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Jensen Carlo Ilagan Multimedia Building Blocks: Text and

Sound
CPET-3102
Activity#1

Text in Multimedia:
Font - modified typeface
Typeface - design of lettering

Major purposes of text:


Title, menu, navigation, and content.

Cognitive Overload - Humans can’t handle so much information. We can only handle 7
information.

Font categories:
Serif - decoration of letters
Sans Serif - normal text or no design/ simple.

Common font-styles:
Bold and Italic

Font Size - distance between the highest point


Readability - text should be easy to read

FOCUS - important information that must stand out

Text Transformation:
Shadowed Text
Skewed Text
Rotated Text
Stretched Text

Putting Text on Screens


Location of text:
Center - receives most attention
Navigation - required to put in peripheral areas
Bottom Right - gets the least amount of attention

Font Color - when it comes to font color, dark background images must use a light color of font
(vice-versa)
Advantages of Hypertext
-can place bookmarks,
-can search for related documents,
-audio, video and animation fragments can be added to hyper documents,
-documents worldwide can be linked.

Disadvantages of Hypertext
-needs computer to access documents
-Reading text on computer is more difficult on a paper
-If navigation aid are not provided, heavy cognitive load is placed in the reader

Navigations Strategies:
1.Breadth First - it’s like “first come, first serve”.
2.Depth First - it’s like “last come, first serve”.
3.Random - wherever you want to start.

Consideration for writing hypertext:


1. Chunking - compiling the information that is related to one another.
2. Interrelationship - each document contains links to other documents.
3. Simplicity in navigation - simple and consistent.
4. Screen design - screen should be designed so that information can easily be understood.
5. Low cognitive load - avoiding overloading information.
6. Maintain multiple perspectives - thinking that the user can use it or understand it as easily
as you can.
7. Consistency of document names - helps you to find the links when they are created.
Making a list of nodes.
8. Master reference list - to prevent missing citations,
9. Early reviews - review it as early as possible to avoid errors.

Sound - a key component in communication


Sound - decibels.
Content sound - contains information.
Ambient sound - Background noise.
Frequency - the number of crests may occur within a second.
Frequency - Hz.
Wavelength - the distance from the midpoint of one crest to the midpoint of the next crest.
Dopper effect - the farther the distance, the lower the sound you receive.
Bandwidth - difference between highest and lowest frequency.
Digital audio - sound heard by the ear is analog in nature and is a continuous wave form.
Digitization - process of assigning discrete value of given sample values.
Fidelity - difference between real voice and recorded.

Sound format and settings


Mono - one channel to 1 or more speaker/s
Stereo - one is to one.

Audio file format - file format for storing audio on a computer system.
Wave (.wav) - uncompressed audio on pc.
Mp3 - compressed audio, processed.
Real audio (.ra)- used by internet radio users.
Midi(.mid) - example of this is karaoke on yt, applications (real drums.)
Windows media(.wma) - similar to MP3 but made by Microsoft.
Codec - is the tool used to encode signals.

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