Professional Documents
Culture Documents
UNIT-I
2 MARKS
1) What is the meant by Multimedia?
Multimedia is any combination of text, graphic art, sound, animation and video delivered to us
by computer or other electronic means.
2) What is meant by Hypermedia?
Hypermedia is an extension to what is known as hypertext, or the ability to open new Web pages
by clicking text links on a Web browser. Hypermedia extends upon this by allowing the user to
click images, movies, graphics and other media apart from text to create a nonlinear network of
information.
3) Define two OS platform often used in MM development?
These are the two OS platform which are used in MM development. They are
Windows Operating System
Macintosh Operating System (MAC OS)
4) Write the uses of MM?
There are a number of fields where multimedia could be of use. Examples are:-
Business
Education
Entertainment
Home
Public Places
5) State the different stages of MM project?
Planning and Costing
Designing and Production
Testing
Delivering
6) What are the works of interface designer in MM project?
Information design- Designing the content
Interactive design- Designing Interactive user interface such as
links, menu and others.
Media design- Designing the media, which is to be presented?
7) List out the names of communication devices?
There are three communication devices. They are
Modems
ISDN
Cable Modems
8) What is SCSI?
SCSI- Small Computer System Interface. SCSI is a hardware part, which was in built with
Macintosh computers but has to be installed in the PC based platform. It allows the user to attach
multimedia peripherals such as Scanner, CD-ROM player etc.
9) What is MCI?
MCI- Media Control Interface. It is a kind of software tools used to control the multimedia
devices, which are attached with the computer. MCI supports the user commands such as Open,
Close, Find, Pause, Play and other according to the need of the user.
10) What is interactive MM?
Interactive MM- Designing Interactive user interface such as links, menus and others.
11) What are the various elements of MM?
The elements of multimedia are
Text
Audio
Sound
Graphics
Images
Animation
Full-Motion Video
12) Write the basic concept of compression?
Compression is a process reducing data in a file. There are two type of compression. They are
Lossless Compression
Lossy Compression
13) What do you mean by Macintosh?
The first Macintosh computers were introduced by Apple Computer during 1994 with
RISC (Reduced Instruction Set Computing) Microprocessor. Nowadays Motorola 68000, 68030
and 68040 processors are available with at least 233MHZ speed.
14) State any two advantage of CD-ROM?
Software
Tools for capturing screen images, translating between file formats and editing our
resources.
Common tools such as word processors, spreadsheets and databases for resenting instant
multimedia.
Multimedia authoring tools
Tools for designing and delivering multimedia on the web.
Creativity
Before we begin a multimedia project, we must first develop a sense of its scope and
content.
The most precious asset we can bring to the multimedia workshop is our creativity.
Organization
It is essential we develop an organized outline and a plan that rationally details the skills,
time, budget, tools and resources we will need for a project.
3) Write about CD-ROM and Multimedia Highway
Compact Disc-Read Only Memory (CD-ROM) is a cost effective distribution medium for
multimedia projects.
It can contain unique mixes of images, sounds, text, video, and animations controlled by
an authoring system to provide unlimited user interaction.
Digital Versatile Disc (DVD) technology has come into usage which has increased
capacity than the CD-ROM.
Now that telecommunications are global, information can be received online as
distributed resources on a data highway, where we will pay to acquire and use
multimedia based information.
4) Discuss briefly how the I/O devices are used to develop the MM product ?
The devices which are used to input the data and the programs in the computer are known as
"Input Devices". or Input device can read data and convert them to a form that a computer can
use. Output Device can produce the final product of machine processing into a form usable by
humans. It provides man to machine communication. Some of the I/O devices are explained
below:
(1) Keyboard : Keyboard is used in the input phase of a computer-based information system.
Keyboard is most common input device is used today. The data and instructions are input by
typing on the keyboard. The message typed on the keyboard reaches the memory unit of a
computer. It’s connected to a computer via a cable. Apart from alphabet and numeral keys, it has
other function keys for performing different functions.
(2) Mouse : It’s a pointing device. The mouse is rolled over the mouse pad, which in turn
controls the movement of the cursor in the screen. We can click, double click or drag the mouse.
Most of the mouse’s have a ball beneath them, which rotates when the mouse in moved. The ball
has 2 wheels of the sides, which in turn mousse with the movement of the ball. The sensor
notifies the speed of its movements to the computer, which in turn moves the cursor/pointer on
the screen.
