Professional Documents
Culture Documents
These documents collect amendments to the rules and present SETTING UP REINFORCEMENT UNITS
our responses to players’ frequently asked questions. Often This designer’s note replaces the previously published
these amendments are updates necessitated by new releases or Reinforcement Units and Engagement Range entry based on
community feedback; these can be identified by the presence feedback from gamers in the Warhammer 40,000 community.
of an asterisk before the page reference. At other times, these
amendments are errata designed to correct mistakes or add When a Reinforcement unit is set up on the battlefield, that
clarity to a rule that is not as clear as it might be. unit typically must be set up so that it is more than a specified
distance away from any enemy models (e.g. ‘you can set up this
As they’re revised regularly, each of these documents has a unit anywhere on the battlefield that is more than 9" away from
version number; where a version number has a letter, e.g. 1.1a, any enemy models). Whenever such a distance is specified when
this means it has had a local amendment, only in that language, setting up a Reinforcement unit on the battlefield, that distance
to clarify a translation issue or other minor correction. When always applies to the horizontal distance, even though normally
a document is revised, the version number will be incremented you measure to and from the closest part of a model’s base (or
and new updates will be highlighted in blue, while new errata hull). That means, if we were to use the above example, when
and FAQs will be highlighted in magenta. that unit is set up on the battlefield it must be set up more than 9"
horizontally from any enemy models. Note that this also applies
when setting up Strategic Reserves units as well as repositioned
DESIGNER’S NOTES and replacement units.
BLAST AND MULTIPLE DICE ROLLS Occasionally a Reinforcement unit that is a Transport model will
In addition to the errata here, we wanted to briefly add an require any embarked units to disembark when that unit is set
additional example to explain how the Blast rule works when up (such as a unit with the Drop Pod Assault ability). A unit that
shooting a weapon that requires more than one dice roll to disembarks from a Transport model that is a Reinforcement unit
determine its number of attacks. For example, if a Heavy 2D3 on the turn that Transport model is set up on the battlefield for
weapon with the Blast rule targets a unit that has 6 or more the first time is also considered to be a Reinforcement unit. This
models, and you roll a double 1 to determine how many attacks only applies on the turn that the Transport model is set up on the
are made, that result is less than 3 and so that weapon makes 3 battlefield. If a unit disembarks from that Transport model in a
attacks against that target. If the same weapon targets a unit that later turn, it is no longer considered a Reinforcement Unit.
has 11 or more models, that weapon makes six attacks against
that unit. BATTLEFIELD QUARTERS
If a rule asks you to divide the battlefield into four even quarters,
OBSCURING AND DENSE COVER it should be divided up using one horizontal and one vertical
Obscuring and Dense Cover are two terrain traits introduced line which both pass through the centre of the battlefield, as
with ninth edition that interact with visibility. These rules do shown below:
not overwrite the normal rules for determining visibility, though
– they are in addition to them. Specifically, even though the
Obscuring rules state that Aircraft and models with a Wounds
characteristic of 18+ can be seen through Obscuring terrain, they
are still only visible (and hence eligible) targets if the firing model
can physically see them (so if the terrain in question is solid and
opaque, they are still not eligible targets). Also, in the same way
that Obscuring terrain ‘blocks’ visibility when it is in between the
firing model and its intended target, Dense Cover terrain imposes
a hit penalty whenever it is between the firing model and its
intended target (with the noted exceptions). It is not required for
a unit to be fulfilling the criteria of ‘gaining the benefits of cover’,
as described for Obstacles and Area Terrain, for this penalty to hit
rolls to apply (but also note that any rule that ignores the benefits
of cover, or that ignores the benefits of cover that impose a penalty
on hit rolls, would still ignore that penalty).
Page 213 – Aircraft Engagement Range Page 258 – Performing Actions, second paragraph,
Add the following to the end of the second paragraph: fourth sentence
‘The only exception are units that can Fly, which can end Change this sentence to read:
a charge move within Engagement Range of an enemy ‘A unit can only attempt to perform one action per battle round.’
