Professional Documents
Culture Documents
About this course:
In this course, you will be introduced to the different classroom dynamics that take place in a
lesson with very young learners.
After introducing some of the different types of class activities which can be useful for very young
learners, the course will give an overview of the resources and games that can maximise language
acquisition.
Based on content by Pere Cortiella:
Pere has taught English to children, teens and adults for over
13 years, specialising in young learners. Ho studied at the
University of Edinburgh, has a Master’s Degree in Education,
speaks four languages, runs many teacher training courses for
the Catalan government and is currently a teacher trainer in
International House Barcelona. He has spoken several
conferences and is the coordinator for young learners in
ICCIC.
Look at the routines in the young learner classroom. Routines are short activities which always
happen at the same point in a lesson. The allows us to introduce, revise and practise language
points with the learners. Look at the images of some example routines (ogni routines ha una
corrispondente età)
1. Before learners come into the class, ask them to line up and tell you a word/phrase they
learned in the previous lesson—> Ages 3-5
1. Spell out the names of your learners quickly. They identify themselves and say hello—>
Ages 6-8
1. Have a weather corner on a wall in the classroom. Learners write/say what the weather is
like every class—> Ages 6-8
1. Every class, one learner is in charge of writing the date on te board, and ask s everyone
else: ‘What day is today?’
1. Draw one big circle on the board. Draw two clock hands and learners say what time it is—>
Ages 3-5
1. Dictate the jumbled letters of a numbers. In pairs, learners figure out which it is and put
the letters in order—> Ages 6-8
1. Use a poem or a song for the learners to learn and practise any useful vocabulary or
grammar it contains—> Ages 6-8 but also 3-5
But we can’t ask them grammatical rules
VOCABULARY GAMES
Games are very useful way for young learners to remember and practise vocabulary. Match the 3
stages of a vocabulary activity to their definitions:
Stage 1: Language identification
Stage 2: Autonomous production
Stage 3: Language presentation
Stage 1: LANGUAGE IDENTIFICATION
Vocabulary is introduced to learners in a simple way that they can understand. This can be done,
for example, by using flashcards. Learners see a picture of an object and the teacher says what the
object is called in English
Stage 2: AUTONOMOUS PRODUCTION
Learners are tested to find out whether they know what something is called in English. For
example, the teacher might show a picture of an object and ask learners to say what they see
Stage 3: LANGUAGE PRESENTATION
By this stage, learners should already have learned a group of new vocabulary items. Now, they
are encouraged to draw upon this new knowledgeto explain what things are in English
OVER HEAD: Hold a flashcard over your head without looking at it. Ask learners questions until
they say what it is—> Language identification
JUMP OVER: Lay out the cards in a line on the floor. Say the name of a card and ask one learner to
jump over that card—> Language identification
SLOW REVEAL: With the set fo cards face down in front of them, turn cards over one by one and
say what is on each card. Learners listen—> Language presentation
FIVE TIMES: Hold a card up. With the other hand, use your fingers to count to five and say what is
on the card five times—> Language identification
MAGICIAN: Spread out the cards and hold them so that learners can see what is on them, but you
can’t. Ask a learner to pick a card. Make guesses until you are right about what is on the card.
Learners must say Yes, it is / No, it isn’t, as you guess—> Language identification
DESCRIPTION: With the set of cards facing away from learners, look at the first one and describe
it. Learners must guess which one you are looking at—> Language identification
POINT TO: Place the set of cards facing away from learners, look at the first one and decribe it.
Learners must guess which one you are looking at---> Language identification
MEMORY GAME: Place two sets of flashcards face down on the floor. One by one, learners flip
two over and they say what they are---> Language production
PICTIONARY: Choose a learner and show him/her a flashcard picture or whisper a word into
his/her ear. The learner draws the picture on the board and the first learner to guess the picture
gets to draw the nwxt one--> Autonomous production
FLIP: Lay out all the flashcard in front of the learners. Learners close their eyes. Flip one card so
that it’s upside down. Learners oper thei eyes and try to remember which card it was and say what
was on it--> Language identification
TEACHING ENGLISH TO
YOUNG LEARNERS
COURSEBOOKS: Coursebooks can be a great asset. To make the most of them, it’s important to
prepare activities before your learners open their books. Look at the Coursebook extract and make
notes on the question:
What games could you play with your learners, based on this content?
Think about what you could do:
- Before learners open their books
- During the activity
- Following the activity and when their books are closed.
FEEDBACK:
- Increasing motivation is the key to success when it comes to using coursebooks
- Never miss an opportunity for language practice
- Make activities fun!
- Encourage learners to use chunks of language rather than single words
STORYTELLING
The basic principles of storytelling:
Young learners enjoy stories, and storytelling is an important tool in the language-learning
classroom.
- It is important to choose stories which feature the vocabulary and language dealt with in
the current part of your course and to fully integrate the story into the programme (3)
- Always make sure the book faces the learners, so they can see the pictures. Don’t be afraid
to stand up to tell the story and to be expressive and theatrical (2)
- Stories are usually written for native-speakers of a language. Reading a long story or book
from start to finish will not benefit learners. Be ready to adapt the telling of the story by
choosing relevant language for your learners (The most important aspect is 4)
- Adapt the story, so that you use easy sentences. Ask learners to repeat any target language
that appears in the story (the main principles is 1)
- The second time we tell the same story, learners stop focusing on the story and begin to
focus on the language, so it is important to tell the same story 3-4 times. Young learners
will appreciate this and it will increase their motivation (5)
Decide which of the three stages of storytelling (before, during, after) each activity
would suit. When you have finished, read Feedback for more ideas:
1) Be very expressive /theatrical --> during
2) Ask students to role-play the story --> after
3) Introduce the characters --> before
4) Revise language from the story --> after
5) Introduce the setting, time, etc… --> before
6) Ask learners to repeat what they hear --> during
7) Do some follow-up games --> after
8) Pre-teach vocabulary --> before
9) Check that learners know what’s happening --> during
FEEDBACK:
- Before the story:
Ask learners to sit on the floor in a group
Ask learners to sit quietly before you begin
Familiarise learners with the characters and the setting
Use pictures, or the cover of the story book to elicit vocabulary they already know
Introduce key vocabulary for the story
Do not confuse I am used to doing (be / get used to) with I used to do: they are different in
structure and in meaning.
I am used to (doing) something = something isn’t strange for me
- Frank is used to living alone
I used to do something means only that I did something regulary in the past. You can’t use this
structure for the present.
- This days I usually stay in bed until late. But when I had a job, I used to get up early
2) Nominate a King and a Queen of the class: When a learner has a certain amount of points,
they can be given this special title in the next lesson. Along with this, they get special
‘powers’, such as being able to choose where to sit, what game to play, etc.
3) Give smiles and high-five: These, most of the time, are recognition enough to encourage
learners to keep behaving well. Once you have established a positive connection with your
learners by doing this, they will respect you and listen to you more when you ask them to
do something
4) G.A.M.E: Write these letters on the board. When learners misbehave, erase one letter. If
the learners behave well, write it back up. If the word is still up at the end of the lesson,
you can all play a game
5) Choose partecipating learners: Only let learners who have done what you have asked (for
example, to sit down, or be quiet) take part in an activity