(3) Scanner : Scanners are used to enter information directly in to the computers memory. This
device works like a Xerox machine. The scanner converts any type of printed or written
information including photographs into digital pulses, which can be manipulated by the
computer.
(4) Track Ball : Track ball is similar to the upside- down design of the mouse. The user moves
the ball directly, while the device itself remains stationary. The user spins the ball in various
directions to effect the screen movements.
(5) Light Pen : This is an input device which is used to draw lines or figures on a computer
screen. It’s touched to the CRT screen where it can detect raster on the screen as it passes.
(6) Optical Character Rader : It’s a device which detects alpha numeric characters printed or
written on a paper. The text which is to be scanned is illuminated by a low frequency light
source. The light is absorbed by the dark areas but reflected from the bright areas. The reflected
light is received by the photocells.
(7) Bar Code Reader : This device reads bar codes and coverts them into electric pulses to be
processed by a computer. A bar code is nothing but data coded in form of light and dark bars.
(8) Voice Input Systems : This devices converts spoken words to M/C language form. A micro
phone is used to convert human speech into electric signals. The signal pattern is then
transmitted to a computer when it’s compared to a dictionary of patterns that have been
previously placed in a storage unit of computer. When a close match is found, the word is
recognized.
(9) Plotter : Plotter is an O/P device that is used to produce graphical O/P on papers. It uses
single color or multi color pens to draw pictures as blue print etc.
(10) Digital Camera : It converts graphics directly into digital form. It looks like an ordinary
camera, but no film is used therein, instead a CCD (changed coupled Divide) Electronic chip in
used. When light falls, on the chip though the lens, it converts light waves into electrical waves.
5) Explain two types of multimedia platform?
The Multimedia is used in various platforms. These are the two most widely usage of the
multimedia.
1. Macintosh platform
2. Windows multimedia platform
Macintosh platform:
The Macintosh (often called "the Mac") was the first widely-sold personal computer with a
graphical user interface (GUI) and a mouse. Apple Computer introduced the Macintosh in an ad
during Super Bowl XVIII, on January 22, 1984, and offered it for sale two days later.
The Mac was designed to provide users with a natural, intuitively understandable, and, in
general, "user-friendly" computer interface. Many of the user interface ideas in the Macintosh
derived from experiments at the Xerox Parc laboratory in the early 1970s, including the mouse,
the use of icons to represent objects or actions, the point-and-click and click-and-drag actions,
and a number of window operation ideas. Microsoft successfully adapted these user interface
concepts for its first Windows operating system.
The Macintosh runs on its own operating system, Mac OS (currently Mac OS X). The Mac
originally ran on Motorola's 68000 series microprocessors and then moved to the PowerPC
processor. Current models use Intel x86 processors.
The Windows multimedia PC platform
It is a collection of different vendor neutral components that are tied together by the
requirements of the windows operating system.
Initially focused on business computing and was not suitable for multimedia. However now it is
easier to find hardware and software for multimedia
The MPC is a standard to assemble components from various suppliers to meet the standard.
The MPC level 1 consisted of 16MHZ 386SX microprocessor 2MB RAM 30MB harddisk
CDROM drive, VGA video, 8 bit audio board and speakers.
MPC level 2 released in 1993 has 25 MHZ 486SX microprocessor ,4MB RAM, 3.5 inch density
floppy disk, CDROM drive of 300kbps transfer rate
MPC level 3 released in 1995 provide improved sound and video performance. It provides full
motion video with TV and CD quality sound.
6) Describe the role of project manager?
A project manager is a person who has the overall responsibility for the successful initiation,
planning, design, execution, monitoring, controlling and closure of a project. Construction,
petrochemical, architecture, information technology and many different industries that produce
products and services use this job title.
The project manager must have a combination of skills including an ability to ask penetrating
questions, detect unstated assumptions and resolve conflicts, as well as more general
management skills.
Key among a project manager's duties is the recognition that risk directly impacts the likelihood
of success and that this risk must be both formally and informally measured throughout the
lifetime of a project.
Risks arise from uncertainty, and the successful project manager is the one who focuses on this
as their primary concern. Most of the issues that impact a project result in one way or another
from risk. A good project manager can lessen risk significantly, often by adhering to a policy of
open communication, ensuring every significant participant has an opportunity to express
opinions and concerns.
7) What are the useful areas of Multimedia? Explain it.