Aircraft model.’
Page 262 – Difficult Ground
Page 215 – Manifesting Psychic Powers, first paragraph Change this rule to read:
Add the following sentence: ‘If a unit makes a Normal Move, Advances or Falls Back, and any
‘The same Psyker unit cannot attempt to manifest Smite more of its models wish to move over any part of this terrain feature,
than once during the same battle round.’ subtract 2" from the Move characteristic of every model in that
unit (to a minimum of 0), even if every part of this terrain feature
Page 219 – Look Out, Sir is 1" or less in height. If a unit declares a charge, and any of its
Change this rule to read: models wish to move over any part of this terrain feature as
‘Models cannot target a unit that contains any Character models part of its subsequent charge move, subtract 2 from that unit’s
with a Wounds characteristic of 9 or less with a ranged weapon charge roll, even if every part of this terrain feature is 1" or less
while that Character unit is within 3" of any of the following: in height. These modifiers do not apply if every model in the
moving unit can Fly. These modifiers do not apply if every model
• A friendly unit that contains 1 or more Vehicle or Monster in the moving unit is Titanic and this terrain feature is less than
models with a wounds characteristic of 10 or more. 3" in height. The height of a terrain feature is measured from the
• A friendly non-Character unit that contains 1 or more highest point on that terrain feature.’
Vehicle or Monster models.
• A friendly non-Character unit that contains 3 or
more models. Subtract 2" when making a Normal Move, Advance, Fall Back or
charge move over this terrain feature (unless the moving unit
In all cases, if that Character unit is both visible to the firing can Fly, or if the moving unit is Titanic and the terrain feature
model and it is the closest enemy unit to the firing model, it is less than 3" in height).
can be targeted normally. When determining if that Character
unit is the closest enemy unit to the firing model, ignore other
enemy units that contain any Character models with a Wounds Page 263 – Obscuring
characteristics of 9 or less.’ Change the first sentence of the second paragraph to read:
Page 284 – While We Stand, We Fight Pages 361-362 – Rare Rules, Always Fight First/Last
Change to read: Add the following paragraphs to the end of this Rare Rules entry:
‘If you select this objective, then before the battle you must ‘Note that it doesn’t matter how many rules are affecting a unit
identify which three units from your army (excluding models that enable it to fight first, or how many rules are affecting it that
with the Fortifications Battlefield Role) have the highest points say it cannot be selected to fight until after all other units have
value, and make a note of them on your army roster (if two or done so – if a unit is under the effects of one or more of both
more units are tied, you can choose between them). If your army kinds of ability simultaneously, that unit instead fights as if none
has three or fewer units, then you instead identify all the units in of those rules are affecting it.
your army. A unit’s points cost includes the points of all weapons
and wargear it is equipped with. You score 5 VPs for each of Note that the Counter-offensive Stratagem requires you to select
these units that are on the battlefield at the end of the battle. If a a unit that is eligible to fight. This means that if a unit is under
unit splits into several smaller units during the battle, all of those the effects of a rule that says that it is not eligible to fight until
separate units must be destroyed for the original unit to count as after all other eligible units have done so, then unless that unit is
being destroyed for the purposes of this secondary objective.’ also under the effects of a rule that lets it fight first, you will not
be able to select that unit to use the Counter-offensive Stratagem.
Page 290 – Incursion Mission, Crossfire
Change the two 12" horizontal measurements on this mission’s Some examples of rules that always allow a unit to strike first
map to each be 3". include Martial Superiority and Veil of Time (see Codex: Space
Marines), Precognitive Strike (see Codex: Necrons), etc. Also
Designer’s Note: The objective markers in this mission should be note, as per the core rules, that units that have charged fight first
12" from the ‘vertical’ centreline of the battlefield, not 12" from the in the Fight phase, and for the purposes of this Rare Rule this is
dotted 9" circle in the centre of the battlefield. considered to be a rule that lets a unit always strike first.
