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T he Cri mso n Bl a de
One of eight iconic characters for Imperial Matchmaker
Author Mike Myler Layout, Graphics Mike Myler
Cover Art Claudio Pozas, Tan Ho Sim Publisher Storm Bunny Studios
Artists Indi Martin, Claudio Pozas Special Thanks Duan Byrd

A Day in the Life of Tomoe.........................................4 Zenryōna the tsukumogami steam arm.............6


Character History............................................................5 Tomoe Masamune, paladin (samurai) 4; CR 4..7
Roleplaying Notes..........................................................6 Tomoe Masamune, paladin (samurai) 7; CR 6..8
Background & Special Features................................6 OGL...............................................................................9
Equipment.......................................................................6 Imperial Matchmaker................................................10

Tomoe is joined by Ayakashi (tsukumogami theater mask),


Kanden (undead ninja), Lan (monkey hengeyokai thief),
Matsi (tanuki detective), Natsuko Hibike (kami cleric),
Piasu (hobgoblin erītokirā warrior), and Rinna (tengu
warlock from the future) to use with the mega adventure
Imperial Matchmaker or Trade War adventure path—if
this pregenerated PC/NPC rival interests you, check out
for characters 4th -10th level the Imperial Matchmaker Kickstarter and spread the word!

Open Content: Subject to designation as Product Identity (see below), the only portion of this Stormbunny
Games product designated as Open Game Content is the rules content (creature stat blocks and names of
skills, etc., taken from the SRD) as defined in the Open Game License version 1.0a Section 1(d). The front and
back cover, back matter, introduction and Credits page, as well all other parts of this product including all
text not specifi cally designated as Open Game Content is not Open Game Content. No portion of this work
other than the material designated as Open Game Content may be reproduced in any form without written
permission.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open
Game License 1.0a, Section 1(e), and are not Open Content: Stormbunny Studios, the Stormbunny Studios
Logo, the Mike Myler logo, Mists of Akuma, as well as all trademarks, registered trademarks, proper names
(including the names of each character, location, item or monster unique to this product), dialogue, plots,
storylines, locations, characters, artworks, and trade dress, but excluding any content that is Product Identity
of Wizards of the Coast. (Elements that have previously been designated as Open Game Content are not
included in this declaration.)

2 Reference in non-Open Game Content (thus not covered by the Open Game License) in this work to
content owned by others is not a challenge to their ownership and is used under Fair Use.
E aster n F a ntas y Noir Ste a mp u n k
Almost two centuries ago the lightning-powered ships of Ceramia pierced the skies of Soburin
heralding an age of oppression that still marks the lands with the resources ruthlessly stripped
from the countryside. Ripped away from a long age of peace and broken by soldiers wielding
scientifically advanced weaponry, the warriors of the prefectures were drafted into a distant
conflict across the edge of the world and ancient traditions of violence have reawakened a thirst
for blood in those that survive behind the safety of the Great Divide. Emperor Hitoshi’s rebellion a
decade ago threw down foreign rule but an ancient danger has reappeared to push society to the
brink of collapse: the Mists of Akuma.
The corrupting fog transforms those within it into bloodthirsty adeddo-oni, monsters that
seek only the rending of flesh and the taste of living meat. Nobles have retreated to the cities
dotting the countryside leaving the common folk to face the supernatural haze alone, adding to
the undead horde. Nature itself has been perilously wounded and the technology that might
save the prefectures is shunned and feared by Emperor Hitoshi and his subjects. In the wake of
the primordial fogs he has granted vast powers of authority to special government servants from
each of the prefectures—bengoshi—able to deputize citizens as they see fit to undertake
missions of great import to the safety of Soburin. While some have done as they were ordered,
most instead use their position to aggregate more resources for their clan, sabotage rivals, delve
into magics forbidden or forgotten during the foreign
invasion, or even enter into fell pacts with oni.