Multimedia is everywhere whether you are at a railway station looking at the schedule screens or
watching your Television or using your mobile. It has changed everything from manufacturing to
the advertising and education to healthcare industry. It has revolutionized everything everywhere
not only in India but also the entire world.
1. Advertising
Advertising has changed a lot over the past couple of decades, and this is mainly due to the
increased use of the internet in business. Multimedia plays a great and a vital role in the field of
advertising. As whatever it is whether print or electronic advertisement, they first are prepared on
the computer by using professionals' software's and then it is brought in front of the target
audiences.
Some of different types of advertising are:
Print advertising
Radio (audio) advertising
Television (video) advertising
Digital advertising
o Display Ads
o Remarketing
o Video
o Social
Mobile advertising
2. Education
In the area of education too, the multimedia has a great importance. Talking particularly about
the schools, their usage has a significant role to play for children also. It is broadly used in the
field of education and training. We used audio for imparting education even in traditional
method, where charts, models etc. were used.
Nowadays the classroom need is not limited to that traditional method rather it needs audio and
visual media. With the use of multimedia everything can be integrated into one system. As an
education aid the PC contains a high-quality display with mic option. This all has promoted the
development of a wide range of computer-based training.
3. Mass Media
It is used in the field of mass media i.e. journalism, in various magazines and newspapers that are
published periodically. The use of multimedia plays a vital role in a publishing house as there are
many works of newspaper designing and other stuff also.
Nowadays it's not only the text that we can see in the newspaper, but we can also see
photographs in newspaper, this not only makes newspaper a perfect example but will also
explain the worthiness of hypermedia.
4. Gaming Industry
One of the most exciting applications of multimedia is games. Nowadays the live internet is used
to play gaming with multiple players has become popular.
In fact, the first application of multimedia system was in the field of entertainment and that too in
the video game industry. The integrated audio and video effects make various types of games
more entertaining.
5. Science and Technology
Multimedia had a wide application in the field of science and technology. It is capable of
transferring audio, sending message and formatted multimedia documents. At the same time the
it also helps in live interaction through audio messages and it is only possible with the
hypermedia. It reduces the time and cost can be arranged at any moment even in emergencies.
At the same time, it is useful for surgeons as they can use images created from imaging scans of
human body to practice complicated procedures such as brain removal and reconstructive
surgery.
8) Explain about monitor and video devices?
A computer monitor is an output device which displays information in pictorial form. A monitor
usually comprises the display device, circuitry, casing, and power supply. The display device in
modern monitors is typically a thin film transistor liquid crystal display (TFT-LCD) with LED
backlighting having replaced cold-cathode fluorescent lamp (CCFL) backlighting. Older
monitors used a cathode ray tube (CRT). Monitors are connected to the computer via VGA,
Digital Visual Interface (DVI), HDMI, DisplayPort, Thunderbolt, low-voltage differential
signaling (LVDS) or other proprietary connectors and signals.
Originally, computer monitors were used for data processing while television receivers were
used for entertainment. From the 1980s onwards, computers (and their monitors) have been used
for both data processing and entertainment, while televisions have implemented some computer
functionality. The common aspect ratio of televisions, and computer monitors, has changed from
4:3 to 16:10, to 16:9.
Modern computer monitors are easily interchangeable with conventional television sets.
However, as computer monitors do not necessarily include components such as a television tuner
and speakers, it may not be possible to use a computer monitor as a television without external
components.
9) Explain any two application of multimedia?
Nowadays the application of Multimedia are observed in various fields such as Education,
Entertainment,Business and so on. To communicate the message in the form of picture, sound,
video, animation is the primary role of multimedia. Some of the application of multimedia are as
follows:
1)Multimedia in Education: Multimedia is becoming popular in the field of education. It is
commonly used to prepare study material for the students and also provide them proper
understanding of different subjects.Nowadays Edutainment, a combination of Education and
Entertainment has become very popular. This system provides learning as well as provides
entertainment to the user.
2)Multimedia in Entertainment: Computer graphics techniques are now commonly use in making
movies and games. this increase the growth of multimedia.
i)Movies: Multimedia used in movies gives a special audio and video effect. Today multimedia
has totally changed the art of making movies in the world. Difficult effect, action are only
possible through multimedia.
ii)Games: Multimedia used in games by using computer graphics, animation, videos have
changed the gaming experience. Presently, games provides fast action, 3-D effects and high
quality sound effects which is only possible through multimedia.
10) Discuss about Macintosh platform?
