Professional Documents
Culture Documents
TECHNOLOGY
YOUR HANDY GUIDE TO EVERYDAY
Kids TEch
to
Kids Tech
powered by
Chapters
Kids Tech
march 2015
06PAGE
A brave new world
Technology is the pathway to the future. And that’s only possible if
children are able to constructively use its full potential to maximise
their own
18PAGE
The effects of technology exposure on
kids of today
Steve Jobs reportedly restricted his kids from accessing the iPad. Were
his fears of the ill effects of tech unfounded? Is tech good for kids or
does it cause more harm? Read on...
27PAGE
Baby steps to baby tech
Apps, websites, user interfaces and everything else you need to know
when preparing your child for modern technology.
51PAGE
Learning through games
For parents and caretakers concerned about their kids being ruined by
video games, here’s a solution...
63 PAGE
Tech toys
Kids are curious by nature, and yet that curiosity needs to be cultivated
and nurtured to be put to good use. On that note, here are a bunch of
gadgets and resources that’ll put any child on the path to becoming
the next generation Elon Musk.
80PAGE
Protecting your kids
Keeping kids away from the dark side of the internet is easier than
you’d think. Here are some must have apps and utilities to do just that.
Volume 10 | Issue 03
TECHNOLOGY
YOUR HANDY GUIDE TO EVERYDAY
book are by Arduino™ and are covered under the CC BY-SA license.
March 2015
Free with Digit. If you have paid to buy this Fast Track from any
source other than 9.9 Mediaworx Pvt. Ltd., please write to
editor@digit.in with details
Free With Digit march 2015
Introduction
O
ften we feel that everyone who uses technology is just like us
– people who have similar backgrounds, similar tastes and
most importantly people a similar age group. This couldn’t
be farther from the truth. There is an entire user-group we
simply overlook – kids! Every thought about it? Your niece, nephew,
child, younger sibling, neighbour’s kids, they’re all users of technology.
The current generation of adults have only adopted the habit of tech-
nology in the last 20 years. However, for those of us who were born after
the proliferation of internet mobile devices, things are very different. In this
technology driven atmosphere it isn’t easy to know what is and isn’t right
for these young ones all around us. Knowing what are the safe routes to
technology literacy falls firstly in the hands of adult caregivers. So whether
you’re a parent, sibling or even a babysitter - educating yourself is the first
step. So gather around boys and girls and take in this month’s Fast Track
to Kids Tech which brings you techno tips for tiny tykes.
We begin by taking an overview of what constitutes “kids tech”. Where
does adult tech end and kids tech begin? What are the resources avail-
able for adults to know what is the right choice? And what is the cultural
difference between children born into technology and their parents? We
answer all these question and more as we journey into the world of digital
natives and their relationship with technology. We also devote chapters
that address a few of the concerns caregivers should have when leaving
their young ones with mobile internet technology. Using case studies and
other empirical data we advise you on the fundamentals of technology
and its effects on the security of your children.
In subsequent chapters we chart a step by step plan or “baby steps”
towards technology acclimatisation. In addition, we assess and suggest
various different user interfaces and operating systems for mobiles and
PCs which can be used to create a child-centric computer. This section not
iNTRODUCTION 5
A brave new
world
Technology is the pathway to the future.
And that’s only possible if children are
able to constructively use its full potential
to maximise their own
T
echnology is a great amplifier; capable of transforming the human
mind and society at large with rapid ease. As tech becomes more
pervasive in our world, it becomes increasingly important for
us to assess its relationship and impact on the most vulnerable
among us – the children. Technology for kids was once restricted to mere
video games and elementary educational devices, but today it has become
as intimate as their home-packed school lunches.
Today’s kids are often times leashed to cellular devices and distracted
with entertainment devices for reasons of safety and convenience. In doing
so, their parents and caregivers risk the peril of these children encountering
unfiltered content. As the disparate archipelago of technology unifies with
the mainland of a kid’s daily misadventures, we need better means of
monitoring and directing it towards a safer state. While tackling the difficult
questions in our roles as parents, siblings, educators and citizens, we must
also lay down the law on a force as powerful as the internet and social media
which can influence our future generations.
A brave new World 7
control their content. From customised operating systems that use large,
fun fonts in bright colours to applications that focus on educating children
in various elementary fields. Some technology makers have, in fact, gone
so far as to make age-appropriate laptops, tablets and mobiles for children.
But it isn’t reasonable to expect everyone with a child to fork over tens
of thousands of rupees for a laptop (such as the ‘PeeWee Pivot’) which is
exclusively for kids. For most young families, austerity is the order of the
day. Preparing and protecting your children in their use of technology
doesn’t necessarily mean having to spend lakhs in ensuring an arsenal
of tablets, laptops and mobiles that your kids will outgrow in a couple of
years. Kids, like technology, are adaptive and tend to outgrow simple toys
and trifles very quickly. The bottlenecking of their technological exploration
The iPotty combines an iPad with an actual potty to help potty train your child
via limited tools isn’t an effective way towards fostering growth. And as
pedagogical research has shown, the level of engagement from a caregiving
adult is directly proportional to how well a child benefits in their relationship
with technology.
For readers, this means that “kid tech” also includes the tools that adults
will need to better manage their children’s technology usage. So broadly
speaking, kids tech is the sum total of all technological tools – from OSes
to applications that will help kids thrive mentally and emotionally, while
assisting in the participation of adults as gatekeepers and protectors.
Thankfully, there are many methods of taking charge of technology in the
household with a few tricks and applications which we’ll be sharing in this
issue of Fast Track.
A brave new World 9
the sight of pre-teens sitting in a room doing all of that over an app isn’t
uncommon. In fact, even the excitement of engaging with friends while
playing video games is being slowly replaced by services like Twitch, which
allow viewers to just watch other people playing the game.
But it’s lazy to just wash our hands of the problem and presume that
today’s kids are a different species, who are destined to be different than
their parents. This isn’t just another example of the generation gap, but
the result of parental complacency. After all, today’s adults too once had
their tryst with technology, even if it was more analogue in form – such
as a bicycle – but rarely, if ever, did kids ride off to other cities while their
parents just sat at home uncaring. The only difference with technology
today is that it brings the big bad world right onto a screen that’s staring
your child in the face.
Kids are natural explorers and gravitate to newer technology, while
for most adults technology adaptation is an acquired skill. Even the term
“digital native” is nearly antiquated due to the natural propensity of children
acquiring technological proficiency faster than adults. This was proven in
a case study from Tufts University and the MIT Media Lab, when solar-
powered tablets were given out to village children in Ethiopia. Within 20
minutes of being given these devices, the children in this village, who hadn’t
experienced any electricity or literacy, were able to begin using the device
without any help. And in less than a week they were using 47 apps. The
“digital native” is in all of us, but only when we’re children; it’s the growing
up that makes us estranged from our native roots of open learning.
This gap in perceptions is what adults need to understand when dealing
with digital natives – that their exposure and vulnerability to the real
world is far more fragile than the earlier generation’s. The balancing act
between the risks and advantages of new technology falls on the responsible
shoulders of adults, and a proactive approach instead of a passive-reactive
approach is necessary. Each successive generation will always have a higher
aptitude towards technology, but it’s in the hands (and wallets) of adults as
to how much and how often they exploit it. Opening up to one’s own level
of accountability is the first and most critical step, in ensuring the proper
use of technology by our children.
of the general trend. While kids were able to access these cheap networked
technologies to further their studies, it was only when they were supervised
that they naturally used it for educational purposes. In most cases, the
program was only one-sided, where children were introduced to the
technology but were never guided towards how to make the most of it for
education-specific purposes.
In addition to the detrimental effects of parental complacency and lack of
content management, researchers have also noticed the deeper psychological
effects of social networking amongst younger peer groups. Many serious
social and psychological problems such as bullying and depression are
being detected amongst younger children who are on social networks.
The impact of peer-group bullying is significantly magnified amongst
these closed and anonymous spaces, where it becomes easier to victimise
and abuse kids. And due to the shifting importance of social network
influence, it’s becoming more frequent among these peer groups to undergo
extreme behaviour, which results
in higher anxiety often times
associated with being “popular”
and “friended” online. The perils
become significantly amplified
for early teens who operate on
more intimate mediums such as
Snapchat, where very private
information is traded.
Above and beyond all these
persistent risks lies the general
Cyber bullies could be threatening your child risk of child predators. The
anonymity of the networked
space and easy-to-infiltrate social network systems help many sexual
predators exploit and entrap children online. While instances of online
sexual child predators in India are scarcely reported, it’s usually due to
lack of willingness to come forward as opposed to lack of incidences. At the
core of it all lies unprepared children who are left to wander the dangerous
grounds of the online space. These children can not only inadvertently be a
risk to each other, but also place themselves in risky scenarios purely out
of lack of any personalised education.
