You are on page 1of 2

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Infected Colonies are (usually) human settlements that have
which are designed to be fast to learn and easy to play. been infected by a mysterious virus which mutates them into
blood-hungry warriors. Those that have been infected are
This project was made by gamers for gamers and it can only
categorized into different stages, with each stage having a
exist thanks to the support of our awesome community.
different effect on the mutated subject.
If you’d like to support the continued development of our
At the early stage of the infection the subjects maintain most of
games you can donate on patreon.com/onepagerules.
their original form and are still capable of using firearms and
Thank you for playing! other equipment. As the infection spreads however the
subjects start to deform into unrecognizable beasts, one more
brutal and grotesque than the next.

It’s unclear whether the infection evolved naturally over the


course of time or if it was engineered by some species to
create super warriors, however what is clear is that there
seems to be no way to stop it without exterminating its hosts.

If you follow a distress signal and find yourself on a deserted


colony you better get out fast or else get ready to be infected.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

1

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Monstrous Tyrant [1] 3+ 3+ Monstrous Claws (A6, AP(2)) Fear, Hero, Tough(3), Undead A, C 90pts
Hunter Champion [1] 3+ 4+ Claws (A3, AP(2)) Ambush, Hero, Strider, Tough(3), Undead B, C 65pts
Infected Champion [1] 5+ 5+ Carbine (18”, A1), CCW (A2) Hero, Plague Command, Tough(3), Undead D 45pts
Infected Scientist [1] 5+ 5+ Cursed Staff (A2, Poison) Hero, Psychic(1), Tough(3), Undead E 45pts
Zombies [10] 5+ 4+ Claws (A2) Regeneration, Slow, Undead - 140pts
Runners [10] 5+ 5+ Claws (A2) Fast, Undead - 140pts
Infected [10] 5+ 5+ Carbines (18”, A1), CCWs (A2) Undead D, F ,G 115pts
Weapon Teams [3] 5+ 5+ Heavy Machineguns (36”,A3,AP(1)), Tough(3), Undead G 115pts
CCWs (A1)
Specialist Infected [5] 5+ 5+ Carbines (18”, A1), CCWs (A2) Relentless, Undead H 70pts
Infected Dogs [5] 5+ 5+ Vicious Jaws (A2, Rending) Fast, Scout, Undead - 95pts
Infected Hunters [5] 3+ 4+ Claws (A3, AP(1)) Ambush, Strider, Undead I 175pts
Infected Boomers [3] 4+ 4+ Putrid Fists (A4, Poison) Boom!, Tough(3), Undead - 140pts
Infected Chelonians[3] 3+ 3+ 2x Claws (A2, AP(1)) Tough(3), Undead J 180pts
Infected Swarms [3] 5+ 5+ Swarm Attacks (A3, Blast(3)) Strider, Tough(3), Undead - 105pts
Infected Ravens [3] 5+ 5+ Beaks (A1, AP(1)), Claws (A2) Flying, Tough(3), Undead - 95pts
Infected Vulture [1] 4+ 4+ Sharp Talons (A3, AP(1)) Ambush, Flying, Tough(3), Undead K 55pts
Infected Monster [1] 3+ 2+ Claws (A6, AP(2)), Stomp (A1, AP(1)) Fear, Tough(6), Undead - 165pts
Attack Buggy [1] 4+ 2+ Heavy Machinegun (36”, A3, AP(1)) Fast, Impact(6), Tough(6), Undead L 150pts
Battle Tank [1] 4+ 2+ Twin Autocannon (48”, A4, AP(2)) Fast, Impact(6), Tough(12), Undead M 285pts
Attack Walker [1] 4+ 2+ Laser Machinegun (36”, A3, AP(2)) Fear, Tough(6), Undead N 155pts
Stomp (A1, AP(1))
Light Dropship [1] 4+ 2+ Minigun (24”, A4, AP(1)) Aircraft, Tough(6), Transport(11), Undead O 160pts

A Replace Monstrous Claws: H Replace any Carbine: O Replace Minigun:


