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TASK/ATTACK TO HIT NUMBERS OPPONENT RATING

DIFFICULTY OF TASK, SHOT OR OPPONENT TABLE


un lM~ 1I1U: l! Qlff ,~

.~ ~ MW_ ,~
="~ LEVEL OF STAT
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Level Stat
5 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 1-2 Poor
6 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 3-4 Below Average
7 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 5-6 Average
8 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 7-8 Above Average
9 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 9-10 Exceptional
10 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 LEVEL OF SKILL
11 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Level Skill Rating
12 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 1-2 ............................ Novice
13 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 3-4 ...... _.................. Unskilled
14 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 5-6 ............................ Trained
15 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 7-8 ..................... Professional
16 1 2 3 4 5 6 7 8 9 10 11 12 13 14 9-10 .................... , ...... Master
17 1 2 3 4 5 6 7 8 9 10 11 12 13
18 1 2 3 4 5 6 7 8 9 10 11 12 DIFFICULTY
19 1 2 J 4 5 6 7 8 9 10 11 MODIFIERS
20 1 2 3 4 5 6 7 8 9 10
Comple" Repaor......... .. . ......... +2
v~ Complex RepaIr ....................... ......
Using the Task/Attack Table DRUGS & POISON
~11's Nev ... s....n.DonI'
BdON!." .......... ...........6
The Task/Attack Table can be used to speed up Type Effect Damage Don't hav .. th .. right plIrts ........ .. +2
combat or actions for NPC's or player charac- Hallucinogen Confusion -4 INT Don't tt.ve tt..: right tools ................ .. )
ters. Nausea Illness -4 REF
Tearing -2 REF Unfam~ ... ,
tool.,
For NPC's: Teargils _aport or vehicle ....... ...... ~
1) Decide the level of NPC's Stat in the required area of Sleep Drugs Sleept None
elCpertise (see Opponent Rating Table). 8iotoxin 1 Death 406 Undl'r .Im...... .. .............. 3
Biototo}lin II Death 806
2) Decide the NPC's level of Skill. (O.R. Table) Und .. r attack ............................. ) 101-'1
Nerve Gas Death 8010
3) Add the total together and compare this value to the Wounded . . .. 2 to->6
left side of the table. Use the top of the table to
Drunk, drugged or lored -<
determine the range or level of task difficulty. The cross
Hostile EnvI.onment ......................... -I
indeICed number is the 1010 roll needed to succeed. MICROWAVE EFFECTS
v~ HosI!Ie Enllironment ....................6
For Players: MICROWAVER SIDE EFFECTS ~sk of in.truttiom lor talk ................ .. 2
1) Write down major Skill/Stat combinations (Aware- 1 Cy~,oplio mort lor 106 tumt
All thl' other ,hara(ll'r,
ness, weapon skills, etc.) for all players in the game. Use 2 Neu ..1pulselll cha,a~ter h" interface &.e "kibbiUi'~f whil .. you're
plugs. reflex boosts or other ha.dwmng. tryIng to do I' LlI.Ik ................... ....... 3
the table to tell players the' 01 0 roll needed tosuceed. REf ltat rmuc.ed by 106/2 perma~ntly
unlll r<epaire::l. Ha, new:r performed
3 Cy'-IOOio shoru for 106 turns
th" uol-k bet<>rf' ...................... .... 1
4 C~r~mb mM/unc.toon; lose.n 1.1"" Doff'Kult .Aerobiotics Involved ............... 3
GRENADE MISS TABLE of cybHllmb lor 1010 turnl. Il0l1106 lor
lomb, r.. rolling if no lomb prer.enl Very Dlff"ult AcrobatICS
invoM:d ............ ~
1-2 .. RightArm
3 ..... left Ley Impo1Sil* Acrobatic,
10 invol'o'W ............................................ S
4 ..... Right Leg
S-6 .. left Arm Inlomwotion hodd.-n,
S Total Nwral btukdownl Char- secr<et or oI»cu.~ ............................... )
7 8 9 "It< reduced to tWItching, ~~p­ W.. II-htdden clue, secr<et door,
I" lit lor 106/111.1'",. paM!...It. .................... . ....... 3
6 No EHeet
Complex program .............................. )