For parents, the role of technology in the household is an afterthought –
the devices are considered just passive appliances, and little or no thought
14 A brave new world
is given to the risks they pose. And as children get more and more clever
at bypassing dictatorial parental control systems, it’s more important for
parents and adults to directly and emotionally communicate with their
children regarding the dangers of new technology. Every device is a window
into the world of the child and it’s often impossible to know who’s on the
other side. The duty of the parent is to reinforce these windows to the best
of their abilities given the age of the child. The need to talk and teach the
child directly can never be overemphasised. Despite these proactive actions,
however, adults need to place more rigid safeguards on younger, more
vulnerable children. Applications, software, operating systems and other
methods of protecting children online are a must-know for any responsible
parent who allows their child to wander online.
Innovations in e-learning
The current state of the kids technology market is in a state of boom. The last
few years have witnessed record growth for the under-12 years consumer
segment in kids-oriented technologies. This ascension has coincided with
the increasing technology penetration all over the world, especially within
urban India. Since modern parents tend to live in a nuclear household, the
reliance on technology is also high, as is the surplus income available to
direct towards that end. The market, however, is highly fragmented and
segmented in a number of areas including software apps, games, toys and
devices. Interestingly, all these segments tend to stem from the same core
which is education, making e-learning the key market within which the
industry orients its growth.
The ability of e-learning for under-12 children has already borne fruit
in the west. But recent progress in India itself has shown it to be a game-
changing tool as in the case of ‘The School in the Cloud’ program. The
program formally received funding in 2013 from scientist Sugata Mitra
through the TED organisation. He had already set up five such programs
in India prior to his $1 million grant and has continued to expand them
since then. His programs utilise the potential of using online resources
to connect children with a ‘Self Organised Learning Environment’ or
‘SOLE’. Using commercially free tools such as Skype, the program
has let children in underprivileged areas direct their inquisitive and
exploratory minds be guided by ‘Skype Grannies’. These Skype Grannies
are a volunteer force of retired elderly women in many countries across
the world who use their free time to Skype and help the children as they
A brave new World 15
explore the internet. The results have been very positive, proving that
e-learning solutions need further exploration at every level through
innovative thought.
This form of innovation in e-learning is necessary for the industry’s social
viability to be valid. The market for digital learning has been booming since
the proliferation of personal computers. However, many of the solutions
have been simplistic and temporary. The majority of the programs used
in digital learning for young children have been games that help develop
basic academic skills such as math, spelling and reading. These programs
were distinct options on a PC back in the day and can now be found for free
on the internet, but
they compete
with a wider
world of risky
distractions. Since
the methodologies
of education,
technology and
culture are so
intertwined, the
mechanics of how
children learn
also differs from Tech helps students to connect with teachers across the world
country to country.
The refining of all these factors towards a unified understanding is necessary
if businesses are going to market child-oriented e-learning, which in itself
is a new beast, one that is still being finessed in India and the world.
If used correctly, search engines can be your child’s source of clean fun
within the next few months. Given the central role of Google as the search
engine starting point for almost everyone, it makes sense that the company is
engaging with children. While child-oriented “safe search engines” already
exist in the form of KidRex and GoGooligans, the majority still resort to
Google Search as the default option. Google’s announcement of developing
and releasing kid-oriented services such as email, search and video is good
news for parents. It remains to be seen how deep Google will invest in more
mainstream e-learning products but it does work as a lightening rod for
other companies to do the same. This means more options for parents as
they look to help their child achieve their highest potential.
18
Chapter #02
The
Effects of
Technology
Exposure on
Kids of Today
Steve Jobs reportedly restricted his kids
from accessing the iPad. Were his fears
of the ill effects of tech unfounded? Is
tech good for kids or does it cause more
harm? Read on...
H
ave you met five-year-old Mumbai-based pre-schooler Moksha
Jain? She can’t get through a single meal without her tablet
playing cartoons in front of her. Or ten-year-old Bangalore-
based Ethan D’sa, who has a cellphone, tablet AND laptop and
can always be seen on either one or all of those attention-seeking gadgets
at any given time of the day? Kids today are battling an addiction of sorts.
kids tech: good or bad? 19
Tablets, smartphones and gaming devices such as Nintendo DS, Wii and
PS3 are gifted to them not only as a means of entertainment, but also to buy
that little bit of momentary peace of mind for the adults. Basically, a “shut-up
toy” (an actual industry term) to occupy them during daily routines such
as errands, car rides and eating out.
It is said that the smarter the toy, the lesser challenged the kid. Every-
thing is done at the click of a button or rather the tap of a screen nowadays.
Even easy access to information could potentially be spoiling the younger
generation, with spoon-fed solutions from Google and an abundance of
even information of the wrong kind.
But is exposure to technology all bad? After all, we at Digit live and
breathe technology 24/7, and we can’t possibly condone something that’s
obviously detrimental let alone dedicate an entire FastTrack to it. Rest
assured as always there is a flipside and in this case an upside.
There is enough research on the pro-technology side that suggests expo-
sure to technology is in fact good for children. Take the most cited example of
gaming. Research suggests gaming aids in multi-tasking, analytical ability,
decision making and self control.
Think of the first generation that grappled with embracing technological
innovations like the telephone or television. It did take getting used to. Many
20 kids tech: good or bad?
of you adults reading this would’ve had TV as a part of your life growing up.
Your formative years weren’t ruined and you didn’t turn out so bad, did you?
Perhaps there only needs to be a bit of acclimatisation on our part. Per-
haps it’s just a simple case of dealing with change, establishing boundaries
and making the technology work for us the way we want it to. Either ways
the question of whether tech is good for kids, is not an easy one to answer.
Both sides have to be looked at and in this chapter we shall be doing just that.
Let’s play the devil’s advocate and start with the bad...
Multi-tasking moghuls
It’s not uncommon to find children playing a game on their tablet while
watching a programme on T.V. Or older kids surfing the internet while
texting and listening to music. While we applaud their ability to multi-task
kids tech: good or bad? 21
Even something like learning to type may give a child that little edge
and make rapid decisions, we can’t overlook the fact that kids doing this
regularly have trouble focusing on schoolwork and homework or seeing
complex tasks through to completion. There’s plenty of research telling us
how and why concentrating on one task is better than doing 2-3 things at
a time. If your kids are eating while watching television or movies on their
gadgets they’re not paying complete attention to either task.
the child could have been playing with other kids her age, learning in the
process, how to resolve conflicts and take on leadership roles.
A study published in the October 2014 issue of ‘Computers in Human
Behavior’ revealed that digital media decreases children’s ability to read
other people’s emotions and social cues. Participants, 11-12 years of age,
were asked to recognise human emotions from a series of photographs
and muted videos. Half of them were then sent to a camp to complete
traditional camping activities such as hiking, archery and learning about
nature. Access to their gadgets was taken away, while the other half
went about as usual with their day on digital media (which on a typical
school day averaged four-and-a-half hours of screen time). The post-test
revealed that the campers showed marked and significant improvement
in their ability to guess emotions, while the gadget-toting group showed
only slight improvement, revealing just how important face-to-face
interactions are.
Benefits of tech
Think back to many years ago. Inventions that were new back then – be
it the telephone, radio or even the internet – were plagued with concerns
about their evil effects on users, but aren’t even given a second thought
now. Change is scary. Present day tech may not be childhood as you know
kids tech: good or bad? 23
it but like with everything else, it takes some getting used to. With time, it
gets easier as you learn about the virtues of its introduction. Let’s look at
some of these benefits.
Central, Just Dance) are just as effective at combining the enthusiasm for
gaming with exercise. Physical activity in this form ranges from dancing
and aerobics to martial arts and a variety of sports moves giving them a
host of benefits such as facilitating family bonding, cardiovascular exercise,
sensory motor learning and improved cognitive performance in the bargain.
Michael Calce got his first computer at the age of six. As a 15-year-old, he
went on to be known by the online name “Mafiaboy” when he launched a
massive cyber-attack. Today, Michael works as a consultant for companies
trying to protect their online systems from security breaches.
Kids below the age of seven can easily pick up foreign languages so why
can’t they learn to code? iPad games such as Kodable teach kids as young
as five years old programming fundamentals. If they display a passion for
understanding how apps and web sites work, those are early signs that a
career in programming could be on the cards at a later stage. Think about
your own chosen profession and how it relates to your early life ambitions.
If you assemble computers for a living, you probably enjoyed deconstructing
and building things as a child.
One may argue that exposure to digital media may be helpful only to
those pursuing a career in tech, but the thing is it’s all around us, and not
going anywhere so we might as well get our kids to jump onto the tech
bandwagon, if not for anything else than to prevent goof-ups that could
cost them a job.
Balance is important
What would we do without tech? Nothing apparently. When was the last
time you dialled a contact number from memory or calculated a discount
without the help of a calculator? While calculators are great in a pinch, you
don’t want to be suckered into using any device that threatens to leave you
mentally dependent on it. So let’s not deprive the little one the knowledge
of the basic ways of surviving just in case technology fails us when we
need it the most.
Baby Steps to Baby Tech 27
Chapter #03
Baby Steps
to Baby TecH
Apps, websites, user interfaces and
everything else you need to know
when preparing your child for modern
technology.
T
here are no easy moments when raising a child. Very few things
beyond feeding, clothing and sheltering children is ever obvious.