Monstrous Fists Free Flamethrower (12”, A6) +10pts Missile Launcher – pick one to fire: +10pts
(A4, AP(2), Rending) Shred Rifle (18”, A2, Rending) +10pts HE (48”, A1, Blast(3))
Monstrous Stings Free Grenade Launcher–pick one to fire: +10pts AT (48”, A1, AP(3), Deadly(3))
(A2, AP(4), Deadly(3)) HE (24”, A1, Blast(3)) Laser Cannon +20pts
AT (24”, A1, AP(1), Deadly(3)) (48”, A1, AP(4), Deadly(3))
B Upgrade with one: Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts
Toxic Claws (Poison in melee) +5pts Heavy Machinegun (36”, A3, AP(1)) +15pts Special Rules
Sharp Claws (Rending in melee) +5pts Bloodthirsty: The hero and his unit get the
Hardened Claws (AP(+2) in melee) +5pts I Upgrade all models with one: Furious special rule.
Barbed Claws (Deadly(3) in melee) +10pts Toxic Claws (Poison in melee) +10pts Boom!: If this model is killed in melee then
Sharp Claws (Rending in melee) +25pts the attacking unit takes 3 automatic hits.
C Upgrade with one: Hardened Claws (AP(+2) in melee) +30pts Infection: Whenever the hero fights an enemy
Bloodthirsty +15pts Barbed Claws (Deadly(3) in melee) +45pts in melee, place an infection marker next to
Terrifying +15pts the target. Enemies with infection markers
count as having Quality -1 for the rest of the
Infection +45pts J Replace any Claws:
game, and if they are within 3” of friendly
Piercing Talons (A2, AP(1), Rending) +5pts
units at the beginning of a round those units
D Replace one Carbine and CCW: Smashing Fists (A2, AP(3)) +5pts also become infected.
Pistol (12”, A1) and CCW (A3) Free Serrated Pincers (A4, AP(1)) +5pts Plague Command: When the hero and his unit
Replace one Pistol: Sharp Stings (A2, AP(1), Deadly(3)) +5pts are activated pick one of the following orders,
Plasma Pistol (12”, A1, AP(2)) +5pts and they get one of these special rules until
Scoped Carbine (18”, A1, Sniper) +5pts K Upgrade with any: the end of the round:
Replace one CCW: Piercing Beak (A1, AP(4), Deadly(3)) +10pts • Plague Burst: +3” when moving
Energy Sword (A3, AP(1), Rending) +5pts Swoop Attack (Impact(3)) +10pts • Living Ammo: +1 to shooting rolls
Energy Fist (A3, AP(3)) +10pts • Toxic Ammo: Poison when shooting
L Replace Heavy Machinegun: • Infectious Energy: +1 to melee rolls
E Upgrade Psychic(1) Autocannon (48”, A2, AP(2)) +5pts
Psychic(2) +15pts Laser Cannon +15pts Terrifying: Enemy units fighting the hero in
(48”, A1, AP(4), Deadly(3)) melee gets -1 to their morale test rolls.
F Replace one Carbine: Upgrade with: Undead: Whenever this unit takes a morale
Flamethrower (12”, A6) +5pts Cargo Space (Transport(11)) +20pts test it is passed automatically. Then roll as
Shred Rifle (18”, A2, Rending) +5pts many dice as remaining models/tough in the
unit, and for each result of 1-2 the unit takes
Grenade Launcher–pick one to fire: +5pts M Replace Twin Autocannon:
one wound, which can’t be regenerated.
HE (24”, A1, Blast(3)) Twin Laser Cannon +25pts
AT (24”, A1, AP(1), Deadly(3)) (48”, A2, AP(4), Deadly(3)) Psychic Spells
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +10pts Upgrade with: Infestation (4+): Target friendly unit within 12”
Heavy Machinegun (36”, A3, AP(1)) +10pts 2x Heavy Machineguns +40pts gets Poison in melee next time it fights.
Upgrade one model with one: (36”, A3, AP(1)) Bio-Horror (4+): Target enemy unit within 12”
Infected Dog (A2, AP(1)) +5pts takes 1 automatic hit with AP(2) and Deadly(3).
Infected Swarm (A3) +5pts N Replace Laser Machinegun: Vigour (5+): Target friendly unit within 12”
Plasma Cannon Free
gets Regeneration next time it takes wounds.
G Upgrade with one: (36”, A1, AP(2), Blast(3))
Panic Virus (5+): Target enemy unit within 24”
Squad Weapon Attachment +40pts Heavy Fusion Rifle +10pts
must take a morale test. If failed it takes 3
(add one Weapons Team model (24”, A1, AP(4), Deadly(6))
automatic hits with AP(2).
with Heavy Machinegun) Replace Laser Machinegun: Onslaught (6+): Target friendly unit within 12”
Replace any Heavy Machinegun: Heavy Flamethrower (12”, A6, AP(1)) Free
may immediately move by up to 6”.
Missile Launcher – pick one to fire: +5pts and Walker Chainsaw (A3, AP(3))
Plague (6+): Target enemy unit within 6”
HE (48”, A1, Blast(3))
takes 1 automatic hit per model.
AT (48”, A1, AP(3), Deadly(3))
Mortar (48”, A1, Blast(3), Indirect) +5pts
Autocannon (48”, A2, AP(2)) +5pts
Laser Cannon +10pts
(48”, A1, AP(4), Deadly(3))

You might also like