5 6 ADD TO DAMAGE Very (omp!~~ program ...... .5

Compl .... lock ............. . . .... ...... 3


U'"'9fl! ".u fo D.......,. v~ (ompll'X lock ........... ............... ..S
2 3 4 Very Weak ........... , ............... -2
Weak ................................... -1 Ta,get on 9uard or a~ed ............. .. 3
Average .............................. +0 Bnghtly ~t ar ..a ................................. )
Strong ................................ +1 InsuHicient light. .......... .•......... . .. )
1 Very Strong ......................... +2
Body Type 11-12 ................ +4 Pitth Bla<:~nels .........•....•.................. ~4
Body Type 13-14 ................ +6 TryIng \0 perform r.ecr<eti~ tal~
llou. 10111 .. IIoRf"AOIi: TMItOW MinD, TItEIf 1tOu.
A IlC~1I1010 fOlt .. mill AtOM To\IIG£T 15PACIL Body Type 15+ .................. +8 w+oill' u~ obSfiVllion ..................... 4
c.".......eLl-....c.....I......... ..,...._
WEAPONS LIST

-
UG/tT AUTOI'fSTOU
·· .,.,,
r". IVA ..,, ,~,

ATTACK MODIFIERS
IIudgetAtmJ C-l)
o.IlungC~""'91S
•• (I[)6(Jmm)
C 106+1(6mm)

10 ,, "
""
>Om
>Om
75,"
",.
r.....oted Alms ';·22 I ( 106+1(6mrn) 10
" >Om
lSO.- WEAPON RANGES
Handguns ..................................... 50m
•• ,,, ,
MIDIUM AUTOMSTOU
Mjfj*hNml .... ~
o.Iloog $1,"lmIolttt

200.1("""')
2D6.J{lOmm)
206<-1 (9mrn)
"" ,, "
""
Sf
>Om
>Om
sOm
2SO."
no."
)00,"
5ubmachineguns ........................ 150m
Shotguns ...................................... SOm
Fedl.. ted Nml X·9mm
" Rifles ..................... .... .................. 400m
., ,, ,
l'lIAVf AUrOf'lrroU

•• , •• ,
BudgetAtmJ AulG ) 3[)6(l1mm) )50," Thrown Ob jects ... ...... 10m x Body Stat
~Type)S 306(11'""1) 400."

.......
vElr IflA rT AUTW'fJ'TOU
~
Colt AMT ModtI2000 •• ,, E
C
4060-1(12...... '
4D6.1(12mm) •• Sf
VII
SlIm
SOm
450.-
sao.·
TO HIT NUMBERS
Point Blank (Touching) .................... 10
Close (1/ 4 l ong range) .................... 15
~~W~~~---------------------I
UziMInItuto' SMoG.l I E 2()6.<.1(9mm) 10 H VII 150m 475.· I Medium(1/ 2 l ong range) ................ 20
IIH&~MP·201)
'ed.ArmSTech_~
SMc;.1
SM(;.I
I
I
C
C
2D6<-1(IOmm)
1()6.<.1(6mm)
1$
so
J2
2S
Sf
Sf
150m
1S0m
4SO.-
400.- I Long (Full range) ............................. 2S
Extreme (2110 long range) ................. 30
MEDIUM UlC;S I
I "'....ka Minami 10 SMG 0 I E 2()6.<.3(IOmm) 40 20 .,o~ 200m .sao.-
MODIFIERS (ADD TO ATTAClW"S I OU)
~&~ ~ _ _ _ _ _ ~_. ~ _ ~ _ C_ ~+~~ _ ~ _ ~ ~~2~ _ ~---1
Target imm ob ile .............................. +4
HlA~r SM'S
., , , "',.
.,, ,, ,,
Target dodging <__ onl)l) -2
SltmII"If)'eI SMC 21
H&~MP!t·l1
\ngI..n MAC 14
lD6(llmm)
4D6(llmm)
4D6(IZmm)
""
~ """ .".
100," Moving Target REF > 10 .................... ·3

