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GX Hitung Aa DMG Max
GX Hitung Aa DMG Max
BaseAtk1
AtkPer
ShapeCorrection
bodyparam
elementparam
elementparam2
BaseAtk3
raceparam
bossparam
bossparam2
(1 - DamReduc2)
Refine
SkillRealDamage
Vit2
VitPer2
CommonFun.CalcCrit
(1-RefineDamReduc)
(1+DamIncrease)
(1+RealDamage)
(1+skillLevel2*0.05)
Enemy
(1-RefineDamReduc)
NormalEnd
FinalDam
MonsterFinalDam
Result
BossResult
(damage = ((((((((((Atk - BaseAtk1) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * eleme
elementparam2 + BaseAtk3) * raceparam * bossparam * bossparam2 * (1 - DamReduc2) + Refine + SkillRealDamage - Vit2 *
CommonFun.CalcCrit(srcUser, targetUser, skillParams) * (1 - RefineDamReduc) * (1 + DamIncrease) * (1 + RealDamage) * (1
* Enemy))+NormalRealDam * (1 - RefineDamReduc))))))))) * NormalEnd) * FinalDam * MonsterFinalDam * Result * BossResu
CommonFun.ShapeCorrection(srcUser, targetUser) = 1
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger) local result = 1 - bossR
local scale = (1.5 + CriDamPer - CriDefPer2) + ((Cri * (1 + CriPer) - CriRes) * Gem / 100000)
local skillLevel2 = 0
local Enemy = 1
1 ShapePenalty 1
TargetSizeDmgR
1 UserSizeDmgInc 5% 5%
educ
UserElementInc
1.56 (Elemental - 30% ElemetRate
Empower Skill)
UserDmgToElem TargetDmgRedu
ent (Elemental - cToElement
0.732 36% 30%
Damage (Elemental -
Increases) Dmg. Reduc)
1620
UserDmgToRace
TargetRaceDmg
0.563 (Race Damage 20% Reduc 30%
Increase)
1
TargetPhyDmgR
0.727432 UserPhyPEN 50% 80%
educ
0 TargetVitPerBuff 0%
UserRune (Soul
UserCrit.DmgInc
6.34 400% UserCritical 500 Assasination 1st
rease
Line)
RefineDamRedu RefineDamRedu RefineDamRedu
0.46 13.5% 13.5%
ceEQ1 ceEQ2 ceEQ3
UserPhy.DmgInc
2.2 rease 120%
1
1 ResultDamInc 0% ResultDamRes 0%
1 BossRealDam 0% BossRealReduc 0%
193,242
300
Energy
0% Coat/Steel 0%
Body/Etc
TargetCrit.Resist
0.3% TargetCrit.Deff 30% 120
ance
RefineDamRedu
13.5% 13.5%
ceEQ4
13.5% RefineDamRedu 13.5%
ceEQ4
0% FinalDmgInc4 0%
Source User
java script
2480
STR
DEX
AGI
LUK
Dmg % Gatcha
Refine Atk
400 100
damChangePer
* DI KALI
(1-RefineDamReduc)
local RefineDamReduc =
targetUser:GetProperty("RefineDamRe
duc")
* DI KALI
1+DamIncrease - LongRangeDamReduc2
local LongRangeDamReduc2 =
local DamIncrease =
targetUser:GetProperty("LongRangeDa
srcUser:GetProperty("DamIncrease")
mReduc")
- DI KURANGI
Vit2 * (1 + VitPer2)
local Vit2 = (1 + local VitPer2 =
targetUser:GetProperty("Vit") targetUser:GetProperty("VitPer"))
* DI KALI
Rune
* DI KALI
Pistol
Pistol = 1 + RefineLv * 0.02
Calculation
local bits2 =
CommonFun.getBits(AttrEffect2)
local GemDam_wm = 1 + GemValue_wm1 /
100000 + GemValue_wm2 / 100000 * Agi
math.floor(skillIDAndLevel / 1000),
skillIDAndLevel % 1000
Luk (kecil)
300
DI KALI
DI KALI
DI KALI
KURANGI
DI KALI
DI KALI
Target User
java script
100%
1
Boss Param = CommonFun.CalcBossParam = (1 + bossInc) * (1 + NpcDamPer -
NpcResPer) * (1 + MonsterDamPer)