The Macintosh (often called "the Mac") was the first widely-sold personal computer with a
graphical user interface (GUI) and a mouse. Apple Computer introduced the Macintosh in an ad
during Super Bowl XVIII, on January 22, 1984, and offered it for sale two days later.
The Mac was designed to provide users with a natural, intuitively understandable, and, in
general, "user-friendly" computer interface. Many of the user interface ideas in the Macintosh
derived from experiments at the Xerox Parc laboratory in the early 1970s, including the mouse,
the use of icons to represent objects or actions, the point-and-click and click-and-drag actions,
and a number of window operation ideas. Microsoft successfully adapted these user interface
concepts for its first Windows operating system.
The Macintosh runs on its own operating system, Mac OS (currently Mac OS X). The Mac
originally ran on Motorola's 68000 series microprocessors and then moved to the PowerPC
processor. Current models use Intel x86 processors.
10 MARKS
1. Describe the storage device and explain the uses and drawback of each input device.
A storage device is any computing hardware that is used for storing, porting and extracting data
files and objects. It can hold and store information both temporarily and permanently, and can be
internal or external to a computer, server or any similar computing device.
A storage device may also be known as a storage medium or storage media.
There are two different types of storage devices:
Primary storage devices: Generally smaller in size, are designed to hold data temporarily
and are internal to the computer. They have the fastest data access speed, and include
RAM and cache memory.
Secondary storage devices: These usually have large storage capacity, and they store data
permanently. They can be both internal and external to the computer, and they include the
hard disk, compact disk drive and USB storage device.
For input devices refer qno 3
2. Explain how multimedia software and hardware used in multimedia.
For producing multimedia you need hardware, software and creativity.
MULTIMEDIA HARDWARE REQUIREMENTS
CPU
Central Processing Unit (CPU) is an essential part in any computer. It is considered as the brain
of computer, where processing and synchronization of all activities takes place. The efficiency of
a computer is judged by the speed of the CPU in processing of data. For a multimedia computer
a Pentium processor is preferred because of higher efficiency.
Monitor
The monitor is used to see the computer output. Generally, it displays 25 rows and 80 columns of
text. The text or graphics in a monitor is created as a result of an arrangement of tiny dots, called
pixels. Resolution is the amount of details the monitor can render. Resolution is defined in terms
of horizontal and vertical pixel (picture elements) displayed on the screen.
Video Grabbing Card
We need to convert the analog video signal to digital signal for processing in a computer.
Normal computer will not be able to do it alone. It requires special equipment called video
grabbing card and software to this conversion process. This card translates the analog signal it
receives from conventional sources such as a VCR or a video camera, and converts them into
digital format.
Sound Card
Today’s computers are capable of creating the professional multimedia needs. Not only you can
use computer to compose your own music, but it can also be used for recognition of speech and
synthesis. It can even read back the entire document for you. But before all this happens, we
need to convert the conventional sound signal to computer understandable digital signals. This is
done using a special component added to the system called sound card.
CD-Rom
CD-ROM is a magnetic disk of 4.7 inches diameter and it can contain data up to 680 Megabytes.
It has become a standard by itself basically for its massive storage capacity, faster data transfer
rate. To access CD-ROM a very special d1rive is required and it is known as CD-ROM drive.
MULTIMEDIA SOFTWARE REQUIREMENTS
For the creation of multimedia on the PC there are hundreds of software packages that are
available from manufacturers all over the world. These software packages can cost anything
from being absolutely free (normally this software is called freeware or shareware) to anything
upwards of £500.
Here is a summary of just a few of these programs.
Adobe CS4
Adobe CS4 is a collection of graphic design, video editing, and web development applications
made by Adobe Systems many of which are the industry standard that includes
Adobe Dreamweaver
Dreamweaver’s WYSIWYG mode can hide the HTML code details of pages from the user,
making it possible for non-coders to create web pages and sites. WYSIWYG (What You See Is
What You Get) web development software that allows users to create websites without using
Html, everything can be done visually.
Adobe Fireworks
A graphics package that allows users to create bitmap and vector graphics editor with features
such as: slices, the ability to add hotspots etc.) for rapidly creating website prototypes and
application interfaces.
Gimp
Is an alternative to Photoshop and cheaper but not quite as good.
Google Sketchup
SketchUp is a 3D modeling program designed for architects, civil engineers, filmmakers, game
developers, and related professions.
Microsoft Frontpage
As a WYSIWYG editor, FrontPage is designed to hide the details of pages’ HTML code from
the user, making it possible for novices to easily create web pages.
