The document summarizes the startup process of an SNES emulator. It reads and saves the config file, sets the sound buffer size, then loads and identifies a ROM file called "SUPERSTAR SOCCER 2" despite detecting a bad checksum, identifying it as a LoROM game with 16Mbits and other metadata before saving the config file again.
The document summarizes the startup process of an SNES emulator. It reads and saves the config file, sets the sound buffer size, then loads and identifies a ROM file called "SUPERSTAR SOCCER 2" despite detecting a bad checksum, identifying it as a LoROM game with 16Mbits and other metadata before saving the config file again.
The document summarizes the startup process of an SNES emulator. It reads and saves the config file, sets the sound buffer size, then loads and identifies a ROM file called "SUPERSTAR SOCCER 2" despite detecting a bad checksum, identifying it as a LoROM game with 16Mbits and other metadata before saving the config file again.