.,
Moving Target REF > 12 ................... -4
Af SAIIt r ItlilU Moving Target REF > 14 .................... ·5
M_h Ib-On light .......
...n." MtdkorI'I .......
!\If
,
.j N
N
C
C
S06(S56)
S06(5.S6) "" ""
VII
n
VII
400m
_
400m
4SO,-
SOO.-
600.-
Snapshot .......................................... -3
fN-CAL Heft)' ....... ~ Rlf .\
KMkIvIIIov.wo ttvy. Rh Rlf oj
N
N
C
(
60602(7.62)
6(»,.2(7.62) "" "" ST 400m SSO.-
Ambush ........................................... +5
Aimed shot at body location ............. -4
JHOTI;UHf
., Ricochet or indirect fire ..................... ·5
....... b~~12 C 406(00)
"" ",
~
N
Slemmeye< Su.keout 10 StfT ·2 N R 406(00) Blinded by light or dust .................... -3
jHoo~~J----------------------1 Target silhoutted ... ..... ..... ................ +2
hrretl·",.",kf,Ught2Omm HW 0 N R 4010(lOmm) 10 1 \'It 4SOm 2.000." I Turning to Face Target .................... -2
I
Scorpion 16 Mill'" Louno:/'lt<
MilitKhAl""'~
HVV·J N R 1010
HVY·2
1 1 VR
N
110m 3,000."
R 6010 VII l000m l,SOO." I Using two weapons ................ -3onbolh
I $too
frag Grl!<llldoe
Gren.de
HVV
HVY
C
0
P
P
P
P
706
.$ 10 Stun roI
VII. Throw
VII Throw
)0."
10." I Firing while running ......................... ·3
I 5onoc: or GfeNdt.
InundiMy
~~
HVY
HVY
II P
P
P
P
406 lor ) WIN
O"~/bIin:Il tum>
VR Thtow
VfI Throw
30.-
30,· I
Firing shoulder arm from hip ............ ·2
I) Turret mounted weapon .................. +2
I C4 Grtnlde
c;",
PIIosd<b;~
HVY
HW
0
0
,
,
p
,
SM DruglPohon
1010 p« log,
VII Throw
VII
10-
"" IOO.-{Icg I Vehicle mounted, no turret ............... -4
II MiN (al type1)
~·""·2n ~
fI..
HW
HW·2
0 I
I'l
"4010
R 2010
I
10
VII
Sf
NA )SO.-
50m I.SOO.- I large target ..................................... +4
Small target ...................................... ·4
(Aones
I T«hI",,*- 15 Mksow_ POI P 106 10 2 VII 20m 400.- I Tiny target ........................................ -6
Mllilt<h EMcI. u~non RjF 0 N ~ 1·506 10 2 UR 200m 1.000.- Aiming ............ ... .. (+l.""hlum,uplO)lLIm<)
I .......". P·ll is Needl.gun POP P Dtug. IS 2 Sf 40tn 200." I laser Sight ....................................... + I
I Enen•• MMPowe,Squlrt
~I "Wombo'·
P·2
p.,
I
J
C
C
Dn.og.
Drug.
SO
20
1
2
VII
UR
10m
40m
IS"
ZOO.- I Telescopic Sight ............... +2 [,01 .. +1 Mfd
MlkKh Ut<tfonicl h_ p., P E 51"" S 2 Sf 10m 60."
I u.gloleth'To ...."'t·C·a.- EX 0 N C 406 12 I .,oR ISOm ISO'" I Targeting scope ............................... + 1
L~'t<.::SI~~~ __ ~_ .~_~_C _ ~.:.. __ ~_~_.,o~ ~_ ~.:J Smartgun ......................................... +2
MU ff WlMO HJ Smartgoggles .......... .................. +2
Now. MoM """" -.pon>~r ...._ on 1ht open """"'.....:l ' - .. ROf '" I. a WAoI O. _ no -.Io.>ds. Three Round Burst
IWIdKN MonoknlI. MEl.\ N P ZD6 "" NA VII 1m 200.-
Ket1dKhi ~_ MEl.\ P • 4 06 NA NA UII 1m 600.- (Close/Medium only) ...................... +3
SI'M·I IM\~'" MEl·2 N , lO6IZD6 "" NA VII 1m \100."
Full Auto, Close ............. + 1 fo<.-...y 10 rnd\
Club MeIM 0 N C 106 NA NA NA 1m frM
I(NIe MeIM 0 , C 106 NA NA NA 1m 1·10" Full Auto, all other .......... -1 fc..._y 10 mdo
s-<:I ~ 0 N C ZD6+2 NA NA r-IA \ m 10-200-""
..... MeIM·1 N C 204+) NA NA NA 1m
,,- }O-