And for modern day parents who are overwhelmed with the
rapidly changing nature of their children’s world technology
can be a frightening monster. Major concerns such as “how much is too
much?” and “what are my kids doing online?” can drive a parent to many
a sleepless nights. Well, breathe easy - we’ve got you covered.Familiarising
Kids to Technology
All parents know that kids are highly attuned to new skills and love
exploring. For most early life skills, children require the assistance and
guidance of adults; from learning to use the bathroom facilities to tieing
their own shoes. Similarly, the way they learn to use technology also requires
guidance and assistance from parents. Depending on the age of the child it
becomes necessary to identify the different exposures they will encounter.
28 Baby Steps to Baby Tech
sense, there are times when letting the child play educational games on
their own is also advisable. The time when such decisions are to be made
differs from child to child, and it is the responsibility of the parent to assess
the nature of their child. The type of books the child likes or the types of
games she responds to is helpful in this effort. But the final ability and ease
of downloading new materials,
whether it be books or games or
ever websites, should be man-
aged from an early age.
The lesson of technology
being a privilege and not a
right should be clearly com-
municated to the child. The
expectation of owning a tablet,
mobile, computer and gaming
consoles shouldn’t be taken Play to win at tech
for granted and it is up to the
parents to communicate and explain this philosophy to their child. Since
kids left unattended are more likely to spend their time aimlessly online or
playing games or watching media, the parents have to create an environment
where the learnt familiarity of the technology is just another part of the
bigger holistic development. This implies no personal technology devices
until the child demonstrates the discipline and restraint in their use. If
left unmonitored, the persistent use of these devices will distract the child
from other wholesome activities such as sports, socialising, interpersonal
communication and appreciation for the natural world.
Only during the early periods can parents truly break through the digital
noise to have such important lessons heard by their child. The responsibility
of which applications are installed on the devices falls directly on the adult,
and children shouldn’t be given the power to download whatever they wish
on to the device. A tech-savvy parent should have a clear record of what
activities their child is conducting on these devices. And just like every part
of the child’s life, there should be clearly established boundaries regarding
proper usage and etiquette, otherwise bad habits like being on the device
during dinner and not looking at a person while communicating, will build
up at an early stage making it harder for mental and social growth during
the teenage period.
Apart from the directly proactive role that parents need to play when
30 Baby Steps to Baby Tech
For PC
When it comes to computers
there is a whole world of
Everyone has a right to technology options to choose from but
the selection of interfaces isn’t
quite as varied. While many corporations have made attempts at designing
child centric PCs, none of them have are truly value for money in comparison
with the free-to-use options from the open source community. The conveni-
ence of recycling an old computer desktop or laptop for your child’s needs
has never been easier thanks to Linux based operating systems. The open
source community driven user interface has a good selection of options to
choose from for every age group. Not only does this save parents money, it
also allows you to customise your interface as your child grows. We take
an overview and walkthrough of the most useful Linux based systems
for children.
DoudouLinux
Even as the name cause mild sniggering in adults it is just a tongue in cheek
Baby Steps to Baby Tech 31
joke since most kinds using it wouldn’t really have advanced verbal poo
based pun abilities. The operating system is designed for for very young
children starting at the age of 2 years old. The free system is the complete
peace of mind system for children to have unrestricted access to as well.
The system allows for multiple languages, including Hindi and Punjabi,
which can be instrumental in developing a multilingual child if the house
is also multi-lingual. The system features a fully controllable parental guid-
ance system which complements the existing set of educational softwares.
One of the most awesomest features of DoudouLinux for low-tech savvy
parents is its ease of use. The operating system is available as a autorun
CD ROM file which works of the dynamic memory of the computer and
doesn’t alter any of the hard disk space data. This basically means that
the interface runs directly with no installation required. The system has
a built-in content filtering system and privacy protection while on the
internet. The dynamic nature of the program means that it can be carried
around on a CD or pen drive and plugged into any computer, anywhere.
The system requirements for using DoudouLinux are very basic so even a
system from 2005 can easily run it.
would like to deploy it. If you wish to install it on to a system then you will
need to burn it to a CD. Then you will need to insert the CD into the machine
on which you wish to install the OS and then start the machine. You will be
prompted upon starting the machine if you wish to proceed to the existing
operating system or go to boot drive to install Qimo - from here you can
also choose to run it off the CD directly. On selecting the install option,
the process is a very simple step-by-step procedure. Remember, that on
installing the OS you will wipe out the existing OS.
For iOS
A sizeable number of people are beginning to use tablets in the home to
entertain and educate their kids. However, tablets only come in two oper-
ating systems i.e. the Apple iOS for iPads and Android OS. The iOS system
is a fairly uniform and rigid system in visual appearance which makes it
appealing to both kids and adults. The user experience however is extremely
convergent which allows for any user, even a child, to easily jump between
existing apps to buying new ones, or to move from a browser to a video
streaming app with ease. Although these features make the device easy to
use, they aren’t necessarily desired for kids.
In order to make an iOS device child-ready the adult needs to tinker
around in its settings. The first thing to do is to activate the Restrictions
option from the Settings menu under General Settings. Using the options
here adults can restrict which applications are permitted on the device. You
can activate Restrictions and set up a four digit passcode which needs to be
something your child wouldn’t be able to guess. Other changes advisable
is to decide if you want your child to have completely unrestricted access
to the internet or not. For the former, it is best to detach the device from
the internet by not installing
a SIM card or setting up a
Wi-Fi connection. This will
ensure that the child only
access’ the apps and data that
has been set up on the device
by the adult.
Alternatively, internet
based applications like Safari
and YouTube can be deacti-
It’s all in the settings vated from the Settings menu.
Baby Steps to Baby Tech 33
For Android
In comparison to Apple iOS, the Android market place is a lot more varied
and this truly shows with the degree of depth in child oriented programs.
Beyond the typical control settings on an Android mobile or tablet, the
Google Play store offers up a variety of custom launchers and user inter-
faces which can add
multiple personalities
to any device.
KIDO’Z
The KIDO’Z Kid Mode -
TV and Games launcher
application for the
Android OS is a boon The KIDO’Z launcher for Android
for parents who wish
to closely manage their kids tech use in a fun way. The custom interface
designed for kids narrows down the access to different media for children
while retaining elements that are most relevant, such as educational apps,
games and video content. The set-up of the program begins with setting
up a user account or accounts, which can vary depending on the number
of children using the device. This ensures that each child has a personally
satisfying space to learn and have fun within. The interface requires a
password to exit and functions like an OS for kids. So as long as the kids
34 Baby Steps to Baby Tech
don’t have the exit password the KIDO’Z app is the user interface portal
through which they can experience the internet.
The master settings allow parents to determine which apps are visible
on the device as well as set up usage limits for each account. This time limit
feature ensures that kids don’t binge on digital media and have are forced to
do other things. The in-app KIDO’Z browser can also be customised to block
out pages and implement parental controls when surfing the internet. The
browser comes with an ad-blocker and a pre-set of approved pages which
can be broadened by the adult user for the child. The program also connects
to a App store which has all child friendly options that are educational and
fun. Other aspects include KIDO’Z TV and KIDO’Z Games, while the Games
market is mostly flash based, the TV app is perfectly tuned to kids with
educational movies, video clips and shows that kids will love. The program
can also be managed by desktop through the admin adult account so that
changes can be made as and when
required without having to take
the device from the child.
Famigo Sandbox
The Famigo Sandbox app is
another powerful child-centric
user experience design for the
Android device. Famigo touts
itself as an early education
program and it does show. The
app is suitable for kids from the Famigo might just be what you’re looking for
early age of 1 or 2 years old as
well as children with disabilities such as autism. The app comes is a
variety of plans, the free plan provides users with a protected learning
environment for their child with limited games, videos and website
access. The app also restricts in-app purchases by the child and requires
adult intervention. The other paid plans are for Rs. 60 and Rs. 300 per
month - the former plan includes new videos, educational safe web
browsing, security features and app integration from the main device.
The latter plan adds to the basic plan with a variety of free apps and
more intricate ability to employ parental controls like time limits and
usage monitoring. The paid versions do make the experience better as the
content in videos and games is constantly refreshed with useful media.
Baby Steps to Baby Tech 35
The major bonus here is that the media isn’t curated by an algorithm
or software, rather it is a team of humans at Famigo who hand pick the
content to ensure their security and relevance.
Endless Reader
Price: Free, In-App Purchases
OS: iOS, Android
The Endless Reader is a great app to get your kids
reading from an early age. The app is presented as a
rich world of lively and cute monster characters that
befriend you child. The app design is great in helping children learn to spell
words and also act them out adding deeper retention and understanding.
Hoopa City
Price: Free, In-App Purchases
OS: iOS, Android
Think of this game as SimCity for kids that uses the
interactivity and fun of open world creation and
infuses it with educational lessons. As kids learn how
to bring together elements to build a city they also learn
about different buildings and rules. The game is open to discovery and has
great replay value for young children.
36 Baby Steps to Baby Tech
Alphabetic
Price: Free, In-App Purchases
OS: iOS, Android
This spelling game is fairly sneaky in how it used
gameplay to teach kids how to spell. Its a highly
engaging hidden object game where kids need to learn
spelling skills to accomplish the goals. The best way
to play the game is to play the game with your child and encourage them
along to discover the right letters.
bricks. The game requires kids to build their own vessel and then use it to
transport cargo for bonus bricks.
