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ENGLISH

FRENCH

ABBASSID

Economic Wing – Early Game

Military Wing – Mid Game

Culture Wing – Early Game

Trade Wing – Late game

RUS

Warrior monks need to attack to activate their buff

Bounty values

Sheep – deer – wolf – boar(most valuable)

MONGOLS

1 pasture for every 3 vills dark age

3 pastures for every 10 vills no upgrades

4 pastures for every 10 vills feudal

5 pastures for every 10 vills late

CHINESE

DELHI

HRE

 Heavy maces – better upgrade


 Two-handed - good upgrade
 Marching drills – optional
 Landschanets – good for unarmored, aggressive
 Man-at-arms – good for armored, defensive
 Prelates – 8 inspired per 1 prelate

GENERAL

 Stone gates facing should face outside or else enemy units can man walls
 Micro sheep towards TC holding right click and dragging
 Fell sheep in advance with 1 vill
 Garrison vills using “F”
 Ungarrison vills using “D” to return to work
 Ungarrison vills using “F” to return specifically (vills ungarrison from top right of TC)
 Vills automatically drop off resources upon finishing construction of resource bldg.


WHEELBARROW UPGRADE - Most important upgrade

WOOD

Woodline 4-5 vills refresh lumber camp at 3 rd row

Woodline 8-more vills split into two groups with new camp

 Forestry – 20 vills midgame+


 Double Broadax – 25 vills midgame
 Lumber Preservation – 30 vills, late game
 Crosscut Saw – only if late game

FOOD

Shore fish (vills) – 47.5 per min.

Shore fish (Ship) + Deer – 45 per min.

Sheep – 40 per min.

Farm + berries – 35 per min.

 Survival Techniques – research only if you plan to hunt 2 or more camps of deer/boar
 Horticulture – 25-30 vills
 Fertilization – 30-40 vills
 Precision Cross-breeding – 40+ vills

GOLD/STONE

Additional mining camp only if 15+ vills

On 3x3 tiled resources, build 2nd mining camp at outer edge of the biased side of the first

Optional 3rd/4th mining camp at 20+ vills

 Specialized Pick – 20 vills


 Acid Distillation – 20 vills optional upgrade
 Cupellation – never research at current state

UNIT TYPES

1. Light infantry – good against cavalry


2. Light Ranged – core damage dealing
3. Light Cavalry – fastest units
- For raids
- Bonus vs light ranged
4. Armored Infantry – absorb damage
5. Heavy Ranged – vs armored units
6. Armored Cavalry – high impact damage
TO RESEARCH
UNIT FORMATIONS?

MAP SCOUTING? PER MAP

WALLING?

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