'm ,,...
Nunc .... ku/fon'. MfoIH 0 l C 1011 NA NA NA 1m
~I' Mdee I) N P 306 NA NA ~
Sh~lk....
SwIl(~
Melee
~IH
0
0
P
P
C
C
1D6Il
106/2
NA
NA
NA
NA
~
~
Th~
,,-
'm ,,-
2·)"

I'.... knudles M.1ee 0 P C 1011.2 NA NA N' 'm .o- AREA EFFECT TABLE
Sltdgl'llmtne1 MeIee·1 N C.06 r-IA NA N' 'm
Ch,Unloiw MeIee·J N C.06 NA NA N' 'm W-

ARMOR TABLE ,,., _ _ _ .. _ _ _ _ _ ............. _ou_.


.~---".",,,--- ..,,, Type Area
Grenades .......................................... 5m
Molotovs ................................... 2m """.
,,~. powbly leg. , ,....
Flamethrower ................................... 2m
Cyberlimb flamethrower ................... 1m

... ..,,
H0"'Y Arms, Tono, pos'>ibl)' legs
~~,T·snilt,
S~I l!e'lmet
Ughl Armor lackerl
Vesl.J ,~

Hood
Torl.O ....mu
" ., ....
,"""
ISo..b
Mine ................................................ 2m
Claymore ........... 6m liM f«Im C.nl,.,. oluplo>al
C·6 ............................. ................ 5mf'o"g
Med Armor lltCket"ll .1 ,oo.b

"""
lorl.O. Arrru RPC .................................................. 4m
flu~ ve~I"II ,~ .1 ,oo.b
Missile ..................... ......................... 6m
Flack Panu"ll
Nyk>n Helmel
''9'
Hood .,.,
.1 ,oo.b
Sho tgun (Close) .... ...... ..................... 1m