Apple Quicktime
QuickTime is an extensible proprietary multimedia framework developed by Apple, capable of
handling various formats of digital video, 3D models, sound, text, animation, music, panoramic
images, and interactivity.
Photoshop Pro
Adobe Photoshop, or simply Photoshop, is a graphics editing programdeveloped and published
by Adobe Systems. It is the current market leader for commercial bitmap and image
manipulation software, and is the flagship product of Adobe Systems. It has been described as
“an industry standard for graphics professionals”
Microsoft Powerpoint
Powerpoint Presentations are generally made up of slides may contain text, graphics, movies,
and other objects, which may be arranged freely on the slide.
Adobe Flash Player
Adobe Flash (formerly Macromedia Flash) is a multimedia platform that is popular for
adding animation and interactivity to web pages. Flash is commonly used to create
animation, advertisements, and various web page Flash components, to integrate video into web
pages, and more recently, to develop rich Internet applications.
3. What are input devices? Explain them.
An input device is a piece of computer hardware equipment used to provide data and control
signals to an information processing system such as a computer or information appliance.
Examples of input devices are as follows.
Keyboard
Keyboard is the most common and very popular input device which helps to input data to the
computer. The layout of the keyboard is like that of traditional typewriter, although there are
some additional keys provided for performing additional functions. Keyboards are of two sizes
84 keys or 101/102 keys, but now keyboards with 104 keys or 108 keys are also available for
Windows and Internet.
Mouse
Mouse is the most popular pointing device. It is a very famous cursor-control device having a
small palm size box with a round ball at its base, which senses the movement of the mouse and
sends corresponding signals to the CPU when the mouse buttons are pressed.
Generally, it has two buttons called the left and the right button and a wheel is present between
the buttons. A mouse can be used to control the position of the cursor on the screen, but it cannot
be used to enter text into the computer.
Joystick
Joystick is also a pointing device, which is used to move the cursor position on a monitor screen.
It is a stick having a spherical ball at its both lower and upper ends. The lower spherical ball
moves in a socket. The joystick can be moved in all four directions.The function of the joystick
is similar to that of a mouse. It is mainly used in Computer Aided Designing (CAD) and playing
computer games.
Scanner
Scanner is an input device, which works more like a photocopy machine. It is used when some
information is available on paper and it is to be transferred to the hard disk of the computer for
further manipulation.
Scanner captures images from the source which are then converted into a digital form that can be
stored on the disk. These images can be edited before they are printed.
Microphone
Microphone is an input device to input sound that is then stored in a digital form. The
microphone is used for various applications such as adding sound to a multimedia presentation or
for mixing music.
Bar Code Readers
Bar Code Reader is a device used for reading bar coded data (data in the form of light and dark
lines). Bar coded data is generally used in labelling goods, numbering the books, etc. It may be a
handheld scanner or may be embedded in a stationary scanner. Bar Code Reader scans a bar code
image, converts it into an alphanumeric value, which is then fed to the computer that the bar
code reader is connected to.
4. Explain about MULTIMEDIA SKILLS AND TRAINING
The Multimedia team has several members for developing multimedia project. Often
individual members of multimedia production teams wear several hats: graphic designers may
also do interface design, scanning, and image processing. A project manager or producer may
also be the video producer or script writer.
Team members
Project Manager:
A project manager’s role is at the center of the action. He or she is responsible for the overall
development and implementation of the project as well as for the day to-day operations.
Responsible for overseeing project’s timeline and resources, finances, and priorities,
TWO MARKS
FIVE MARKS
Features
1) Multiple windows that allow you to view your model in each dimension, from the
camera’s perspective, and in a rendered preview.
2) Ability to drag and drop primitive shapes into a scene.
3) Lathe and extrude features
4) Color and texture mapping
5) Ability to add realistic effects such as transparency, shadowing, and fog.
6) Ability to add spot, local, and global lights, to place them anywhere, and manipulate them
from special lighting effects.
7) Unlimited cameras with focal length control.
Image-Editing Tools
Imaging editing tools are specialized and powerful tools for enhancing and retouching
existing bitmapped images. These applications also provide many of the features and tools of
painting and drawing programs and can be used to create images from scratch as well as
digitized images from scanners, video frame-grabbers and digital cameras.
Features
1) Multiple windows provide views of more than one image at a time.
2) Direct input of images from scanners and video sources.
3) Employment of virtual memory scheme that uses hard disk spaces as RAM for images that
require large amount of memory.