Mists of Akuma is a complete 5E campaign setting:


• Two dozen prefectures that rule over the continent
of Soburin each with its own unique culture, goals,
history, and leaders.
• More than 100 NPCs and monsters, three detailed
urban settlements with full page maps, new
character backgrounds, archetypes for each class
(including ninja rogues, samurai paladins, bardic
gun priests, and warlock wu-jen!), 14 new races,
more than two dozen character feats, and
10 pages of equipment.
• Revenge of the Pale Master, a mystery
set in the industrialized city of Kizaki
in the shadow of a deadly, ancient
necromancer.
• More than we can fit here. There's
a free Soburin Primer PDF
and the core book has
a 40+ page preview PDF.

Though the Kengen Occupation


may have come to an end a
decade ago, the aftershock
of the foreigner's oppressive
rule—divisions among soburi
natives, fear of technology,
and the paranoia of
untrustworthy neighbors—
are strong still, coloring
everyday life with a pall of
darkness nearly as unsettling
as the Mists of Akuma.
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Squinting against the heavy rainfall, Tomoe cleans her katana with a flick of the blade and sends a
spray of blood onto the old timbers of a tea house nearby as she eyes up her remaining opponents
before sheathing the sword, her gaze never wavering. The unfortunate mutant that dragged her
out from the relative warmth and comfort inside now lay groaning on the street, his thick intestines
spread outward on the wet pavestones and death clearly not far away.
Death was never far from Tomoe.
Bystanders flee from the lane and into cover as her other enemies emerge, each standing
firm—an arachnid hengeyokai with a whirling kusarigama and a kappa with arcane runes worked
into its shell, mystical power ebbing in its webbed hands. “Coller!,” the mage yells out, crisis ringing
in his voice. When the mutant doesn’t respond, his life bleeding out onto the street, the tortoise-folk’s
eyes narrow and the magic he wields pulses in anger. “You live up to your name Crimson Blade, but
I swear by the current of the world that you’ll pay for that.”
Tomoe shakes her head sadly and replies, “your friend can live still—just throw away your
anger. Take him to a priest. No one need die from a simple misunderstanding.” A subtle shift in
posture from the kumo prompts the samurai to grip the hilt of her blade and as he leaps forward,
chain swinging through the raindrops, she hunkers down to dodge out of the way and charges
at full speed. When they meet there’s a sudden flash of motion nearly too quick for the eye to see
as Tomoe’s sword flies from its scabbard and back, and like his larger ally the hengeyokai cries out
before crumpling onto the street in a heap of blood.
Before she can react the kappa unleashes his spell, a bolt of lightning surging through
her to nearly knock the samurai unconscious. Though she drops to one knee Tomoe does not fall,
instead drawing deep within herself to find the resolve to fight on and stand upright despite the
electricity enveloping her body. Through a steel will and gritting teeth she says once more, “Just
throw away your anger. No one need die.” Slowly, deliberately, she draws her katana and extends
her arm out into the falling rain, turning the blade to make the droplets hitting it sing as they strike
the finely-forged metal. “This can still end without more death.”
The magician just screams in reply, one hand bellowing forth flames while the other reaches
for a flask on his belt. Tomoe rolls out of the way of the flickering fire and up into a high stance,
slashing downward and cutting a huge gouge out of the kappa’s chest. Rage is in his eyes as he
clutches at the wound and the samurai delivers another laceration to his leg before finally staking
her katana through his heart, the blade digging into the underside of the shell on his back.
Surrounded by corpses and alone on the blood-washed street, Tomoe closes her eyes and tries
to center herself, fighting back the darkness that always comes after so much unwanted violence.
Suddenly she’s broken from her meditation as an eye snaps open on her steam arm and Zenryōna
calls out, “Lady Masamune! Five o’clock!” She reflexively leans to her left and two arrows bite into
the wooden planks of her pauldron.
Tomoe whirls on her hidden attacker and draws her katana from the kappa mage's corpse,
batting another arrow from out of the air as an umibo archer sloshes away down the street. They
knock another missile in their bowstring and take aim, but this time when the samurai charges
forward to deliver her blow she pours every bit of her soul into the strike. An enormous flash of blue
and violet energy cascades around the street and her foe dissipates under the assault, their watery
body dissolving into puddles that mix with the dirty rainwater pooling all around her.
Wary of any more surprises Tomoe surveils the onlookers hidden behind the corners of the
buildings nearby, only closing her eyes again when she’s certain that no more assailants are in wait.
“Thank you, Zenryōna,” she says, wincing as she realizes that the archer’s arrows bit through the
wood and into the flesh beneath. “As always your assistance is greatly appreciated.”
The creature jutting out of her right shoulder opens both of its eyes and forms its mouth
in the palm of her steam arm, winking as it replies, “and as ever, madame, your gratitude is
unnecessary. Besides, ruffians such as these have no place in such a fine city as Sanbaoshi.
4 I’m sure that if there isn’t a bounty to be collected that the guards will have reason to be
grateful all the same.”
T he Cri mso n Bl a de
Cast off as ronin, exiled from her home, and abandoned by her family, it would have been easy
for Tomoe to let the sea finish her off after Lord Shaka Uragi had her arm severed and her body
pitched into the waters below. She has the spirit of warrior however and refuses to allow her
wrongful dishonor to bring more ruination upon her life, finding strength instead in the long line
of samurai before her and returning to dignified roots (even if she is retainer to no one). Tomoe
has earned a different name on the roads of Soburin—the Crimson Blade—and now she stalks
the streets of Sanbaoshi, unaware that her growing fame will draw the attentions of her past back
to haunt her!