"""
100.b

.,.,
l1eil")' Afmor lK~et Tono. Armi 2SCeb Sho tg un (Med ) ................................. 2m
Doors Gunner'J VI':~1 ,~W 2SCeb Shotgun (l ng/Ext) ............................ 3m
_Body
MI':IaIGl': ..,'"
" 6000b
NETRUNNING PROGRAMS
-..........
---
"""""'"
-.,
Inuu.;o"
Intruoion
Inl""On
Kroxk. down dati w.ll. (W6 pe< an..:k to d.ta waU Strtnglhj
Knock< clown dill WIn. (1 06 pt'I' Itl;ld. to d;o.., ...... S!fength)
Infiltrate, and br~.ko down dot> WI~' silemlji" 2 turn.
,,
,
••
,,
,-, NETRUNNER
COMBAT
FORMULAS
Bre. " down wdo gItes and file Ioxl<$
.,.,• ,, ." INITIATIVE
DtdpM" c..... 90ln (STR 6) 60: fi~b<k$
Oed~scoo. gau.. &; flw, Ioclu
• '"
,~ COMPUTER (NT+101 0
VS
~""VAiarm DeIK" tnll)' and llert> owner , ,, ." NETRUNNER REF+ DECK
SPEED+1D10
Oeltel/Alarm
o.ottcl/AWm
DetKU tnll)' and '''''' ... >igool, then .lorU ""'U~r
OeIKU ent!)', IfKe> sigNl.nd (UU lntn><! ..... line ootilloliled ,• •
'00
'"
~tectlAiarm OeII!CU 'In...Iofb\e' ICONS

,• , '" UTILITIES li
OetKtlAlarm
OetKt{~'m
OetKU 'rNr things in ""'u~1 rur.tIG
Oelt<U hid<IM Pf09'ammlng wilhln 10 spKH '"
'" CONTROLLERS
ROLL EQUAL TO OR LOWER
......
AKrI nSUM

Poioon Rodine
......!lSy"'.m
..... USy.tom
Kills oper~ling CPU
Kia. oil .y,IO'" ~omory ,• ,,
,, '"'"
THAN STRON 1010

.....""
~'"
...... 11 Sy>ttm CraJhei .ynem CfU for 106 turn.
CrlJhei ded CPU for 106 lunu, O<Qp. "Pf'C""nt oul of Nel'f'Ko ,,• ,, '" ANTISYSTEM
AntlSy>ttm
'"
.......,.,"
""" MIISy<l"""
..... Il Sy<ttm
...... ti Sy!U'm
T1H up 1 KlkIn 01 'Y'lom II11 de<;k is lumed 0"
Erl ......... IiIe ,"n<lomiy ud> tum
ClUSH .ynem 10'~ \a"",1! progrl""
, , '"
'00
'"
PROGRAM STR + 1010
VS
DATA WALL STR + 10lD

DECRYPTION
Hidts ~signal. mol<ing you Ippel' ' 1""';5ibIo!'
, ,
.00
MulH 'rb"rJ.\gnal, rmklng 11 holdono detect
ContuSH IllKiUng IC by autlng mi llion> 01 tlI!Ck sigNll
'" '"'" PROGRAM STR+ 1010
VS
CODE GATE OR FILE LOCK STR
......
I'ftOflCTlON ... 1010

.... Protectior> Stop. _\lKU to NH'un ......


,,, ,, '",w
-....""'.
""" PmlKIlon 51op • .t,onger .11.)Cu to Netluof'\ti
, ,~

....
~eflecu Ind .tops S,..... ~ lnOdtOUI Ilucks
""""" ProlKIlon
ProlKllon Reduce 5100, HnJboIc, !roinwipt, loml>W:, HfIIIIound 11u.ciu by-J pl.,
'"
ANTI-PERSONNEL,

_.
C.... le> .utk; willi. 10 ~nd .IU(~. H~ 2 .... DOG ...... p'og'am • ANTI-/c, EVASION,
Prol",,!lon ."
'"
.... M" AIlI<k. oil types. 106 dolNgC to 1.>'9"1 H~ , Mobilo
,
DETECTION
DEFENDER'S INT... PROGRAM

--- M" AltICU oil type' , 106 d.mage to 11'9"1 STR. MOb .. STR+ INTERFACE...1D1 0
Mil IC
Mtile
Atu.ciu .11 type<. 106 d.o~ 10 to'!!,,1 STR. Mobi"
AllId. 1Hmot!~ de ... ~ irallntly ,• VS
""""'" Mille AI1.)Ck. !Rmoru. de .... ..,log in'tMltiy
,•
ATTACKER'S INT+PROGRAM
STR+ INTERFACE+ 1010
"""" .....Iile
M"
Alt.>cks Oo'mort•• <hreumg in>t;>nliy
OeII!CU MId .. II<I<> WOrm<. d.... l.ting imtantiy ,
....
AHTH'f fllSOHHH