4) Capable of selection tools, such as rectangles, lassos, and magic wands, to select portions
of a bitmap.
5) Good masking feature
6) Multiple Undo and restore features
7) Color-mapping controls for precise adjustment of color balance.
8) Tools for retouching, blurring, sharpening, lightening, darkening, smudging, and tinting.
9) Ability to resample and resize an image.
10) 24-bit color, 8- or 4-bit indexed color, 8-bit gray scale, black-and-white, and customized
color palettes.
11) Ability to design in layers that can be combined, hidden, and reordered.
SPREAD SHEETS:
A spread sheet organizes its data in columns and rows. Calculations are made based on user
defined formulas, build complex graph and charts, charts into an animation or movie. The
latest spreadsheets let you attach special notes and drawings, including full multimedia
display of sounds, pictures, animation and video clips.
DATABASE SOFTWARE
FILEMAKER PRO:
Filemaker pro (Relational database) is used to handle complex operations through
scripting Capabilities. You can use the built in graphic tools and record sound within the
application or you can import images, sounds and QuickTime movies from other
applications. Filemaker pro supports apple Events in the Macintosh version and OLE/DDE in
Windows versions.
ACCESS:
Microsoft access is a relational database application. You can input and store data only
once but you can view it in many ways.
With access:
-You can view the data in tables that show data from many records at once.
-Forms that show data from each individual record.
-Reports from which we have to summarize and print data.
The database wizard automatically builds tables, queries, forms, reports with common
business and personal database templates or if you have flat file list or spreadsheet use the
TableAnalyzer wizard to import the data into an Access database.
Visual dBASE:
Visual dBASE from Borland provides a desktop interface working with tables, forms,
reports and labels. It is part of three product family of object oriented, event driven relational
database tools for windows and it works with multimedia elements using OLE and DDE.
PRESENTATION TOOLS
Presentation software are originally developed to computerize the creation and
delivery of presentations to audiences and conferences. Presentation tools and synchronized
audio, self running animations and video to the slide show presentation.
PRESENTATION SOFTWARE:
Astound:
Astound from Gold Disk available for both Macintosh and Windows lets you create
attention getting presentations that combine text, images, sound effects, video and animated
movies. You can create animated movies using built in transitions.
Persuation:
Persuation is available for both Macintosh and Windows. It’s a complete desktop
presentation toolkit for producing overhead transparencies, 35 mm slides and printed
materials including speaker notes. It also includes tools for outlining, word processing,
drawing, charting and formatting. It supports OLE objects for editing of text, graphics and
spreadsheets. It works either in black and white or color.
Power Point:
Power Point from Microsoft for both Macintosh and Windows offers a complete
drawing and text package with an automatic or manual slide show. You can embed graphics
and data from other applications into Power Point and you can also embed bitmapped images,
slides and presentations from Power Point into other applications.
TEN MARKS
Now let’s look at specific examples. To go to the next card or page when a button is clicked,
place a message handler into the script of that button. An example in RunRev’s LiveCode
language would be:
on mouseUp
go next card end mouseUp
to handle buttonUp
go next page end buttonUp
The handler, if placed in the script of the card or page, executes its commands when it
receives a “mouseUp” or “buttonUp” event message that occurs at any location on the card or
page—not just while the cursor is within the bounds of a button.
Card- and page-based systems typically provide two separate layers on each card: a
background layer that can be shared among many cards, and a foreground layer that is specific to
a single card.
Features
1) An intuitive graphical user interface with pull down menus, status bars, palette control, and
dialog boxes for quick logical selection.
2) Scalable dimensions, so you can resize, stretch, and distort both large and small bitmaps.
3) Paint tools to create geometric shapes, from squares to circles and from curves to complex
polygons.
4) Ability to pour a color, pattern, or gradient into any area.
5) Zooming for magnified pixel editing.
6) Customizable pen and brush shapes and sizes.
7) Good file importing and exporting capability for images formats such as PIC, GIF, TIF,
WMF, BMP etc.
computer can't make a sound. Digital data from audio and video files needs to be turned into
something that our ears can hear, and this requires specialized hardware and sophisticated
processing. These "audio output devices," take the form of integrated circuits, discrete sound
cards or external adapters. Each serves the same ultimate function: to connect our computers to
speakers and headphones.