HISTORY
The Masamune family loyally served the Uragi Prefecture for centuries, back to the times of the
Ichizoku Wars over a millenia ago. Zado Masamune (Tomoe’s grandfather) was the first of her
ancestors to fail to achieve glory, one of the samurai who surrendered Ikkitonogaku to the
invading ceramians when the foreign armies arrived in Soburin. As a result her father Tsunoi tried
overly hard to earn distinction until he was used to appease the foreign overlords, committing
seppuku to salvage the honor of Lord Shaka Uragi when agents of the Yūkaihan Gekai shinobi
clan were caught in the quarters of the Kengen general overseeing the occupation of Uragi.
Tomoe’s mother died soon after under mysterious circumstances leading her aunt Kawabata to
become the Masamune’s lead gokenin (samurai retainer) to the Uragi family, and without any
parents she took after her, building the older woman to be a hero in her mind.
Though a dangerous woman and master of the katana, Kawabata Masamune was a poor
role model. She drank excessively and became the blunt, heavy tool of Lord Shaka Uragi—little
more than a thug with a sword and regal armor—respected by all but only through intimidation
and fear. Upon adulthood Tomoe completed her samurai training and became a retainer as well,
seeing the full depths to which her aunt had delved in service to Lord Uragi. Conflicted with the
morality of what she was asked to do, her life became a cycle of misery until she was finally
confronted with a decision that set her at odds with her master. Tomoe was made to be the
bodyguard for an aged Yūkaihan Gekai ninja but the longer she served him, the greater her
suspicions became that it was he who murdered her mother a decade ago. Finally after months
of servitude and with evidence in hand, she asked for justice from Lord Shaka Uragi only to be
denied, her aunt standing behind the cretinous nobleman the whole while.
Filled with rage, Tomoe slew the old shinobi anyway.
This was the final straw for the Masamune family. Lord Shaka Uragi declared Kawabata
and the rest of her warrior-kin to be ronin, dividing the family’s domain before dispensing the
remains to other lesser nobles. For daring to murder an elder servant of the Yūkaihan Gekai—
and more importantly her defiance of Lord Uragi’s orders—Tomoe’s arm was cut off and she was
cast out onto the waters of Uragi to die ignobly. Unwilling to let go of life so easily however, she
resisted death and instead swam leagues before washing ashore in Hofuku Prefecture. The
masterless one-armed samurai awoke on the beach, nearly dead and clutching an old steam
arm augmetic in her remaining hand, but alive nonetheless.
Tomoe lived in obscurity as a farmhand while gradually, slowly repairing the prosthetic (her
only possession) until finally taking up as a caravan guard for a few dangerous trips until it could
be installed to replace her amputated limb. With two good arms she went from being a proficient
guard to a lethal warrior, yet not as she once was—her time as a peasant brought Tomoe back
from the twisted and perverse interpretations of the samurai code instilled in her by her aunt and
she found herself anew during her travels across Soburin. Talk of The Crimson Blade brought the
notice of bengoshi, and with every successful mission her reputation for efficiency and unfailing
bravery grew. Now with enough wealth to support herself adequately she has traveled to
Sanbaoshi to seek even greater glory, certain that one day she will look down upon Lord
Uragi and all of the rest of his lacking retainers with a new more noble master at her side
—if she has not earned that title yet herself.
5
Roleplaying Notes BACKGROUND &
While she tries to keep a dour demeanor and might
still have a hard edge from her days serving the Uragi
SPECIAL FEATURES
Background (Disgraced Amputee):
family, Tomoe is sympathetic to those in need and has
Powered Prosthetic. You begin play
a heart as wide as her arm is strong. She seeks to earn
with a steam arm augmetic. Your
the respect and fame unjustly denied her by her former
proficiency bonus is doubled for any
master as a means to atone for her misdeeds, hoping
ability check you make to repair and
to be a beacon of light for other downtrodden folk
maintain augmetics.
trampled upon by the wealthy elite. After settling down
Extra Feat: Tsukumogami Augmetic.
into Sanbaoshi she has befriended several companions
Though you didn't know it at first, your
—Tsujihara Hisashi the street merchant, Ienaga Yumako
augmetic is a tsukumogami!
the youthful blacksmith, and an urchin named Ameori
Bakin (in addition to any members of the party also
based in the imperial capital). These individuals know EQUIPMENT
she’s soft at heart and respect that The Crimson Blade Weapons (20 arrows), lamellar (scale),
must be known as a dangerous warrior, although far explorer’s pack, 120 Imperial Pieces
and away Tomoe’s greatest bond and flaw is her (gold), modest apartment (Sanbaoshi,
constant companion: Zenryōna, her steam arm. Nōdo District), potion of healing
When a Japanese word has a line over it,
ZENRYONA, STEAM ARM
i