.
....,-
........
Anl~""""' .
...... II-p......,.,.
""ti-~
Anli·""""".
f_RS Nt:lIunoot lor 106 IUrns
COUH 1 010 phy.iul darn.go: to Nt:trunnf1
H#UboIt ,,"rLon~ C&II . . . 106 pI!y>i<al dl ~ to Nt:tru""""
Rtduc.INT by 106 oach lu,n, iUlHng N.lruJV>Of
,, ,,
,
,
-
625U
6750
..00

....
.-
.....,.
.........,
Anti·""...""
AnI~""""" ,
Anll ...... rwn .
~O'du<:. tNT byl D6 ...,11 lurn. Ioavlng NHrunner mindleu
hlw memory. 'epl.odng with p~,pK<ON ll ty
eo ....... PO_ ..,'!!", .llfting Ii,. in Nt:tIu"",,~. dKk.
,, ,
"00
7150
,,~

..... ,•, •
.....
Anti· ...,..,". TrICk. NoINnnu, w.its. \hen CO"... l010 dom"9"IWtn 10.000
Anti·p,non . Redu<:H NHrun".,. REf lor 1D6 Wml
,• 6250
,
-
..00
"" , AAl~""'.
Anl~""""" .
locu NHnJ ...... ln ~.,or 1010 lurru
c.u .... como for 1 D6 MU',
• ••
6250

_
At!Il-hnon. P,evtnl> Nelrunner ffOlTllogging oI!
"""""
CONTJ'OtillU

........
'o'Idd)I Mo.t ...

'""""""""
C""tr~
Controtl«
Video t>oo, d cont'oHer
Mi<rophor>e/""'t>ox conlroller '"
'"
n,
,
..._M.,.
~trook door ,oolroller

........
ConlfOJItf
~ Controller
Controller
More powerful door. elevllor conuoIle<
VeNd! W01uoIler
•• '"
no
no

--
Controller I!Oboi controlie!'

"""''''
COIllro11er Vodoeoln""'fI ,oouoIle!'
Screom<Met be. cOlll,oIlo, ,
, '"
Controller
Controller Send & rec~ cefluiat clll>, lntK<epl> C.U,lt HR. 2 '"
'"

-......--
.m"",

....
0.- utility
utility
utiliI)'
StorH up to 10,000 ~. pe' file 01 information/led
Il<!pllcel r,1e """'" wlth fat.. one
Recompde. Inti 'Hto'H dell!oyW progJlm,
••
,,••
,,
,,,
'"no
,~

---
c....••
Utm,y
Utility
Il<!cOId. coordlmlu 01 CUflent Netnm lor rej>lay III..
DetHI> ond dHlIO)" Viriu• .......... IS p<ogr.ms
,, '"
'"
Utility lWu ... to .11ow log on th'ough IiKk unlo .. cod. i, given
Lock. file> •• b • HR. ) code gale. ,, ,~

Utility
'"

-...._._. ,,
LocI<> file>, 'equlrlng cock ...m,d (runne~1 d>oice) 10 open
util~y
Uti~1)' P,ov;de.l<.tu'.t~ ""'P' of mo.t we!1·knowr1 NelloCltloru '"
'"
" '- UtiliI}' Il<!ducH p'ogwns by 112 oize. T.~ 2 tu,n. to unpack
, '"
litiIity C,nt~. copies 01 "",,[ p<og,.ms on cnlp
'"
D lMO/'t :JlflllU
carries 2 progr.ms , ,, ,=
......... Clrrie$ 3 prog'"ms
C."ie$ ~ progr. ms
C.flies ~ p'ogJlm, ,,• ,
,,~

"00
1240

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