7. What is hypermedia?
Hypermedia is an extension to what is known as hypertext, or the ability to open new Web pages
by clicking text links on a Web browser. Hypermedia extends upon this by allowing the user to
click images, movies, graphics and other media apart from text to create a nonlinear network of
information.
8. What is a MIDI device?
MIDI (Musical Instrument Digital Interface) is a technical standard that describes
a communications protocol, digital interface, and electrical connectors that interconnects a wide
variety of electronic musical instruments, computers, and related music and audio devices.[1] A
single MIDI link can carry up to sixteen channels of information, each of which can be routed to
a separate device.
9. What is super base?
Superbase is an end-user desktop database program that started on the Commodore 64 and was
ported from that to various operating systems over the course of more than 20 years. It also has
generally included a programming language to automate database-oriented tasks, and with later
versions included WYSIWYG form and report designers as well as more sophisticated
programming capabilities.
10. How multimedia becomes hyper media?
The combination of text, photographs, graphic art, sound, video, and animation.
multimedia project requires creative, technical, organizational, business skills.
multimedia becomes interactive multimedia when user can control elements (video
game). interactive media becomes hypermedia when user can navigate through linked
elements (www)
5 marks
1. Discuss the attributes of font and type faces
A typeface is family of graphic characters that usually includes many type sizes and
styles.
Typical font styles are bold face and italic. Other style attributes such as underlining
and outlining of characters, may be added at the users choice.
The size of a text is usually measured in points. One point is approximately 1/72 of an
inch i.e. 0.0138.
The size of a font does not exactly describe the height or width of its characters. This
is because the x-height (the height of lower case character x) of two fonts may differ.
Typefaces of fonts can be described in many ways, but the most common
characterization of a typeface is serif and sans serif.
The serif is the little decoration at the end of a letter stroke. Times, Times New Roman,
Bookman are some fonts which comes under serif category. Serif fonts are generally used
for body of the text for better readability.
Arial, Optima, Verdana are some examples of sans serif font. Sans serif fonts are
generally used for headings.
Advantages Files are tiny, often less than 10K. They reproduce the exact sound files.
Download from a web page in no It reproduce better than CD quality.
time.
Fit easily on a floppy desk.
The files are any time ideal.
Disadvantages They sound little different from They take up 10MB or more per
the original sounds. minute of sound.
Even with high-speed internet
connections, a simple audio file can
take several minutes to download.
When combined with video, the files
can cause problems.
Storage No actual sound stored in MIDI Actual sound stored in digital audio
file file
3.Give notes on hyper media and hyper text
Hypertext and hypermedia refer to Web pages and other kinds of on-screen content
that employ hyperlinks. Hyperlinks give us choices when we look for information,
listen to music, purchase products, and engage in similar activities. They take the
form of buttons, underlined words and phrases, and other “hot” areas on the screen.
Hypertext refers to the use of hyperlinks (or simply “links”) to present text and static
graphics. Many websites are entirely or largely hypertexts.
Hypermedia refers to the presentation of video, animation, and audio, which are often
referred to as “dynamic” or “time based” content or as “multimedia.” Non-Web forms
of hypertext and hypermedia include CD-ROM and DVD encyclopedias (such as
Microsoft's Encarta), ebooks, and the online help systems we find in software
products. It is common for people to use "hypertext" as a general term that includes
hypermedia.
The history of hypertext begins with two visionary thinkers: Vennevar Bush and Ted
Nelson. Bush, writing in 1945, recognized the value of technologies that would
enable knowledge workers to link documents and share them with others. Nelson,
starting in the mid-1960s, spent decades trying to build a very ambitious global
hypertext system (Xanadu) and as part of this effort produced a rich (though
idiosyncratic) body of theory.
Linear and Non-linear Media A “linear” communication medium is one we typically
experience straight through from beginning to end. There is little or no choosing as
we go. Cinema is a linear medium. In the world of print, novels are linear, but
newspapers, magazines, and encyclopedias are somewhat non-linear. They encourage
a certain amount of jumping around. The Web and other hypertextual media are
strongly non-linear.
TEN MARKS
Simply put, information in hypermedia databases has three typical features. Firstly, the
information is not homogenous. Different forms of information objects such as text,
audio and pictures may be used alone or together, and information which is semantically
different is tied together. Secondly, hypermedia systems have a high degree of user
interaction.
Now let us examine some typical applications for hypermedia. To place this in context,
we shall start by describing a system which probably would not lend itself to hypermedia.