Page 322 – Master-crafted Armour Some examples of rules that always make a unit strike last (or say
Change the first sentence to read: a unit cannot be selected to fight until after all other eligible units
‘Add 1 to armour saving throws made for the bearer.’ have done so) include Tempormortis (see Codex: Space Marines),
The Armour of Russ (see Codex Supplement: Space Wolves),
Page 333 – 8. Place Objective Markers Obeisance Generators (see Codex: Necrons), etc.’
Change the first sentence to read:
‘The players now set up objective markers on the battlefield.’ Page 363 – Rare Rules, Resurrected Models
Add the following sentence to the end of this Rare Rules entry:
Page 333 – Crusade Mission Pack, Declare Reserves ‘For the purposes of allocating attacks later during the same
and Transports phase, such models do not count as having lost any wounds or as
Change the last paragraph to read: already having had any attacks allocated to them this phase.’
‘In these missions, Reinforcement units can never arrive on
the battlefield in the first battle round (but Strategic Reserve Add the following bullet point to this Rare Rules summary:
units can if the mission specifically states so e.g. Recon Patrol.
If during the first battle round, a unit arrives from Strategic Models that were destroyed and returned to a unit do not count
Reserves but the mission does not instruct you where to set the as already having lost wounds/having already had attacks
unit up, use the rules for battle round 2 to determine where it can allocated to them during this phase.
be set up). Any Strategic Reserve or Reinforcement unit that has
not arrived on the battlefield by the end of the third battle round
counts as having been destroyed, as do any units embarked Page 363 – Rare Rules Repositioned and Replacement Units
within them (this does not apply to units that are placed into Add the following to this box out:
Strategic Reserves after the first battle round has started).’ ‘9. I f that unit was performing an action, that action
immediately fails.
10. S uch rules can, if they occur in the Movement phase, be used
on units that arrived as Reinforcements this phase and/or on
units that have already been selected to move this phase.’
If it is impossible to set up a disembarking model wholly within If a rule tells you to make more than one hit roll for each attack
3" of their Transport model because it is too large, set it up made, each hit roll is treated as a separate attack made against
within 1" of its Transport model instead. the same target.
If a rule generates additional attacks during the attack
sequence, those additional attacks never benefit from
Page 363 – Rare Rules rules that tell you to make more than one hit roll for each
Add the following: attack made, and they can never themselves generate
Resolving Abilities when Moving off the Edge of the Bat- additional attacks.
tlefield
Some models, typically Aircraft, have rules that are used after
they have finished making a move in the Movement phase, such Page 363 – Rare Rules
as dropping bombs on a unit they have moved over. If a unit has Add the following:
such a rule and it can move off the edge of the battlefield (such Preventing Reinforcement Units From Setting Up
as is the case with Aircraft when the Strategic Reserves rule is Some rules prevent Reinforcement units from setting up on
being used), then for the purposes of those rules, that unit’s move certain parts of the battlefield e.g. ‘enemy units that are set up
is considered to have finished when it touches the edge of the on the battlefield as Reinforcements cannot be set up within 12"
battlefield; such rules are then resolved, and the model is then of this unit.’ Such rules always take precedence over rules that
removed from the battlefield. instruct you where you can set up Reinforcement units (e.g. ‘in
the Reinforcements step of one of your Movement phases you
can set up this unit anywhere on the battlefield that is more than
If a unit can move off the edge of the battlefield, it can still 9" away from any enemy models’. The only exception is units
resolve rules that are triggered at the end of its move before that are arriving from Strategic Reserves that are set up within
being removed from the battlefield. 1" of their own battlefield edge and wholly within their own
deployment zone – in this case, the Strategic Reserves unit can
be so set up, despite any rules enemy models have that would
otherwise prevent it from being set up.
Models that can move through/over enemy models can also be 6. I f the unit was under the effects of a rule when it embarked on
moved within Engagement Range of enemy models. the Transport model (such as rules bestowed on it during the
Models cannot end a move on top of another model. Command phase, by a psychic power or a Stratagem etc.) those
Models cannot end a Normal Move, Advance or Fall Back move rules do not apply to that unit whilst it is embarked.
within Engagement Range of any enemy unit.