in the pronunciation you stretch the letter


Tiny construct (tsukumogami), lawful good out. For example, Māsaki is pronounced
Armor Class 13 (natural armor) more like "Maasaki" and Zenryōna
Hit Points 30 (12d4) is pronounced "Zenryoona"
Speed 0 ft.
STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 11 (+0) 10 (+0) 10 (+0) 7 (-2)
Damage Resistances radiant; bludgeoning, piercing, and
slashing from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Ceramian and Soburi (Common)
Challenge —
Detach. As an action, Zenryōna can detach itself from the creature wearing it. While detached,
Zenryōna's speed changes to 5 ft. and it is much easier to escape its grapple (escape DC 12).
Telepathic Bond. When Zenryōna is on the same plane of existence as Tomoe, it can magically
convey what it senses to her, and the two can communicate telepathically.
ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage. Instead of
dealing damage, Zenryōna can grapple the target (escape DC 8 + Tomoe’s proficiency bonus +
Tomoe’s Strength modifier).

Though it seems old and decrepit, Zenryōna was forged only a dozen years ago in Jinkosugu for
the seaborne samurai Saza Takiji. As a recent design it cost the warrior no small amount of coin
and he treated it with great care before being killed by a ship of pirates that fell afoul of the Mists
of Akuma, changed by the primordial fog into vicious adeddo-oni that slaughtered every sailor
they encountered (although Saza had the last laugh, igniting both vessels before his dying breath
to doom everyone in the conflict). Before sinking towards the briny depths, the supernatural fog
touched the prosthetic and transformed it into tsukumogami—while dropping towards a pointless
existence below however, it detached itself and struggled against the waves until finding a new
companion instead. Tomoe Masamune has no knowledge that Zenryōna helped her reach the
shore or that it had been watching her the whole time, but the mystical creature is
6 satisfied that he has found a suitable ally with her morals in the right place.
Tomoe Masamune (4th level) CR 4
Medium humanoid (soburi human), lawful neutral paladin (samurai) 4
Armor Class 18 (lamellar, defense fighting style, swordmaster)
Hit Points 34 (4d10+8)
Speed 30 ft.
STR DEX CON INT WIS CHA Dignity Haitoku
16 (+3) 14 (+2) 14 (+2) 10 (+0) 14 (+2) 10 (+0) 8 (-1) 9 (-1)
Saving Throws Wis +4, Cha +2; Proficiency Bonus +2
Skills Athletics +5, Culture +1, Insight +4, Intimidation +2, Persuasion +2
Tools augmetics (double proficiency bonus)
Condition Immunities disease
Senses darkvision 60 ft., passive Perception 12
Languages Ceram, Soburi (Common), Umi
Augmetics Electrolens & Steam Arm: Your electrolens Feat: Swordmaster. You gain a +1 bonus to
grants you darkvision to range of 60 feet. It has 20 hit AC while you are either wielding a katana in
points and an AC equal to your AC + 6. Your steam arm both hands, or in one hand with your off-hand
has 30 hit points and an AC equal to your AC + 6. free (included above). When you are wielding a
Divine Sense (3/long rest). As an action, you can katana and score a critical hit that kills your
open your awareness and until the end of your next opponent, you may make another attack
turn, you know the location of any celestial, fiend, or against a target within your reach as part of
undead within 60 feet of you that is not behind total the same action.
cover. You know the type of any celestial, fiend, or Lay on Hands (20 points/long rest). As an
undead you sense, but not its identity. Within the same action, you can touch a creature and draw