An example of a system less suited for hypermedia. An imaginary vehicle register consists
of a number of items, with each item (object) representing a vehicle. Each object is
structured identically, with a fixed number of fields describing the object's attributes. The
content of the information database thus has a high degree of homogeneity. There is little
relation between the individual objects, as a vehicle does not have a direct link to another
vehicle. Inquiries may be made using vehicle registration numbers or owner names.
Directing inquiries to particular vehicles is rarely necessary, the typical transaction is
periodically processing the entire database. One such process may be periodical printing
of summons for technical checks.
Such a system will not be able to utilise the special features offered by hypermedia. As
mentioned above, hypermedia information databases are homogenous, and the ability of
hypermedia to connect different information objects is not very interesting in this case.
Each object is independent on other objects, and there is no way the vehicle register can
utilise hypermedia's ability to structure information. Moreover, a vehicle register would
have little need for user interaction.
The next items show some application areas well-suited for hypermedia. This is an
informal list, more formal definitions are given in Conclin (Conclin 87, p. 20).
Literature systems. Different types of literature require organising the material, as well as
references to other literature. Literature systems lend themselves well to the rich ways of
structuring information afforded by hypermedia. Documents are kept together by means
of organisation links. This structure may be created by the author, or it may be the
original structure of a document which has been converted from printed text to
hypermedia.
References to other parts of the document and to other documents are handled by
reference links. This allows direct references to other documents, if the other document
are in the hyperbase. A document featuring a literary analysis of Ibsen's "The Wild Duck"
may refer directly to scenes in the play if the play is in the hyperbase. Those parts of the
play referenced by the analysis document may thus appear to be integral parts of it
though in reality the play is an independent document in the hyperbase. Users often may
make their own private notes by means of private reference links.
One concrete instance of a system used for publishing is The Perseus Project (Crane 91).
This information base with hyperfunctionality contains information on ancient Greece.
An advantage with hypermedia in this connection is that the price is substantially lower
than that for printed material. Crane especially mentions the price of printing
photographs, which is expensive to print but inexpensive in electronic media.
Idea tools. A number of experts have argued that the linear structure of traditional
documents is inadequate for representing thinking and ideas. As hypermedia offers a non-
linear structure, it may well be an appropriate tool for structuring thoughts and ideas. The
NoteCards system is intended as a personal idea tool.
TWO MARKS
Story board is useful for visualizing the animation sequence to be developed as various
frames and draw on paper. It is helpful to decide location of each element.
6. What is meant by still image?
Still images may be two-dimensional, such as a photograph, screen display, and as well as a
three-dimensional, such as a statue or hologram. They may be captured by optical devices—
such as cameras, mirrors, lenses, telescopes, microscopes, etc. and natural objects and
phenomena, such as the human eye or water surfaces
7. What do you mean by bmp file?
A Windows bitmap file stores image data as bits.
8. What is video?
Video is moving images combined with audio. Light reflected from an object through the
camera‘s lens is converted into electronic signal by charge-coupled device (CCD).
TEN MARKS
■ For short runs of a product, it is cheaper to burn your work onto CD-Rs and custom-label
them with your own printer.
■ The Red Book standard defines the CD audio format; Yellow Book is for CD-ROM;
Green Book is for CD-I (Interactive); Orange Book is for write-once, read-only (WORM)
Delivering on DVD
Digital Versatile Discs (DVDs) employ a different (multilayer, high-density) manufacturing
process than audio and data CDs, and this technology provides as much as 15.9GB of storage
on a single disc in the Double-Sided, Dual-Layered format (DVD-18). More common and
readily available are Single-Sided, Single-Layered discs offering 4.37GB of storage (DVD-
5), often called “4.7GB Media.”In December 1995, nine major electronics companies
(Toshiba, Matsushita, Sony, Philips, Time Warner, Pioneer, JVC, Hitachi, and Mitsubishi
Electric) agreed to promote a new optical disc technology for distribution of multimedia and
feature-length movies. They called this new technology “DVD.”
DVD Standards
Different formats are used to write DVD-video discs and DVD data storage discs. DVD-
video discs use a variant of MPEG2 and were designed for set-top boxes connected to
televisions.
DVD-video is authored by mastering software that allows rudimentary scripting and
branching for menu structures, chapter markers, and slide shows, but the format only allows
for basic logic.
There are three competing sets of standards for data recording on DVD: DVD-R/DVD-RW,
DVD+R/DVD+RW, and DVD-RAM.
The “R” and “RW” stand for recordable and rewritable respectively.