Models can only end a charge move within Engagement Range 7. A
ny abilities (including Detachment abilities) that models in
of enemy units that they declared a charge against that phase. an embarked unit have, or that their weapons have, continue to
apply when they make ranged attacks.
Page 363 – Rare Rules 8. I f a restriction applies to the Transport model, that same
Add the following: restriction applies to units embarked within it. For example,
Ignoring Wounds vs. Rules that Prevent Models from if the Transport model is not eligible to shoot with because it
Ignoring Wounds has Advanced or Fallen Back this turn, its passengers are not
Some models have a rule that says that they cannot lose more eligible to shoot with.
than a specified number of wounds in the same phase/turn/
battle round, and that any wounds that would be lost after 9. If a Transport model is under the effects of an ability which
that point are not lost. When such a model is attacked by a would apply a modifier to a hit roll, wound roll or damage roll
weapon or model with a rule that says that enemy models when making a ranged attack, the same modifier applies each
cannot use rules to ignore the wounds it loses, that rule takes time an embarked model makes a ranged attack.
precedence over the previous rule, and if that attack inflicts any
damage on that model, it loses a number of wounds equal to Page 363, Rare Rules
the Damage characteristic of that attack, even if it has already Add the following:
5. S uch rules mean that any other rules (abilities, Stratagems etc.) Page 363 – Rare Rules
that are used or triggered when a unit Remains Stationary (e.g. Add the following:
Grinding Advance) can be used/are triggered. Preventing/Losing Objective Secured
Some units have the Objective Secured ability, and other rules
6. E
ven if a Reinforcement unit is subject to such a rule, that can bestow the Objective Secured ability onto a unit. A unit
rule has no effect on that unit in the turn they are set up on can even be under the effects of multiple rules that each bestow
the battlefield. This means Reinforcement units always count a unit with the Objective Secured ability, sometimes granting
as having moved (i.e. they never count as having Remained them additional bonus effects. However, there are also rules that
Stationary). Remember that this also includes Repositioned can prevent units from being able to use the Objective Secured
and Replacement units (pg 363). ability, or else that say a unit loses the Objective Secured ability.
7. E
ven if a Transport model is subject to such a rule, embarked While a unit is simultaneously under the effects of one or more
models still cannot disembark from that Transport during the rules that give it the Objective Secured ability, and one or more
Movement phase if that Transport has already moved, unless rules that either cause it to lose the Objective Secured ability
that Transport (or the models embarked within it) have a rule or prevent it from using the Objective Secured ability, the rules
that explicitly allows them to disembark after the Transport that cause the unit to lose or prevent it from using the Objective
has moved (but if a unit does so, it cannot then charge during Secured ability take precedence, regardless of how many different
the same turn). rules currently apply to the unit that grant it with the Objective
Secured ability (e.g. one instance of ‘lose the Objective Secured
8. I f a unit has disembarked from a Transport model, rules ability/cannot use the Objective Secured ability’ takes precedence
which allow that unit to be treated as though it has Remained over two or more instances of ‘gains the Objective Secured
Stationary have no effect. ability’). Furthermore, if a unit was gaining any additional bonus
effects because they gained the Objective Secured ability even
9. Even if a unit is subject to such a rule, it cannot start an action though they already had this ability, while under the effects of
if it has Advanced or Fallen Back this turn, and any action any rules that cause it to lose or prevent the Objective Secured
that it is currently performing but has yet to complete will still ability from working, it loses those additional bonuses.
fail if that unit makes a Normal Move, Advances, Falls Back,
performs a Heroic Intervention or declares a charge. Note that all of the above also applies to any other ability that is
similar in effect to the Objective Secured ability (i.e. any ability
that enables a unit to control an objective marker it is in range of
irrespective of the number of enemy models within range of the
same objective marker, e.g. Defenders of Humanity).