Monster Math
Price: ` 190
OS: iOS
Monster Math is an amazing educational tool that truly
impresses. The game uses adventurous storytelling
with its lead character Maxx to explore worlds where
math problems need solving. The app is worth its cost
many times over due to its engaging and clever design, art and ability to
keep kids interested. And the story is a bonus above all making it truly a
fun experience.
Crayola ColorStudio HD
Price: Free
OS: iOS
ColorStudio HD is a no-frills paint app that is a must
on every tablet. For the simple reason that it will ensure
that your kids don’t draw and paint on household
surfaces. But besides that the app does a great job
at making it easy for kids to draw, colour and create drawing from their
imagination.
are used superbly to help kids learn about thousands of different objects.
The game gets them to use the little things to piece together visual puzzles
and complete goals. The artwork is beautifully done and is complimented
well by its fun musical tracks.
Snail Bob
Price: ` 60
OS: iOS
Snail Bob is a game designed for younger children to
learn physics based strategy. The game has a slower pace
for easy playing and is centred around the Snail char-
acter. The goal is to guide the snail to the exit as quickly
as possible. The app is beautifully visualised with cute characters and music.
Forestry
Price: Free
OS: iOS
Forestry offers up a surprisingly wide range of
activities for kids that relate to the real world. The
educational set up of the game focuses on children
learning how to live in the wild. The activities include
how to build a house, gathering food, going swimming and setting up a
sleep camp. The game is useful to help build memory skills and atten-
tion. The game does come with in-app purchases to parents need to
take precautions.
Virtuoso Piano
Price: Free
OS: iOS
Although this app isn’t designed for young kids, it does
have great value in a musical household. If any of the
parents or siblings know how to play the piano, this
app is of great use in getting younger ones on board
(with volume control). Young kids can learn basic key positions on limited
octaves using the whole of the tablet screen. It is also useful to teach young
kids about music in general.
what the title promises. Not only is the app good to teach safety but also
helps kids sing and dance.
Tynker
Price: Free
OS: iOS and Android
It’s never too early to learn how to code. And with the
Tynker app, parents can familiarise their kids with the
basics of programming skills. Perfectly suited for the 5
and above age bracket the game helps build algorithmic
thinking. As kids progress in the game they build up an understanding
of how to construct coding puzzles. These skills can then be used in the
Sandbox mode to make new games by the kids themselves.
Me Books
Price: Free
OS: iOS and Android
The interactivity afforded by the digital medium is
brilliantly used for getting kids to read with Me Books.
While interactive enhanced ebooks are available sepa-
rately, the Me Books app brings the best for kids under
one button. The books include popular characters such as Angry Birds
as well as movies like Frozen, to keep kids interested. The app helps your
kids learn to read better and can even be used to re-record a narration in
the voice of your kids and yourself.
Toca Lab
Price: ` 190
OS: iOS
Another Toca Boca experimental game apps which
brings science into the mix. For parents who wish to
get their kids comfortable and interested in the subject
from an early age there is no better choice. Kids can
explore the periodic table and understand how different reaction work such
as heating, mixing and spinning (centrifuge).
The Foos
Price: Free
OS: iOS
The Foos is another great app to get kids into program-
ming. The basic version allows kids to learn how algo-
rithmic routines work through the game dynamics.
Kids guide the game’s Foo characters to complete each
level by dragging and dropping instructions into their routines. The game
is expected to be enhanced and broadened as the year goes on.
DisMonster
Price: ` 190
OS: iOS
DisMonster is a great app for young kids who might
be scared of the dark and monsters. The app encour-
ages the kids to confront their fears in a safe and fun
environment. The app helps kids get over their fear of
the dark and can even get them to understand how scary looking things in
the dark are just harmless objects. Its a great way to build confidence for
young children and learn how to take control of their imaginations.
Avaz
Price: ` 6,900
OS: iOS and Android
Avaz is another app similar to Autista made by an Indian firm but it has
Baby Steps to Baby Tech 43
Apps by LogTera
Price: ` 60 and above
OS: iOS
LogTera is an enterprising e-learning start-up based
out of Pune which has made impressive moves in the
education market. The company offers a variety of
educational apps for children of all ages in neat little
market segments and school grades. The apps offered use colorful and cute
illustrations and animations to teach school curriculum subjects like Math,
General Knowledge and Geography from classes KG to 5th grade. They
were declared as the winners of the Best Educational Apps of 2014 by the
Scientific Objective Fair by Balefire Labs.
but also be extremely engaged and educated during their time there.
Night Zookeeper
The Night Zookeeper game is actually
an app designed as a website suitable
for tablets. The game is a fascinating
experience for kids as it opens up to
them an imaginative studio environ-
ment. Kids not only play the game but
also use the studio to create their own
animal characters in their own stories.
The game is practically free with the option of a paid expansion pack.
Pottermore
Any child who hasn’t experienced J.K.
Rowling’s magnificent fantasy works,
in film or books, hasn’t had a chance at
true wonder. The vast world of Harry
Potter is accessible from the Potter-
more website which Rowling closely
manages. The website is a treasure
trove for Potter fans and is specially
designed for kids. The portal has a variety of Harry Potter games, reading
materials and new stories on a regular basis. It’s a great way to connect with
Baby Steps to Baby Tech 45
A Mighty Girl
A Mighty Girl is a highly recom-
mended website for younger girls. The
website brings together games, toys,
music, videos and stories for girls of
all ages that foster empowerment and inspiration. The goal of the website
is to educate and condition girls to be more confident and foster higher
self-esteem through positive and inspirational storytelling experiences.
The website helps girls find relatable content that speaks to their issues
and needs, all the while helping shape them into powerful young women.
Build
The Build With Chrome website uses
3D rendered virtual CAD (computer
aided design) programming to create a
Lego-like environment. Kids can login
using their Google ID or just use it as
is, however the former allows them to
save and print their designs. The website
allows kids to have true LEGO building
experience with multiple coloured bricks and a variety of differently shaped
parts. The potential to create is limited only by the imagination. The highly
engaging program is easy to navigate and smoothly operation on Chrome.
It helps children develop spatial reasoning and coordination necessary
during the early years. The objects built using Build With Chrome can
easily be exported, shared, saved and
printed for the child to have. And if the
parents are familiar with the technology
they can even be sent for 3D printing if
the resources are available.
can be extremely frustrating for parents to keep answering every tiny ques-
tion. In this case, the website How Stuff Works is a great boon to helping
answer your kid’s questions. The website is easy to navigate and filled with
a vast store of information to answer the most inquisitive child. The website
also has videos, shows and games which help to test how much the child has
learnt. For young kids the website works best alongside the supervision of
the parent who can help use the visual illustrations and videos to explain
things to their child. For older kids it is a fascinating place to explore and
learn on their own.
Funology
The Funology website hosts various
creative activities for young kids and
parents. Kids can find activities like dif-
ferent crafts projects, simple cooking
recipes, home based science experi-
ments, magic tricks, jokes and quizzes.
The website is regularly refreshed with
new content so kids can always find
something new to do. The website works best for the child with parental
involvement given its activity driven nature. A lot of the activities help the
child relate to the real world through physical interaction and experience.
This form of experiential learning has been critically proven to be necessary
for children to have a well rounded and holistic upbringing.
Baby Steps to Baby Tech 47
KidsReads
The KidsReads website has a very
simple agenda - to get kids reading.
The website works as a friendly
“goodreads” for kids where age appro-
priate content is available. A variety
of information such as author details,
book titles, interviews, contests and
stories are available to browse. Its a
great place for kids to discover what book they would like to read next
and also give their own feedback. The website benefits from parental
involvement as it gives them all the information they need about a book
their child may be reading or wants to read.
Fun Brain
Another fun and educational website
is Fun Brain which is chock full of
cleverly educational games and activi-
ties. The website offers math oriented
and reading games, as well as a host
of reading options for young children.
The games are designed to impart val-
uable mathematical and vocabulary
lessons to kids while being fun and polished. Kids can even find brand
name stories such as Diary of a Wimpy Kid and known comic strips for
some relaxed fun.
aged 0-2 years shouldn’t have any exposure to technology, while those
between 3-5 years should be restricted to it for one hour per day, and
those between 6-18 years should be allowed two hours per day. These
rules however apply if gaming is the focus of the interaction. If the kid
is a student using the device as a productivity tool, you can take a call
on how much longer you’ll allow access.
5. Children below the age of 10 must be constantly monitored so you know
what exactly they’re doing. Besides them exploring unsavoury media,
there’s also the danger of anti-social elements luring them (read: pae-
dophiles and kidnappers). Keep media screens in family areas so that
a child’s media usage can be monitored. It goes without saying that TVs
and computers should be kept out of bedrooms.
A tablet called The Fable could be useful. It comes loaded with a special
content management system designed to protect kids from inappropriate
content and unfamiliar people.
6. Talk to your child about the risks online. You can’t always control what
kids use computers for so it’s best to teach them how to use it safely.
Teach them what tech is good for and explain why to avoid the bad
parts. Educate kids to critically think and they will filter out the bad
for themselves.