radius, you also detect the presence of any place or power from the pool to restore a number of
object that has been consecrated or desecrated, as hit points to that creature, up to the maximum
with the hallow spell. amount remaining in your pool. Alternatively,
Divine Smite. When you hit a creature with a melee you can expend 5 hit points from your pool
weapon attack, you can expend one spell slot to deal of healing to cure the target of one disease or
radiant damage to the target, in addition to the weapon’s neutralize one poison affecting it. You can
damage. The extra damage is 2d8 for a 1st-level spell affect multiple diseases and poisons with a
slot, plus 1d8 for each spell level higher than 1st, to a single use of Lay on Hands, expending hit
maximum of 5d8. The damage increases by 1d8 if the points separately for each one. This feature
target is an undead or a fiend. has no effect on undead and constructs.
Feat: Ancestral Weapon (Katana). You treat your Spellcasting. You are a 4th level spellcaster
ancestral weapon with the same reverence you would that uses Charisma as your spellcasting ability
a holy book or symbol. Accordingly, you never willingly (spell save DC 10; +2 to hit with spell attacks).
part with your ancestral weapon—you may not sell it, You have the following spells prepared from the
lend it to others, or otherwise abandon it. If for any paladin’s spell list:
reason your ancestral weapon is taken from you, you 1st-level (3 slots): command, cure wounds,
must do everything in your power to recover it. Your divine favor, expeditious retreat,
ancestral weapon has +1 magical bonus to attack and heroism, shield of faith
damage and has the following feature: Unarmed Savant. Your unarmed strike
Sharp. When attacking a target wearing armor, you damage increases to 1d4 and you are proficient
receive an additional +2 bonus to the attack roll. in Athletics.
ACTIONS
Iaijutsu Strike (1/short rest). As an action, you can draw your weapon and attack with it. This attack deals
an extra 2d8 damage.
Katana. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12+4) magical slashing damage
if wielded in two hands or 8 (1d8+4) magical slashing damage if wielded in one hand.
Steam Arm. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) magical bludgeoning
damage. Instead of dealing damage, you can order Zenryōna to grapple the target (escape DC 13).
Unarmed. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.
REACTIONS
Feat: Swordmaster While wielding a katana, you can use your reaction to cut a missile in twain when you
are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by
the damage roll of your katana melee attack.
In addition, when an enemy would provoke an opportunity attack, you may spend your reaction
to move up to your speed, ending your movement adjacent to that enemy (or as close as possible).
7
Tomoe Masamune (7th level) CR 6
Medium humanoid (soburi human), lawful neutral paladin (samurai) 7
Armor Class 18 (lamellar, defense fighting style, swordmaster)
Hit Points 57 (7d10+14)
Speed 30 ft.
STR DEX CON INT WIS CHA Dignity Haitoku
16 (+3) 14 (+2) 14 (+2) 10 (+0) 14 (+2) 10 (+0) 8 (-1) 9 (-1)
Saving Throws Wis +5, Cha +3; Proficiency Bonus +3
Skills Athletics +6, Culture +2, Insight +5, Intimidation +3, Persuasion +3
Tools augmetics (double proficiency bonus)
Condition Immunities disease Feat: Swordmaster. When you are wielding a katana
Senses darkvision 60 ft., passive Perception 12 and score a critical hit that kills your opponent, you
Languages Ceram, Soburi (Common), Umi may make another attack against a target within
