vast tunnel finest in all the realms. In contrast to many other nether
networks beneath the dunes. Covered in thick purple hairs elves, Arcadian nether elves have regular and mostly
that allow it to sense the barest tremor or shift in the peaceful dealings with the various other cultures which
sand for miles around, the spider will race through its call the dunes home. This is likely due to the harsh nature
Marked in black and sunset orange, Leaping Spiders
tunnels towards a disturbance. Once it has located its of the dunes. What meager resources it provides must be
appear as a blur of fire streaking across the desert as
prey, the spider springs from one of dozens of carefully carefully cultivated and maintained, even through warfare.
they hunt. When they pounce, their black bodies obscure
conceal trapdoors, quickly subduing and dragging its Despite this, Arcadian nether elves are wholly devoted to
the sun and their legs go wide, catching the sun’s corona
dinner into its labyrinth. the Dark Consul and the Midnight Queen, ready to answer
like a fiery demon of death.
their call without hesitation.

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SAND SPIRE
SPAWNING POINT
SILK KNIFE
NETHER ELF SOLDIER ELITE
8 3 SILK KNIFE
NETHER ELF SOLDIER ELITE
8 3
1 1
1 31 31

1 1

3 3

3 3
, PREDATORY AURA
3 BLUFF, SUREFOOT
3 BLUFF, SUREFOOT
3
3 3
Spawning Pool: 2 Weaken the Prey: 1 , +1 DEX, 2 Weaken the Prey: 1 , +1 DEX,
1x Sand Spire (Spawning Point)
1 Shadow: , Place Silk Knife adjacent 1 Shadow Strike: , Place Silk Knife adjacent
1x Silk Knife to any model. to any model.
2x Desert Blackblade
3x Dune Hunter 1 Hunting Party: , Aura 3, 1 Hunting Party: , Aura 3,
Predator Predator

© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC

SAND SPIRE
SPAWNING POINT
SILK KNIFE
NETHER ELF SOLDIER ELITE
SILK KNIFE
NETHER ELF SOLDIER ELITE

Immune: Status Effects Bane: A model suffering Bane discards the Bane: A model suffering Bane discards the
highest result rolled anytime it makes a defense roll. highest result rolled anytime it makes a defense roll.
Predator: When an enemy model moves out of a
square that is adjacent to a model with Predator, Bluff: Models with Bluff gain +1 to offensive Bluff: Models with Bluff gain +1 to offensive
the model with Predator may immediately make a actions taken during another model’s activation. actions taken during another model’s activation.
Melee Attack against that model.
Predator: When an enemy model moves out of a Predator: When an enemy model moves out of a
square that is adjacent to a model with Predator, square that is adjacent to a model with Predator,
Predatory Aura: Monsters with Affinity that
the model with Predator may immediately make a the model with Predator may immediately make a
are within two squares of a model with Predatory Melee Attack against that model. Melee Attack against that model.
Aura gain Predator.
Surefoot: A model with Surefoot treats difficult Surefoot: A model with Surefoot treats difficult
Arcadian nether elves are nomadic by nature and enjoy terrain squares as open squares. All non-blessing terrain squares as open squares. All non-blessing
tile effects in those squares are ignored. tile effects in those squares are ignored.
a thriving culture around horsemanship. Even among the
Crystalian nobility, many say Arcadian stallions are the
finest in all the realms. In contrast to many other nether Graceful, beautiful, silent, deadly—all words used to Graceful, beautiful, silent, deadly—all words used to
elves, Arcadian nether elves have regular and mostly describe the assassins known as the Cult of Silk. Even describe the assassins known as the Cult of Silk. Even
peaceful dealings with the various other cultures which among the nether elves none know who truly controls the among the nether elves none know who truly controls the
call the dunes home. This is likely due to the harsh nature Cult of Silk. Their assassins, known as Knives, have never Cult of Silk. Their assassins, known as Knives, have never
of the dunes. What meager resources it provides must be been captured alive. Over the centuries, the Cult of Silk been captured alive. Over the centuries, the Cult of Silk
carefully cultivated and maintained, even through warfare. has been implicated in the death of Heroes, monstrous has been implicated in the death of Heroes, monstrous
Despite this, Arcadian nether elves are wholly devoted to warlords, nether elves, and even the Consul’s own dungeon warlords, nether elves, and even the Consul’s own dungeon
the Dark Consul and the Midnight Queen, ready to answer bosses. Indeed, even the Midnight Queen maintains only a bosses. Indeed, even the Midnight Queen maintains only a
their call without hesitation. tenuous truce with the cult and its mysterious leader. tenuous truce with the cult and its mysterious leader.

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DUNE HUNTER
NETHER ELF SOLDIER MINION
7 1 DUNE HUNTER
NETHER ELF SOLDIER MINION
7 1 DESERT BLADE
NETHER ELF SOLDIER MINION
7 1
1 1 1
2 2 21

1 1 1

3 3 3
8 8
3 3 3
BLUFF, SUREFOOT
1 BLUFF, SUREFOOT
1 BLUFF, SUREFOOT
1
1 1 1
1 Snare:: 6 , Pull 3 1 Snare:: 6 , Pull 3 1 Discipline: , Wave 2, Compel 2

© 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC © 2017, SODA POP MINIATURES LLC

DUNE HUNTER
NETHER ELF SOLDIER MINION
DUNE HUNTER
NETHER ELF SOLDIER MINION
DESERT BLADE
NETHER ELF SOLDIER MINION

Bluff: Models with Bluff gain +1 to offensive Bluff: Models with Bluff gain +1 to offensive Bluff: Models with Bluff gain +1 to offensive
actions taken during another model’s activation. actions taken during another model’s activation. actions taken during another model’s activation.

Surefoot: A model with Surefoot treats difficult Surefoot: A model with Surefoot treats difficult Surefoot: A model with Surefoot treats difficult
terrain squares as open squares. All non-blessing terrain squares as open squares. All non-blessing terrain squares as open squares. All non-blessing
tile effects in those squares are ignored. tile effects in those squares are ignored. tile effects in those squares are ignored.

True to their name, Dune Hunters are master trackers True to their name, Dune Hunters are master trackers A specialized caste within the Blackblades, Desert Blades
and hunters of the dunes. Skilled in survival and trapping and hunters of the dunes. Skilled in survival and trapping have adapted their fighting style to the unique conditions
techniques, Dune Hunters will patiently stalk Heroes for techniques, Dune Hunters will patiently stalk Heroes for of the Arcadian Dunes. Eschewing the traditional heavy
days, using subtle tricks and bluffs to guide, lure, and days, using subtle tricks and bluffs to guide, lure, and plate armor common to their discipline, Desert Blades are
herd their target into ambush. herd their target into ambush. lighter and faster opponents than their kin.

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DESERT BLADE
NETHER ELF SOLDIER MINION
7 1
1
21

3
BLUFF, SUREFOOT
1
1
1 Discipline: , Wave 2, Compel 2

© 2017, SODA POP MINIATURES LLC

DESERT BLADE
NETHER ELF SOLDIER MINION

Bluff: Models with Bluff gain +1 to offensive


actions taken during another model’s activation.

Surefoot: A model with Surefoot treats difficult


terrain squares as open squares. All non-blessing
tile effects in those squares are ignored.

A specialized caste within the Blackblades, Desert Blades


have adapted their fighting style to the unique conditions
of the Arcadian Dunes. Eschewing the traditional heavy
plate armor common to their discipline, Desert Blades are
lighter and faster opponents than their kin.

NJD200001 - SUPER DUNGEON®: EXPLORE™ - 210 OF 210

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