7. Give them plenty of loving attention. Dr. Carolyn Jaynes, a learning
designer for Leapfrog Enterprises, suggests: “You can help your child
get more out of a smartphone or tablet by sharing in the experience.
Engage with your child as he tries out a new app, asking questions
about the game and pointing out different aspects of the content. This
practice, typically called ‘co-viewing’ when applied to TV-watching, can
help increase your child’s comprehension skills.“
Jeannie Galindo, supervisor of instructional technology for the Manatee
County School District in Florida says, “In an unsupervised environment,
I wouldn’t recommend a smartphone or tablet purchase for a child until
at least between the ages of 11 and 13.”
8. When making age-appropriate media choices, it’s important to focus
on the content and message.
9. You owe it to your child’s safety and well-being to learn about new
technologies and social networks, in particular. Tech is here to stay and
unless you understand how technology and social network sites work
and what they offer, especially in terms of security, you won’t be able to
help your child. Model responsible usage of technology yourself.
50 Baby Steps to Baby Tech
10. Take care of their vision. The 20-20-20 rule comes in handy here. Every
20 minutes, have them spend 20 seconds looking at something 20
feet away.
These were just quick tips. The exact tools to use and how to set them
up is covered in the last chapter. Do check it out.
Learning Through Games 51
Chapter #04
Learning
through
Games
For parents and caretakers concerned
about their kids being ruined by video
games, here’s a solution...
E
very parent and teacher out there can attest to the fact that no
matter how smart a child is, getting them to study is quite a dif-
ficult task, simply because of all the distractions out there. So
why not take one major distraction – video games – and put it to
good use? There are so many good educational tools available, a bunch of
which are cleverly disguised as games. They will captivate not only kids,
but some adults as well with their storylines while educating them along
the way. Here are a few of the best ones covering topics such as Physics,
Engineering, Art and English.
Mode, players learn the basics. Players can pick any object from the inven-
tory and building mistakes are forgiven.
In the Science mode, part picking is restricted. You have to complete
scientific experiments on Kerbin and within other parts of the solar system
before you can unlock them. Career mode adds funds, reputation and
contracts. Players should complete contracts to earn money to pay for the
parts. Contracts can include tasks like testing rocket parts under certain
conditions or exploring places and reporting back.
Historical spacecrafts like the Apollo Program or the Mars Rover can
be recreated. Children with an aptitude for physics and an interest in
aerospace will find this a very enriching learning experience. Find the
demo of this game in the Omega DVD
Website: http://dgit.in/KerbalSpaceP
Amazing Alex
Platform: Android, iOS
‘Amazing Alex’, created by Rovio Entertainment of Angry Birds fame,
is a physics-based puzzle game. Alex is a curious boy who likes to build
things with household objects. Players are given goals to complete and
supplies they can use to achieve these goals. The main task is to create
chain reactions, which are simply sequences of events that achieve the
goals. For example, you can set off a line of dominoes which will push a
ball off a ledge into a basket below. Stars are scattered all over the place
and your aim is to have the event sequence complete without touching
them for a higher score.
54 Learning Through Games
The nice thing about the game is that it uses household and play objects
that children are already familiar with. These objects react realistically
with one another. Kids learn short-term planning by adjusting to changing
conditions and requirements. It puts their planning, flexibility and focus
skills to work. They can even create and share their own puzzles for
others to solve.
There are over a hundred levels spread across four locations. You
start off in ‘The Classroom’, and then move onto ‘The Backyard’, ‘Alex’s
Bedroom’ and finally ‘The Tree House’ depending on the stars collected
in the previous levels.
The graphics are high quality, fun and engaging. Kids can try rec-
reating the challenges in the real world using Legos and building kits.
They can then compare
how actual physics
works as compared
to the gameplay and
what additional factors
contribute to making
things tick.
Amazing Alex is
often used to help
children with ADHD
gain focus. Following
directions and plan-
Help Alex create chain reactions with these objects ning ahead are tasks
that these kids have dif-
ficulty with. Amazing Alex helps them focus and plan strategies in a fun
way, which helps them respond to it in a much better way than regular
classroom activities. Through it, they get hands-on introduction to physics
concepts like inertia, gravity and friction.
Website: http://www.amazingalex.com/
QuizUp
Platform: Android, iOS
QuizUp is for the slightly older kids. It’s a fun-filled trivia game based
on the popular board game ‘Trivial Pursuit’. It has over 250 catego-
ries and is highly competitive. Players are matched with other players
from across the world. Each quiz is exactly seven questions long, each
Learning Through Games 55
Such a vast collection might be daunting at first, but kids will soon
enjoy exploring the museums from all over the world.
It’s kind of a virtual meta-museum with many thoughtfully designed
features by Google, as always. The FAQ section has a Visitor’s Guide in the
form of a video for first-time users, and the site can be translated into as
many as 19 languages. There are lessons, quizzes and project ideas. Users
can create their own collections and share them with friends.
The Google Art Project encourages children interested in art to take
their first steps in art appreciation and history. They can explore museums
at their own pace, stop and ask questions, compare works from museums
across the world and develop their creative abilities.
Website: http://dgit.in/GooogleArtP
World of Goo
Platforms: PC, iOS, Android, WiiWare, BlackBerry, OnLive
‘World of Goo’ is a game kids will take an instant interest in, simply because of
the name. The game revolves around building large structures using balls of
goo. The game is divided into multiple chapters, each containing several levels.
Each levels has its own music and graphic theme keeping things interesting.
To play the game, the little balls of goo provided to you have to be stretched
out into structures forming ladders, bridges or buildings toward strategically
positioned pipes. These pipes then suck the goo and take it to the World of
Goo Corporation, where it’s made into various products. These structures
have to be built well enough to overcome gravity and some physical terrain
Learning Through Games 57
SpaceChem
Platforms: PC, Android, iOS
‘SpaceChem’ is a puzzle game based on the principles of chemistry and
chemical bonding. In the game, you play the role of a Reactor Engineer
working for a company called SpaceChem. As a Reactor Engineer, you have
to create circuits through which atoms and molecules flow. You do this with
the help of waldos, which are remote manipulators. While you don’t need
to have any prior chemistry knowledge to play the game, all the reactions
and chemical constructions are based on real chemical and atomic science,
so you’ll definitely learn something each time you play.
Each level provides you with elements that need to be assembled and
disassembled to create new chemical molecules. There are pairs of cir-
cuits along which your elements need to travel to the target output areas.
Unnecessary collision of the waldos must be prevented.
Initially, the puzzle consists of only a single reactor, but later in larger
puzzles the player can guide the chemicals through multiple reactors to
get the final product.
SpaceChem is a mental workout and an excellent puzzle game. It forces
you to look at the bigger picture while completing multiple tasks at once.
Fantastic Contraption
Platforms: PC, iOS
‘Fantastic Contraption’ is a Flash-based game played in a web browser.
The object of each level is to move the red objects into a rectangular-shaped
goal area. You’re given different materials and a blue “building area” to
help you build your “fantastic” contraption. You must be able to move the
red objects past certain obstacles into the goal area.
It takes a while to get used to the game, but there’s a very helpful tutorial
at the beginning that smoothens out the process. There’s no one correct
Learning Through Games 59
solution. Each player can come up with his or her unique solution to the
level. The developers allow you to design your own levels or share your
solutions with others, but you’ll have to create an account to do so.
There are over 40 built-in puzzles and 16,000 downloadable ones.
You can play for free on the Fantastic Contraptions website or download
the app for $1.99. All you need are an active imagination and some basic
problem-solving skills.
There was a Fantastic Contraptions 2 released in 2010.
Website: http://dgit.in/FantContrap
Minecraft
Platforms: PC, iOS, Android, Xbox, Playstation
Minecraft is a computer, tablet and Xbox video game that’s been around
for ages and is still very popular by both, educators and hardcore gamers.
It allows you to build your own world from scratch. Gameplay mostly
involves building and destroying structures using blocks or 3D cubes.
While playing Minecraft, players must figure out how to best use their
resources. For example, for paper you require three units of sugarcane. In this
way, the game also improves basic math and manipulation skills. Minecraft
only uses cubes to build structures. But these structures take on different
geometrical shapes like cuboids, tesseracts, square-based pyramids, etc. In
this way, kids get a quick lesson in 3D geometry. Setting up circuits teaches
kids the basics of logic circuits. Feedback is immediate and safe. You can build
switches without electrocuting yourself. You can even construct weapons to
guard against attacks.
Setting up a server allows parents to give their children a safe environment
to develop social skills and teamwork.
Website; https://minecraft.net/
Scribblenauts
Platforms: Nintendo DS
‘Scribblenauts’ is an action and puzzle video game. The objective of the
game is to help the game’s hero, Maxwell collect little yellow stars called
“Starites”. The player can summon anything just by writing its name on
the screen.
Scribble nauts is an example of ‘Emergent Gameplay’, which means
that the level of difficulty changes with the choices you make in the game.
You can have infinite gaming experiences with this dynamic methodology.
Kids are at their creative best using logic, language and problem solving.