Augmetics Electrolens & Steam Arm: Your your reach as part of the same action.
electrolens grants you darkvision to range of 60 feet. Lay on Hands (35 points/long rest). As an action,
It has 20 hit points and an AC equal to your AC + 6. you can touch a creature and draw power from
Your steam arm has 30 hit points and an AC equal the pool to restore a number of hit points to that
to your AC + 6. creature, up to the maximum amount remaining in
Aura of Protection. Whenever you or a friendly your pool. Alternatively, you can expend 5 hit points
creature within 10 feet of you must make a saving from your pool of healing to cure the target of one
throw, the creature gains a +1 bonus to the saving disease or neutralize one poison affecting it. You
throw. You must be conscious to grant this bonus. can affect multiple diseases and poisons with a
Divine Sense (3/long rest). As on page 7. single use of Lay on Hands, expending hit points
Divine Smite. When you hit a creature with a melee separately for each one. This feature has no effect
weapon attack, you can expend one spell slot to on undead and constructs.
deal radiant damage to the target, in addition to Spellcasting. You are a 7th level spellcaster that
the weapon’s damage. The extra damage is 2d8 for uses Charisma as your spellcasting ability (spell
a 1st-level spell slot, plus 1d8 for each spell level save DC 11; +3 to hit with spell attacks). You have
higher than 1st, to a maximum of 5d8. The damage the following spells prepared from the paladin’s
increases by 1d8 if the target is an undead or a fiend. spell list:
Feat: Ancestral Weapon (Katana). As on page 7. 1st-level (4 slots): divine favor, expeditious retreat,
Your ancestral weapon has +1 magical bonus to heroism, shield of faith
attack and damage and has the following feature: 2nd-level (3 slots): aid, blade attraction,
Sharp. When attacking a target wearing armor, strike within & without
you receive an additional +2 bonus to the attack Unarmed Savant. Your unarmed strike damage
roll. increases to 1d4 and you are proficient in Athletics.
ACTIONS
Extra Attack. You attack twice.
Dashing Strike (2/long rest). You can charge forward and through an enemy, making a devastating blow
only truly felt after you have rushed past them. As an action or as part of an iaijutsu strike, you may make a
single melee weapon attack against your foe in between using your movement. This movement must be in
a straight line and take you through the space of the target of your attack. Regardless of if your attack hits,
this movement doesn't provoke opportunity attacks. If your attack hits and your movement both begins and
ends outside of your target’s reach, this attack is a critical hit.
Iaijutsu Strike (1/short rest). As an action, you can draw your weapon and attack with it. This attack does
3d8 additional damage.
Katana. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12+4) magical slashing damage if
wielded in two hands or 8 (1d8+4) magical slashing damage if wielded in one hand.
Steam Arm. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) magical bludgeoning
damage. Instead of dealing damage, you can order Zenryōna to grapple the target (escape DC 14).
Unarmed. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.
REACTIONS
Feat: Swordmaster While wielding a katana, you can use your reaction to cut a missile in twain when you
are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by the
damage roll of your katana melee attack. In addition, when an enemy would provoke an opportunity attack,

