Professional Documents
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(Flying Planes).
Instructor: Dr. Sonja Lopez Arnak.
Student - ANON (Darren Ashford).
Masters of Education (M.Ed.) in advanced teaching.
EDUC- 5272-01- Advanced Practices - ELEM - STEM- AY2023- T1.
Date: 26th September 2022.
Select a STEM activity for elementary or middle school students from one of these sites:
● Create the learning goals (standards, objectives) for the activity. Goals should clearly and
succinctly identify the knowledge and skills to be learned.
○ For assistance in writing learning goals (objectives) review the document, Writing Clear
Learning Objectives.
● Describe the learning activity completely.
● Design a grading rubric for the activity. Your rubric should:
○ Have at least three criteria.
○ The criteria must be observable and measurable.
○ Criteria must be well-aligned to the learning goals.
○ Performance levels must be well-differentiated and written in student-level language
As such the STEM Paper Airplane Challenge, which is also available as an alternative to the Easy Paper
Airplane, is a fantastic methodology that gets learners excited and organically includes all learners in the
process of creating and their associated flying paper aircraft. There are no restrictions on the age of the
learners and those learners who may participate, and it can be done in as little as one hour with the
highly effective learning objective, goals, and outcomes in a transdisciplinary approach. (Rachel, 2021).
Students will be seeking qualifications in various STEM fields and have a variety of learning objectives,
including learning motivations, problem-solving, and discussions to act on. (Connolly, 2018). At the end
of constructing and after building, the flying paper planes and associated components of this activity the
learners will be able to under the following learning goals:
1. Identify and solve the associated problems in the inclusive nature and activities of science,
technology, engineering, and mathematics, whilst reinforcing their STEM cognition, and being able to
produce knowledge, as well as the respective ideas around design aspects of flight and flight thrust in
flight design. (Learning about and demonstrating the principles of Aerodynamics).
2. Recognize the correct learning processes as much as possible when confronted with a problem that
they must solve and be capable of finding a solution for, and building into the real world.
3. Develop an airplane paper craft that may subsequently fly in a specified location to help them have
a better understanding of the need for accuracy in their own activities and how we can better determine
flight through better principles of STEM design. As the such, design is a critical path in the overall
production of a given STEM product and has a major influence and overall implications.
4. Practice and finish the target distance of the airplane in a timely manner and aim for the finished
plane to reach a specified target, in a set time, at a set distance. In this way, we can also teach the
measurement of distance, and time (velocity) and how these implications play out within STEM
learning too.
5. Measuring aspects of thrust and velocity and recording the outcomes of the plane’s travel ( in
distance, meters, or centimeters) when variables like wind, wind thrust, and the like are present, will
have a major impact on how the challenge is solved, and consolidation of learning within STEM design.
Beyond being entertaining, the paper aircraft game is an excellent and very hands-on ( constructivist,
student-centric) way to teach children about the associated STEM disciplines (particularly related to
design, flight, aerodynamics, and physics) whilst also extending; expanding their imagination and
supporting them in making the new and relevant connections via problem-solving abilities and hands-on
construction accordingly.
In elementary school classes, a variant of this strategy could be employed and implemented. It is
necessary to complete the exercise by designing a paper aircraft that can transport supplies and soar over
a distance of 2 meters. The cargo within this given situation consists of numerous pennies (coins).
It would be decided that the champion of the given activity is the child who can fly the most coins over
the largest measured distance. In this situation, the aspects of STEM design, weight distribution, lift, and
pitch ( and through an effective nose cone design in place on the plane, would need to be considered.
This would happen within the design aspects of the plane, in order to achieve fight at the maximum
required(distance).
Provisions and additional materials that would be necessary for the construction of the paper aircraft
challenge would include more of the various numbers and types of coins, a doorway (target), adhesives,
manilla paper files, paper clips, stapler, staples, and liquid paper (and or adhesive double backed tape).
2. A distinctive goal to fly at least 2 meters, plus from within the entryway should be made early
on. This would then ideally be used as an aim within this project, and the area would be marked
with the required adhesive tape to indicate where the line should be drawn and where relevant
starting and endpoints would exist.
3. A stretch of adhesive should be placed across the entryway until it is about 1/4 of the way
down from its tallest point on the doorway. We could indicate the zone with colored markers or
with liquid paper stuck on paper on the doorway.
4. Preventative measures could be taken by certain learners, who will launch their paper
airplanes into the air and try to fly them over the indicated tape and over or through the targeted
zone. We could ensure a barrier or plastic wrap around the wall to catch all those errant planes
that fly off course.
5. The winner of the competition is determined by the learner who flies the most accurately
whilst also flying the heaviest airplane with the most cargo, accurately to achieve all the
above-required goals.