16.815328000
(1-0,54)
0.46
(1 + DamIncrease - LongRangeDamReduc2)
2.444
VitPer2 = Pengali extra dari buff skill yang meningkatkan quality PhyDeff, contohnya
angelus (angelus lvl 1,5)
1050
arti in game : Keterangan
User Atk Size Damage Increase
38769 24%
2.015 328
413 300
101 8000
260 0
1 1
User IgnoreDeff
0.845
1.76563449744721
328 0.142
0.54 0.46
0.135
1.534 0.09
Vit2 1+VitPer2
300 2.5
Rune
1.3
Pistol
1.3
SkellWorker + OB*
Hydra + OB*
Mapple fairy 1 + OB *
Phero 1 + OB*
Phero 2
Calculation
local DefReduc =
CommonFun.CalcDef(srcUser, targetUser)
TAMBAH
CommonFun.calcSpikeLv
CommonFun.calcSkillDamReduc
24%
1.534
0.5
0.9
0.42
0.7 2386
0.0006 1,686,820
eq pecah 179163
775,937
1,896,391
1,895,341
2,463,943
3,203,126
3,203,126
3,011,657
3,020,620
3,051,909
(H32-H30)*(1+H36-H38+0,2)+H30*(1+H34+0,2*5)
Abnormal Status attack
Stun
Freeze
Poison
Burn
(lv*a+b)
statusDam
StateDam
calcattrStatusRate
Final Chance
Naildors
(lv*a(musuh)+b(kita))+(1-(1)) Adjustment ResistancestatusDam
Poison 100 157.00% 0%
lilly chimera*
koc atk+deff
Sleep 0 0.00% 108%
starlight sweet Nightmare Card koc atk + def
Fear 50 107.50% 0%
the gaze of koc atk + def
Burn 40 107.50% 0%
rain of fire koc atk + def
Bleed 25 0% 108%
dead soul card koc atk + def
Freeze 100 157.5% 0%
Wraith* book* rune*
cm flurry koc atk + def
Stun 100 157.5% 0%
jedate tail koc atk + def
Stone 100 107.5% 0%
ninja (myriad hyakume) koc atk + def
Silence 100 107.5% 0%
lex devina koc atk + def
math.min
Strip Accessories Double Removal Acces
Final Chance = skilllv_1 * 3 skilllv_2 * 3
18 9
Skill Requirement
Daftar skill PD yang di pakai
VCT FCT
Skill Prep For Eltie
Eden Team Blessing 1 0.5
Dark Night Sinking 3 0
Skill Offensive
Strip Accessory 1.5 0
Strip Shield 1.5 0
Illusion Storm 4 0
Status Stealing 3 0
107.5 107.5 157.5 157.5
Fear Res Burn Res Freeze Res Stun Res
Weapon 17 20.3
Armor 22.3 30 50.1
Garment 23.8 24.9
Shoes 23.6
Mirrior
KOC 12.5 12.5 12.5 12.5
Adv HB 1 5
Aesir 9 8
Cards
Deadly Infection 40 40 40 40
122.2 53.5 133.4 135.9
-14.7 54.0 24.1 21.6
int vit int vit
luk agi dex agi
Kaho* skill
Chimera* wraith* BukuSageFrost
Wolf Grandma dll
0.8
1 0.8 0
1 0.8 0
1 0.8 0
1 0.8 21.5
1 0.8 0
1 0.8 0
1 0.8 0
1 0.8 0
Strip Weapon
skilllv_3 *3 pojia pojia_1 pojia_8 (Luk + Dex)/5
9 0 0 0 81.6
0.75 2 0.5 5
2.25 2 0.5 5
1.125 2 0.5 5
1.125 2 0.5 5
3 2 0.5 5
2.25 2 0.5 5
107.5 157 107.5 107.5
Silence Res Poison Res Stone Res Snare Res sleep
24
16
23.5
0%
45%
total capped GemDam
117.6 90 30 120
total capped
50 50
Final Chance 70
-60
Frost Barrier Total Kebutuhan Rune Keci Angry Snarl + Rune
VCT VCT FCT VCT -0,75 VCT -25%
0%
95%
14000
Total Kebutuhan Final Total Dex Di butuhkan Oracle Miror Relic Total
VCT 30 Dex = -1 detik FCT -15% FCT -50%
1.05
0.875
0.875
0.875
0.875
0.875
targetRace == 5 Undead
targetRace == 6 Formless
ErLianJi Double Attack
huali Auto Attack
judu Blocking Effect Skill (kyrie, Parry, etc)