8
you may spend your reaction to move up to your speed, ending your movement adjacent to that
enemy (or as close as possible).
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other trademark or registered trademark clearly identified with any of the terms of this License with respect to some
as Product identity by the owner of the Product Identity, or all of the Open Game Content due to statute, judicial
and which specifically excludes the Open Game Content; order, or governmental regulation then You may not Use
(f) “Trademark” means the logos, names, mark, sign, motto, any Open Game Material so affected.
designs that are used by a Contributor to identify itself or 13. Termination: This License will terminate automatically if
its products or the associated products contributed to the You fail to comply with all terms herein and fail to cure such
Open Game License by the Contributor (g) “Use”, “Used” or breach within 30 days of becoming aware of the breach. All
“Using” means to use, Distribute, copy, edit, format, modify, sublicenses shall survive the termination of this License.
translate and otherwise create Derivative Material of Open 14. Reformation: If any provision of this License is held to
Game Content. (h) “You” or “Your” means the licensee in be unenforceable, such provision shall be reformed only to
terms of this agreement. the extent necessary to make it enforceable.
2. The License: This License applies to any Open Game Con- 15. COPYRIGHT NOTICE
tent that contains a notice indicating that the Open Game Open Game License v 1.0a Copyright 2000, Wizards of the
Content may only be Used under and in terms of this Li- Coast, Inc.
cense. You must affix such a notice to any Open Game Con- System Reference Document. © 2000, Wizards of the
tent that you Use. No terms may be added to or subtracted Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip
from this License except as described by the License itself. Williams, based on material by E. Gary Gygax and Dave
No other terms or conditions may be applied to any Open Arneson.
Game Content distributed using this License. System Reference Document 5.0 Copyright 2016, Wizards
3. Offer and Acceptance: By Using the Open Game Content of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford,
You indicate Your acceptance of the terms of this License. Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt,
4. Grant and Consideration: In consideration for agreeing Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve
to use this License, the Contributors grant You a perpetual, Townshend, based on original material by E. Gary Gygax
worldwide, royalty-free, non-exclusive license with the exact and Dave Arneson.
terms of this License to Use, the Open Game Content. The Hypertext d20 SRD. © 2004, Jans W Carton.
5. Representation of Authority to Contribute: If You are 5th Edition SRD at 5eSRD.com. © 2015 John Reyst.
contributing original material as Open Game Content, You Mists of Akuma. © 2017 Mike Myler, published under li-
represent that Your Contributions are Your original creation cense by Storm Bunny Studios. Authors Mike Myler, Savan-
and/or You have sufficient rights to grant the rights con- nah Broadway, Luis Loza, Michael McCarthy, Chris Rippee,
veyed by this License. Jason Sonia.
6. Notice of License Copyright: You must update the COPY- Mists of Akuma: Imperial Matchmaker Iconics
RIGHT NOTICE portion of this License to include the exact (Tomoe Masamune). © 2018 Mike Myler,
text of the COPYRIGHT NOTICE of any Open Game Content
You are copying, modifying or distributing, and You must
published under license by Storm Bunny Studios.
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