Professional Documents
Culture Documents
13 May 2022
Author:
Rob Gallagher, Research VP, Media & Entertainment
Steven Bailey, Principal Analyst, Video Games
Simon Dyson, Senior Principal Analyst, Music and Digital Audio
David Hancock, Chief Analyst, Media and Entertainment
William Hare, Practice Leader
Irina Kornilova, Practice Leader, TV & Online Video
Marija Masalskis, Senior Principal Analyst, TV, Video and Advertising
1. Figure 1: UK 2021 revenue and cost-of-living impact in 2022 for M&E segments
Source: Omdia
So-called transactional services offering one-off purchases of movies, TV shows, games, and music will come
under extra pressure, as consumers question their value for money, especially compared to subscription-
based and ad-supported alternatives.
Subscription services will cement their popularity, thanks to the all-you-can-eat value they offer. That said,
many consumers may look to reduce their overall spend, by switching to lower-tier packages or discounted
family plans, swapping services in and out to access specific content or cancelling contracts where they have
multiple subscriptions, such as online video.
Traditional advertising will be worst hit due to its reliance on big brands, which are likely to slash budgets as
overall consumer spending slows.
Digital advertising, meanwhile, will continue to flourish. Those same big brands will look to digital as a more
cost-effective means to reach consumers and drive sales than traditional ads. For the long tail of small and
medium-sized advertisers, digital advertising will become increasingly critical to their very being.
Ad-supported online services will also benefit as a source of “free” entertainment for consumers that want
to watch TV, play games, or listen to music, while reducing or avoiding spend on subscriptions or one-off
purchases.
The interplay of these dynamics means the overall impact of the cost-of-living crisis will be neutral or even
positive for individual M&E markets.
Full game purchases will come under pressure as a result of inflation, especially since prices can be a very
contentious topic among traditional gaming audiences, where any increase (no matter how well justified)
can trigger major waves of pushback and negative PR.
But spend on smaller items will increase. These are sold largely through free-to-play games, which are likely
to grow in popularity as people look for cheaper ways to entertain themselves and to socialize while staying
at home instead of spending on nights out.
Games revenue will also be boosted by hybrid subscription services such as Xbox Game Pass Ultimate and
new tiers of PlayStation Plus. These will represent excellent value for money, especially while their providers
aggressively build out their catalogs to rapidly attract subscribers.
Ultimately, M&E will offer more than just value for money
New online subscription and ad-supported models have made TV, games, and music more affordable to
more people than ever before. But M&E also helps create social connections, whether watching
watercooler TV, sharing tastes in music, or playing games online. And during tough times, those can prove
much more valuable than money alone.
Appendix
Author
Rob Gallagher, Research VP, Media & Entertainment
rob.gallagher@omdia.com
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