The tasks can be as simple as collecting a Starite from a tree or as difficult
as rescuing it from a bunch of bears in the forest.
All you have to do is write out the tools you need. For example, to get
the ‘Starite’ out of the tree, write the word “rope” and a rope will appear.
You can write the craziest things you can think of – even a dinosaur!
Summoned objects can be weapons, animals, forces of nature or even
famous people. This is because the Scribblenauts Dictionary contains
over 22,000 words. The more you play, the more your imagination grows
and more inventive the solutions. There are 220 levels over 10 areas, each
with a different theme.
Scribblenauts has won two ‘Parent’s Choice Awards’ and is suitable
for children ages 8 and above. ‘Scibblenauts Remix’ is available for iOS.
Website: http://dgit.in/ScribblenautsPlay
of the game, you go along with them on their eventful journeys and help
them solve mysteries.
The puzzle solving teaches math, logic, spatial orientation and math.
The storyline keeps kids thoroughly entertained and engrossed. It’s aimed
at kids 11 years and above.
The games are divided into two trilogies. One set tells you of the Pro-
fessor and Trinton’s many adventures together. The other is more about
how they met and began their journey.
The third part of the series, ‘Professor Layton and the Unwound
Future’ won a ‘Parent’s Choice Silver Honors Award’ from the Parents
Choice Foundation.
Tech Toys 63
Chapter #05
TECH TOYS
Kids are curious by nature, and yet
that curiosity needs to be cultivated
and nurtured to be put to good use.
On that note, here are a bunch of
gadgets and resources that’ll put any
child on the path to becoming the next
generation Elon Musk.
E
veryone has to start somewhere – Bill Gates’ journey to success
began with an electro-mechanical typewriter, with which he
wrote his first computer program. Another case in point is Mark
Zuckerberg, who developed a music player app in high school.
But even as early as 2000, technology was still a difficult concept to grasp.
Over the years, countless people have worked on making technology more
intuitive for the layman to understand. Then along came another wave of
innovators that had the brilliant idea of simplifying gadgets to the extent
that even kids could use them. The result? A plethora of fun products and
services that are now available for children (of all ages, adults included)
to start learning with. The downside to this is that the extensive range of
options make selecting the right product a tad bit confusing. Fear not. This
64 Tech Toys
Robotics
Everyone, at some point in their lives, has considered the possibility of
owning a robot that does what they ask of it. That goal seems easier to
achieve in today’s world. We’ll talk about some of the popular robotics-
based toys in the next few pages.
1.Ozobot
Ozobot has been termed as “an intelligent robot that can be used for both,
physical and digital gaming.” Ozobot is a small,spherical-shaped robot
that has color detection and line-following capabilities.With the latest
technology in mind, the creators of Ozobot went a step further and made
the robot compatible with iOS and Android platforms, enabling the robot to
be controlled via a smartphone
or tablet. The robot incorporates
a five-sensor array for line detec-
tion and comes with a Li-poly
rechargeable battery. It also
has gyro-sensors and sensors
to detect physical and digital
surfaces, color and time of day
for better performance. Despite
its many features, the Ozobot is
touted as the world’s smallest
robot, measuring only over one inch in both, height and diameter. The
company further claims that Ozobot has the ability to make independent
decisions, thanks to the random algorithms added to it. The micro-USB
charged robot can be used in a wide range of gaming activities, from simple
line following to digital racing games such as the ‘Ozobot OzoRace’, the
company’s proprietary game for iPads. The race is designed to start on
the iPad and then continue on a physical track (which has been coded
by the user). This application is a hybrid inclusion of both, physical and
digital surfaces. Another fun feature of the Ozobot is the multicolor LEDs
that provide visual feedback. They can also be coded by the user to show
a specific display.
Ozobot: http://www.ozobot.com/
Tech Toys 65
2. Lego Mindstorms
Lego has already made a name for itself as one of the leading construction toys
manufacturers around. The company took it a step further by announcing
the ‘Lego Mindstorms’ project.
The main component of Lego MindStorms is the brick. This brick is the
programmable brain of the entire kit. It consists of four input ports, four
output ports, one mini-USB port to connect to a computer (by which users
upload the code to the brick) and one extra USB port (to add Wi-Fi capabili-
ties or anything else). It also comes with a micro-SD slot for file storage and
a speaker. The other main components of the kit are mostly sensors that
detect color, touch and angular velocity. Miscellaneous parts like wheels
and connecting bricks are included
as well. The brick can be used as a
tool to nurture your child’s program-
ming skills. Lego offers its own pro-
prietary software that lets users ‘code’
in a GUI interface with tiles, known
as ‘blocks’, representing blocks of
code. Each block has a certain color
code. There are four main blocks:
Action blocks, Flow blocks, Sensor
blocks and Data blocks. There’s an
additional sub-block in blue, known
as Advanced blocks, meant for con-
nections via Bluetooth or Wi-Fi.
The Mindstorms kit can be used
to create a list of robots recognised
by Lego as its own creations, like the ‘TRACK3r’, ‘SPIK3R’ and so on. But
it has also been extensively used in DIY creations. For example, 12-year-old
California-based Shubham Banerjee developed a low-cost DIY braille printer
when he found out that retail printers were extremely expensive. This single
project has led to him starting his own company and developing a low-cost
printer known as ‘Braigo’ for sale.
Lego Mindstorms: http://dgit.in/LegoMindstorms
3.Sphero
‘Sphero’ is just what it sounds like – a sphere. But this isn’t just any sphere,
you can control it with your smartphone. That’s right, the ball-like robot can
66 Tech Toys
be controlled via Android or iOS smartphones once the two are connected
via Bluetooth. The product from Orbotix includes multi-colored LEDs, a
polycarbonate shell and a roll speed of seven feet per second. Users can pro-
gram Sphero using ‘MacroLab’, a GUI-programming app meant to introduce
beginners to programming. The app is available for download on leading
mobile platforms. The ball can be programmed to perform various tasks
ranging in complexity. Some of the simpler tasks are rolling along, line fol-
lowing, racing with other Spheros and so on. One of its advanced features is its
4.Sam Blocks
The latest tech toy making the news these days is the ‘SAM’ set of building
blocks, based on wireless connectivity. It’s also used as a prototype for
companies developing for the Internet of Things.
SAM is the brainchild of Joachim Horn, who got fed up of using a mul-
titude of wires every time he needed to make an electrical circuit. This led
him to the idea of connecting two or more components wirelessly. Soon, he
Tech Toys 67
began working on the idea and SAM blocks were born. The SAM kit consists
of building blocks very similar to Lego. However, each brick is a separate
module and can be connected to each other using Bluetooth. The modules
are divided into sensors, motors and other electrical components. Using the
provided GUI software, a user connects each block to another block. The
software represents each block as a tile, which users drag and drop to connect
with each other. The applications for SAM blocks are varied: from simple
wireless circuits to complex household automation and security systems,
wireless switches and networks, your child will soon find an activity that
meets his/her level of intelligence. However, according to Joachim, the main
role of SAM is to educate people about the Internet Of Things, a concept
that’s still gaining ground as of now. Horn says that users can connect their
projects to the Internet and social networks, thus enabling the circuit to be
used from any location with Internet.
SAM Blocks: http://samlabs.me/
Tablets
After smartphones, tablets are the next big invention in technology.
It’s no surprise that the public would take to tablets so easily. Espe-
cially with many major manufacturers bringing out tablets specifically
for kids as well, incorporating child-friendly features, parental con-
trols and child-safe material. Keeping the target audience in mind, here
are a few tablets tailor-made with (but not exclusive to) kids in mind.
consists of a quad-core
processor, both front
and rear-facing cameras
and a full-HD display.
Amazon makes it clear
that it wants children to
have the full tablet expe-
rience by incorporating
all the latest features into
the Fire HD Kids Edition. Amazon Fire HD
The tablet, covered in a
free durable case, has a full two years no-nonsense warranty, which Amazon
assures covers all damages caused to the tablet.
One useful feature found in the Fire HD Kids edition is parental control,
known as ‘Amazon FreeTime’. Parents can change the settings of the tablet,
add time slots for use and control what apps can or can’t be downloaded
using a passcode. There’s also the option of creating user profiles so that
multiple children could have their own accounts with personal settings.
Like all Amazon tablets, this one also has a customised version of Android
made by Amazon. Kids can get access to free books, movies or TV shows
for a full year.
Amazon Fire HD Kids Edition: http://dgit.in/AmazonFireHDKids
2.LeapFrog LeapPad
LeapFrog is an education-centered company that combines the latest tech-
nology with educational resources. The LeapFrog LeapPad is one such
example. It sports a 5-inch touch screen and Wi-Fi, along with 4GB of
memory and a quad-core
processor. Bundled with a
durable green case, Leap-
Frog also provides a two-
year warranty similar to
Amazon’s, promising to
replace the tablet if any
damage occurs.
The LeapPad comes
with its own proprietary
LeapFrog software and can have
70 Tech Toys
upto three user profiles in it, which are customisable with profile photos
and backgrounds. It includes 10 basic apps such as a calculator, music
player, clock etc. The company has its own app store where kids can search
for and buy more apps or games.
