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SALVAGE VALUE:6

TECH LEVEL:3
CARGO CAP:6
MODULE SLOTS:3
SYSTEM SLOTS:16
HEAT CAP:14
ENERGY PT:10
STRUCTURE PT:25
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Close Range Protocols: The Brawler deals an additional 2 SP damage when it
makes an attack at any target within Close Range of it. This bonus is applied
before other modifiers.
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Modules
Comms Module
T1 1 ??1
This array of telecommunications wires
and receivers allows you to communicate
with anything with the Communicator
Trait.
-----------
Range: Long // Communicator
Offensive Protocols
T2 1 ??2
Free Action - Push
This module allows you to push to
increase the damage of one of your
attacks. Declare the weapon system this
applies to before you make an attack.
You then gain 2 Heat and make a Reactor
Overload Check. The weapon deals an
additional 3 SP damage this turn if it
hits. This bonus is applied before other
modifiers.
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Self Destruct Module
T1 1 ??1
This module allows you to self destruct
your own Mech. Your Mech, as well as all
mounted Systems and Modules and all
Cargo is destroyed. See p 93 for details.
Reactive
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Systems
Locomotion System
T1 2 ??2
A Locomotion System allows a Mech to
move normally. If a Mech does not have
a Locomotion System or if it becomes
damaged the Mech cannot move.
Articulated Rigging Arm
---------------
T2 3 ??4
This rigging arm has multiple interacting
joints allowing for a greater degree of
movement and utility than a standard
Rigging Arm. If you have two or more
Articulated Rigging Arms your Mech gains
the Climber trait.
Range: Close // Load // Salvage
30mm Autocannon
---------------
T2 6 ??3
This simple automatic ballistic weapon
fires high calibre slugs at a target.
Range: Medium // Damage: 5SP
Ballistic // Jamming
1EP Needle Missile Pod
---------------
T4 3 ??3
You must spend 1 EP when making an
attack with Needle Missiles. Needle
missiles do not require you to be able to
see a target and will automatically hit.
Range: Long // Damage: 3SP
Guided // Targeter // Area Effect (1)
Ejection System
----------------
T3 2 ??2
Allows you to escape your mech in an
emergency, using a rocket propelled ejection
system. See p 89 for details.
Reactive
------------
E-Pts: 8/10
SP: 4/25
Heat: 2/14
HP: 10/10
AP: 8/10
ST: 10/10

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