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Inventory Slots

1 - Assault Rifle
2 - First Aid Kit
3 - Improvised Explosive Device
4 -
5 -
6 -
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Profile
Callsign:Socrates

Background:Colonial War Veteran

Ideal:Heroism

Flaw:Wrathful

Keepsake:Dog-tags

Motto:
Be kind, for everyone you
meet is fighting a hard battle
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STATS
Health:10
Ability Pts:10
Stress:10
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Equipment
Assault Rifle
A standard semi-automatic service rifle.
Range: Medium // Damage: 3HP
T2 // Ballistic
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Improvised Explosive
Device
This covers any number of homemade
explosives. This can be thrown at a
target as an attack or planted as a mine
in which case it triggers when a target
comes within Close Range. In either case
roll an attack as normal to find out what
happens. Once the attack is made the IED
is destroyed and cannot be used again.
Range: Close // Damage: 3SP
T1 // Explosive // Area Effect (1)
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2AP First Aid Kit
As a Standard Action target creature of
your choice regains 2 Hit Points. If they
were on 0 Hit Points this restores them to
consciousness with 2 HP.
Range: Close
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Abilities
2AP Provoke
Standard Action
You provoke any target within Close
Range to focus their attention on you. The
target must understand your intent. For
the next 10 minutes, the target focuses
its attacks, abilities and hostilities on you,
ignoring all others. The effect ends
if the target is hit by another target or if
hostilities end.
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2AP Wastelander
Short Action (10 Minutes)
You have an affinity with the people of the
wastes. You may use this ability to make
a request of a wastelander, this can be for
shelter, help, food, tier 1 scrap or anything
else appropriate they may have. The
Mediator will decide if the request is fair.
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2AP Overpower
Standard Action
You overpower a target of roughly
equivalent size to you or the Mech
you�re piloting. Describe how you overpower
them. You put the target in a
compromised position until they spend
a Standard Action to get out of it. During
this time they gain the Vulnerable Trait
meaning attacks that hit them deal
double damage.

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