LeapFrog: http://dgit.in/LeapFrogTab
3.Kurio 10S
The ‘Kurio 10S’ is an Android tablet. It has a 10-inch IPS screen, a quad-core
processor, dual-front stereo speakers, and front and rear cameras. It comes
with a protective bumper cover and 8GB of internal memory. One advantage
of the Kurio 10S is that it provides access to the Google Play store, so that
users can download a wide range of applications. The tablet also has multiple
parental control features and a child-safe web browser that prevents chil-
dren from encountering
explicit content online.
One can set up to eight
user customisable profiles
and restriction app down-
load as well. The interface
can also be changed to
the stock Android inter-
face and used like a fully
capable Android tablet. Kurio
Parents can also manage
time by setting up time slots and block tablet access for certain time periods.
The tablet comes pre-loaded with 60 apps, including popular mobile games
such as Angry Birds, Fruit Ninja and Cut The Rope, as well as content from
kid’s movies such as Cars 2, The Avengers, etc.
Kurio 10S: http://dgit.in/Kurio10S
5.Nabi Tablet
Nabi defines the ‘Nabi Tablet’ as not just a tablet, but “a springboard for
greatness.” The tablet, while maintaining all the functions of a full Android
tablet, aims to educate children in a fun way. The company has exclusive
versions of the tablets according to age group – there’s the Nabi Jr for kin-
dergarten children, Nabi 2/2S for children aged 3-5 and so on. The core com-
ponent of the Nabi tablets
is the software. Nabi has a
suite of software for each
age group known as the
‘Wings Learning System’.
It contains software in all
educational leagues, with
special emphasis on maths,
vocabulary and writing
skills. The software covers
school grades from kinder- Nabi
garten to Class 6. It also has
a rewards system to encourage better performance among kids called ‘Nabi
coins’, which kids can use to purchase apps and other content.
Each tablet comes with a protective red bumper for durability and
scratch-proof glass. All tablets are fitted with high-end Nvidia Tegra pro-
cessors for gaming purposes.
The other main feature of the Nabi tablets is the Nabi Security Admin-
istration (NSA). It’s a parental control system, where parents can set time
control and app restrictions. The tablet gives insights into how it’s being
72 Tech Toys
used, i.e. the type of content being shared by their children, among other
things. Parents also have access to the educational insight system that let
them know of their child’s performance and improvements.
Nabi Tablet: https://www.nabitablet.com/
SOFTWARE RESOURCES
While there are many different toys to spark one’s creative mind, there’s no
dearth of software available – for download and online – to help nurture
programming and other tech skills in children. Indeed, good programming
skills is one of the essentials to become technologically sound of mind.
In the next few pages, we’ll guide you through a few of the most popular
software available to children.
1.Scratch
‘Scratch’ is one of the most popular coding resources available on the internet
today. It’s mainly meant to serve as a guideline for learning programming
languages, using which they’ll be able to create games, animation and digital
stories. Initially started as an MIT Media Lab project in 2003, Scratch is
now used by millions of people in over 150 different countries and 40 dif-
ferent languages. In reality, Scratch is a free, visual programming language
meant to introduce kids to the Ruby on Rails framework. Using drag-and-
drop blocks, users can digitally connect one block to another and thereby
create a digital puzzle of sorts that can be compiled and run by the user.
The user interface of Scratch is meant to be as child-friendly as possible.
Children, as a rule, always prefer creating visual inventions that they
can see and recognise. Hence, it’s a simple, drag-and-drop interface with
individual blocks representing blocks of code. The user logically connects
each block of code to another to perform a certain action. Thus, Scratch
was designed to be used by children who’ve had little or no programming
experience whatsoever.
There’s a wide Scratch online community, where users can upload their
creations and – depending on the license – let other users download, edit
the program and share the edits with others worldwide. There are also
communities online that help a user upon any difficulty encountered. And
while the target audience of Scratch is children, it’s meant to be used by
people of all age groups. Thus, the Scratch community is one of the largest
programming communities online.
Visit the Scratch website at http://scratch.mit.edu/
Tech Toys 73
3.Kodu
The ‘Kodu’ Game Lab is a visual programming language developed by
Microsoft Inc. Originally meant for the Xbox, it’s now available as a down-
load for computers running Windows as well. Kodu is a supplement to
students who are interested in learning coding, but didn’t find it appealing
enough. It provides a fun visual approach to programming.
Kodu teaches object interaction, mathematics, logic and so on. It’s
designed as a game maker with a cute little animated player ready for
use. The user can move the player around the screen, give it commands
to carry out and add objects as well. Users can click on the objects and
give them a behavior, so that the player can interact with the objects
later in the game. There’s also a lot of visual customisation such as land-
scaping, changing the surface of the game, etc. Then, using if-else condi-
tions, the user provides instructions to the player to be executed in the
game. The game can be compiled and exported as an .exe file as well.
Kodu is being used as an educational resource in many schools. As reported
Tech Toys 75
Kodu
1.Anki Drive
If you’ve always wanted to drive a car via your smartphone, ‘Anki Drive’ is
the closest you’ll get to driving any car. Anki Drive is a remote-controlled
car system with a difference. The user can connect with a car through a
smartphone and control the car remotely. The starter kit comes with two
cars, a special track-like mat which the cars race on, a micro-USB charging
cable and instruction manual. There are seven different cars available, and
each car has its own specialities with four different attributes – Combat,
76 Tech Toys
Chassis, Engine and Energy. The most significant part about the cars is that
the cars come with a form of Artificial Intelligence that lets them determine
where to go, whether the region ahead is safe to travel on or not, and so on.
A user can play against another player or play against the secondary car as
an AI. There are four game modes: ‘Race Mode’, ‘Team Mode’, ‘Battle Mode’
and ‘Balance Mode.’ Each of these modes relies on the attributes mentioned
above for the cars to compete with each other.
Anki Drive: https://anki.com/en
2.Nano-Falcon
The ‘Nano-Falcon’ is touted as the world’s smallest helicopter. It certainly is
small considering its weight of 11 grams and length of 6.5 cms! It comes with
a gyro-stabiliser and a built-in rechargeable Li-Poly battery with over five
minutes of flying time. Included is the Infrared remote controller, which uses
four AA batteries and transmits up to five meters. Despite being so small,
it has all the functions of an RC helicopter, such as hovering and moving
around on all axes, among other things. This tiny and cute helicopter is
definitely worth a look if you’re interested in tinkering with RC vehicles,
but don’t know where to start.
Nano-Falcon: http://dgit.in/SLNanoFalcon
Tech Toys 77
Small is good
3.Parrot Drone
Not more than a few years ago, drones were considered as military-grade
hardware. Today, drones are used in civil research and autonomous opera-
tions, as tools to carry resources from one location to another, and even sold
as novelty toys to children in retail stores. One such product is called the
‘Parrot Drone’, a hybrid of a toy and a highly useful piece of equipment.
The Parrot Drone features a three-axis gyro-stabiliser to correct itself
should anything happen to the flight ultrasound sensors to detect ground
altitude measurement. It also has a 720p HD camera to record videos and
take JPEG pictures of the flights undertaken.
The structure of the Parrot is made entirely out of carbon fibre, while the
inner mechanisms of the drone are protected by foam padding. It uses four
brushless motors for propellers and a motor controller that manages the
functioning of each motor. The Parrot’s most advanced features are its GPS
navigation system and Flight Enhancer. The GPS system weighs 31 gms and
the bundled 4GB flash drive stores any flight paths. The ‘Flight Enhancer’
is an app, which can be downloaded from major mobile platforms. It lets
users view the flight path in 3D and control the drone via the smartphone,
among other things.
The Parrot comes in four colors, and spare parts are included in the box,
although the warranty covers any damages done to the drone.
Parrot Drone: http://ardrone2.parrot.com/
78 Tech Toys
3.RoboMe
‘RoboMe’ is a fully built robot that has the power of customisation. Users
can give the robot its own personality by attaching an iPhone or iPod to
the robot’s head, wherein the robot’s ‘face’ appears. Users can then play
around with each feature of the robot’s body, such as face and arms. You
can ‘program’ the robot using the mobile app to perform custom moves, like
running around, dancing, etc. The robot comes with an array of sensors
which allow it to interact with outside objects. Even humans. (The robot
can shake hands with you!)
The AI of the robot is so designed as to let you investigate outside objects
around itself. Perhaps the best part of RoboMe is its voice recognition
system. One can upload a set of commands via the app and then speak out
those commands to RoboMe.
RoboMe: http://dgit.in/RoboMe
4.Arduino
‘Arduino’ might be a little advanced for children to use, but that doesn’t
mean its not worth a mention. The website describes it as “an open-source
electronics platform based on easy-to-use hardware and software”. More
simply, Arduino is an open source electronics prototyping board originally
meant to reduce the time taken to develop new products, but now being used
as an educational and recreational tool all over the world.
Arduino has applications everywhere – botany, robotics, even space. A
project involving Arduino called ‘ArduSat’, which lets people develop their
own space-based experiments, is a by-product of the technology. Children
Tech Toys 79
Check out our last month’s FastTrack to get started on this one
have been known to make exciting creations with Arduino. A little girl named
‘Super Awesome Sylvia’ runs her own electronics podcast, where she show-
cases the things she creates using Arduino, such as Arduino shields, displays
and so on. Another group of kids have created a pair of soccer-playing
Arduino robots and went on to become world robot football champions.