Putting skills to the test over long distances - required excellent design.
Completing a long-distance task presents still another obstacle, as well. For this challenge,
the learner must show competency in undertaking the following:
1. Make a mark on the floor using tape to indicate where you want to start. What is considered the
validated parts of the "in boundaries" and what is based on the surrounding environment within terms of
design?
2. Everyone would start off with equal weight distributed across their aircraft, and they would all then
take turns tossing the planes at the longest distance possible and practical.
3. When multiple rounds of the game have been played, make a note of the aircraft's landing places and
the various spread between where the aircraft had landed. Also, take note of how the places landed
whether it was cone first like a ditched landing, or more of a soft glided landing too.
4. Those learners who could toss the aircraft the furthest distance would be declared the winner of the
challenge and would have proven that they were capable of solving several issues and building STEM
solutions appropriately, to achieve the learning goals/outcomes.
An evaluative rubric has been created on the basis of the STEM learning
activity mentioned above and has been best utilized to determine how the
learners participated in the activity. As such a rubric is an evaluation tool
that has three distinguishing features: evaluative criteria, quality definitions,
and a scoring strategy (Popham, 2000). In looking at our rubric we aim to
achieve the following goals, it would be a scoring guide used to evaluate
performance, a product, or a project. It essentially would have three parts:
1) performance criteria; 2) rating scale; and 3) indicators. (University of
Texas Austin, 2017. Retrieved from.
https://ctl.utexas.edu/sites/default/files/build-rubric.pdf)
Learning Goals and Objective in the Flying Planes Rubric.
Performance 4 3 2 1
level for the
scoring rubric.
collected. Was able to following variety was collected collected and were collected to get all
of interesting data, and observed. observations made. and observed. data and
indicate expected results,
which was Thereby students The student's general Most of the was poorly
backed by data that
collected and generally weren’t attempts to make students were able to
matched the effectiveness
observed. ability to able to make changes to the design. generally collect all
plane’ wing cone and the make enough Overall some unable to necessary
fuselage and design. modifications. modifications to incorrect observations collect all the data points
There was an effort change the flight were made on some necessary data to make
was made to path somewhat. incorrect decisions on points in order informed
modify designs, There is some a re-design. Needed to make an evaluative
from observational improvements to brainstorm more in informed decisions
data. made-in-the-flight order to understand evaluative with
path, but recorded the concepts behind decision. With regards to
evidence was the weight regards to the the learning
needed. distribution of the learning outcomes
coins on the plane. outcomes and and
Was able to fly objectives. objectives.
established and fly Keeps on Keep on
50% of the specified looking to observing
length. Good effort. observe more more to
to make up for improve
missed data. applied
learning.
Exceptional amounts of
data were recorded and
collected. Was able to
indicate expected results,
backed by data that
matches with effective
plane’ wing cone and
fuselage and design.
Effective of design
The learner was an able The student
student’s relevant
one must put being clean was orderly tidy disjointed and
presentation lacked
and an s.
abundance
of originality.
distance distance
documented. s.
Summary
The effective identification of learning goals and objectives helps to ensure the most effective design of rubrics and
assessments to ensure the best learning goals and objectives within and correlated with the student’s needs. As such
the identification of and solving of any of the associated problems that occur with the inclusive nature and activities
of science, technology, engineering, and mathematics, whilst reinforcing their STEM cognition, is of vital
importance. It is also essential in the production of knowledge, including the respective ideas around design aspects
of flight and flight thrust in flight design. In ensuring that the student is utilizing their multi-intelligence for the
best-integrated STEM goals with constructivism, can ensure the “best” STEM learning experience for students.
References
Ayar, C.M, & Connolly, J.M (2014, 2018). Stem Related After-school program activities and associated
outcomes of student learning. Retrieved.From.
https://www.researchgate.net/publication/265503786_STEM_Related_After-School_Program_Activities
_and_Associated_Outcomes_on_Student_Learning
Darling-Hammond, L. (2014). Next generation assessment: Moving beyond the bubble test to support
21st-century learning. Jossey-Bass. Retrieved from eBook Central (accessed through LIRN
Kids Activities. com(2022). How to make a paper airplane. Multiple designs and instructions. Retrieved
24th September 2022 From. https://kidsactivitiesblog.com/77853/stem-paper-airplane-challenge -
Rachel, (2021) Disseminating STEM teaching practices。 Retrieved 24th September 2022. From.
.https://www.researchgate.net/publication/242530990_Disseminating_STEM_Teaching_Practices_The_R
ol
University of Texas at Austin (2017) Faculty Innovation Centre. Retrieved 24th September., 2022. From.
https://ctl.utexas.edu/sites/default/files/build-rubric.pdf