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Benedict A.

Carungcong
BSIT NS 1D
I. IDENTIFICATION
1. It is more clearly defined as the ability to process and maintain temporary information
in a wide range of everyday activities in the face of distraction.
- WORKING MEMORY/SHORT TERM MEMORY
2. A context effect is an aspect of cognitive psychology that describes the influence of
environmental factors on one’s perception of a stimulus.
- CONTEXTUAL PERCEPTION
3. It is the second part of our model of the human as an information-processing system.
- MEMORY
4. It is a set of memories and processors together with a set of principles, the "principles
of operation “.
- MODEL HUMAN PROCESSOR (MHP)
5. It refers to the actual interface of a product; the visual design of the screens a user
navigates through when using a mobile app, or the buttons they click when browsing a
website.
- USER INTERFACE
6. It refers to any interaction a user has with a product or service
- USER EXPERIENCE
7. A sub-discipline of psychology exploring internal mental processes.
- COGNITIVE PSYCHOLOGY
8. The psychological definition of attention is "a state of focused awareness on a subset
of the available perceptual information".
- ATTENTION
9. Human perception is a complex and difficult achievement that we usually take for
granted.
- THEORIES OF HUMAN PERCEPTION
10. It is a quality attribute that assesses how easy user interfaces are to use.
- USABILITY
II. ENUMERATION
1. 4 Different Paths of Cognitive Psychology.
- Experimental Cognitive Psychology
- Cognitive Neuroscience
- Top-Down & Bottom-Up Brain Processing
- Computer Modeling

2. 4 UX design discipline.
- Interaction Design
- Experience Strategy
- User research
- Information Architecture

3. 7 factors that make a great UX.


- Useful
- Findable
- Usable
- Credible
- Desirable
- Accessible
- Valuable

4. 3 subsystems of MHP.
- Perceptual System
- Motor System
- Cognitive System
III. ESSAY
1. Why do UX designers consider designing for users with disabilities.
- In UX design, it all comes down to identifying a problem and coming up with a
solution. Therefore, it is essential for UX design projects to account for all different
customer types. One of the best methods to integrate accessibility design thought
into the UX process is through user research. It is crucial to include all consumers,
disabled or not, because designing a product with accessibility in mind indicates
a bigger audience. UX designers consider environmental, social, and behavioral
constraints rather than aiming to heal or cure a handicapped person.
2. Is it possible to provide a system or device that uses all 5 senses? (Own opinion).
- I think it is possible to develop a single device that benefits all five senses using
today's developing technology. There are technologies that can significantly
improve hearing abilities, even though no device can fully recover lost hearing.
Sensing systems must combine, translate, and assess rich sensor data since it can
now be collected in huge quantities utilizing modern data science tools and
processing frameworks.
3. Why is it important to create a system considering different age groups.
- User-centered design is focusing on a specific age group as your target
market. empirical investigation. Every user is unique, and every audience has its
own set of wants and specifications. Age has an impact on gadget design in terms
of accessibility, usability, and user interface design, in addition to psychology.
Early computer use may be challenging for very young children. Their ability to use
mouse and keyboards, as well as their motor skills, are very different from ours.
Our layouts must take into account these restrictions. Adults could overlook faults,
but small children do not. This is why it's crucial to create a device that considers
a user's age.

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