The founder of the Arduino project, Massimo Banzi, believes that Open
Source hardware and the DIY movement is the face of the third industrial
revolution. Arduino is fast becoming a popular device to experiment with
and helps speed up product developments. Since the project is completely
open source (free to modify and share), there are also clones of Arduino
manufactured with a specific task in mind, like Wi-Fi modules, Bluetooth
modules and servo modules, to name a few.
80 Safety First
Chapter #06
PROTECTING
YOUR KIDS
Keeping kids away from the dark side of
the internet is easier than you’d think. Here
are some must have apps and utilities to do
just that.
Net Nanny 7
Net Nanny is a household name (quite literarily) when it comes to parental
tracking and child control utilities; so much so that all similar applications
that sprung up were known as Net Nanny clones. Currently, Net Nanny 7 is
the most feature-packed parental monitoring app available for PC yet. Some
might be put off by the fact that it does not support Windows 7; however,
the legacy version of Net Nanny 6.5 is compatible with older, Windows XP
PCs, although you will have to forgo a good number of features.
Net Nanny 7 allows you to create a separate login account at the browser
level for each child, unlike most other parental apps that require a separate
Windows/Mac user account for each child. Net Nanny has a very user
friendly web-based interface. Previous iterations used a Windows applica-
tion, but Net Nanny ditched this so as to facilitate better integration with
their smartphone app. This makes it possible to sync settings between your
PC and smartphone, so any changes made on either platform are reflected
across all devices.
The core feature of most parental control apps is the blocking of websites
with inappropriate/harmful content. Net Nanny 7 allows you to customize
the control settings for each account on the basis of pre-set configurations
for different age groups such as child, pre-teen, teen, and adult: for example,
you can allow your 14-year-old to visit news websites that may contain
news articles with graphical and violent multimedia content, but you can
restrict such content for your 8-year-old. You can choose to either block the
website altogether or display a warning and give your child the choice to
view the blocked website at their own discretion. Net Nanny 7 has a total
of 17 different categories, and you can add your own URLs to categories for
a more hands-on approach.
Net Nanny 7 can send parents a notification whenever their child attempts
to access a website from a blocked category. For example, should your child
attempt to visit a website seeking information on abortions or suicide, you
will receive a notification via email, so you can act swiftly to counsel your
child. The application also includes a special masking feature for websites
in the “Profanity” category wherein the webpage will be allowed to load,
but any offensive and profane terms will be appropriately censored using
special characters.
Net Nanny lets parents set up an internet usage schedule for their kids. This
way, they will only receive access to Internet access apps such as browsers,
IM, and other web-based applications during a predetermined schedule,
ensuring they don’t delay their bedtime or get distracted during homework.
This scheduling can be taken a step further with the “Internet Allowance”
feature, where you can give your kids a sort of “prepaid” account of Internet
hours, which they can distribute evenly across their access time. Obviously,
once a child uses up their hours, they will not be allowed to access the Internet
until their account auto refills, which can be either daily or weekly. While some
may see this as a step too far in terms of parental control, it can be a healthy
remedy for children who are overly addicted to the Internet.
Net Nanny has an excellent and very customizable notification feature
by which it emails you every time your kids attempt to access restricted
Safety First 83
K9 Web Protection
The developers of K9 Web Protection, i.e. Blue Coat Services, may ring a
bell as they are well known for developing customized web-protection tools
for enterprises. Chances are that if you work for a fairly large organization
that stresses on Internet
security, your firewall
and Internet portal
monitoring is handled by
an application developed
by Blue Coat Services.
It comes as little
surprise that K9 Web
Protection is based on Blue
Coat’s existing software,
which has been repacked
into a feature-rich parental
control utility which is
free of cost. Although the
K9 has 66 different categories of websites that you can
software is fairly popular choose to block or monitor
owing to its price, it does
lack a host of features that are commonplace in other paid applications. On
a positive note, the application is very light and is easy to install and setup,
making this an excellent option for parents who are considering trying out
a parental control utility for basic web-blocking features but are hesitant
to spend the money on premium software.
With its default settings, K9 Web Protection blocks over 24 categories of
websites including common ones such as gambling, weapons, pornography
etc. However, if you wish to enforce stricter rules, Blue Coat has a curated
84 Safety First
Restrict access to movies and games on the basis of ESRB and MPAA ratings
7, although the single use license allows you to control up to five different
devices, which is a great selling point.
Similar to Net Nanny, Qustodio has ditched the traditional Windows-
application-style client and has opted for a more intuitive and also more
attractive online dashboard for those who wish to set up devices or alter
configurations via a PC/Mac. It also has smartphone apps for Android and
iOS, which allow you to track reports and configure settings on the go. The
setup procedure is also similar, where you must create profiles for each
child, each with their own set of customized restrictions.
Qustodio has a standard block list of around 20 categories, which you
can choose to either block or get notified for every time your child attempts
to access those particular websites. The latter option, which is also available
in Net Nanny and AVG, is particularly useful for when you wish to allow
older children access to certain websites, such as entertainment and gaming,
but wish to be notified each time they do.
Besides this, Qustodio comes with the standard fare of settings you would
expect from top parental control apps, including scheduling Internet access,
forcing “safe search” option on search engines, and dynamically analyzing
web pages to block profane and smutty content. However, Qustodio also
Safety First 87
offers some features that you will not find on other parental control apps,
such as setting separate limits for each associated device as per the usage
habits of the children.
For example, you can block your child’s access to their smartphone (on
select apps) while they are at school and when they are using their PC to
finish homework. You can block PC access late at night while allowing for
some time on their phone or tablet. This feature also extends to applications,
which means you can restrict your child from playing games during
homework hours and bedtime.
Link: http://dgit.in/QuStudio
Your kids can access all apps via the home screen
the apps on this list, it has to be used in tandem with a partner app, which
in this case is aptly titled Remote Control.
Parental Control takes a restriction to a whole new level with its kid-
friendly approach. Instead of selecting which applications to block, you
select some to be whitelisted for access. The app then pins these whitelisted
apps to the bright, cartoony home screen, which is obviously aims to appeal
to young children.
Safety First 91
In addition, the app can prevent your kids from downloading risqué
applications by blocking access to Google Play. It can also stop your child
from making in-game transactions using your credit card—which is
especially a high risk problem in games that innocuously encourage kids
to buy these items without properly informing them that actual money will
be needed for these items.
The app includes a call-blocking feature wherein the phone can be
programmed to allow calls and SMSs from select numbers. This works
both ways as your child will only be allowed to make calls to the numbers
from the same list, avoiding any accidental, awkward calls to strangers. If
you are worried that your child might try to make mischief by changing the
settings on the smart device, rest assured they will be wasting their time
as the app blocks access to the settings menu. When you find the need to
make changes to your kid’s device, disabling kid’s mode is hassle free as all
you need to do is type in the security pin when prompted.
Parental Control also includes a simple but robust tracking feature,
by which your child’s (specifically, their device’s) location is mapped and
logged. Although the application is a free download from Google Play,
you have the option of purchasing
a premium version that unlocks
additional features. These include
a maximum 12 hours log of your
child’s movement history, as well as
the ability to schedule the app auto
launching at a preset period with
the option to set different periods
for weekends and weekdays.
them it’s time for bed, you simply have to send a command from your smart
device. This will bring up a full screen message on the kids’ devices, pausing
the running app and restricting any input until either the preset timer
runs out or the parent enters a passcode on the child’s device. The Android
version of DinnerTime uses the same app for both the parent and child
devices, while the iOS version requires separate apps for each device type.
After installing the DinnerTime app on your device as well as that of
your child, you will have to go through a quick setup process. The child app
will send an SMS to the parent device to initiate pairing, following which
the parent device will have to send a confirmation message, completing
the setup. Parent devices can then set break times for dinner and bedtime,
during which the child’s device will be unusable. They also have an option
to pause the child’s device using a button if you want them to take a time
out from using their smartphone for unhealthy, prolonged periods.
Parents who are impressed by the app’s functionality but are also looking
for a more hands-on approach can try out DinnerTime Plus—an extension
of the DinnerTime app with number of additional features. DinnerTime
plus allows you to restrict device apps, as well as permit the use of apps on
a time limit policy, preventing your kids from spending all their phone time
playing games and chatting. It includes a live monitor feature that tells you
which application is running currently running on your child’s device as
well as an activity history function that keep a log of the applications your
child has been using. The free version allows you to link another device as
a parent device, and with a small in-app purchase, you can unlock detailed
usage reporting as well as the ability to link up to 5 kids’ devices.
DinnerTime Android: http://dgit.in/DinnerTimeAndroid
DinnerTime iOS: http://dgit.in/DinnerTimeiOS
soon, your kids might be begging for chores so that can get that new bike
they’ve been eyeing.
ChoreMonster Android: http://dgit.in/ChoreMonsterAnd
ChoreMonster iOS: http://dgit.in/ChoreMonsteriOS